gfx/angle/src/libGLESv2/renderer/VertexBuffer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/VertexBuffer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,139 @@
     1.4 +//
     1.5 +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
     1.6 +// Use of this source code is governed by a BSD-style license that can be
     1.7 +// found in the LICENSE file.
     1.8 +//
     1.9 +
    1.10 +// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface
    1.11 +// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
    1.12 +
    1.13 +#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER_H_
    1.14 +#define LIBGLESV2_RENDERER_VERTEXBUFFER_H_
    1.15 +
    1.16 +#include "common/angleutils.h"
    1.17 +
    1.18 +namespace gl
    1.19 +{
    1.20 +class VertexAttribute;
    1.21 +}
    1.22 +
    1.23 +namespace rx
    1.24 +{
    1.25 +class Renderer;
    1.26 +
    1.27 +class VertexBuffer
    1.28 +{
    1.29 +  public:
    1.30 +    VertexBuffer();
    1.31 +    virtual ~VertexBuffer();
    1.32 +
    1.33 +    virtual bool initialize(unsigned int size, bool dynamicUsage) = 0;
    1.34 +
    1.35 +    virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
    1.36 +                                       GLsizei instances, unsigned int offset) = 0;
    1.37 +    virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset) = 0;
    1.38 +
    1.39 +    virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances,
    1.40 +                                  unsigned int *outSpaceRequired) const = 0;
    1.41 +
    1.42 +    virtual bool requiresConversion(const gl::VertexAttribute &attrib) const = 0;
    1.43 +
    1.44 +    virtual unsigned int getBufferSize() const = 0;
    1.45 +    virtual bool setBufferSize(unsigned int size) = 0;
    1.46 +    virtual bool discard() = 0;
    1.47 +
    1.48 +    unsigned int getSerial() const;
    1.49 +
    1.50 +  protected:
    1.51 +    void updateSerial();
    1.52 +
    1.53 +  private:
    1.54 +    DISALLOW_COPY_AND_ASSIGN(VertexBuffer);
    1.55 +
    1.56 +    unsigned int mSerial;
    1.57 +    static unsigned int mNextSerial;
    1.58 +};
    1.59 +
    1.60 +class VertexBufferInterface
    1.61 +{
    1.62 +  public:
    1.63 +    VertexBufferInterface(rx::Renderer *renderer, bool dynamic);
    1.64 +    virtual ~VertexBufferInterface();
    1.65 +
    1.66 +    bool reserveVertexSpace(const gl::VertexAttribute &attribute, GLsizei count, GLsizei instances);
    1.67 +    bool reserveRawDataSpace(unsigned int size);
    1.68 +
    1.69 +    unsigned int getBufferSize() const;
    1.70 +
    1.71 +    unsigned int getSerial() const;
    1.72 +
    1.73 +    virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
    1.74 +                                      unsigned int *outStreamOffset);
    1.75 +    virtual bool storeRawData(const void* data, unsigned int size, unsigned int *outStreamOffset);
    1.76 +
    1.77 +    VertexBuffer* getVertexBuffer() const;
    1.78 +
    1.79 +  protected:
    1.80 +    virtual bool reserveSpace(unsigned int size) = 0;
    1.81 +
    1.82 +    unsigned int getWritePosition() const;
    1.83 +    void setWritePosition(unsigned int writePosition);
    1.84 +
    1.85 +    bool discard();
    1.86 +
    1.87 +    bool setBufferSize(unsigned int size);
    1.88 +
    1.89 +  private:
    1.90 +    DISALLOW_COPY_AND_ASSIGN(VertexBufferInterface);
    1.91 +
    1.92 +    rx::Renderer *const mRenderer;
    1.93 +
    1.94 +    VertexBuffer* mVertexBuffer;
    1.95 +
    1.96 +    unsigned int mWritePosition;
    1.97 +    unsigned int mReservedSpace;
    1.98 +    bool mDynamic;
    1.99 +};
   1.100 +
   1.101 +class StreamingVertexBufferInterface : public VertexBufferInterface
   1.102 +{
   1.103 +  public:
   1.104 +    StreamingVertexBufferInterface(rx::Renderer *renderer, std::size_t initialSize);
   1.105 +    ~StreamingVertexBufferInterface();
   1.106 +
   1.107 +  protected:
   1.108 +    bool reserveSpace(unsigned int size);
   1.109 +};
   1.110 +
   1.111 +class StaticVertexBufferInterface : public VertexBufferInterface
   1.112 +{
   1.113 +  public:
   1.114 +    explicit StaticVertexBufferInterface(rx::Renderer *renderer);
   1.115 +    ~StaticVertexBufferInterface();
   1.116 +
   1.117 +    bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
   1.118 +                               unsigned int *outStreamOffset);
   1.119 +
   1.120 +    bool lookupAttribute(const gl::VertexAttribute &attribute, unsigned int* outStreamOffset);
   1.121 +
   1.122 +  protected:
   1.123 +    bool reserveSpace(unsigned int size);
   1.124 +
   1.125 +  private:
   1.126 +    struct VertexElement
   1.127 +    {
   1.128 +        GLenum type;
   1.129 +        GLint size;
   1.130 +        GLsizei stride;
   1.131 +        bool normalized;
   1.132 +        int attributeOffset;
   1.133 +
   1.134 +        unsigned int streamOffset;
   1.135 +    };
   1.136 +
   1.137 +    std::vector<VertexElement> mCache;
   1.138 +};
   1.139 +
   1.140 +}
   1.141 +
   1.142 +#endif // LIBGLESV2_RENDERER_VERTEXBUFFER_H_
   1.143 \ No newline at end of file

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