1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/RenderTarget.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,56 @@ 1.4 +// 1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9 1.11 +// and ID3D11View objects belonging to renderbuffers. 1.12 + 1.13 +#ifndef LIBGLESV2_RENDERER_RENDERTARGET_H_ 1.14 +#define LIBGLESV2_RENDERER_RENDERTARGET_H_ 1.15 + 1.16 +#include "common/angleutils.h" 1.17 + 1.18 +namespace rx 1.19 +{ 1.20 +class RenderTarget 1.21 +{ 1.22 + public: 1.23 + RenderTarget() 1.24 + { 1.25 + mWidth = 0; 1.26 + mHeight = 0; 1.27 + mInternalFormat = GL_NONE; 1.28 + mActualFormat = GL_NONE; 1.29 + mSamples = 0; 1.30 + } 1.31 + 1.32 + virtual ~RenderTarget() {}; 1.33 + 1.34 + GLsizei getWidth() { return mWidth; } 1.35 + GLsizei getHeight() { return mHeight; } 1.36 + GLenum getInternalFormat() { return mInternalFormat; } 1.37 + GLenum getActualFormat() { return mActualFormat; } 1.38 + GLsizei getSamples() { return mSamples; } 1.39 + 1.40 + struct Desc { 1.41 + GLsizei width; 1.42 + GLsizei height; 1.43 + GLenum format; 1.44 + }; 1.45 + 1.46 + protected: 1.47 + GLsizei mWidth; 1.48 + GLsizei mHeight; 1.49 + GLenum mInternalFormat; 1.50 + GLenum mActualFormat; 1.51 + GLsizei mSamples; 1.52 + 1.53 + private: 1.54 + DISALLOW_COPY_AND_ASSIGN(RenderTarget); 1.55 +}; 1.56 + 1.57 +} 1.58 + 1.59 +#endif // LIBGLESV2_RENDERTARGET_H_