gfx/angle/src/libGLESv2/renderer/VertexBuffer.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/VertexBuffer.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,292 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
    1.12 +// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
    1.13 +
    1.14 +#include "libGLESv2/renderer/VertexBuffer.h"
    1.15 +#include "libGLESv2/renderer/Renderer.h"
    1.16 +#include "libGLESv2/Context.h"
    1.17 +
    1.18 +namespace rx
    1.19 +{
    1.20 +
    1.21 +unsigned int VertexBuffer::mNextSerial = 1;
    1.22 +
    1.23 +VertexBuffer::VertexBuffer()
    1.24 +{
    1.25 +    updateSerial();
    1.26 +}
    1.27 +
    1.28 +VertexBuffer::~VertexBuffer()
    1.29 +{
    1.30 +}
    1.31 +
    1.32 +void VertexBuffer::updateSerial()
    1.33 +{
    1.34 +    mSerial = mNextSerial++;
    1.35 +}
    1.36 +
    1.37 +unsigned int VertexBuffer::getSerial() const
    1.38 +{
    1.39 +    return mSerial;
    1.40 +}
    1.41 +
    1.42 +VertexBufferInterface::VertexBufferInterface(rx::Renderer *renderer, bool dynamic) : mRenderer(renderer)
    1.43 +{
    1.44 +    mDynamic = dynamic;
    1.45 +    mWritePosition = 0;
    1.46 +    mReservedSpace = 0;
    1.47 +
    1.48 +    mVertexBuffer = renderer->createVertexBuffer();
    1.49 +}
    1.50 +
    1.51 +VertexBufferInterface::~VertexBufferInterface()
    1.52 +{
    1.53 +    delete mVertexBuffer;
    1.54 +}
    1.55 +
    1.56 +unsigned int VertexBufferInterface::getSerial() const
    1.57 +{
    1.58 +    return mVertexBuffer->getSerial();
    1.59 +}
    1.60 +
    1.61 +unsigned int VertexBufferInterface::getBufferSize() const
    1.62 +{
    1.63 +    return mVertexBuffer->getBufferSize();
    1.64 +}
    1.65 +
    1.66 +bool VertexBufferInterface::setBufferSize(unsigned int size)
    1.67 +{
    1.68 +    if (mVertexBuffer->getBufferSize() == 0)
    1.69 +    {
    1.70 +        return mVertexBuffer->initialize(size, mDynamic);
    1.71 +    }
    1.72 +    else
    1.73 +    {
    1.74 +        return mVertexBuffer->setBufferSize(size);
    1.75 +    }
    1.76 +}
    1.77 +
    1.78 +unsigned int VertexBufferInterface::getWritePosition() const
    1.79 +{
    1.80 +    return mWritePosition;
    1.81 +}
    1.82 +
    1.83 +void VertexBufferInterface::setWritePosition(unsigned int writePosition)
    1.84 +{
    1.85 +    mWritePosition = writePosition;
    1.86 +}
    1.87 +
    1.88 +bool VertexBufferInterface::discard()
    1.89 +{
    1.90 +    return mVertexBuffer->discard();
    1.91 +}
    1.92 +
    1.93 +bool VertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib,  GLint start, GLsizei count, GLsizei instances,
    1.94 +                                                  unsigned int *outStreamOffset)
    1.95 +{
    1.96 +    unsigned int spaceRequired;
    1.97 +    if (!mVertexBuffer->getSpaceRequired(attrib, count, instances, &spaceRequired))
    1.98 +    {
    1.99 +        return false;
   1.100 +    }
   1.101 +
   1.102 +    if (mWritePosition + spaceRequired < mWritePosition)
   1.103 +    {
   1.104 +        return false;
   1.105 +    }
   1.106 +
   1.107 +    if (!reserveSpace(mReservedSpace))
   1.108 +    {
   1.109 +        return false;
   1.110 +    }
   1.111 +    mReservedSpace = 0;
   1.112 +
   1.113 +    if (!mVertexBuffer->storeVertexAttributes(attrib, start, count, instances, mWritePosition))
   1.114 +    {
   1.115 +        return false;
   1.116 +    }
   1.117 +
   1.118 +    if (outStreamOffset)
   1.119 +    {
   1.120 +        *outStreamOffset = mWritePosition;
   1.121 +    }
   1.122 +
   1.123 +    mWritePosition += spaceRequired;
   1.124 +
   1.125 +    return true;
   1.126 +}
   1.127 +
   1.128 +bool VertexBufferInterface::storeRawData(const void* data, unsigned int size, unsigned int *outStreamOffset)
   1.129 +{
   1.130 +    if (mWritePosition + size < mWritePosition)
   1.131 +    {
   1.132 +        return false;
   1.133 +    }
   1.134 +
   1.135 +    if (!reserveSpace(mReservedSpace))
   1.136 +    {
   1.137 +        return false;
   1.138 +    }
   1.139 +    mReservedSpace = 0;
   1.140 +
   1.141 +    if (!mVertexBuffer->storeRawData(data, size, mWritePosition))
   1.142 +    {
   1.143 +        return false;
   1.144 +    }
   1.145 +
   1.146 +    if (outStreamOffset)
   1.147 +    {
   1.148 +        *outStreamOffset = mWritePosition;
   1.149 +    }
   1.150 +
   1.151 +    mWritePosition += size;
   1.152 +
   1.153 +    return true;
   1.154 +}
   1.155 +
   1.156 +bool VertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances)
   1.157 +{
   1.158 +    unsigned int requiredSpace;
   1.159 +    if (!mVertexBuffer->getSpaceRequired(attribute, count, instances, &requiredSpace))
   1.160 +    {
   1.161 +        return false;
   1.162 +    }
   1.163 +
   1.164 +    // Protect against integer overflow
   1.165 +    if (mReservedSpace + requiredSpace < mReservedSpace)
   1.166 +    {
   1.167 +         return false;
   1.168 +    }
   1.169 +
   1.170 +    mReservedSpace += requiredSpace;
   1.171 +    return true;
   1.172 +}
   1.173 +
   1.174 +bool VertexBufferInterface::reserveRawDataSpace(unsigned int size)
   1.175 +{
   1.176 +    // Protect against integer overflow
   1.177 +    if (mReservedSpace + size < mReservedSpace)
   1.178 +    {
   1.179 +         return false;
   1.180 +    }
   1.181 +
   1.182 +    mReservedSpace += size;
   1.183 +    return true;
   1.184 +}
   1.185 +
   1.186 +VertexBuffer* VertexBufferInterface::getVertexBuffer() const
   1.187 +{
   1.188 +    return mVertexBuffer;
   1.189 +}
   1.190 +
   1.191 +
   1.192 +StreamingVertexBufferInterface::StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize) : VertexBufferInterface(renderer, true)
   1.193 +{
   1.194 +    setBufferSize(initialSize);
   1.195 +}
   1.196 +
   1.197 +StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
   1.198 +{
   1.199 +}
   1.200 +
   1.201 +bool StreamingVertexBufferInterface::reserveSpace(unsigned int size)
   1.202 +{
   1.203 +    bool result = true;
   1.204 +    unsigned int curBufferSize = getBufferSize();
   1.205 +    if (size > curBufferSize)
   1.206 +    {
   1.207 +        result = setBufferSize(std::max(size, 3 * curBufferSize / 2));
   1.208 +        setWritePosition(0);
   1.209 +    }
   1.210 +    else if (getWritePosition() + size > curBufferSize)
   1.211 +    {
   1.212 +        if (!discard())
   1.213 +        {
   1.214 +            return false;
   1.215 +        }
   1.216 +        setWritePosition(0);
   1.217 +    }
   1.218 +
   1.219 +    return result;
   1.220 +}
   1.221 +
   1.222 +StaticVertexBufferInterface::StaticVertexBufferInterface(rx::Renderer *renderer) : VertexBufferInterface(renderer, false)
   1.223 +{
   1.224 +}
   1.225 +
   1.226 +StaticVertexBufferInterface::~StaticVertexBufferInterface()
   1.227 +{
   1.228 +}
   1.229 +
   1.230 +bool StaticVertexBufferInterface::lookupAttribute(const gl::VertexAttribute &attribute, unsigned int *outStreamOffset)
   1.231 +{
   1.232 +    for (unsigned int element = 0; element < mCache.size(); element++)
   1.233 +    {
   1.234 +        if (mCache[element].type == attribute.mType &&
   1.235 +            mCache[element].size == attribute.mSize &&
   1.236 +            mCache[element].stride == attribute.stride() &&
   1.237 +            mCache[element].normalized == attribute.mNormalized)
   1.238 +        {
   1.239 +            if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride())
   1.240 +            {
   1.241 +                if (outStreamOffset)
   1.242 +                {
   1.243 +                    *outStreamOffset = mCache[element].streamOffset;
   1.244 +                }
   1.245 +                return true;
   1.246 +            }
   1.247 +        }
   1.248 +    }
   1.249 +
   1.250 +    return false;
   1.251 +}
   1.252 +
   1.253 +bool StaticVertexBufferInterface::reserveSpace(unsigned int size)
   1.254 +{
   1.255 +    unsigned int curSize = getBufferSize();
   1.256 +    if (curSize == 0)
   1.257 +    {
   1.258 +        setBufferSize(size);
   1.259 +        return true;
   1.260 +    }
   1.261 +    else if (curSize >= size)
   1.262 +    {
   1.263 +        return true;
   1.264 +    }
   1.265 +    else
   1.266 +    {
   1.267 +        UNREACHABLE();   // Static vertex buffers can't be resized
   1.268 +        return false;
   1.269 +    }
   1.270 +}
   1.271 +
   1.272 +bool StaticVertexBufferInterface::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
   1.273 +                                                        unsigned int *outStreamOffset)
   1.274 +{
   1.275 +    unsigned int streamOffset;
   1.276 +    if (VertexBufferInterface::storeVertexAttributes(attrib, start, count, instances, &streamOffset))
   1.277 +    {
   1.278 +        int attributeOffset = attrib.mOffset % attrib.stride();
   1.279 +        VertexElement element = { attrib.mType, attrib.mSize, attrib.stride(), attrib.mNormalized, attributeOffset, streamOffset };
   1.280 +        mCache.push_back(element);
   1.281 +
   1.282 +        if (outStreamOffset)
   1.283 +        {
   1.284 +            *outStreamOffset = streamOffset;
   1.285 +        }
   1.286 +
   1.287 +        return true;
   1.288 +    }
   1.289 +    else
   1.290 +    {
   1.291 +        return false;
   1.292 +    }
   1.293 +}
   1.294 +
   1.295 +}

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