gfx/angle/src/libGLESv2/utilities.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/angle/src/libGLESv2/utilities.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,769 @@
     1.4 +#include "precompiled.h"
     1.5 +//
     1.6 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
     1.7 +// Use of this source code is governed by a BSD-style license that can be
     1.8 +// found in the LICENSE file.
     1.9 +//
    1.10 +
    1.11 +// utilities.cpp: Conversion functions and other utility routines.
    1.12 +
    1.13 +#include "libGLESv2/utilities.h"
    1.14 +#include "libGLESv2/mathutil.h"
    1.15 +
    1.16 +namespace gl
    1.17 +{
    1.18 +
    1.19 +int UniformComponentCount(GLenum type)
    1.20 +{
    1.21 +    switch (type)
    1.22 +    {
    1.23 +      case GL_BOOL:
    1.24 +      case GL_FLOAT:
    1.25 +      case GL_INT:
    1.26 +      case GL_SAMPLER_2D:
    1.27 +      case GL_SAMPLER_CUBE:
    1.28 +          return 1;
    1.29 +      case GL_BOOL_VEC2:
    1.30 +      case GL_FLOAT_VEC2:
    1.31 +      case GL_INT_VEC2:
    1.32 +          return 2;
    1.33 +      case GL_INT_VEC3:
    1.34 +      case GL_FLOAT_VEC3:
    1.35 +      case GL_BOOL_VEC3:
    1.36 +          return 3;
    1.37 +      case GL_BOOL_VEC4:
    1.38 +      case GL_FLOAT_VEC4:
    1.39 +      case GL_INT_VEC4:
    1.40 +      case GL_FLOAT_MAT2:
    1.41 +          return 4;
    1.42 +      case GL_FLOAT_MAT3:
    1.43 +          return 9;
    1.44 +      case GL_FLOAT_MAT4:
    1.45 +          return 16;
    1.46 +      default:
    1.47 +          UNREACHABLE();
    1.48 +    }
    1.49 +
    1.50 +    return 0;
    1.51 +}
    1.52 +
    1.53 +GLenum UniformComponentType(GLenum type)
    1.54 +{
    1.55 +    switch(type)
    1.56 +    {
    1.57 +      case GL_BOOL:
    1.58 +      case GL_BOOL_VEC2:
    1.59 +      case GL_BOOL_VEC3:
    1.60 +      case GL_BOOL_VEC4:
    1.61 +          return GL_BOOL;
    1.62 +      case GL_FLOAT:
    1.63 +      case GL_FLOAT_VEC2:
    1.64 +      case GL_FLOAT_VEC3:
    1.65 +      case GL_FLOAT_VEC4:
    1.66 +      case GL_FLOAT_MAT2:
    1.67 +      case GL_FLOAT_MAT3:
    1.68 +      case GL_FLOAT_MAT4:
    1.69 +          return GL_FLOAT;
    1.70 +      case GL_INT:
    1.71 +      case GL_SAMPLER_2D:
    1.72 +      case GL_SAMPLER_CUBE:
    1.73 +      case GL_INT_VEC2:
    1.74 +      case GL_INT_VEC3:
    1.75 +      case GL_INT_VEC4:
    1.76 +          return GL_INT;
    1.77 +      default:
    1.78 +          UNREACHABLE();
    1.79 +    }
    1.80 +
    1.81 +    return GL_NONE;
    1.82 +}
    1.83 +
    1.84 +size_t UniformComponentSize(GLenum type)
    1.85 +{
    1.86 +    switch(type)
    1.87 +    {
    1.88 +      case GL_BOOL:  return sizeof(GLint);
    1.89 +      case GL_FLOAT: return sizeof(GLfloat);
    1.90 +      case GL_INT:   return sizeof(GLint);
    1.91 +      default:       UNREACHABLE();
    1.92 +    }
    1.93 +
    1.94 +    return 0;
    1.95 +}
    1.96 +
    1.97 +size_t UniformInternalSize(GLenum type)
    1.98 +{
    1.99 +    // Expanded to 4-element vectors
   1.100 +    return UniformComponentSize(UniformComponentType(type)) * VariableRowCount(type) * 4;
   1.101 +}
   1.102 +
   1.103 +size_t UniformExternalSize(GLenum type)
   1.104 +{
   1.105 +    return UniformComponentSize(UniformComponentType(type)) * UniformComponentCount(type);
   1.106 +}
   1.107 +
   1.108 +int VariableRowCount(GLenum type)
   1.109 +{
   1.110 +    switch (type)
   1.111 +    {
   1.112 +      case GL_NONE:
   1.113 +        return 0;
   1.114 +      case GL_BOOL:
   1.115 +      case GL_FLOAT:
   1.116 +      case GL_INT:
   1.117 +      case GL_BOOL_VEC2:
   1.118 +      case GL_FLOAT_VEC2:
   1.119 +      case GL_INT_VEC2:
   1.120 +      case GL_INT_VEC3:
   1.121 +      case GL_FLOAT_VEC3:
   1.122 +      case GL_BOOL_VEC3:
   1.123 +      case GL_BOOL_VEC4:
   1.124 +      case GL_FLOAT_VEC4:
   1.125 +      case GL_INT_VEC4:
   1.126 +      case GL_SAMPLER_2D:
   1.127 +      case GL_SAMPLER_CUBE:
   1.128 +        return 1;
   1.129 +      case GL_FLOAT_MAT2:
   1.130 +        return 2;
   1.131 +      case GL_FLOAT_MAT3:
   1.132 +        return 3;
   1.133 +      case GL_FLOAT_MAT4:
   1.134 +        return 4;
   1.135 +      default:
   1.136 +        UNREACHABLE();
   1.137 +    }
   1.138 +
   1.139 +    return 0;
   1.140 +}
   1.141 +
   1.142 +int VariableColumnCount(GLenum type)
   1.143 +{
   1.144 +    switch (type)
   1.145 +    {
   1.146 +      case GL_NONE:
   1.147 +        return 0;
   1.148 +      case GL_BOOL:
   1.149 +      case GL_FLOAT:
   1.150 +      case GL_INT:
   1.151 +      case GL_SAMPLER_2D:
   1.152 +      case GL_SAMPLER_CUBE:
   1.153 +        return 1;
   1.154 +      case GL_BOOL_VEC2:
   1.155 +      case GL_FLOAT_VEC2:
   1.156 +      case GL_INT_VEC2:
   1.157 +      case GL_FLOAT_MAT2:
   1.158 +        return 2;
   1.159 +      case GL_INT_VEC3:
   1.160 +      case GL_FLOAT_VEC3:
   1.161 +      case GL_BOOL_VEC3:
   1.162 +      case GL_FLOAT_MAT3:
   1.163 +        return 3;
   1.164 +      case GL_BOOL_VEC4:
   1.165 +      case GL_FLOAT_VEC4:
   1.166 +      case GL_INT_VEC4:
   1.167 +      case GL_FLOAT_MAT4:
   1.168 +        return 4;
   1.169 +      default:
   1.170 +        UNREACHABLE();
   1.171 +    }
   1.172 +
   1.173 +    return 0;
   1.174 +}
   1.175 +
   1.176 +int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
   1.177 +{
   1.178 +    ASSERT(allocationSize <= bitsSize);
   1.179 +
   1.180 +    unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
   1.181 +
   1.182 +    for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
   1.183 +    {
   1.184 +        if ((*bits & mask) == 0)
   1.185 +        {
   1.186 +            *bits |= mask;
   1.187 +            return i;
   1.188 +        }
   1.189 +
   1.190 +        mask <<= 1;
   1.191 +    }
   1.192 +
   1.193 +    return -1;
   1.194 +}
   1.195 +
   1.196 +GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment)
   1.197 +{
   1.198 +    ASSERT(alignment > 0 && isPow2(alignment));
   1.199 +
   1.200 +    GLsizei rawPitch = ComputePixelSize(internalformat) * width;
   1.201 +    return (rawPitch + alignment - 1) & ~(alignment - 1);
   1.202 +}
   1.203 +
   1.204 +GLsizei ComputeCompressedPitch(GLsizei width, GLenum internalformat)
   1.205 +{
   1.206 +    return ComputeCompressedSize(width, 1, internalformat);
   1.207 +}
   1.208 +
   1.209 +GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum internalformat)
   1.210 +{
   1.211 +    switch (internalformat)
   1.212 +    {
   1.213 +      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
   1.214 +      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
   1.215 +        return 8 * ((width + 3) / 4) * ((height + 3) / 4);
   1.216 +      case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
   1.217 +      case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
   1.218 +        return 16 * ((width + 3) / 4) * ((height + 3) / 4);
   1.219 +      default:
   1.220 +        return 0;
   1.221 +    }
   1.222 +}
   1.223 +
   1.224 +GLsizei ComputeTypeSize(GLenum type)
   1.225 +{
   1.226 +    switch (type)
   1.227 +    {
   1.228 +      case GL_BYTE:                            return 1;
   1.229 +      case GL_UNSIGNED_BYTE:                   return 1;
   1.230 +      case GL_SHORT:                           return 2;
   1.231 +      case GL_UNSIGNED_SHORT:                  return 2;
   1.232 +      case GL_INT:                             return 4;
   1.233 +      case GL_UNSIGNED_INT:                    return 4;
   1.234 +      case GL_FLOAT:                           return 4;
   1.235 +      case GL_HALF_FLOAT_OES:                  return 2;
   1.236 +      case GL_UNSIGNED_SHORT_5_6_5:            return 2;
   1.237 +      case GL_UNSIGNED_SHORT_4_4_4_4:          return 2;
   1.238 +      case GL_UNSIGNED_SHORT_5_5_5_1:          return 2;
   1.239 +      case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:  return 2;
   1.240 +      case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:  return 2;
   1.241 +      case GL_UNSIGNED_INT_2_10_10_10_REV_EXT: return 4;
   1.242 +      case GL_UNSIGNED_INT_24_8_OES:           return 4;
   1.243 +      default: UNREACHABLE();                  return 0;
   1.244 +    }
   1.245 +}
   1.246 +
   1.247 +bool IsCompressed(GLenum format)
   1.248 +{
   1.249 +    if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
   1.250 +       format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
   1.251 +       format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE ||
   1.252 +       format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
   1.253 +    {
   1.254 +        return true;
   1.255 +    }
   1.256 +    else
   1.257 +    {
   1.258 +        return false;
   1.259 +    }
   1.260 +}
   1.261 +
   1.262 +bool IsDepthTexture(GLenum format)
   1.263 +{
   1.264 +    if (format == GL_DEPTH_COMPONENT ||
   1.265 +        format == GL_DEPTH_STENCIL_OES ||
   1.266 +        format == GL_DEPTH_COMPONENT16 ||
   1.267 +        format == GL_DEPTH_COMPONENT32_OES ||
   1.268 +        format == GL_DEPTH24_STENCIL8_OES)
   1.269 +    {
   1.270 +        return true;
   1.271 +    }
   1.272 +
   1.273 +    return false;
   1.274 +}
   1.275 +
   1.276 +bool IsStencilTexture(GLenum format)
   1.277 +{
   1.278 +    if (format == GL_DEPTH_STENCIL_OES ||
   1.279 +        format == GL_DEPTH24_STENCIL8_OES)
   1.280 +    {
   1.281 +        return true;
   1.282 +    }
   1.283 +
   1.284 +    return false;
   1.285 +}
   1.286 +
   1.287 +void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
   1.288 +{
   1.289 +    int upsampleCount = 0;
   1.290 +
   1.291 +    if (isCompressed)
   1.292 +    {
   1.293 +        // Don't expand the size of full textures that are at least 4x4
   1.294 +        // already.
   1.295 +        if (isImage || *requestWidth < 4 || *requestHeight < 4)
   1.296 +        {
   1.297 +            while (*requestWidth % 4 != 0 || *requestHeight % 4 != 0)
   1.298 +            {
   1.299 +                *requestWidth <<= 1;
   1.300 +                *requestHeight <<= 1;
   1.301 +                upsampleCount++;
   1.302 +            }
   1.303 +        }
   1.304 +    }
   1.305 +    *levelOffset = upsampleCount;
   1.306 +}
   1.307 +
   1.308 +// Returns the size, in bytes, of a single texel in an Image
   1.309 +int ComputePixelSize(GLint internalformat)
   1.310 +{
   1.311 +    switch (internalformat)
   1.312 +    {
   1.313 +      case GL_ALPHA8_EXT:                       return sizeof(unsigned char);
   1.314 +      case GL_LUMINANCE8_EXT:                   return sizeof(unsigned char);
   1.315 +      case GL_ALPHA32F_EXT:                     return sizeof(float);
   1.316 +      case GL_LUMINANCE32F_EXT:                 return sizeof(float);
   1.317 +      case GL_ALPHA16F_EXT:                     return sizeof(unsigned short);
   1.318 +      case GL_LUMINANCE16F_EXT:                 return sizeof(unsigned short);
   1.319 +      case GL_LUMINANCE8_ALPHA8_EXT:            return sizeof(unsigned char) * 2;
   1.320 +      case GL_LUMINANCE_ALPHA32F_EXT:           return sizeof(float) * 2;
   1.321 +      case GL_LUMINANCE_ALPHA16F_EXT:           return sizeof(unsigned short) * 2;
   1.322 +      case GL_RGB8_OES:                         return sizeof(unsigned char) * 3;
   1.323 +      case GL_RGB565:                           return sizeof(unsigned short);
   1.324 +      case GL_RGB32F_EXT:                       return sizeof(float) * 3;
   1.325 +      case GL_RGB16F_EXT:                       return sizeof(unsigned short) * 3;
   1.326 +      case GL_RGBA8_OES:                        return sizeof(unsigned char) * 4;
   1.327 +      case GL_RGBA4:                            return sizeof(unsigned short);
   1.328 +      case GL_RGB5_A1:                          return sizeof(unsigned short);
   1.329 +      case GL_RGBA32F_EXT:                      return sizeof(float) * 4;
   1.330 +      case GL_RGBA16F_EXT:                      return sizeof(unsigned short) * 4;
   1.331 +      case GL_BGRA8_EXT:                        return sizeof(unsigned char) * 4;
   1.332 +      case GL_BGRA4_ANGLEX:                     return sizeof(unsigned short);
   1.333 +      case GL_BGR5_A1_ANGLEX:                   return sizeof(unsigned short);
   1.334 +      default: UNREACHABLE();
   1.335 +    }
   1.336 +
   1.337 +    return 0;
   1.338 +}
   1.339 +
   1.340 +bool IsCubemapTextureTarget(GLenum target)
   1.341 +{
   1.342 +    return (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
   1.343 +}
   1.344 +
   1.345 +bool IsInternalTextureTarget(GLenum target)
   1.346 +{
   1.347 +    return target == GL_TEXTURE_2D || IsCubemapTextureTarget(target);
   1.348 +}
   1.349 +
   1.350 +GLint ConvertSizedInternalFormat(GLenum format, GLenum type)
   1.351 +{
   1.352 +    switch (format)
   1.353 +    {
   1.354 +      case GL_ALPHA:
   1.355 +        switch (type)
   1.356 +        {
   1.357 +          case GL_UNSIGNED_BYTE:    return GL_ALPHA8_EXT;
   1.358 +          case GL_FLOAT:            return GL_ALPHA32F_EXT;
   1.359 +          case GL_HALF_FLOAT_OES:   return GL_ALPHA16F_EXT;
   1.360 +          default:                  UNIMPLEMENTED();
   1.361 +        }
   1.362 +        break;
   1.363 +      case GL_LUMINANCE:
   1.364 +        switch (type)
   1.365 +        {
   1.366 +          case GL_UNSIGNED_BYTE:    return GL_LUMINANCE8_EXT;
   1.367 +          case GL_FLOAT:            return GL_LUMINANCE32F_EXT;
   1.368 +          case GL_HALF_FLOAT_OES:   return GL_LUMINANCE16F_EXT;
   1.369 +          default:                  UNIMPLEMENTED();
   1.370 +        }
   1.371 +        break;
   1.372 +      case GL_LUMINANCE_ALPHA:
   1.373 +        switch (type)
   1.374 +        {
   1.375 +          case GL_UNSIGNED_BYTE:    return GL_LUMINANCE8_ALPHA8_EXT;
   1.376 +          case GL_FLOAT:            return GL_LUMINANCE_ALPHA32F_EXT;
   1.377 +          case GL_HALF_FLOAT_OES:   return GL_LUMINANCE_ALPHA16F_EXT;
   1.378 +          default:                  UNIMPLEMENTED();
   1.379 +        }
   1.380 +        break;
   1.381 +      case GL_RGB:
   1.382 +        switch (type)
   1.383 +        {
   1.384 +          case GL_UNSIGNED_BYTE:            return GL_RGB8_OES;
   1.385 +          case GL_UNSIGNED_SHORT_5_6_5:     return GL_RGB565;
   1.386 +          case GL_FLOAT:                    return GL_RGB32F_EXT;
   1.387 +          case GL_HALF_FLOAT_OES:           return GL_RGB16F_EXT;
   1.388 +          default:                          UNIMPLEMENTED();
   1.389 +        }
   1.390 +        break;
   1.391 +      case GL_RGBA:
   1.392 +        switch (type)
   1.393 +        {
   1.394 +          case GL_UNSIGNED_BYTE:            return GL_RGBA8_OES;
   1.395 +          case GL_UNSIGNED_SHORT_4_4_4_4:   return GL_RGBA4;
   1.396 +          case GL_UNSIGNED_SHORT_5_5_5_1:   return GL_RGB5_A1;
   1.397 +          case GL_FLOAT:                    return GL_RGBA32F_EXT;
   1.398 +          case GL_HALF_FLOAT_OES:           return GL_RGBA16F_EXT;
   1.399 +            break;
   1.400 +          default:                          UNIMPLEMENTED();
   1.401 +        }
   1.402 +        break;
   1.403 +      case GL_BGRA_EXT:
   1.404 +        switch (type)
   1.405 +        {
   1.406 +          case GL_UNSIGNED_BYTE:                    return GL_BGRA8_EXT;
   1.407 +          case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:   return GL_BGRA4_ANGLEX;
   1.408 +          case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:   return GL_BGR5_A1_ANGLEX;
   1.409 +          default:                                  UNIMPLEMENTED();
   1.410 +        }
   1.411 +        break;
   1.412 +      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
   1.413 +      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
   1.414 +      case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
   1.415 +      case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
   1.416 +        return format;
   1.417 +      case GL_DEPTH_COMPONENT:
   1.418 +        switch (type)
   1.419 +        {
   1.420 +          case GL_UNSIGNED_SHORT:           return GL_DEPTH_COMPONENT16;
   1.421 +          case GL_UNSIGNED_INT:             return GL_DEPTH_COMPONENT32_OES;
   1.422 +          default:                          UNIMPLEMENTED();
   1.423 +        }
   1.424 +        break;
   1.425 +      case GL_DEPTH_STENCIL_OES:
   1.426 +        switch (type)
   1.427 +        {
   1.428 +          case GL_UNSIGNED_INT_24_8_OES:    return GL_DEPTH24_STENCIL8_OES;
   1.429 +          default:                          UNIMPLEMENTED();
   1.430 +        }
   1.431 +        break;
   1.432 +      default:
   1.433 +        UNIMPLEMENTED();
   1.434 +    }
   1.435 +
   1.436 +    return GL_NONE;
   1.437 +}
   1.438 +
   1.439 +GLenum ExtractFormat(GLenum internalformat)
   1.440 +{
   1.441 +    switch (internalformat)
   1.442 +    {
   1.443 +      case GL_RGB565:                          return GL_RGB;
   1.444 +      case GL_RGBA4:                           return GL_RGBA;
   1.445 +      case GL_RGB5_A1:                         return GL_RGBA;
   1.446 +      case GL_RGB8_OES:                        return GL_RGB;
   1.447 +      case GL_RGBA8_OES:                       return GL_RGBA;
   1.448 +      case GL_LUMINANCE8_ALPHA8_EXT:           return GL_LUMINANCE_ALPHA;
   1.449 +      case GL_LUMINANCE8_EXT:                  return GL_LUMINANCE;
   1.450 +      case GL_ALPHA8_EXT:                      return GL_ALPHA;
   1.451 +      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:    return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
   1.452 +      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:   return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
   1.453 +      case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
   1.454 +      case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
   1.455 +      case GL_RGBA32F_EXT:                     return GL_RGBA;
   1.456 +      case GL_RGB32F_EXT:                      return GL_RGB;
   1.457 +      case GL_ALPHA32F_EXT:                    return GL_ALPHA;
   1.458 +      case GL_LUMINANCE32F_EXT:                return GL_LUMINANCE;
   1.459 +      case GL_LUMINANCE_ALPHA32F_EXT:          return GL_LUMINANCE_ALPHA;
   1.460 +      case GL_RGBA16F_EXT:                     return GL_RGBA;
   1.461 +      case GL_RGB16F_EXT:                      return GL_RGB;
   1.462 +      case GL_ALPHA16F_EXT:                    return GL_ALPHA;
   1.463 +      case GL_LUMINANCE16F_EXT:                return GL_LUMINANCE;
   1.464 +      case GL_LUMINANCE_ALPHA16F_EXT:          return GL_LUMINANCE_ALPHA;
   1.465 +      case GL_BGRA8_EXT:                       return GL_BGRA_EXT;
   1.466 +      case GL_DEPTH_COMPONENT16:               return GL_DEPTH_COMPONENT;
   1.467 +      case GL_DEPTH_COMPONENT32_OES:           return GL_DEPTH_COMPONENT;
   1.468 +      case GL_DEPTH24_STENCIL8_OES:            return GL_DEPTH_STENCIL_OES;
   1.469 +      default:                                 return GL_NONE;   // Unsupported
   1.470 +    }
   1.471 +}
   1.472 +
   1.473 +GLenum ExtractType(GLenum internalformat)
   1.474 +{
   1.475 +    switch (internalformat)
   1.476 +    {
   1.477 +      case GL_RGB565:                          return GL_UNSIGNED_SHORT_5_6_5;
   1.478 +      case GL_RGBA4:                           return GL_UNSIGNED_SHORT_4_4_4_4;
   1.479 +      case GL_RGB5_A1:                         return GL_UNSIGNED_SHORT_5_5_5_1;
   1.480 +      case GL_RGB8_OES:                        return GL_UNSIGNED_BYTE;
   1.481 +      case GL_RGBA8_OES:                       return GL_UNSIGNED_BYTE;
   1.482 +      case GL_LUMINANCE8_ALPHA8_EXT:           return GL_UNSIGNED_BYTE;
   1.483 +      case GL_LUMINANCE8_EXT:                  return GL_UNSIGNED_BYTE;
   1.484 +      case GL_ALPHA8_EXT:                      return GL_UNSIGNED_BYTE;
   1.485 +      case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:    return GL_UNSIGNED_BYTE;
   1.486 +      case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:   return GL_UNSIGNED_BYTE;
   1.487 +      case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: return GL_UNSIGNED_BYTE;
   1.488 +      case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: return GL_UNSIGNED_BYTE;
   1.489 +      case GL_RGBA32F_EXT:                     return GL_FLOAT;
   1.490 +      case GL_RGB32F_EXT:                      return GL_FLOAT;
   1.491 +      case GL_ALPHA32F_EXT:                    return GL_FLOAT;
   1.492 +      case GL_LUMINANCE32F_EXT:                return GL_FLOAT;
   1.493 +      case GL_LUMINANCE_ALPHA32F_EXT:          return GL_FLOAT;
   1.494 +      case GL_RGBA16F_EXT:                     return GL_HALF_FLOAT_OES;
   1.495 +      case GL_RGB16F_EXT:                      return GL_HALF_FLOAT_OES;
   1.496 +      case GL_ALPHA16F_EXT:                    return GL_HALF_FLOAT_OES;
   1.497 +      case GL_LUMINANCE16F_EXT:                return GL_HALF_FLOAT_OES;
   1.498 +      case GL_LUMINANCE_ALPHA16F_EXT:          return GL_HALF_FLOAT_OES;
   1.499 +      case GL_BGRA8_EXT:                       return GL_UNSIGNED_BYTE;
   1.500 +      case GL_DEPTH_COMPONENT16:               return GL_UNSIGNED_SHORT;
   1.501 +      case GL_DEPTH_COMPONENT32_OES:           return GL_UNSIGNED_INT;
   1.502 +      case GL_DEPTH24_STENCIL8_OES:            return GL_UNSIGNED_INT_24_8_OES;
   1.503 +      default:                                 return GL_NONE;   // Unsupported
   1.504 +    }
   1.505 +}
   1.506 +
   1.507 +bool IsColorRenderable(GLenum internalformat)
   1.508 +{
   1.509 +    switch (internalformat)
   1.510 +    {
   1.511 +      case GL_RGBA4:
   1.512 +      case GL_RGB5_A1:
   1.513 +      case GL_RGB565:
   1.514 +      case GL_RGB8_OES:
   1.515 +      case GL_RGBA8_OES:
   1.516 +        return true;
   1.517 +      case GL_DEPTH_COMPONENT16:
   1.518 +      case GL_STENCIL_INDEX8:
   1.519 +      case GL_DEPTH24_STENCIL8_OES:
   1.520 +        return false;
   1.521 +      case GL_BGRA8_EXT:
   1.522 +          return true;
   1.523 +      default:
   1.524 +        UNIMPLEMENTED();
   1.525 +    }
   1.526 +
   1.527 +    return false;
   1.528 +}
   1.529 +
   1.530 +bool IsDepthRenderable(GLenum internalformat)
   1.531 +{
   1.532 +    switch (internalformat)
   1.533 +    {
   1.534 +      case GL_DEPTH_COMPONENT16:
   1.535 +      case GL_DEPTH24_STENCIL8_OES:
   1.536 +        return true;
   1.537 +      case GL_STENCIL_INDEX8:
   1.538 +      case GL_RGBA4:
   1.539 +      case GL_RGB5_A1:
   1.540 +      case GL_RGB565:
   1.541 +      case GL_RGB8_OES:
   1.542 +      case GL_RGBA8_OES:
   1.543 +        return false;
   1.544 +      default:
   1.545 +        UNIMPLEMENTED();
   1.546 +    }
   1.547 +
   1.548 +    return false;
   1.549 +}
   1.550 +
   1.551 +bool IsStencilRenderable(GLenum internalformat)
   1.552 +{
   1.553 +    switch (internalformat)
   1.554 +    {
   1.555 +      case GL_STENCIL_INDEX8:
   1.556 +      case GL_DEPTH24_STENCIL8_OES:
   1.557 +        return true;
   1.558 +      case GL_RGBA4:
   1.559 +      case GL_RGB5_A1:
   1.560 +      case GL_RGB565:
   1.561 +      case GL_RGB8_OES:
   1.562 +      case GL_RGBA8_OES:
   1.563 +      case GL_DEPTH_COMPONENT16:
   1.564 +        return false;
   1.565 +      default:
   1.566 +        UNIMPLEMENTED();
   1.567 +    }
   1.568 +
   1.569 +    return false;
   1.570 +}
   1.571 +
   1.572 +bool IsFloat32Format(GLint internalformat)
   1.573 +{
   1.574 +    switch (internalformat)
   1.575 +    {
   1.576 +      case GL_RGBA32F_EXT:
   1.577 +      case GL_RGB32F_EXT:
   1.578 +      case GL_ALPHA32F_EXT:
   1.579 +      case GL_LUMINANCE32F_EXT:
   1.580 +      case GL_LUMINANCE_ALPHA32F_EXT:
   1.581 +        return true;
   1.582 +      default:
   1.583 +        return false;
   1.584 +    }
   1.585 +}
   1.586 +
   1.587 +bool IsFloat16Format(GLint internalformat)
   1.588 +{
   1.589 +    switch (internalformat)
   1.590 +    {
   1.591 +      case GL_RGBA16F_EXT:
   1.592 +      case GL_RGB16F_EXT:
   1.593 +      case GL_ALPHA16F_EXT:
   1.594 +      case GL_LUMINANCE16F_EXT:
   1.595 +      case GL_LUMINANCE_ALPHA16F_EXT:
   1.596 +        return true;
   1.597 +      default:
   1.598 +        return false;
   1.599 +    }
   1.600 +}
   1.601 +
   1.602 +unsigned int GetAlphaSize(GLenum colorFormat)
   1.603 +{
   1.604 +    switch (colorFormat)
   1.605 +    {
   1.606 +      case GL_RGBA16F_EXT:
   1.607 +        return 16;
   1.608 +      case GL_RGBA32F_EXT:
   1.609 +        return 32;
   1.610 +      case GL_RGBA4:
   1.611 +        return 4;
   1.612 +      case GL_RGBA8_OES:
   1.613 +      case GL_BGRA8_EXT:
   1.614 +        return 8;
   1.615 +      case GL_RGB5_A1:
   1.616 +        return 1;
   1.617 +      case GL_RGB8_OES:
   1.618 +      case GL_RGB565:
   1.619 +      case GL_RGB32F_EXT:
   1.620 +      case GL_RGB16F_EXT:
   1.621 +        return 0;
   1.622 +      default:
   1.623 +        return 0;
   1.624 +    }
   1.625 +}
   1.626 +
   1.627 +unsigned int GetRedSize(GLenum colorFormat)
   1.628 +{
   1.629 +    switch (colorFormat)
   1.630 +    {
   1.631 +      case GL_RGBA16F_EXT:
   1.632 +      case GL_RGB16F_EXT:
   1.633 +        return 16;
   1.634 +      case GL_RGBA32F_EXT:
   1.635 +      case GL_RGB32F_EXT:
   1.636 +        return 32;
   1.637 +      case GL_RGBA4:
   1.638 +        return 4;
   1.639 +      case GL_RGBA8_OES:
   1.640 +      case GL_BGRA8_EXT:
   1.641 +      case GL_RGB8_OES:
   1.642 +        return 8;
   1.643 +      case GL_RGB5_A1:
   1.644 +      case GL_RGB565:
   1.645 +        return 5;
   1.646 +      default:
   1.647 +        return 0;
   1.648 +    }
   1.649 +}
   1.650 +
   1.651 +unsigned int GetGreenSize(GLenum colorFormat)
   1.652 +{
   1.653 +    switch (colorFormat)
   1.654 +    {
   1.655 +      case GL_RGBA16F_EXT:
   1.656 +      case GL_RGB16F_EXT:
   1.657 +        return 16;
   1.658 +      case GL_RGBA32F_EXT:
   1.659 +      case GL_RGB32F_EXT:
   1.660 +        return 32;
   1.661 +      case GL_RGBA4:
   1.662 +        return 4;
   1.663 +      case GL_RGBA8_OES:
   1.664 +      case GL_BGRA8_EXT:
   1.665 +      case GL_RGB8_OES:
   1.666 +        return 8;
   1.667 +      case GL_RGB5_A1:
   1.668 +        return 5;
   1.669 +      case GL_RGB565:
   1.670 +        return 6;
   1.671 +      default:
   1.672 +        return 0;
   1.673 +    }
   1.674 +}
   1.675 +
   1.676 +unsigned int GetBlueSize(GLenum colorFormat)
   1.677 +{
   1.678 +    switch (colorFormat)
   1.679 +    {
   1.680 +      case GL_RGBA16F_EXT:
   1.681 +      case GL_RGB16F_EXT:
   1.682 +        return 16;
   1.683 +      case GL_RGBA32F_EXT:
   1.684 +      case GL_RGB32F_EXT:
   1.685 +        return 32;
   1.686 +      case GL_RGBA4:
   1.687 +        return 4;
   1.688 +      case GL_RGBA8_OES:
   1.689 +      case GL_BGRA8_EXT:
   1.690 +      case GL_RGB8_OES:
   1.691 +        return 8;
   1.692 +      case GL_RGB5_A1:
   1.693 +      case GL_RGB565:
   1.694 +        return 5;
   1.695 +      default:
   1.696 +        return 0;
   1.697 +    }
   1.698 +}
   1.699 +
   1.700 +unsigned int GetDepthSize(GLenum depthFormat)
   1.701 +{
   1.702 +    switch (depthFormat)
   1.703 +    {
   1.704 +      case GL_DEPTH_COMPONENT16:        return 16;
   1.705 +      case GL_DEPTH_COMPONENT32_OES:    return 32;
   1.706 +      case GL_DEPTH24_STENCIL8_OES:     return 24;
   1.707 +      default:                          return 0;
   1.708 +    }
   1.709 +}
   1.710 +
   1.711 +unsigned int GetStencilSize(GLenum stencilFormat)
   1.712 +{
   1.713 +    switch (stencilFormat)
   1.714 +    {
   1.715 +      case GL_DEPTH24_STENCIL8_OES:     return 8;
   1.716 +      default:                          return 0;
   1.717 +    }
   1.718 +}
   1.719 +
   1.720 +bool IsTriangleMode(GLenum drawMode)
   1.721 +{
   1.722 +    switch (drawMode)
   1.723 +    {
   1.724 +      case GL_TRIANGLES:
   1.725 +      case GL_TRIANGLE_FAN:
   1.726 +      case GL_TRIANGLE_STRIP:
   1.727 +        return true;
   1.728 +      case GL_POINTS:
   1.729 +      case GL_LINES:
   1.730 +      case GL_LINE_LOOP:
   1.731 +      case GL_LINE_STRIP:
   1.732 +        return false;
   1.733 +      default: UNREACHABLE();
   1.734 +    }
   1.735 +
   1.736 +    return false;
   1.737 +}
   1.738 +
   1.739 +}
   1.740 +
   1.741 +std::string getTempPath()
   1.742 +{
   1.743 +    char path[MAX_PATH];
   1.744 +    DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
   1.745 +    if (pathLen == 0)
   1.746 +    {
   1.747 +        UNREACHABLE();
   1.748 +        return std::string();
   1.749 +    }
   1.750 +
   1.751 +    UINT unique = GetTempFileNameA(path, "sh", 0, path);
   1.752 +    if (unique == 0)
   1.753 +    {
   1.754 +        UNREACHABLE();
   1.755 +        return std::string();
   1.756 +    }
   1.757 +    
   1.758 +    return path;
   1.759 +}
   1.760 +
   1.761 +void writeFile(const char* path, const void* content, size_t size)
   1.762 +{
   1.763 +    FILE* file = fopen(path, "w");
   1.764 +    if (!file)
   1.765 +    {
   1.766 +        UNREACHABLE();
   1.767 +        return;
   1.768 +    }
   1.769 +
   1.770 +    fwrite(content, sizeof(char), size, file);
   1.771 +    fclose(file);
   1.772 +}

mercurial