gfx/angle/src/libGLESv2/renderer/Renderer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/Renderer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,244 @@
     1.4 +//
     1.5 +// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// Renderer.h: Defines a back-end specific class that hides the details of the
    1.11 +// implementation-specific renderer.
    1.12 +
    1.13 +#ifndef LIBGLESV2_RENDERER_RENDERER_H_
    1.14 +#define LIBGLESV2_RENDERER_RENDERER_H_
    1.15 +
    1.16 +#include "libGLESv2/Uniform.h"
    1.17 +#include "libGLESv2/angletypes.h"
    1.18 +
    1.19 +#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
    1.20 +#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
    1.21 +#endif
    1.22 +
    1.23 +const int versionWindowsVista = MAKEWORD(0x00, 0x06);
    1.24 +const int versionWindows7 = MAKEWORD(0x01, 0x06);
    1.25 +
    1.26 +// Return the version of the operating system in a format suitable for ordering
    1.27 +// comparison.
    1.28 +inline int getComparableOSVersion()
    1.29 +{
    1.30 +    DWORD version = GetVersion();
    1.31 +    int majorVersion = LOBYTE(LOWORD(version));
    1.32 +    int minorVersion = HIBYTE(LOWORD(version));
    1.33 +    return MAKEWORD(minorVersion, majorVersion);
    1.34 +}
    1.35 +
    1.36 +namespace egl
    1.37 +{
    1.38 +class Display;
    1.39 +}
    1.40 +
    1.41 +namespace gl
    1.42 +{
    1.43 +class InfoLog;
    1.44 +class ProgramBinary;
    1.45 +class VertexAttribute;
    1.46 +class Buffer;
    1.47 +class Texture;
    1.48 +class Framebuffer;
    1.49 +}
    1.50 +
    1.51 +namespace rx
    1.52 +{
    1.53 +class TextureStorageInterface2D;
    1.54 +class TextureStorageInterfaceCube;
    1.55 +class VertexBuffer;
    1.56 +class IndexBuffer;
    1.57 +class QueryImpl;
    1.58 +class FenceImpl;
    1.59 +class BufferStorage;
    1.60 +class Blit;
    1.61 +struct TranslatedIndexData;
    1.62 +class ShaderExecutable;
    1.63 +class SwapChain;
    1.64 +class RenderTarget;
    1.65 +class Image;
    1.66 +class TextureStorage;
    1.67 +
    1.68 +typedef void * ShaderBlob;
    1.69 +typedef void (*pCompileFunc)();
    1.70 +
    1.71 +struct ConfigDesc
    1.72 +{
    1.73 +    GLenum  renderTargetFormat;
    1.74 +    GLenum  depthStencilFormat;
    1.75 +    GLint   multiSample;
    1.76 +    bool    fastConfig;
    1.77 +};
    1.78 +
    1.79 +struct dx_VertexConstants
    1.80 +{
    1.81 +    float depthRange[4];
    1.82 +    float viewAdjust[4];
    1.83 +};
    1.84 +
    1.85 +struct dx_PixelConstants
    1.86 +{
    1.87 +    float depthRange[4];
    1.88 +    float viewCoords[4];
    1.89 +    float depthFront[4];
    1.90 +};
    1.91 +
    1.92 +enum ShaderType
    1.93 +{
    1.94 +    SHADER_VERTEX,
    1.95 +    SHADER_PIXEL,
    1.96 +    SHADER_GEOMETRY
    1.97 +};
    1.98 +
    1.99 +class Renderer
   1.100 +{
   1.101 +  public:
   1.102 +    explicit Renderer(egl::Display *display);
   1.103 +    virtual ~Renderer();
   1.104 +
   1.105 +    virtual EGLint initialize() = 0;
   1.106 +    virtual bool resetDevice() = 0;
   1.107 +
   1.108 +    virtual int generateConfigs(ConfigDesc **configDescList) = 0;
   1.109 +    virtual void deleteConfigs(ConfigDesc *configDescList) = 0;
   1.110 +
   1.111 +    virtual void sync(bool block) = 0;
   1.112 +
   1.113 +    virtual SwapChain *createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) = 0;
   1.114 +
   1.115 +    virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
   1.116 +    virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
   1.117 +
   1.118 +    virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
   1.119 +    virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
   1.120 +                               unsigned int sampleMask) = 0;
   1.121 +    virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
   1.122 +                                      int stencilBackRef, bool frontFaceCCW) = 0;
   1.123 +
   1.124 +    virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
   1.125 +    virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
   1.126 +                             bool ignoreViewport) = 0;
   1.127 +
   1.128 +    virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
   1.129 +    virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
   1.130 +    virtual void applyUniforms(gl::ProgramBinary *programBinary, gl::UniformArray *uniformArray) = 0;
   1.131 +    virtual bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount) = 0;
   1.132 +    virtual GLenum applyVertexBuffer(gl::ProgramBinary *programBinary, gl::VertexAttribute vertexAttributes[], GLint first, GLsizei count, GLsizei instances) = 0;
   1.133 +    virtual GLenum applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) = 0;
   1.134 +
   1.135 +    virtual void drawArrays(GLenum mode, GLsizei count, GLsizei instances) = 0;
   1.136 +    virtual void drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) = 0;
   1.137 +
   1.138 +    virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
   1.139 +
   1.140 +    virtual void markAllStateDirty() = 0;
   1.141 +
   1.142 +    // lost device
   1.143 +    virtual void notifyDeviceLost() = 0;
   1.144 +    virtual bool isDeviceLost() = 0;
   1.145 +    virtual bool testDeviceLost(bool notify) = 0;
   1.146 +    virtual bool testDeviceResettable() = 0;
   1.147 +
   1.148 +    // Renderer capabilities
   1.149 +    virtual DWORD getAdapterVendor() const = 0;
   1.150 +    virtual std::string getRendererDescription() const = 0;
   1.151 +    virtual GUID getAdapterIdentifier() const = 0;
   1.152 +
   1.153 +    virtual bool getBGRATextureSupport() const = 0;
   1.154 +    virtual bool getDXT1TextureSupport() = 0;
   1.155 +    virtual bool getDXT3TextureSupport() = 0;
   1.156 +    virtual bool getDXT5TextureSupport() = 0;
   1.157 +    virtual bool getEventQuerySupport() = 0;
   1.158 +    virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable) = 0;
   1.159 +    virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable) = 0;
   1.160 +    virtual bool getLuminanceTextureSupport() = 0;
   1.161 +    virtual bool getLuminanceAlphaTextureSupport() = 0;
   1.162 +    bool getVertexTextureSupport() const { return getMaxVertexTextureImageUnits() > 0; }
   1.163 +    virtual unsigned int getMaxVertexTextureImageUnits() const = 0;
   1.164 +    virtual unsigned int getMaxCombinedTextureImageUnits() const = 0;
   1.165 +    virtual unsigned int getReservedVertexUniformVectors() const = 0;
   1.166 +    virtual unsigned int getReservedFragmentUniformVectors() const = 0;
   1.167 +    virtual unsigned int getMaxVertexUniformVectors() const = 0;
   1.168 +    virtual unsigned int getMaxFragmentUniformVectors() const = 0;
   1.169 +    virtual unsigned int getMaxVaryingVectors() const = 0;
   1.170 +    virtual bool getNonPower2TextureSupport() const = 0;
   1.171 +    virtual bool getDepthTextureSupport() const = 0;
   1.172 +    virtual bool getOcclusionQuerySupport() const = 0;
   1.173 +    virtual bool getInstancingSupport() const = 0;
   1.174 +    virtual bool getTextureFilterAnisotropySupport() const = 0;
   1.175 +    virtual float getTextureMaxAnisotropy() const = 0;
   1.176 +    virtual bool getShareHandleSupport() const = 0;
   1.177 +    virtual bool getDerivativeInstructionSupport() const = 0;
   1.178 +    virtual bool getPostSubBufferSupport() const = 0;
   1.179 +
   1.180 +    virtual int getMajorShaderModel() const = 0;
   1.181 +    virtual float getMaxPointSize() const = 0;
   1.182 +    virtual int getMaxViewportDimension() const = 0;
   1.183 +    virtual int getMaxTextureWidth() const = 0;
   1.184 +    virtual int getMaxTextureHeight() const = 0;
   1.185 +    virtual bool get32BitIndexSupport() const = 0;
   1.186 +    virtual int getMinSwapInterval() const = 0;
   1.187 +    virtual int getMaxSwapInterval() const = 0;
   1.188 +
   1.189 +    virtual GLsizei getMaxSupportedSamples() const = 0;
   1.190 +
   1.191 +    virtual unsigned int getMaxRenderTargets() const = 0;
   1.192 +
   1.193 +    // Pixel operations
   1.194 +    virtual bool copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) = 0;
   1.195 +    virtual bool copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) = 0;
   1.196 +
   1.197 +    virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
   1.198 +                           GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) = 0;
   1.199 +    virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
   1.200 +                           GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) = 0;
   1.201 +
   1.202 +    virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
   1.203 +                          bool blitRenderTarget, bool blitDepthStencil) = 0;
   1.204 +    virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
   1.205 +                            GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
   1.206 +
   1.207 +    // RenderTarget creation
   1.208 +    virtual RenderTarget *createRenderTarget(SwapChain *swapChain, bool depth) = 0;
   1.209 +    virtual RenderTarget *createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth) = 0;
   1.210 +
   1.211 +    // Shader operations
   1.212 +    virtual ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type) = 0;
   1.213 +    virtual ShaderExecutable *compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type) = 0;
   1.214 +
   1.215 +    // Image operations
   1.216 +    virtual Image *createImage() = 0;
   1.217 +    virtual void generateMipmap(Image *dest, Image *source) = 0;
   1.218 +    virtual TextureStorage *createTextureStorage2D(SwapChain *swapChain) = 0;
   1.219 +    virtual TextureStorage *createTextureStorage2D(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height) = 0;
   1.220 +    virtual TextureStorage *createTextureStorageCube(int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size) = 0;
   1.221 +
   1.222 +    // Buffer creation
   1.223 +    virtual VertexBuffer *createVertexBuffer() = 0;
   1.224 +    virtual IndexBuffer *createIndexBuffer() = 0;
   1.225 +    virtual BufferStorage *createBufferStorage() = 0;
   1.226 +
   1.227 +    // Query and Fence creation
   1.228 +    virtual QueryImpl *createQuery(GLenum type) = 0;
   1.229 +    virtual FenceImpl *createFence() = 0;
   1.230 +
   1.231 +    virtual bool getLUID(LUID *adapterLuid) const = 0;
   1.232 +
   1.233 +  protected:
   1.234 +    bool initializeCompiler();
   1.235 +    ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, UINT optimizationFlags, bool alternateFlags);
   1.236 +
   1.237 +    egl::Display *mDisplay;
   1.238 +
   1.239 +  private:
   1.240 +    DISALLOW_COPY_AND_ASSIGN(Renderer);
   1.241 +
   1.242 +    HMODULE mD3dCompilerModule;
   1.243 +    pCompileFunc mD3DCompileFunc;
   1.244 +};
   1.245 +
   1.246 +}
   1.247 +#endif // LIBGLESV2_RENDERER_RENDERER_H_

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