gfx/angle/src/libGLESv2/renderer/IndexBuffer9.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/IndexBuffer9.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,207 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
    1.12 +
    1.13 +#include "libGLESv2/renderer/IndexBuffer9.h"
    1.14 +#include "libGLESv2/renderer/Renderer9.h"
    1.15 +
    1.16 +namespace rx
    1.17 +{
    1.18 +
    1.19 +IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
    1.20 +{
    1.21 +    mIndexBuffer = NULL;
    1.22 +    mBufferSize = 0;
    1.23 +    mIndexType = 0;
    1.24 +    mDynamic = false;
    1.25 +}
    1.26 +
    1.27 +IndexBuffer9::~IndexBuffer9()
    1.28 +{
    1.29 +    if (mIndexBuffer)
    1.30 +    {
    1.31 +        mIndexBuffer->Release();
    1.32 +        mIndexBuffer = NULL;
    1.33 +    }
    1.34 +}
    1.35 +
    1.36 +bool IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
    1.37 +{
    1.38 +    if (mIndexBuffer)
    1.39 +    {
    1.40 +        mIndexBuffer->Release();
    1.41 +        mIndexBuffer = NULL;
    1.42 +    }
    1.43 +
    1.44 +    updateSerial();
    1.45 +
    1.46 +    if (bufferSize > 0)
    1.47 +    {
    1.48 +        D3DFORMAT format;
    1.49 +        if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE)
    1.50 +        {
    1.51 +            format = D3DFMT_INDEX16;
    1.52 +        }
    1.53 +        else if (indexType == GL_UNSIGNED_INT)
    1.54 +        {
    1.55 +            if (mRenderer->get32BitIndexSupport())
    1.56 +            {
    1.57 +                format = D3DFMT_INDEX32;
    1.58 +            }
    1.59 +            else
    1.60 +            {
    1.61 +                ERR("Attempted to create a 32-bit index buffer but renderer does not support 32-bit indices.");
    1.62 +                return false;
    1.63 +            }
    1.64 +        }
    1.65 +        else
    1.66 +        {
    1.67 +            ERR("Invalid index type %u.", indexType);
    1.68 +            return false;
    1.69 +        }
    1.70 +
    1.71 +        DWORD usageFlags = D3DUSAGE_WRITEONLY;
    1.72 +        if (dynamic)
    1.73 +        {
    1.74 +            usageFlags |= D3DUSAGE_DYNAMIC;
    1.75 +        }
    1.76 +
    1.77 +        HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
    1.78 +        if (FAILED(result))
    1.79 +        {
    1.80 +            ERR("Failed to create an index buffer of size %u, result: 0x%08x.", mBufferSize, result);
    1.81 +            return false;
    1.82 +        }
    1.83 +    }
    1.84 +
    1.85 +    mBufferSize = bufferSize;
    1.86 +    mIndexType = indexType;
    1.87 +    mDynamic = dynamic;
    1.88 +
    1.89 +    return true;
    1.90 +}
    1.91 +
    1.92 +IndexBuffer9 *IndexBuffer9::makeIndexBuffer9(IndexBuffer *indexBuffer)
    1.93 +{
    1.94 +    ASSERT(HAS_DYNAMIC_TYPE(IndexBuffer9*, indexBuffer));
    1.95 +    return static_cast<IndexBuffer9*>(indexBuffer);
    1.96 +}
    1.97 +
    1.98 +bool IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
    1.99 +{
   1.100 +    if (mIndexBuffer)
   1.101 +    {
   1.102 +        DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
   1.103 +
   1.104 +        void *mapPtr = NULL;
   1.105 +        HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
   1.106 +        if (FAILED(result))
   1.107 +        {
   1.108 +            ERR("Index buffer lock failed with error 0x%08x", result);
   1.109 +            return false;
   1.110 +        }
   1.111 +
   1.112 +        *outMappedMemory = mapPtr;
   1.113 +        return true;
   1.114 +    }
   1.115 +    else
   1.116 +    {
   1.117 +        ERR("Index buffer not initialized.");
   1.118 +        return false;
   1.119 +    }
   1.120 +}
   1.121 +
   1.122 +bool IndexBuffer9::unmapBuffer()
   1.123 +{
   1.124 +    if (mIndexBuffer)
   1.125 +    {
   1.126 +        HRESULT result = mIndexBuffer->Unlock();
   1.127 +        if (FAILED(result))
   1.128 +        {
   1.129 +            ERR("Index buffer unlock failed with error 0x%08x", result);
   1.130 +            return false;
   1.131 +        }
   1.132 +
   1.133 +        return true;
   1.134 +    }
   1.135 +    else
   1.136 +    {
   1.137 +        ERR("Index buffer not initialized.");
   1.138 +        return false;
   1.139 +    }
   1.140 +}
   1.141 +
   1.142 +GLenum IndexBuffer9::getIndexType() const
   1.143 +{
   1.144 +    return mIndexType;
   1.145 +}
   1.146 +
   1.147 +unsigned int IndexBuffer9::getBufferSize() const
   1.148 +{
   1.149 +    return mBufferSize;
   1.150 +}
   1.151 +
   1.152 +bool IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
   1.153 +{
   1.154 +    if (bufferSize > mBufferSize || indexType != mIndexType)
   1.155 +    {
   1.156 +        return initialize(bufferSize, indexType, mDynamic);
   1.157 +    }
   1.158 +    else
   1.159 +    {
   1.160 +        return true;
   1.161 +    }
   1.162 +}
   1.163 +
   1.164 +bool IndexBuffer9::discard()
   1.165 +{
   1.166 +    if (mIndexBuffer)
   1.167 +    {
   1.168 +        void *dummy;
   1.169 +        HRESULT result;
   1.170 +
   1.171 +        result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
   1.172 +        if (FAILED(result))
   1.173 +        {
   1.174 +            ERR("Discard lock failed with error 0x%08x", result);
   1.175 +            return false;
   1.176 +        }
   1.177 +
   1.178 +        result = mIndexBuffer->Unlock();
   1.179 +        if (FAILED(result))
   1.180 +        {
   1.181 +            ERR("Discard unlock failed with error 0x%08x", result);
   1.182 +            return false;
   1.183 +        }
   1.184 +
   1.185 +        return true;
   1.186 +    }
   1.187 +    else
   1.188 +    {
   1.189 +        ERR("Index buffer not initialized.");
   1.190 +        return false;
   1.191 +    }
   1.192 +}
   1.193 +
   1.194 +D3DFORMAT IndexBuffer9::getIndexFormat() const
   1.195 +{
   1.196 +    switch (mIndexType)
   1.197 +    {
   1.198 +      case GL_UNSIGNED_BYTE:    return D3DFMT_INDEX16;
   1.199 +      case GL_UNSIGNED_SHORT:   return D3DFMT_INDEX16;
   1.200 +      case GL_UNSIGNED_INT:     return D3DFMT_INDEX32;
   1.201 +      default: UNREACHABLE();   return D3DFMT_UNKNOWN;
   1.202 +    }
   1.203 +}
   1.204 +
   1.205 +IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const
   1.206 +{
   1.207 +    return mIndexBuffer;
   1.208 +}
   1.209 +
   1.210 +}
   1.211 \ No newline at end of file

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