gfx/angle/src/libGLESv2/renderer/TextureStorage11.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/TextureStorage11.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,120 @@
     1.4 +//
     1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
    1.11 +// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
    1.12 +
    1.13 +#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
    1.14 +#define LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_
    1.15 +
    1.16 +#include "libGLESv2/Texture.h"
    1.17 +#include "libGLESv2/renderer/TextureStorage.h"
    1.18 +
    1.19 +namespace rx
    1.20 +{
    1.21 +class RenderTarget;
    1.22 +class RenderTarget11;
    1.23 +class Renderer;
    1.24 +class Renderer11;
    1.25 +class SwapChain11;
    1.26 +
    1.27 +class TextureStorage11 : public TextureStorage
    1.28 +{
    1.29 +  public:
    1.30 +    TextureStorage11(Renderer *renderer, UINT bindFlags);
    1.31 +    virtual ~TextureStorage11();
    1.32 +
    1.33 +    static TextureStorage11 *makeTextureStorage11(TextureStorage *storage);
    1.34 +
    1.35 +    static DWORD GetTextureBindFlags(DXGI_FORMAT d3dfmt, GLenum glusage, bool forceRenderable);
    1.36 +    static bool IsTextureFormatRenderable(DXGI_FORMAT format);
    1.37 +
    1.38 +    UINT getBindFlags() const;
    1.39 +
    1.40 +    virtual ID3D11Texture2D *getBaseTexture() const;
    1.41 +    virtual ID3D11ShaderResourceView *getSRV() = 0;
    1.42 +    virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
    1.43 +    virtual RenderTarget *getRenderTarget(int level) { return NULL; }
    1.44 +    virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
    1.45 +    virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
    1.46 +
    1.47 +    virtual void generateMipmap(int level) {};
    1.48 +    virtual void generateMipmap(int face, int level) {};
    1.49 +
    1.50 +    virtual int getLodOffset() const;
    1.51 +    virtual bool isRenderTarget() const;
    1.52 +    virtual bool isManaged() const;
    1.53 +    virtual int levelCount();
    1.54 +    UINT getSubresourceIndex(int level, int faceTarget);
    1.55 +
    1.56 +    bool updateSubresourceLevel(ID3D11Texture2D *texture, unsigned int sourceSubresource, int level,
    1.57 +                                int faceTarget, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
    1.58 +
    1.59 +  protected:
    1.60 +    void generateMipmapLayer(RenderTarget11 *source, RenderTarget11 *dest);
    1.61 +
    1.62 +    Renderer11 *mRenderer;
    1.63 +    int mLodOffset;
    1.64 +    unsigned int mMipLevels;
    1.65 +
    1.66 +    ID3D11Texture2D *mTexture;
    1.67 +    DXGI_FORMAT mTextureFormat;
    1.68 +    DXGI_FORMAT mShaderResourceFormat;
    1.69 +    DXGI_FORMAT mRenderTargetFormat;
    1.70 +    DXGI_FORMAT mDepthStencilFormat;
    1.71 +    unsigned int mTextureWidth;
    1.72 +    unsigned int mTextureHeight;
    1.73 +
    1.74 +    ID3D11ShaderResourceView *mSRV;
    1.75 +
    1.76 +  private:
    1.77 +    DISALLOW_COPY_AND_ASSIGN(TextureStorage11);
    1.78 +
    1.79 +    const UINT mBindFlags;
    1.80 +};
    1.81 +
    1.82 +class TextureStorage11_2D : public TextureStorage11
    1.83 +{
    1.84 +  public:
    1.85 +    TextureStorage11_2D(Renderer *renderer, SwapChain11 *swapchain);
    1.86 +    TextureStorage11_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
    1.87 +    virtual ~TextureStorage11_2D();
    1.88 +
    1.89 +    static TextureStorage11_2D *makeTextureStorage11_2D(TextureStorage *storage);
    1.90 +
    1.91 +    virtual ID3D11ShaderResourceView *getSRV();
    1.92 +    virtual RenderTarget *getRenderTarget(int level);
    1.93 +
    1.94 +    virtual void generateMipmap(int level);
    1.95 +
    1.96 +  private:
    1.97 +    DISALLOW_COPY_AND_ASSIGN(TextureStorage11_2D);
    1.98 +
    1.99 +    RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
   1.100 +};
   1.101 +
   1.102 +class TextureStorage11_Cube : public TextureStorage11
   1.103 +{
   1.104 +  public:
   1.105 +    TextureStorage11_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
   1.106 +    virtual ~TextureStorage11_Cube();
   1.107 +
   1.108 +    static TextureStorage11_Cube *makeTextureStorage11_Cube(TextureStorage *storage);
   1.109 +
   1.110 +    virtual ID3D11ShaderResourceView *getSRV();
   1.111 +    virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
   1.112 +
   1.113 +    virtual void generateMipmap(int face, int level);
   1.114 +
   1.115 +  private:
   1.116 +    DISALLOW_COPY_AND_ASSIGN(TextureStorage11_Cube);
   1.117 +
   1.118 +    RenderTarget11 *mRenderTarget[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
   1.119 +};
   1.120 +
   1.121 +}
   1.122 +
   1.123 +#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE11_H_

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