1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/angle/src/libGLESv2/utilities.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,67 @@ 1.4 +// 1.5 +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. 1.6 +// Use of this source code is governed by a BSD-style license that can be 1.7 +// found in the LICENSE file. 1.8 +// 1.9 + 1.10 +// utilities.h: Conversion functions and other utility routines. 1.11 + 1.12 +#ifndef LIBGLESV2_UTILITIES_H 1.13 +#define LIBGLESV2_UTILITIES_H 1.14 + 1.15 +#define GL_APICALL 1.16 +#include <GLES2/gl2.h> 1.17 +#include <GLES2/gl2ext.h> 1.18 + 1.19 +#include <string> 1.20 + 1.21 +namespace gl 1.22 +{ 1.23 + 1.24 +struct Color; 1.25 + 1.26 +int UniformComponentCount(GLenum type); 1.27 +GLenum UniformComponentType(GLenum type); 1.28 +size_t UniformInternalSize(GLenum type); 1.29 +size_t UniformExternalSize(GLenum type); 1.30 +int VariableRowCount(GLenum type); 1.31 +int VariableColumnCount(GLenum type); 1.32 + 1.33 +int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); 1.34 + 1.35 +void MakeValidSize(bool isImage, bool isCompressed, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); 1.36 +int ComputePixelSize(GLint internalformat); 1.37 +GLsizei ComputePitch(GLsizei width, GLint internalformat, GLint alignment); 1.38 +GLsizei ComputeCompressedPitch(GLsizei width, GLenum format); 1.39 +GLsizei ComputeCompressedSize(GLsizei width, GLsizei height, GLenum format); 1.40 +GLsizei ComputeTypeSize(GLenum type); 1.41 +bool IsCompressed(GLenum format); 1.42 +bool IsDepthTexture(GLenum format); 1.43 +bool IsStencilTexture(GLenum format); 1.44 +bool IsCubemapTextureTarget(GLenum target); 1.45 +bool IsInternalTextureTarget(GLenum target); 1.46 +GLint ConvertSizedInternalFormat(GLenum format, GLenum type); 1.47 +GLenum ExtractFormat(GLenum internalformat); 1.48 +GLenum ExtractType(GLenum internalformat); 1.49 + 1.50 +bool IsColorRenderable(GLenum internalformat); 1.51 +bool IsDepthRenderable(GLenum internalformat); 1.52 +bool IsStencilRenderable(GLenum internalformat); 1.53 + 1.54 +bool IsFloat32Format(GLint internalformat); 1.55 +bool IsFloat16Format(GLint internalformat); 1.56 + 1.57 +GLuint GetAlphaSize(GLenum colorFormat); 1.58 +GLuint GetRedSize(GLenum colorFormat); 1.59 +GLuint GetGreenSize(GLenum colorFormat); 1.60 +GLuint GetBlueSize(GLenum colorFormat); 1.61 +GLuint GetDepthSize(GLenum depthFormat); 1.62 +GLuint GetStencilSize(GLenum stencilFormat); 1.63 +bool IsTriangleMode(GLenum drawMode); 1.64 + 1.65 +} 1.66 + 1.67 +std::string getTempPath(); 1.68 +void writeFile(const char* path, const void* data, size_t size); 1.69 + 1.70 +#endif // LIBGLESV2_UTILITIES_H