1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/ShaderExecutable9.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,60 @@ 1.4 +#include "precompiled.h" 1.5 +// 1.6 +// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. 1.7 +// Use of this source code is governed by a BSD-style license that can be 1.8 +// found in the LICENSE file. 1.9 +// 1.10 + 1.11 +// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader 1.12 +// executable implementation details. 1.13 + 1.14 +#include "libGLESv2/renderer/ShaderExecutable9.h" 1.15 + 1.16 +#include "common/debug.h" 1.17 + 1.18 +namespace rx 1.19 +{ 1.20 + 1.21 +ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable) 1.22 + : ShaderExecutable(function, length) 1.23 +{ 1.24 + mPixelExecutable = executable; 1.25 + mVertexExecutable = NULL; 1.26 +} 1.27 + 1.28 +ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable) 1.29 + : ShaderExecutable(function, length) 1.30 +{ 1.31 + mVertexExecutable = executable; 1.32 + mPixelExecutable = NULL; 1.33 +} 1.34 + 1.35 +ShaderExecutable9::~ShaderExecutable9() 1.36 +{ 1.37 + if (mVertexExecutable) 1.38 + { 1.39 + mVertexExecutable->Release(); 1.40 + } 1.41 + if (mPixelExecutable) 1.42 + { 1.43 + mPixelExecutable->Release(); 1.44 + } 1.45 +} 1.46 + 1.47 +ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable) 1.48 +{ 1.49 + ASSERT(HAS_DYNAMIC_TYPE(ShaderExecutable9*, executable)); 1.50 + return static_cast<ShaderExecutable9*>(executable); 1.51 +} 1.52 + 1.53 +IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const 1.54 +{ 1.55 + return mVertexExecutable; 1.56 +} 1.57 + 1.58 +IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const 1.59 +{ 1.60 + return mPixelExecutable; 1.61 +} 1.62 + 1.63 +} 1.64 \ No newline at end of file