gfx/angle/src/libGLESv2/renderer/InputLayoutCache.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/InputLayoutCache.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,80 @@
     1.4 +//
     1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
    1.11 +// D3D11 input layouts.
    1.12 +
    1.13 +#ifndef LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_
    1.14 +#define LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_
    1.15 +
    1.16 +#include "libGLESv2/Constants.h"
    1.17 +#include "common/angleutils.h"
    1.18 +
    1.19 +namespace gl
    1.20 +{
    1.21 +class ProgramBinary;
    1.22 +}
    1.23 +
    1.24 +namespace rx
    1.25 +{
    1.26 +struct TranslatedAttribute;
    1.27 +
    1.28 +class InputLayoutCache
    1.29 +{
    1.30 +  public:
    1.31 +    InputLayoutCache();
    1.32 +    virtual ~InputLayoutCache();
    1.33 +
    1.34 +    void initialize(ID3D11Device *device, ID3D11DeviceContext *context);
    1.35 +    void clear();
    1.36 +    void markDirty();
    1.37 +
    1.38 +    GLenum applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS],
    1.39 +                              gl::ProgramBinary *programBinary);
    1.40 +
    1.41 +  private:
    1.42 +    DISALLOW_COPY_AND_ASSIGN(InputLayoutCache);
    1.43 +
    1.44 +    struct InputLayoutKey
    1.45 +    {
    1.46 +        unsigned int elementCount;
    1.47 +        D3D11_INPUT_ELEMENT_DESC elements[gl::MAX_VERTEX_ATTRIBS];
    1.48 +        GLenum glslElementType[gl::MAX_VERTEX_ATTRIBS];
    1.49 +    };
    1.50 +
    1.51 +    struct InputLayoutCounterPair
    1.52 +    {
    1.53 +        ID3D11InputLayout *inputLayout;
    1.54 +        unsigned long long lastUsedTime;
    1.55 +    };
    1.56 +
    1.57 +    ID3D11InputLayout *mCurrentIL;
    1.58 +    unsigned int mCurrentBuffers[gl::MAX_VERTEX_ATTRIBS];
    1.59 +    UINT mCurrentVertexStrides[gl::MAX_VERTEX_ATTRIBS];
    1.60 +    UINT mCurrentVertexOffsets[gl::MAX_VERTEX_ATTRIBS];
    1.61 +
    1.62 +    static std::size_t hashInputLayout(const InputLayoutKey &inputLayout);
    1.63 +    static bool compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b);
    1.64 +
    1.65 +    typedef std::size_t (*InputLayoutHashFunction)(const InputLayoutKey &);
    1.66 +    typedef bool (*InputLayoutEqualityFunction)(const InputLayoutKey &, const InputLayoutKey &);
    1.67 +    typedef std::unordered_map<InputLayoutKey,
    1.68 +                               InputLayoutCounterPair,
    1.69 +                               InputLayoutHashFunction,
    1.70 +                               InputLayoutEqualityFunction> InputLayoutMap;
    1.71 +    InputLayoutMap mInputLayoutMap;
    1.72 +
    1.73 +    static const unsigned int kMaxInputLayouts;
    1.74 +
    1.75 +    unsigned long long mCounter;
    1.76 +
    1.77 +    ID3D11Device *mDevice;
    1.78 +    ID3D11DeviceContext *mDeviceContext;
    1.79 +};
    1.80 +
    1.81 +}
    1.82 +
    1.83 +#endif // LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_

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