gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,60 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
    1.12 +// executable implementation details.
    1.13 +
    1.14 +#include "libGLESv2/renderer/ShaderExecutable9.h"
    1.15 +
    1.16 +#include "common/debug.h"
    1.17 +
    1.18 +namespace rx
    1.19 +{
    1.20 +
    1.21 +ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
    1.22 +    : ShaderExecutable(function, length)
    1.23 +{
    1.24 +    mPixelExecutable = executable;
    1.25 +    mVertexExecutable = NULL;
    1.26 +}
    1.27 +
    1.28 +ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
    1.29 +    : ShaderExecutable(function, length)
    1.30 +{
    1.31 +    mVertexExecutable = executable;
    1.32 +    mPixelExecutable = NULL;
    1.33 +}
    1.34 +
    1.35 +ShaderExecutable9::~ShaderExecutable9()
    1.36 +{
    1.37 +    if (mVertexExecutable)
    1.38 +    {
    1.39 +        mVertexExecutable->Release();
    1.40 +    }
    1.41 +    if (mPixelExecutable)
    1.42 +    {
    1.43 +        mPixelExecutable->Release();
    1.44 +    }
    1.45 +}
    1.46 +
    1.47 +ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable)
    1.48 +{
    1.49 +    ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable));
    1.50 +    return static_cast<ShaderExecutable9*>(executable);
    1.51 +}
    1.52 +
    1.53 +IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
    1.54 +{
    1.55 +    return mVertexExecutable;
    1.56 +}
    1.57 +
    1.58 +IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
    1.59 +{
    1.60 +    return mPixelExecutable;
    1.61 +}
    1.62 +
    1.63 +}
    1.64 \ No newline at end of file

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