gfx/angle/src/libGLESv2/renderer/Image9.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/Image9.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,79 @@
     1.4 +//
     1.5 +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// Image9.h: Defines the rx::Image9 class, which acts as the interface to
    1.11 +// the actual underlying surfaces of a Texture.
    1.12 +
    1.13 +#ifndef LIBGLESV2_RENDERER_IMAGE9_H_
    1.14 +#define LIBGLESV2_RENDERER_IMAGE9_H_
    1.15 +
    1.16 +#include "libGLESv2/renderer/Image.h"
    1.17 +#include "common/debug.h"
    1.18 +
    1.19 +namespace gl
    1.20 +{
    1.21 +class Framebuffer;
    1.22 +}
    1.23 +
    1.24 +namespace rx
    1.25 +{
    1.26 +class Renderer;
    1.27 +class Renderer9;
    1.28 +class TextureStorageInterface2D;
    1.29 +class TextureStorageInterfaceCube;
    1.30 +
    1.31 +class Image9 : public Image
    1.32 +{
    1.33 +  public:
    1.34 +    Image9();
    1.35 +    ~Image9();
    1.36 +
    1.37 +    static Image9 *makeImage9(Image *img);
    1.38 +
    1.39 +    static void generateMipmap(Image9 *dest, Image9 *source);
    1.40 +    static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
    1.41 +    static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
    1.42 +
    1.43 +    virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease);
    1.44 +
    1.45 +    virtual bool isRenderableFormat() const;
    1.46 +    D3DFORMAT getD3DFormat() const;
    1.47 +
    1.48 +    virtual bool isDirty() const {return mSurface && mDirty;}
    1.49 +    IDirect3DSurface9 *getSurface();
    1.50 +
    1.51 +    virtual void setManagedSurface(TextureStorageInterface2D *storage, int level);
    1.52 +    virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level);
    1.53 +    virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
    1.54 +    virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
    1.55 +
    1.56 +    virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
    1.57 +                  GLint unpackAlignment, const void *input);
    1.58 +    virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
    1.59 +                                    const void *input);
    1.60 +
    1.61 +    virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
    1.62 +
    1.63 +  private:
    1.64 +    DISALLOW_COPY_AND_ASSIGN(Image9);
    1.65 +
    1.66 +    void createSurface();
    1.67 +    void setManagedSurface(IDirect3DSurface9 *surface);
    1.68 +    bool updateSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
    1.69 +
    1.70 +    HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
    1.71 +    void unlock();
    1.72 +    
    1.73 +    Renderer9 *mRenderer;
    1.74 +
    1.75 +    D3DPOOL mD3DPool;   // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
    1.76 +    D3DFORMAT mD3DFormat;
    1.77 +
    1.78 +    IDirect3DSurface9 *mSurface;
    1.79 +};
    1.80 +}
    1.81 +
    1.82 +#endif   // LIBGLESV2_RENDERER_IMAGE9_H_

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