1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/VertexBuffer11.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,74 @@ 1.4 +// 1.5 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation. 1.11 + 1.12 +#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ 1.13 +#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_ 1.14 + 1.15 +#include "libGLESv2/renderer/VertexBuffer.h" 1.16 + 1.17 +namespace rx 1.18 +{ 1.19 +class Renderer11; 1.20 + 1.21 +class VertexBuffer11 : public VertexBuffer 1.22 +{ 1.23 + public: 1.24 + explicit VertexBuffer11(rx::Renderer11 *const renderer); 1.25 + virtual ~VertexBuffer11(); 1.26 + 1.27 + virtual bool initialize(unsigned int size, bool dynamicUsage); 1.28 + 1.29 + static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer); 1.30 + 1.31 + virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances, 1.32 + unsigned int offset); 1.33 + virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset); 1.34 + 1.35 + virtual bool getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, 1.36 + unsigned int *outSpaceRequired) const; 1.37 + 1.38 + virtual bool requiresConversion(const gl::VertexAttribute &attrib) const; 1.39 + 1.40 + virtual unsigned int getBufferSize() const; 1.41 + virtual bool setBufferSize(unsigned int size); 1.42 + virtual bool discard(); 1.43 + 1.44 + unsigned int getVertexSize(const gl::VertexAttribute &attrib) const; 1.45 + DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const; 1.46 + 1.47 + ID3D11Buffer *getBuffer() const; 1.48 + 1.49 + private: 1.50 + DISALLOW_COPY_AND_ASSIGN(VertexBuffer11); 1.51 + 1.52 + rx::Renderer11 *const mRenderer; 1.53 + 1.54 + ID3D11Buffer *mBuffer; 1.55 + unsigned int mBufferSize; 1.56 + bool mDynamicUsage; 1.57 + 1.58 + typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *); 1.59 + struct VertexConverter 1.60 + { 1.61 + VertexConversionFunction conversionFunc; 1.62 + bool identity; 1.63 + DXGI_FORMAT dxgiFormat; 1.64 + unsigned int outputElementSize; 1.65 + }; 1.66 + 1.67 + enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 }; 1.68 + 1.69 + // This table is used to generate mAttributeTypes. 1.70 + static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1] 1.71 + 1.72 + static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute); 1.73 +}; 1.74 + 1.75 +} 1.76 + 1.77 +#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_