gfx/angle/src/libGLESv2/renderer/TextureStorage9.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/TextureStorage9.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,109 @@
     1.4 +//
     1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
    1.11 +// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
    1.12 +// D3D9 texture.
    1.13 +
    1.14 +#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
    1.15 +#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
    1.16 +
    1.17 +#include "libGLESv2/renderer/TextureStorage.h"
    1.18 +#include "common/debug.h"
    1.19 +
    1.20 +namespace rx
    1.21 +{
    1.22 +class Renderer9;
    1.23 +class SwapChain9;
    1.24 +class RenderTarget;
    1.25 +class RenderTarget9;
    1.26 +class Blit;
    1.27 +
    1.28 +class TextureStorage9 : public TextureStorage
    1.29 +{
    1.30 +  public:
    1.31 +    TextureStorage9(Renderer *renderer, DWORD usage);
    1.32 +    virtual ~TextureStorage9();
    1.33 +
    1.34 +    static TextureStorage9 *makeTextureStorage9(TextureStorage *storage);
    1.35 +
    1.36 +    static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable);
    1.37 +    static bool IsTextureFormatRenderable(D3DFORMAT format);
    1.38 +
    1.39 +    D3DPOOL getPool() const;
    1.40 +    DWORD getUsage() const;
    1.41 +
    1.42 +    virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0;
    1.43 +    virtual RenderTarget *getRenderTarget() { return NULL; }
    1.44 +    virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
    1.45 +    virtual void generateMipmap(int level) {};
    1.46 +    virtual void generateMipmap(int face, int level) {};
    1.47 +
    1.48 +    virtual int getLodOffset() const;
    1.49 +    virtual bool isRenderTarget() const;
    1.50 +    virtual bool isManaged() const;
    1.51 +    virtual int levelCount();
    1.52 +
    1.53 +  protected:
    1.54 +    int mLodOffset;
    1.55 +    Renderer9 *mRenderer;
    1.56 +
    1.57 +  private:
    1.58 +    DISALLOW_COPY_AND_ASSIGN(TextureStorage9);
    1.59 +
    1.60 +    const DWORD mD3DUsage;
    1.61 +    const D3DPOOL mD3DPool;
    1.62 +};
    1.63 +
    1.64 +class TextureStorage9_2D : public TextureStorage9
    1.65 +{
    1.66 +  public:
    1.67 +    TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain);
    1.68 +    TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
    1.69 +    virtual ~TextureStorage9_2D();
    1.70 +
    1.71 +    static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage);
    1.72 +
    1.73 +    IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
    1.74 +    virtual RenderTarget *getRenderTarget();
    1.75 +    virtual IDirect3DBaseTexture9 *getBaseTexture() const;
    1.76 +    virtual void generateMipmap(int level);
    1.77 +
    1.78 +  private:
    1.79 +    DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D);
    1.80 +
    1.81 +    void initializeRenderTarget();
    1.82 +
    1.83 +    IDirect3DTexture9 *mTexture;
    1.84 +    RenderTarget9 *mRenderTarget;
    1.85 +};
    1.86 +
    1.87 +class TextureStorage9_Cube : public TextureStorage9
    1.88 +{
    1.89 +  public:
    1.90 +    TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size);
    1.91 +    virtual ~TextureStorage9_Cube();
    1.92 +
    1.93 +    static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage);
    1.94 +
    1.95 +    IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
    1.96 +    virtual RenderTarget *getRenderTarget(GLenum faceTarget);
    1.97 +    virtual IDirect3DBaseTexture9 *getBaseTexture() const;
    1.98 +    virtual void generateMipmap(int face, int level);
    1.99 +
   1.100 +  private:
   1.101 +    DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube);
   1.102 +
   1.103 +    void initializeRenderTarget();
   1.104 +
   1.105 +    IDirect3DCubeTexture9 *mTexture;
   1.106 +    RenderTarget9 *mRenderTarget[6];
   1.107 +};
   1.108 +
   1.109 +}
   1.110 +
   1.111 +#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_
   1.112 +

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