1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/TextureStorage9.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,109 @@ 1.4 +// 1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived 1.11 +// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the 1.12 +// D3D9 texture. 1.13 + 1.14 +#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ 1.15 +#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ 1.16 + 1.17 +#include "libGLESv2/renderer/TextureStorage.h" 1.18 +#include "common/debug.h" 1.19 + 1.20 +namespace rx 1.21 +{ 1.22 +class Renderer9; 1.23 +class SwapChain9; 1.24 +class RenderTarget; 1.25 +class RenderTarget9; 1.26 +class Blit; 1.27 + 1.28 +class TextureStorage9 : public TextureStorage 1.29 +{ 1.30 + public: 1.31 + TextureStorage9(Renderer *renderer, DWORD usage); 1.32 + virtual ~TextureStorage9(); 1.33 + 1.34 + static TextureStorage9 *makeTextureStorage9(TextureStorage *storage); 1.35 + 1.36 + static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable); 1.37 + static bool IsTextureFormatRenderable(D3DFORMAT format); 1.38 + 1.39 + D3DPOOL getPool() const; 1.40 + DWORD getUsage() const; 1.41 + 1.42 + virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0; 1.43 + virtual RenderTarget *getRenderTarget() { return NULL; } 1.44 + virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; } 1.45 + virtual void generateMipmap(int level) {}; 1.46 + virtual void generateMipmap(int face, int level) {}; 1.47 + 1.48 + virtual int getLodOffset() const; 1.49 + virtual bool isRenderTarget() const; 1.50 + virtual bool isManaged() const; 1.51 + virtual int levelCount(); 1.52 + 1.53 + protected: 1.54 + int mLodOffset; 1.55 + Renderer9 *mRenderer; 1.56 + 1.57 + private: 1.58 + DISALLOW_COPY_AND_ASSIGN(TextureStorage9); 1.59 + 1.60 + const DWORD mD3DUsage; 1.61 + const D3DPOOL mD3DPool; 1.62 +}; 1.63 + 1.64 +class TextureStorage9_2D : public TextureStorage9 1.65 +{ 1.66 + public: 1.67 + TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); 1.68 + TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); 1.69 + virtual ~TextureStorage9_2D(); 1.70 + 1.71 + static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); 1.72 + 1.73 + IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty); 1.74 + virtual RenderTarget *getRenderTarget(); 1.75 + virtual IDirect3DBaseTexture9 *getBaseTexture() const; 1.76 + virtual void generateMipmap(int level); 1.77 + 1.78 + private: 1.79 + DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D); 1.80 + 1.81 + void initializeRenderTarget(); 1.82 + 1.83 + IDirect3DTexture9 *mTexture; 1.84 + RenderTarget9 *mRenderTarget; 1.85 +}; 1.86 + 1.87 +class TextureStorage9_Cube : public TextureStorage9 1.88 +{ 1.89 + public: 1.90 + TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); 1.91 + virtual ~TextureStorage9_Cube(); 1.92 + 1.93 + static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); 1.94 + 1.95 + IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty); 1.96 + virtual RenderTarget *getRenderTarget(GLenum faceTarget); 1.97 + virtual IDirect3DBaseTexture9 *getBaseTexture() const; 1.98 + virtual void generateMipmap(int face, int level); 1.99 + 1.100 + private: 1.101 + DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube); 1.102 + 1.103 + void initializeRenderTarget(); 1.104 + 1.105 + IDirect3DCubeTexture9 *mTexture; 1.106 + RenderTarget9 *mRenderTarget[6]; 1.107 +}; 1.108 + 1.109 +} 1.110 + 1.111 +#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ 1.112 +