gfx/angle/src/libGLESv2/renderer/renderer11_utils.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/renderer/renderer11_utils.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,688 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// renderer11_utils.cpp: Conversion functions and other utility routines
    1.12 +// specific to the D3D11 renderer.
    1.13 +
    1.14 +#include "libGLESv2/renderer/renderer11_utils.h"
    1.15 +
    1.16 +#include "common/debug.h"
    1.17 +
    1.18 +namespace gl_d3d11
    1.19 +{
    1.20 +
    1.21 +D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
    1.22 +{
    1.23 +    D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
    1.24 +
    1.25 +    switch (glBlend)
    1.26 +    {
    1.27 +      case GL_ZERO:                     d3dBlend = D3D11_BLEND_ZERO;                break;
    1.28 +      case GL_ONE:                      d3dBlend = D3D11_BLEND_ONE;                 break;
    1.29 +      case GL_SRC_COLOR:                d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR);           break;
    1.30 +      case GL_ONE_MINUS_SRC_COLOR:      d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR);   break;
    1.31 +      case GL_DST_COLOR:                d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR);         break;
    1.32 +      case GL_ONE_MINUS_DST_COLOR:      d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
    1.33 +      case GL_SRC_ALPHA:                d3dBlend = D3D11_BLEND_SRC_ALPHA;           break;
    1.34 +      case GL_ONE_MINUS_SRC_ALPHA:      d3dBlend = D3D11_BLEND_INV_SRC_ALPHA;       break;
    1.35 +      case GL_DST_ALPHA:                d3dBlend = D3D11_BLEND_DEST_ALPHA;          break;
    1.36 +      case GL_ONE_MINUS_DST_ALPHA:      d3dBlend = D3D11_BLEND_INV_DEST_ALPHA;      break;
    1.37 +      case GL_CONSTANT_COLOR:           d3dBlend = D3D11_BLEND_BLEND_FACTOR;        break;
    1.38 +      case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;    break;
    1.39 +      case GL_CONSTANT_ALPHA:           d3dBlend = D3D11_BLEND_BLEND_FACTOR;        break;
    1.40 +      case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;    break;
    1.41 +      case GL_SRC_ALPHA_SATURATE:       d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT;       break;
    1.42 +      default: UNREACHABLE();
    1.43 +    }
    1.44 +
    1.45 +    return d3dBlend;
    1.46 +}
    1.47 +
    1.48 +D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
    1.49 +{
    1.50 +    D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
    1.51 +
    1.52 +    switch (glBlendOp)
    1.53 +    {
    1.54 +      case GL_FUNC_ADD:              d3dBlendOp = D3D11_BLEND_OP_ADD;           break;
    1.55 +      case GL_FUNC_SUBTRACT:         d3dBlendOp = D3D11_BLEND_OP_SUBTRACT;      break;
    1.56 +      case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT;  break;
    1.57 +      default: UNREACHABLE();
    1.58 +    }
    1.59 +
    1.60 +    return d3dBlendOp;
    1.61 +}
    1.62 +
    1.63 +UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
    1.64 +{
    1.65 +    UINT8 mask = 0;
    1.66 +    if (red)
    1.67 +    {
    1.68 +        mask |= D3D11_COLOR_WRITE_ENABLE_RED;
    1.69 +    }
    1.70 +    if (green)
    1.71 +    {
    1.72 +        mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
    1.73 +    }
    1.74 +    if (blue)
    1.75 +    {
    1.76 +        mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
    1.77 +    }
    1.78 +    if (alpha)
    1.79 +    {
    1.80 +        mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
    1.81 +    }
    1.82 +    return mask;
    1.83 +}
    1.84 +
    1.85 +D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
    1.86 +{
    1.87 +    D3D11_CULL_MODE cull = D3D11_CULL_NONE;
    1.88 +
    1.89 +    if (cullEnabled)
    1.90 +    {
    1.91 +        switch (cullMode)
    1.92 +        {
    1.93 +          case GL_FRONT:            cull = D3D11_CULL_FRONT;    break;
    1.94 +          case GL_BACK:             cull = D3D11_CULL_BACK;     break;
    1.95 +          case GL_FRONT_AND_BACK:   cull = D3D11_CULL_NONE;     break;
    1.96 +          default: UNREACHABLE();
    1.97 +        }
    1.98 +    }
    1.99 +    else
   1.100 +    {
   1.101 +        cull = D3D11_CULL_NONE;
   1.102 +    }
   1.103 +
   1.104 +    return cull;
   1.105 +}
   1.106 +
   1.107 +D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
   1.108 +{
   1.109 +    D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
   1.110 +    switch (comparison)
   1.111 +    {
   1.112 +      case GL_NEVER:    d3dComp = D3D11_COMPARISON_NEVER;           break;
   1.113 +      case GL_ALWAYS:   d3dComp = D3D11_COMPARISON_ALWAYS;          break;
   1.114 +      case GL_LESS:     d3dComp = D3D11_COMPARISON_LESS;            break;
   1.115 +      case GL_LEQUAL:   d3dComp = D3D11_COMPARISON_LESS_EQUAL;      break;
   1.116 +      case GL_EQUAL:    d3dComp = D3D11_COMPARISON_EQUAL;           break;
   1.117 +      case GL_GREATER:  d3dComp = D3D11_COMPARISON_GREATER;         break;
   1.118 +      case GL_GEQUAL:   d3dComp = D3D11_COMPARISON_GREATER_EQUAL;   break;
   1.119 +      case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL;       break;
   1.120 +      default: UNREACHABLE();
   1.121 +    }
   1.122 +
   1.123 +    return d3dComp;
   1.124 +}
   1.125 +
   1.126 +D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
   1.127 +{
   1.128 +    return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
   1.129 +}
   1.130 +
   1.131 +UINT8 ConvertStencilMask(GLuint stencilmask)
   1.132 +{
   1.133 +    return static_cast<UINT8>(stencilmask);
   1.134 +}
   1.135 +
   1.136 +D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
   1.137 +{
   1.138 +    D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
   1.139 +
   1.140 +    switch (stencilOp)
   1.141 +    {
   1.142 +      case GL_ZERO:      d3dStencilOp = D3D11_STENCIL_OP_ZERO;      break;
   1.143 +      case GL_KEEP:      d3dStencilOp = D3D11_STENCIL_OP_KEEP;      break;
   1.144 +      case GL_REPLACE:   d3dStencilOp = D3D11_STENCIL_OP_REPLACE;   break;
   1.145 +      case GL_INCR:      d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT;  break;
   1.146 +      case GL_DECR:      d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT;  break;
   1.147 +      case GL_INVERT:    d3dStencilOp = D3D11_STENCIL_OP_INVERT;    break;
   1.148 +      case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR;      break;
   1.149 +      case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR;      break;
   1.150 +      default: UNREACHABLE();
   1.151 +    }
   1.152 +
   1.153 +    return d3dStencilOp;
   1.154 +}
   1.155 +
   1.156 +D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
   1.157 +{
   1.158 +    if (maxAnisotropy > 1.0f)
   1.159 +    {
   1.160 +        return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
   1.161 +    }
   1.162 +    else
   1.163 +    {
   1.164 +        D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
   1.165 +        D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
   1.166 +        switch (minFilter)
   1.167 +        {
   1.168 +          case GL_NEAREST:                dxMin = D3D11_FILTER_TYPE_POINT;  dxMip = D3D11_FILTER_TYPE_POINT;  break;
   1.169 +          case GL_LINEAR:                 dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT;  break;
   1.170 +          case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT;  dxMip = D3D11_FILTER_TYPE_POINT;  break;
   1.171 +          case GL_LINEAR_MIPMAP_NEAREST:  dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT;  break;
   1.172 +          case GL_NEAREST_MIPMAP_LINEAR:  dxMin = D3D11_FILTER_TYPE_POINT;  dxMip = D3D11_FILTER_TYPE_LINEAR; break;
   1.173 +          case GL_LINEAR_MIPMAP_LINEAR:   dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
   1.174 +          default:                        UNREACHABLE();
   1.175 +        }
   1.176 +
   1.177 +        D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
   1.178 +        switch (magFilter)
   1.179 +        {
   1.180 +          case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT;  break;
   1.181 +          case GL_LINEAR:  dxMag = D3D11_FILTER_TYPE_LINEAR; break;
   1.182 +          default:         UNREACHABLE();
   1.183 +        }
   1.184 +
   1.185 +        return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
   1.186 +    }
   1.187 +}
   1.188 +
   1.189 +D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
   1.190 +{
   1.191 +    switch (wrap)
   1.192 +    {
   1.193 +      case GL_REPEAT:          return D3D11_TEXTURE_ADDRESS_WRAP;
   1.194 +      case GL_CLAMP_TO_EDGE:   return D3D11_TEXTURE_ADDRESS_CLAMP;
   1.195 +      case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
   1.196 +      default:                 UNREACHABLE();
   1.197 +    }
   1.198 +
   1.199 +    return D3D11_TEXTURE_ADDRESS_WRAP;
   1.200 +}
   1.201 +
   1.202 +FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
   1.203 +{
   1.204 +    return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
   1.205 +}
   1.206 +
   1.207 +FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
   1.208 +{
   1.209 +    return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
   1.210 +}
   1.211 +
   1.212 +}
   1.213 +
   1.214 +namespace d3d11_gl
   1.215 +{
   1.216 +
   1.217 +GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
   1.218 +{
   1.219 +    switch (format)
   1.220 +    {
   1.221 +      case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
   1.222 +      case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
   1.223 +      default:
   1.224 +        UNREACHABLE();
   1.225 +    }
   1.226 +
   1.227 +    return GL_RGBA8_OES;
   1.228 +}
   1.229 +
   1.230 +GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
   1.231 +{
   1.232 +    switch (format)
   1.233 +    {
   1.234 +      case DXGI_FORMAT_UNKNOWN: return GL_NONE;
   1.235 +      case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
   1.236 +      case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
   1.237 +      default:
   1.238 +        UNREACHABLE();
   1.239 +    }
   1.240 +
   1.241 +    return GL_DEPTH24_STENCIL8_OES;
   1.242 +}
   1.243 +
   1.244 +GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
   1.245 +{
   1.246 +    switch (format)
   1.247 +    {
   1.248 +      case DXGI_FORMAT_B8G8R8A8_UNORM:
   1.249 +        return GL_BGRA8_EXT;
   1.250 +      case DXGI_FORMAT_R8G8B8A8_UNORM:
   1.251 +        return GL_RGBA8_OES;
   1.252 +      case DXGI_FORMAT_D16_UNORM:
   1.253 +        return GL_DEPTH_COMPONENT16;
   1.254 +      case DXGI_FORMAT_D24_UNORM_S8_UINT:
   1.255 +        return GL_DEPTH24_STENCIL8_OES;
   1.256 +      default:
   1.257 +        UNREACHABLE();
   1.258 +    }
   1.259 +
   1.260 +    return GL_RGBA8_OES;
   1.261 +}
   1.262 +
   1.263 +GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
   1.264 +{
   1.265 +    switch (format)
   1.266 +    {
   1.267 +      case DXGI_FORMAT_R8G8B8A8_UNORM:
   1.268 +        return GL_RGBA8_OES;
   1.269 +      case DXGI_FORMAT_A8_UNORM:
   1.270 +        return GL_ALPHA8_EXT;
   1.271 +      case DXGI_FORMAT_BC1_UNORM:
   1.272 +        return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
   1.273 +      case DXGI_FORMAT_BC2_UNORM:
   1.274 +        return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
   1.275 +      case DXGI_FORMAT_BC3_UNORM:
   1.276 +        return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
   1.277 +      case DXGI_FORMAT_R32G32B32A32_FLOAT:
   1.278 +        return GL_RGBA32F_EXT;
   1.279 +      case DXGI_FORMAT_R32G32B32_FLOAT:
   1.280 +        return GL_RGB32F_EXT;
   1.281 +      case DXGI_FORMAT_R16G16B16A16_FLOAT:
   1.282 +        return GL_RGBA16F_EXT;
   1.283 +      case DXGI_FORMAT_B8G8R8A8_UNORM:
   1.284 +        return GL_BGRA8_EXT;
   1.285 +      case DXGI_FORMAT_R8_UNORM:
   1.286 +        return GL_R8_EXT;
   1.287 +      case DXGI_FORMAT_R8G8_UNORM:
   1.288 +        return GL_RG8_EXT;
   1.289 +      case DXGI_FORMAT_R16_FLOAT:
   1.290 +        return GL_R16F_EXT;
   1.291 +      case DXGI_FORMAT_R16G16_FLOAT:
   1.292 +        return GL_RG16F_EXT;
   1.293 +      case DXGI_FORMAT_D16_UNORM:
   1.294 +        return GL_DEPTH_COMPONENT16;
   1.295 +      case DXGI_FORMAT_D24_UNORM_S8_UINT:
   1.296 +        return GL_DEPTH24_STENCIL8_OES;
   1.297 +      case DXGI_FORMAT_UNKNOWN:
   1.298 +        return GL_NONE;
   1.299 +      default:
   1.300 +        UNREACHABLE();
   1.301 +    }
   1.302 +
   1.303 +    return GL_RGBA8_OES;
   1.304 +}
   1.305 +
   1.306 +}
   1.307 +
   1.308 +namespace gl_d3d11
   1.309 +{
   1.310 +
   1.311 +DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
   1.312 +{
   1.313 +    switch (format)
   1.314 +    {
   1.315 +      case GL_RGBA4:
   1.316 +      case GL_RGB5_A1:
   1.317 +      case GL_RGBA8_OES:
   1.318 +      case GL_RGB565:
   1.319 +      case GL_RGB8_OES:
   1.320 +        return DXGI_FORMAT_R8G8B8A8_UNORM;
   1.321 +      case GL_BGRA8_EXT:
   1.322 +        return DXGI_FORMAT_B8G8R8A8_UNORM;
   1.323 +      case GL_DEPTH_COMPONENT16:
   1.324 +        return DXGI_FORMAT_D16_UNORM;
   1.325 +      case GL_STENCIL_INDEX8:
   1.326 +      case GL_DEPTH24_STENCIL8_OES:
   1.327 +        return DXGI_FORMAT_D24_UNORM_S8_UINT;
   1.328 +      default:
   1.329 +        UNREACHABLE();
   1.330 +    }
   1.331 +
   1.332 +    return DXGI_FORMAT_R8G8B8A8_UNORM;
   1.333 +}
   1.334 +
   1.335 +DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
   1.336 +{
   1.337 +    switch (internalformat)
   1.338 +    {
   1.339 +      case GL_RGB565:
   1.340 +      case GL_RGBA4:
   1.341 +      case GL_RGB5_A1:
   1.342 +      case GL_RGB8_OES:
   1.343 +      case GL_RGBA8_OES:
   1.344 +      case GL_LUMINANCE8_EXT:
   1.345 +      case GL_LUMINANCE8_ALPHA8_EXT:
   1.346 +        return DXGI_FORMAT_R8G8B8A8_UNORM;
   1.347 +      case GL_ALPHA8_EXT:
   1.348 +        return DXGI_FORMAT_A8_UNORM;
   1.349 +      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
   1.350 +      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
   1.351 +        return DXGI_FORMAT_BC1_UNORM;
   1.352 +      case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
   1.353 +        return DXGI_FORMAT_BC2_UNORM;
   1.354 +      case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
   1.355 +        return DXGI_FORMAT_BC3_UNORM;
   1.356 +      case GL_RGBA32F_EXT:
   1.357 +      case GL_ALPHA32F_EXT:
   1.358 +      case GL_LUMINANCE_ALPHA32F_EXT:
   1.359 +        return DXGI_FORMAT_R32G32B32A32_FLOAT;
   1.360 +      case GL_RGB32F_EXT:
   1.361 +      case GL_LUMINANCE32F_EXT:
   1.362 +        return DXGI_FORMAT_R32G32B32A32_FLOAT;
   1.363 +      case GL_RGBA16F_EXT:
   1.364 +      case GL_ALPHA16F_EXT:
   1.365 +      case GL_LUMINANCE_ALPHA16F_EXT:
   1.366 +      case GL_RGB16F_EXT:
   1.367 +      case GL_LUMINANCE16F_EXT:
   1.368 +        return DXGI_FORMAT_R16G16B16A16_FLOAT;
   1.369 +      case GL_BGRA8_EXT:
   1.370 +        return DXGI_FORMAT_B8G8R8A8_UNORM;
   1.371 +      case GL_R8_EXT:
   1.372 +        return DXGI_FORMAT_R8_UNORM;
   1.373 +      case GL_RG8_EXT:
   1.374 +        return DXGI_FORMAT_R8G8_UNORM;
   1.375 +      case GL_R16F_EXT:
   1.376 +        return DXGI_FORMAT_R16_FLOAT;
   1.377 +      case GL_RG16F_EXT:
   1.378 +        return DXGI_FORMAT_R16G16_FLOAT;
   1.379 +      case GL_DEPTH_COMPONENT16:
   1.380 +        return DXGI_FORMAT_D16_UNORM;
   1.381 +      case GL_DEPTH_COMPONENT32_OES:
   1.382 +      case GL_DEPTH24_STENCIL8_OES:
   1.383 +        return DXGI_FORMAT_D24_UNORM_S8_UINT;
   1.384 +      case GL_NONE:
   1.385 +        return DXGI_FORMAT_UNKNOWN;
   1.386 +      default:
   1.387 +        UNREACHABLE();
   1.388 +    }
   1.389 +
   1.390 +    return DXGI_FORMAT_R8G8B8A8_UNORM;
   1.391 +}
   1.392 +
   1.393 +}
   1.394 +
   1.395 +namespace d3d11
   1.396 +{
   1.397 +
   1.398 +void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
   1.399 +{
   1.400 +    vertex->x = x;
   1.401 +    vertex->y = y;
   1.402 +    vertex->u = u;
   1.403 +    vertex->v = v;
   1.404 +}
   1.405 +
   1.406 +void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
   1.407 +                                 const gl::Color &color)
   1.408 +{
   1.409 +    vertex->x = x;
   1.410 +    vertex->y = y;
   1.411 +    vertex->z = z;
   1.412 +    vertex->r = color.red;
   1.413 +    vertex->g = color.green;
   1.414 +    vertex->b = color.blue;
   1.415 +    vertex->a = color.alpha;
   1.416 +}
   1.417 +
   1.418 +size_t ComputePixelSizeBits(DXGI_FORMAT format)
   1.419 +{
   1.420 +    switch (format)
   1.421 +    {
   1.422 +      case DXGI_FORMAT_R1_UNORM:
   1.423 +        return 1;
   1.424 +
   1.425 +      case DXGI_FORMAT_A8_UNORM:
   1.426 +      case DXGI_FORMAT_R8_SINT:
   1.427 +      case DXGI_FORMAT_R8_SNORM:
   1.428 +      case DXGI_FORMAT_R8_TYPELESS:
   1.429 +      case DXGI_FORMAT_R8_UINT:
   1.430 +      case DXGI_FORMAT_R8_UNORM:
   1.431 +        return 8;
   1.432 +
   1.433 +      case DXGI_FORMAT_B5G5R5A1_UNORM:
   1.434 +      case DXGI_FORMAT_B5G6R5_UNORM:
   1.435 +      case DXGI_FORMAT_D16_UNORM:
   1.436 +      case DXGI_FORMAT_R16_FLOAT:
   1.437 +      case DXGI_FORMAT_R16_SINT:
   1.438 +      case DXGI_FORMAT_R16_SNORM:
   1.439 +      case DXGI_FORMAT_R16_TYPELESS:
   1.440 +      case DXGI_FORMAT_R16_UINT:
   1.441 +      case DXGI_FORMAT_R16_UNORM:
   1.442 +      case DXGI_FORMAT_R8G8_SINT:
   1.443 +      case DXGI_FORMAT_R8G8_SNORM:
   1.444 +      case DXGI_FORMAT_R8G8_TYPELESS:
   1.445 +      case DXGI_FORMAT_R8G8_UINT:
   1.446 +      case DXGI_FORMAT_R8G8_UNORM:
   1.447 +        return 16;
   1.448 +
   1.449 +      case DXGI_FORMAT_B8G8R8X8_TYPELESS:
   1.450 +      case DXGI_FORMAT_B8G8R8X8_UNORM:
   1.451 +      case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
   1.452 +      case DXGI_FORMAT_D24_UNORM_S8_UINT:
   1.453 +      case DXGI_FORMAT_D32_FLOAT:
   1.454 +      case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
   1.455 +      case DXGI_FORMAT_G8R8_G8B8_UNORM:
   1.456 +      case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
   1.457 +      case DXGI_FORMAT_R10G10B10A2_TYPELESS:
   1.458 +      case DXGI_FORMAT_R10G10B10A2_UINT:
   1.459 +      case DXGI_FORMAT_R10G10B10A2_UNORM:
   1.460 +      case DXGI_FORMAT_R11G11B10_FLOAT:
   1.461 +      case DXGI_FORMAT_R16G16_FLOAT:
   1.462 +      case DXGI_FORMAT_R16G16_SINT:
   1.463 +      case DXGI_FORMAT_R16G16_SNORM:
   1.464 +      case DXGI_FORMAT_R16G16_TYPELESS:
   1.465 +      case DXGI_FORMAT_R16G16_UINT:
   1.466 +      case DXGI_FORMAT_R16G16_UNORM:
   1.467 +      case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
   1.468 +      case DXGI_FORMAT_R24G8_TYPELESS:
   1.469 +      case DXGI_FORMAT_R32_FLOAT:
   1.470 +      case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
   1.471 +      case DXGI_FORMAT_R32_SINT:
   1.472 +      case DXGI_FORMAT_R32_TYPELESS:
   1.473 +      case DXGI_FORMAT_R32_UINT:
   1.474 +      case DXGI_FORMAT_R8G8_B8G8_UNORM:
   1.475 +      case DXGI_FORMAT_R8G8B8A8_SINT:
   1.476 +      case DXGI_FORMAT_R8G8B8A8_SNORM:
   1.477 +      case DXGI_FORMAT_R8G8B8A8_TYPELESS:
   1.478 +      case DXGI_FORMAT_R8G8B8A8_UINT:
   1.479 +      case DXGI_FORMAT_R8G8B8A8_UNORM:
   1.480 +      case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
   1.481 +      case DXGI_FORMAT_B8G8R8A8_TYPELESS:
   1.482 +      case DXGI_FORMAT_B8G8R8A8_UNORM:
   1.483 +      case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
   1.484 +      case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
   1.485 +      case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
   1.486 +      case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
   1.487 +        return 32;
   1.488 +
   1.489 +      case DXGI_FORMAT_R16G16B16A16_FLOAT:
   1.490 +      case DXGI_FORMAT_R16G16B16A16_SINT:
   1.491 +      case DXGI_FORMAT_R16G16B16A16_SNORM:
   1.492 +      case DXGI_FORMAT_R16G16B16A16_TYPELESS:
   1.493 +      case DXGI_FORMAT_R16G16B16A16_UINT:
   1.494 +      case DXGI_FORMAT_R16G16B16A16_UNORM:
   1.495 +      case DXGI_FORMAT_R32G32_FLOAT:
   1.496 +      case DXGI_FORMAT_R32G32_SINT:
   1.497 +      case DXGI_FORMAT_R32G32_TYPELESS:
   1.498 +      case DXGI_FORMAT_R32G32_UINT:
   1.499 +      case DXGI_FORMAT_R32G8X24_TYPELESS:
   1.500 +        return 64;
   1.501 +
   1.502 +      case DXGI_FORMAT_R32G32B32_FLOAT:
   1.503 +      case DXGI_FORMAT_R32G32B32_SINT:
   1.504 +      case DXGI_FORMAT_R32G32B32_TYPELESS:
   1.505 +      case DXGI_FORMAT_R32G32B32_UINT:
   1.506 +        return 96;
   1.507 +
   1.508 +      case DXGI_FORMAT_R32G32B32A32_FLOAT:
   1.509 +      case DXGI_FORMAT_R32G32B32A32_SINT:
   1.510 +      case DXGI_FORMAT_R32G32B32A32_TYPELESS:
   1.511 +      case DXGI_FORMAT_R32G32B32A32_UINT:
   1.512 +        return 128;
   1.513 +
   1.514 +      case DXGI_FORMAT_BC1_TYPELESS:
   1.515 +      case DXGI_FORMAT_BC1_UNORM:
   1.516 +      case DXGI_FORMAT_BC1_UNORM_SRGB:
   1.517 +      case DXGI_FORMAT_BC4_SNORM:
   1.518 +      case DXGI_FORMAT_BC4_TYPELESS:
   1.519 +      case DXGI_FORMAT_BC4_UNORM:
   1.520 +        return 4;
   1.521 +
   1.522 +      case DXGI_FORMAT_BC2_TYPELESS:
   1.523 +      case DXGI_FORMAT_BC2_UNORM:
   1.524 +      case DXGI_FORMAT_BC2_UNORM_SRGB:
   1.525 +      case DXGI_FORMAT_BC3_TYPELESS:
   1.526 +      case DXGI_FORMAT_BC3_UNORM:
   1.527 +      case DXGI_FORMAT_BC3_UNORM_SRGB:
   1.528 +      case DXGI_FORMAT_BC5_SNORM:
   1.529 +      case DXGI_FORMAT_BC5_TYPELESS:
   1.530 +      case DXGI_FORMAT_BC5_UNORM:
   1.531 +      case DXGI_FORMAT_BC6H_SF16:
   1.532 +      case DXGI_FORMAT_BC6H_TYPELESS:
   1.533 +      case DXGI_FORMAT_BC6H_UF16:
   1.534 +      case DXGI_FORMAT_BC7_TYPELESS:
   1.535 +      case DXGI_FORMAT_BC7_UNORM:
   1.536 +      case DXGI_FORMAT_BC7_UNORM_SRGB:
   1.537 +        return 8;
   1.538 +
   1.539 +      default:
   1.540 +        return 0;
   1.541 +    }
   1.542 +}
   1.543 +
   1.544 +size_t ComputeBlockSizeBits(DXGI_FORMAT format)
   1.545 +{
   1.546 +    switch (format)
   1.547 +    {
   1.548 +      case DXGI_FORMAT_BC1_TYPELESS:
   1.549 +      case DXGI_FORMAT_BC1_UNORM:
   1.550 +      case DXGI_FORMAT_BC1_UNORM_SRGB:
   1.551 +      case DXGI_FORMAT_BC4_SNORM:
   1.552 +      case DXGI_FORMAT_BC4_TYPELESS:
   1.553 +      case DXGI_FORMAT_BC4_UNORM:
   1.554 +      case DXGI_FORMAT_BC2_TYPELESS:
   1.555 +      case DXGI_FORMAT_BC2_UNORM:
   1.556 +      case DXGI_FORMAT_BC2_UNORM_SRGB:
   1.557 +      case DXGI_FORMAT_BC3_TYPELESS:
   1.558 +      case DXGI_FORMAT_BC3_UNORM:
   1.559 +      case DXGI_FORMAT_BC3_UNORM_SRGB:
   1.560 +      case DXGI_FORMAT_BC5_SNORM:
   1.561 +      case DXGI_FORMAT_BC5_TYPELESS:
   1.562 +      case DXGI_FORMAT_BC5_UNORM:
   1.563 +      case DXGI_FORMAT_BC6H_SF16:
   1.564 +      case DXGI_FORMAT_BC6H_TYPELESS:
   1.565 +      case DXGI_FORMAT_BC6H_UF16:
   1.566 +      case DXGI_FORMAT_BC7_TYPELESS:
   1.567 +      case DXGI_FORMAT_BC7_UNORM:
   1.568 +      case DXGI_FORMAT_BC7_UNORM_SRGB:
   1.569 +        return ComputePixelSizeBits(format) * 16;
   1.570 +      default:
   1.571 +        UNREACHABLE();
   1.572 +        return 0;
   1.573 +    }
   1.574 +}
   1.575 +
   1.576 +bool IsCompressed(DXGI_FORMAT format)
   1.577 +{
   1.578 +    switch (format)
   1.579 +    {
   1.580 +      case DXGI_FORMAT_BC1_TYPELESS:
   1.581 +      case DXGI_FORMAT_BC1_UNORM:
   1.582 +      case DXGI_FORMAT_BC1_UNORM_SRGB:
   1.583 +      case DXGI_FORMAT_BC4_SNORM:
   1.584 +      case DXGI_FORMAT_BC4_TYPELESS:
   1.585 +      case DXGI_FORMAT_BC4_UNORM:
   1.586 +      case DXGI_FORMAT_BC2_TYPELESS:
   1.587 +      case DXGI_FORMAT_BC2_UNORM:
   1.588 +      case DXGI_FORMAT_BC2_UNORM_SRGB:
   1.589 +      case DXGI_FORMAT_BC3_TYPELESS:
   1.590 +      case DXGI_FORMAT_BC3_UNORM:
   1.591 +      case DXGI_FORMAT_BC3_UNORM_SRGB:
   1.592 +      case DXGI_FORMAT_BC5_SNORM:
   1.593 +      case DXGI_FORMAT_BC5_TYPELESS:
   1.594 +      case DXGI_FORMAT_BC5_UNORM:
   1.595 +      case DXGI_FORMAT_BC6H_SF16:
   1.596 +      case DXGI_FORMAT_BC6H_TYPELESS:
   1.597 +      case DXGI_FORMAT_BC6H_UF16:
   1.598 +      case DXGI_FORMAT_BC7_TYPELESS:
   1.599 +      case DXGI_FORMAT_BC7_UNORM:
   1.600 +      case DXGI_FORMAT_BC7_UNORM_SRGB:
   1.601 +        return true;
   1.602 +      case DXGI_FORMAT_UNKNOWN:
   1.603 +        UNREACHABLE();
   1.604 +        return false;
   1.605 +      default:
   1.606 +        return false;
   1.607 +    }
   1.608 +}
   1.609 +
   1.610 +unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
   1.611 +{
   1.612 +    switch (format)
   1.613 +    {
   1.614 +      case DXGI_FORMAT_BC1_TYPELESS:
   1.615 +      case DXGI_FORMAT_BC1_UNORM:
   1.616 +      case DXGI_FORMAT_BC1_UNORM_SRGB:
   1.617 +      case DXGI_FORMAT_BC4_SNORM:
   1.618 +      case DXGI_FORMAT_BC4_TYPELESS:
   1.619 +      case DXGI_FORMAT_BC4_UNORM:
   1.620 +      case DXGI_FORMAT_BC2_TYPELESS:
   1.621 +      case DXGI_FORMAT_BC2_UNORM:
   1.622 +      case DXGI_FORMAT_BC2_UNORM_SRGB:
   1.623 +      case DXGI_FORMAT_BC3_TYPELESS:
   1.624 +      case DXGI_FORMAT_BC3_UNORM:
   1.625 +      case DXGI_FORMAT_BC3_UNORM_SRGB:
   1.626 +      case DXGI_FORMAT_BC5_SNORM:
   1.627 +      case DXGI_FORMAT_BC5_TYPELESS:
   1.628 +      case DXGI_FORMAT_BC5_UNORM:
   1.629 +      case DXGI_FORMAT_BC6H_SF16:
   1.630 +      case DXGI_FORMAT_BC6H_TYPELESS:
   1.631 +      case DXGI_FORMAT_BC6H_UF16:
   1.632 +      case DXGI_FORMAT_BC7_TYPELESS:
   1.633 +      case DXGI_FORMAT_BC7_UNORM:
   1.634 +      case DXGI_FORMAT_BC7_UNORM_SRGB:
   1.635 +        return 4;
   1.636 +      case DXGI_FORMAT_UNKNOWN:
   1.637 +        UNREACHABLE();
   1.638 +        return 1;
   1.639 +      default:
   1.640 +        return 1;
   1.641 +    }
   1.642 +}
   1.643 +
   1.644 +bool IsDepthStencilFormat(DXGI_FORMAT format)
   1.645 +{
   1.646 +    switch (format)
   1.647 +    {
   1.648 +      case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
   1.649 +      case DXGI_FORMAT_D32_FLOAT:
   1.650 +      case DXGI_FORMAT_D24_UNORM_S8_UINT:
   1.651 +      case DXGI_FORMAT_D16_UNORM:
   1.652 +        return true;
   1.653 +      default:
   1.654 +        return false;
   1.655 +    }
   1.656 +}
   1.657 +
   1.658 +DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
   1.659 +{
   1.660 +    switch (format)
   1.661 +    {
   1.662 +      case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
   1.663 +      case DXGI_FORMAT_D32_FLOAT:            return DXGI_FORMAT_R32_TYPELESS;
   1.664 +      case DXGI_FORMAT_D24_UNORM_S8_UINT:    return DXGI_FORMAT_R24G8_TYPELESS;
   1.665 +      case DXGI_FORMAT_D16_UNORM:            return DXGI_FORMAT_R16_TYPELESS;
   1.666 +      default: UNREACHABLE();                return DXGI_FORMAT_UNKNOWN;
   1.667 +    }
   1.668 +}
   1.669 +
   1.670 +DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
   1.671 +{
   1.672 +    switch (format)
   1.673 +    {
   1.674 +      case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
   1.675 +      case DXGI_FORMAT_D32_FLOAT:            return DXGI_FORMAT_R32_UINT;
   1.676 +      case DXGI_FORMAT_D24_UNORM_S8_UINT:    return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
   1.677 +      case DXGI_FORMAT_D16_UNORM:            return DXGI_FORMAT_R16_UNORM;
   1.678 +      default: UNREACHABLE();                return DXGI_FORMAT_UNKNOWN;
   1.679 +    }
   1.680 +}
   1.681 +
   1.682 +HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
   1.683 +{
   1.684 +#if defined(_DEBUG)
   1.685 +    return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
   1.686 +#else
   1.687 +    return S_OK;
   1.688 +#endif
   1.689 +}
   1.690 +
   1.691 +}

mercurial