1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/shaders/compiled/componentmaskps.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,81 @@ 1.4 +#if 0 1.5 +// 1.6 +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 1.7 +// 1.8 +// fxc /E componentmaskps /T ps_2_0 /Fh compiled/componentmaskps.h Blit.ps 1.9 +// 1.10 +// 1.11 +// Parameters: 1.12 +// 1.13 +// float4 mode; 1.14 +// sampler2D tex; 1.15 +// 1.16 +// 1.17 +// Registers: 1.18 +// 1.19 +// Name Reg Size 1.20 +// ------------ ----- ---- 1.21 +// mode c0 1 1.22 +// tex s0 1 1.23 +// 1.24 + 1.25 + ps_2_0 1.26 + dcl t0.xy 1.27 + dcl_2d s0 1.28 + texld r0, t0, s0 1.29 + mul r1.xyz, r0, c0.x 1.30 + mad r1.w, r0.w, c0.z, c0.w 1.31 + mov oC0, r1 1.32 + 1.33 +// approximately 4 instruction slots used (1 texture, 3 arithmetic) 1.34 +#endif 1.35 + 1.36 +const BYTE g_ps20_componentmaskps[] = 1.37 +{ 1.38 + 0, 2, 255, 255, 254, 255, 1.39 + 43, 0, 67, 84, 65, 66, 1.40 + 28, 0, 0, 0, 119, 0, 1.41 + 0, 0, 0, 2, 255, 255, 1.42 + 2, 0, 0, 0, 28, 0, 1.43 + 0, 0, 0, 1, 0, 0, 1.44 + 112, 0, 0, 0, 68, 0, 1.45 + 0, 0, 2, 0, 0, 0, 1.46 + 1, 0, 0, 0, 76, 0, 1.47 + 0, 0, 0, 0, 0, 0, 1.48 + 92, 0, 0, 0, 3, 0, 1.49 + 0, 0, 1, 0, 0, 0, 1.50 + 96, 0, 0, 0, 0, 0, 1.51 + 0, 0, 109, 111, 100, 101, 1.52 + 0, 171, 171, 171, 1, 0, 1.53 + 3, 0, 1, 0, 4, 0, 1.54 + 1, 0, 0, 0, 0, 0, 1.55 + 0, 0, 116, 101, 120, 0, 1.56 + 4, 0, 12, 0, 1, 0, 1.57 + 1, 0, 1, 0, 0, 0, 1.58 + 0, 0, 0, 0, 112, 115, 1.59 + 95, 50, 95, 48, 0, 77, 1.60 + 105, 99, 114, 111, 115, 111, 1.61 + 102, 116, 32, 40, 82, 41, 1.62 + 32, 72, 76, 83, 76, 32, 1.63 + 83, 104, 97, 100, 101, 114, 1.64 + 32, 67, 111, 109, 112, 105, 1.65 + 108, 101, 114, 32, 57, 46, 1.66 + 50, 57, 46, 57, 53, 50, 1.67 + 46, 51, 49, 49, 49, 0, 1.68 + 31, 0, 0, 2, 0, 0, 1.69 + 0, 128, 0, 0, 3, 176, 1.70 + 31, 0, 0, 2, 0, 0, 1.71 + 0, 144, 0, 8, 15, 160, 1.72 + 66, 0, 0, 3, 0, 0, 1.73 + 15, 128, 0, 0, 228, 176, 1.74 + 0, 8, 228, 160, 5, 0, 1.75 + 0, 3, 1, 0, 7, 128, 1.76 + 0, 0, 228, 128, 0, 0, 1.77 + 0, 160, 4, 0, 0, 4, 1.78 + 1, 0, 8, 128, 0, 0, 1.79 + 255, 128, 0, 0, 170, 160, 1.80 + 0, 0, 255, 160, 1, 0, 1.81 + 0, 2, 0, 8, 15, 128, 1.82 + 1, 0, 228, 128, 255, 255, 1.83 + 0, 0 1.84 +};