1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/renderer/shaders/compiled/passthroughps.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,63 @@ 1.4 +#if 0 1.5 +// 1.6 +// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111 1.7 +// 1.8 +// fxc /E passthroughps /T ps_2_0 /Fh compiled/passthroughps.h Blit.ps 1.9 +// 1.10 +// 1.11 +// Parameters: 1.12 +// 1.13 +// sampler2D tex; 1.14 +// 1.15 +// 1.16 +// Registers: 1.17 +// 1.18 +// Name Reg Size 1.19 +// ------------ ----- ---- 1.20 +// tex s0 1 1.21 +// 1.22 + 1.23 + ps_2_0 1.24 + dcl t0.xy 1.25 + dcl_2d s0 1.26 + texld r0, t0, s0 1.27 + mov oC0, r0 1.28 + 1.29 +// approximately 2 instruction slots used (1 texture, 1 arithmetic) 1.30 +#endif 1.31 + 1.32 +const BYTE g_ps20_passthroughps[] = 1.33 +{ 1.34 + 0, 2, 255, 255, 254, 255, 1.35 + 32, 0, 67, 84, 65, 66, 1.36 + 28, 0, 0, 0, 75, 0, 1.37 + 0, 0, 0, 2, 255, 255, 1.38 + 1, 0, 0, 0, 28, 0, 1.39 + 0, 0, 0, 1, 0, 0, 1.40 + 68, 0, 0, 0, 48, 0, 1.41 + 0, 0, 3, 0, 0, 0, 1.42 + 1, 0, 0, 0, 52, 0, 1.43 + 0, 0, 0, 0, 0, 0, 1.44 + 116, 101, 120, 0, 4, 0, 1.45 + 12, 0, 1, 0, 1, 0, 1.46 + 1, 0, 0, 0, 0, 0, 1.47 + 0, 0, 112, 115, 95, 50, 1.48 + 95, 48, 0, 77, 105, 99, 1.49 + 114, 111, 115, 111, 102, 116, 1.50 + 32, 40, 82, 41, 32, 72, 1.51 + 76, 83, 76, 32, 83, 104, 1.52 + 97, 100, 101, 114, 32, 67, 1.53 + 111, 109, 112, 105, 108, 101, 1.54 + 114, 32, 57, 46, 50, 57, 1.55 + 46, 57, 53, 50, 46, 51, 1.56 + 49, 49, 49, 0, 31, 0, 1.57 + 0, 2, 0, 0, 0, 128, 1.58 + 0, 0, 3, 176, 31, 0, 1.59 + 0, 2, 0, 0, 0, 144, 1.60 + 0, 8, 15, 160, 66, 0, 1.61 + 0, 3, 0, 0, 15, 128, 1.62 + 0, 0, 228, 176, 0, 8, 1.63 + 228, 160, 1, 0, 0, 2, 1.64 + 0, 8, 15, 128, 0, 0, 1.65 + 228, 128, 255, 255, 0, 0 1.66 +};