1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/TextureStorage11.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,120 @@ 1.4 +// 1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived 1.11 +// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. 1.12 + 1.13 +#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ 1.14 +#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_ 1.15 + 1.16 +#include "libGLESv2/Texture.h" 1.17 +#include "libGLESv2/renderer/TextureStorage.h" 1.18 + 1.19 +namespace rx 1.20 +{ 1.21 +class RenderTarget; 1.22 +class RenderTarget11; 1.23 +class Renderer; 1.24 +class Renderer11; 1.25 +class SwapChain11; 1.26 + 1.27 +class TextureStorage11 : public TextureStorage 1.28 +{ 1.29 + public: 1.30 + TextureStorage11(Renderer *renderer, UINT bindFlags); 1.31 + virtual ~TextureStorage11(); 1.32 + 1.33 + static TextureStorage11 *makeTextureStorage11(TextureStorage *storage); 1.34 + 1.35 + static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable); 1.36 + static bool IsTextureFormatRenderable(DXGI_FORMAT format); 1.37 + 1.38 + UINT getBindFlags() const; 1.39 + 1.40 + virtual ID3D11Texture2D *getBaseTexture() const; 1.41 + virtual ID3D11ShaderResourceView *getSRV() = 0; 1.42 + virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); } 1.43 + virtual RenderTarget *getRenderTarget(int level) { return NULL; } 1.44 + virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); } 1.45 + virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; } 1.46 + 1.47 + virtual void generateMipmap(int level) {}; 1.48 + virtual void generateMipmap(int face, int level) {}; 1.49 + 1.50 + virtual int getLodOffset() const; 1.51 + virtual bool isRenderTarget() const; 1.52 + virtual bool isManaged() const; 1.53 + virtual int levelCount(); 1.54 + UINT getSubresourceIndex(int level, int faceTarget); 1.55 + 1.56 + bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level, 1.57 + int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height); 1.58 + 1.59 + protected: 1.60 + void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest); 1.61 + 1.62 + Renderer11 *mRenderer; 1.63 + int mLodOffset; 1.64 + unsigned int mMipLevels; 1.65 + 1.66 + ID3D11Texture2D *mTexture; 1.67 + DXGI_FORMAT mTextureFormat; 1.68 + DXGI_FORMAT mShaderResourceFormat; 1.69 + DXGI_FORMAT mRenderTargetFormat; 1.70 + DXGI_FORMAT mDepthStencilFormat; 1.71 + unsigned int mTextureWidth; 1.72 + unsigned int mTextureHeight; 1.73 + 1.74 + ID3D11ShaderResourceView *mSRV; 1.75 + 1.76 + private: 1.77 + DISALLOW_COPY_AND_ASSIGN(TextureStorage11); 1.78 + 1.79 + const UINT mBindFlags; 1.80 +}; 1.81 + 1.82 +class TextureStorage11_2D : public TextureStorage11 1.83 +{ 1.84 + public: 1.85 + TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain); 1.86 + TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); 1.87 + virtual ~TextureStorage11_2D(); 1.88 + 1.89 + static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage); 1.90 + 1.91 + virtual ID3D11ShaderResourceView *getSRV(); 1.92 + virtual RenderTarget *getRenderTarget(int level); 1.93 + 1.94 + virtual void generateMipmap(int level); 1.95 + 1.96 + private: 1.97 + DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D); 1.98 + 1.99 + RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; 1.100 +}; 1.101 + 1.102 +class TextureStorage11_Cube : public TextureStorage11 1.103 +{ 1.104 + public: 1.105 + TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); 1.106 + virtual ~TextureStorage11_Cube(); 1.107 + 1.108 + static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage); 1.109 + 1.110 + virtual ID3D11ShaderResourceView *getSRV(); 1.111 + virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level); 1.112 + 1.113 + virtual void generateMipmap(int face, int level); 1.114 + 1.115 + private: 1.116 + DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube); 1.117 + 1.118 + RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS]; 1.119 +}; 1.120 + 1.121 +} 1.122 + 1.123 +#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_