gfx/gl/GLContext.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/gl/GLContext.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,3019 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
     1.5 +/* vim: set ts=8 sts=4 et sw=4 tw=80: */
     1.6 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.7 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.8 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.9 +
    1.10 +#ifndef GLCONTEXT_H_
    1.11 +#define GLCONTEXT_H_
    1.12 +
    1.13 +#include <stdio.h>
    1.14 +#include <stdint.h>
    1.15 +#include <ctype.h>
    1.16 +#include <map>
    1.17 +#include <bitset>
    1.18 +
    1.19 +#ifdef DEBUG
    1.20 +#include <string.h>
    1.21 +#endif
    1.22 +
    1.23 +#ifdef WIN32
    1.24 +#include <windows.h>
    1.25 +#endif
    1.26 +
    1.27 +#ifdef GetClassName
    1.28 +#undef GetClassName
    1.29 +#endif
    1.30 +
    1.31 +#include "GLDefs.h"
    1.32 +#include "GLLibraryLoader.h"
    1.33 +#include "gfx3DMatrix.h"
    1.34 +#include "nsISupportsImpl.h"
    1.35 +#include "plstr.h"
    1.36 +#include "nsDataHashtable.h"
    1.37 +#include "nsHashKeys.h"
    1.38 +#include "nsAutoPtr.h"
    1.39 +#include "GLContextTypes.h"
    1.40 +#include "GLTextureImage.h"
    1.41 +#include "SurfaceTypes.h"
    1.42 +#include "GLScreenBuffer.h"
    1.43 +#include "GLContextSymbols.h"
    1.44 +#include "mozilla/GenericRefCounted.h"
    1.45 +#include "mozilla/Scoped.h"
    1.46 +#include "gfx2DGlue.h"
    1.47 +
    1.48 +#ifdef DEBUG
    1.49 +#define MOZ_ENABLE_GL_TRACKING 1
    1.50 +#endif
    1.51 +
    1.52 +class nsIntRegion;
    1.53 +class nsIRunnable;
    1.54 +class nsIThread;
    1.55 +
    1.56 +namespace android {
    1.57 +    class GraphicBuffer;
    1.58 +}
    1.59 +
    1.60 +namespace mozilla {
    1.61 +    namespace gfx {
    1.62 +        class SourceSurface;
    1.63 +        class DataSourceSurface;
    1.64 +        struct SurfaceCaps;
    1.65 +    }
    1.66 +
    1.67 +    namespace gl {
    1.68 +        class GLContext;
    1.69 +        class GLLibraryEGL;
    1.70 +        class GLScreenBuffer;
    1.71 +        class TextureGarbageBin;
    1.72 +        class GLBlitHelper;
    1.73 +        class GLBlitTextureImageHelper;
    1.74 +        class GLReadTexImageHelper;
    1.75 +        class SharedSurface_GL;
    1.76 +    }
    1.77 +
    1.78 +    namespace layers {
    1.79 +        class ColorTextureLayerProgram;
    1.80 +    }
    1.81 +}
    1.82 +
    1.83 +namespace mozilla {
    1.84 +namespace gl {
    1.85 +
    1.86 +MOZ_BEGIN_ENUM_CLASS(GLFeature)
    1.87 +    bind_buffer_offset,
    1.88 +    blend_minmax,
    1.89 +    depth_texture,
    1.90 +    draw_buffers,
    1.91 +    draw_instanced,
    1.92 +    draw_range_elements,
    1.93 +    element_index_uint,
    1.94 +    ES2_compatibility,
    1.95 +    ES3_compatibility,
    1.96 +    frag_color_float,
    1.97 +    frag_depth,
    1.98 +    framebuffer_blit,
    1.99 +    framebuffer_multisample,
   1.100 +    framebuffer_object,
   1.101 +    get_query_object_iv,
   1.102 +    instanced_arrays,
   1.103 +    instanced_non_arrays,
   1.104 +    occlusion_query,
   1.105 +    occlusion_query_boolean,
   1.106 +    occlusion_query2,
   1.107 +    packed_depth_stencil,
   1.108 +    query_objects,
   1.109 +    renderbuffer_color_float,
   1.110 +    renderbuffer_color_half_float,
   1.111 +    robustness,
   1.112 +    sRGB,
   1.113 +    standard_derivatives,
   1.114 +    texture_float,
   1.115 +    texture_float_linear,
   1.116 +    texture_half_float,
   1.117 +    texture_half_float_linear,
   1.118 +    texture_non_power_of_two,
   1.119 +    transform_feedback,
   1.120 +    vertex_array_object,
   1.121 +    EnumMax
   1.122 +MOZ_END_ENUM_CLASS(GLFeature)
   1.123 +
   1.124 +MOZ_BEGIN_ENUM_CLASS(ContextProfile, uint8_t)
   1.125 +    Unknown = 0,
   1.126 +    OpenGL, // only for IsAtLeast's <profile> parameter
   1.127 +    OpenGLCore,
   1.128 +    OpenGLCompatibility,
   1.129 +    OpenGLES
   1.130 +MOZ_END_ENUM_CLASS(ContextProfile)
   1.131 +
   1.132 +MOZ_BEGIN_ENUM_CLASS(GLVendor)
   1.133 +    Intel,
   1.134 +    NVIDIA,
   1.135 +    ATI,
   1.136 +    Qualcomm,
   1.137 +    Imagination,
   1.138 +    Nouveau,
   1.139 +    Vivante,
   1.140 +    VMware,
   1.141 +    Other
   1.142 +MOZ_END_ENUM_CLASS(GLVendor)
   1.143 +
   1.144 +MOZ_BEGIN_ENUM_CLASS(GLRenderer)
   1.145 +    Adreno200,
   1.146 +    Adreno205,
   1.147 +    AdrenoTM205,
   1.148 +    AdrenoTM320,
   1.149 +    SGX530,
   1.150 +    SGX540,
   1.151 +    Tegra,
   1.152 +    AndroidEmulator,
   1.153 +    GalliumLlvmpipe,
   1.154 +    Other
   1.155 +MOZ_END_ENUM_CLASS(GLRenderer)
   1.156 +
   1.157 +class GLContext
   1.158 +    : public GLLibraryLoader
   1.159 +    , public GenericAtomicRefCounted
   1.160 +{
   1.161 +// -----------------------------------------------------------------------------
   1.162 +// basic enums
   1.163 +public:
   1.164 +
   1.165 +// -----------------------------------------------------------------------------
   1.166 +// basic getters
   1.167 +public:
   1.168 +
   1.169 +    /**
   1.170 +     * Returns true if the context is using ANGLE. This should only be overridden
   1.171 +     * for an ANGLE implementation.
   1.172 +     */
   1.173 +    virtual bool IsANGLE() const {
   1.174 +        return false;
   1.175 +    }
   1.176 +
   1.177 +    /**
   1.178 +     * Return true if we are running on a OpenGL core profile context
   1.179 +     */
   1.180 +    inline bool IsCoreProfile() const {
   1.181 +        MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
   1.182 +
   1.183 +        return mProfile == ContextProfile::OpenGLCore;
   1.184 +    }
   1.185 +
   1.186 +    /**
   1.187 +     * Return true if we are running on a OpenGL compatibility profile context
   1.188 +     * (legacy profile 2.1 on Max OS X)
   1.189 +     */
   1.190 +    inline bool IsCompatibilityProfile() const {
   1.191 +        MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
   1.192 +
   1.193 +        return mProfile == ContextProfile::OpenGLCompatibility;
   1.194 +    }
   1.195 +
   1.196 +    /**
   1.197 +     * Return true if the context is a true OpenGL ES context or an ANGLE context
   1.198 +     */
   1.199 +    inline bool IsGLES() const {
   1.200 +        MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
   1.201 +
   1.202 +        return mProfile == ContextProfile::OpenGLES;
   1.203 +    }
   1.204 +
   1.205 +    static const char* GetProfileName(ContextProfile profile)
   1.206 +    {
   1.207 +        switch (profile)
   1.208 +        {
   1.209 +            case ContextProfile::OpenGL:
   1.210 +                return "OpenGL";
   1.211 +            case ContextProfile::OpenGLCore:
   1.212 +                return "OpenGL Core";
   1.213 +            case ContextProfile::OpenGLCompatibility:
   1.214 +                return "OpenGL Compatibility";
   1.215 +            case ContextProfile::OpenGLES:
   1.216 +                return "OpenGL ES";
   1.217 +            default:
   1.218 +                break;
   1.219 +        }
   1.220 +
   1.221 +        MOZ_ASSERT(profile != ContextProfile::Unknown, "unknown context profile");
   1.222 +        return "OpenGL unknown profile";
   1.223 +    }
   1.224 +
   1.225 +    /**
   1.226 +     * Return true if we are running on a OpenGL core profile context
   1.227 +     */
   1.228 +    const char* ProfileString() const {
   1.229 +        return GetProfileName(mProfile);
   1.230 +    }
   1.231 +
   1.232 +    /**
   1.233 +     * Return true if the context is compatible with given parameters
   1.234 +     *
   1.235 +     * IsAtLeast(ContextProfile::OpenGL, N) is exactly same as
   1.236 +     * IsAtLeast(ContextProfile::OpenGLCore, N) || IsAtLeast(ContextProfile::OpenGLCompatibility, N)
   1.237 +     */
   1.238 +    inline bool IsAtLeast(ContextProfile profile, unsigned int version) const
   1.239 +    {
   1.240 +        MOZ_ASSERT(profile != ContextProfile::Unknown, "IsAtLeast: bad <profile> parameter");
   1.241 +        MOZ_ASSERT(mProfile != ContextProfile::Unknown, "unknown context profile");
   1.242 +        MOZ_ASSERT(mVersion != 0, "unknown context version");
   1.243 +
   1.244 +        if (version > mVersion) {
   1.245 +            return false;
   1.246 +        }
   1.247 +
   1.248 +        if (profile == ContextProfile::OpenGL) {
   1.249 +            return profile == ContextProfile::OpenGLCore ||
   1.250 +                   profile == ContextProfile::OpenGLCompatibility;
   1.251 +        }
   1.252 +
   1.253 +        return profile == mProfile;
   1.254 +    }
   1.255 +
   1.256 +    /**
   1.257 +     * Return the version of the context.
   1.258 +     * Example :
   1.259 +     *   If this a OpenGL 2.1, that will return 210
   1.260 +     */
   1.261 +    inline unsigned int Version() const {
   1.262 +        return mVersion;
   1.263 +    }
   1.264 +
   1.265 +    const char* VersionString() const {
   1.266 +        return mVersionString.get();
   1.267 +    }
   1.268 +
   1.269 +    GLVendor Vendor() const {
   1.270 +        return mVendor;
   1.271 +    }
   1.272 +
   1.273 +    GLRenderer Renderer() const {
   1.274 +        return mRenderer;
   1.275 +    }
   1.276 +
   1.277 +    bool IsContextLost() const {
   1.278 +        return mContextLost;
   1.279 +    }
   1.280 +
   1.281 +    /**
   1.282 +     * If this context is double-buffered, returns TRUE.
   1.283 +     */
   1.284 +    virtual bool IsDoubleBuffered() const {
   1.285 +        return false;
   1.286 +    }
   1.287 +
   1.288 +    virtual GLContextType GetContextType() const = 0;
   1.289 +
   1.290 +    virtual bool IsCurrent() = 0;
   1.291 +
   1.292 +protected:
   1.293 +
   1.294 +    bool mInitialized;
   1.295 +    bool mIsOffscreen;
   1.296 +    bool mIsGlobalSharedContext;
   1.297 +    bool mContextLost;
   1.298 +
   1.299 +    /**
   1.300 +     * mVersion store the OpenGL's version, multiplied by 100. For example, if
   1.301 +     * the context is an OpenGL 2.1 context, mVersion value will be 210.
   1.302 +     */
   1.303 +    unsigned int mVersion;
   1.304 +    nsCString mVersionString;
   1.305 +    ContextProfile mProfile;
   1.306 +
   1.307 +    GLVendor mVendor;
   1.308 +    GLRenderer mRenderer;
   1.309 +
   1.310 +    inline void SetProfileVersion(ContextProfile profile, unsigned int version) {
   1.311 +        MOZ_ASSERT(!mInitialized, "SetProfileVersion can only be called before initialization!");
   1.312 +        MOZ_ASSERT(profile != ContextProfile::Unknown && profile != ContextProfile::OpenGL, "Invalid `profile` for SetProfileVersion");
   1.313 +        MOZ_ASSERT(version >= 100, "Invalid `version` for SetProfileVersion");
   1.314 +
   1.315 +        mVersion = version;
   1.316 +        mProfile = profile;
   1.317 +    }
   1.318 +
   1.319 +
   1.320 +// -----------------------------------------------------------------------------
   1.321 +// Extensions management
   1.322 +/**
   1.323 + * This mechanism is designed to know if an extension is supported. In the long
   1.324 + * term, we would like to only use the extension group queries XXX_* to have
   1.325 + * full compatibility with context version and profiles (especialy the core that
   1.326 + * officialy don't bring any extensions).
   1.327 + */
   1.328 +public:
   1.329 +
   1.330 +    /**
   1.331 +     * Known GL extensions that can be queried by
   1.332 +     * IsExtensionSupported.  The results of this are cached, and as
   1.333 +     * such it's safe to use this even in performance critical code.
   1.334 +     * If you add to this array, remember to add to the string names
   1.335 +     * in GLContext.cpp.
   1.336 +     */
   1.337 +    enum GLExtensions {
   1.338 +        EXT_framebuffer_object,
   1.339 +        ARB_framebuffer_object,
   1.340 +        ARB_texture_rectangle,
   1.341 +        EXT_bgra,
   1.342 +        EXT_texture_format_BGRA8888,
   1.343 +        OES_depth24,
   1.344 +        OES_depth32,
   1.345 +        OES_stencil8,
   1.346 +        OES_texture_npot,
   1.347 +        ARB_depth_texture,
   1.348 +        OES_depth_texture,
   1.349 +        OES_packed_depth_stencil,
   1.350 +        IMG_read_format,
   1.351 +        EXT_read_format_bgra,
   1.352 +        APPLE_client_storage,
   1.353 +        APPLE_texture_range,
   1.354 +        ARB_texture_non_power_of_two,
   1.355 +        ARB_pixel_buffer_object,
   1.356 +        ARB_ES2_compatibility,
   1.357 +        ARB_ES3_compatibility,
   1.358 +        OES_texture_float,
   1.359 +        OES_texture_float_linear,
   1.360 +        ARB_texture_float,
   1.361 +        OES_texture_half_float,
   1.362 +        OES_texture_half_float_linear,
   1.363 +        NV_half_float,
   1.364 +        EXT_color_buffer_float,
   1.365 +        EXT_color_buffer_half_float,
   1.366 +        ARB_color_buffer_float,
   1.367 +        EXT_unpack_subimage,
   1.368 +        OES_standard_derivatives,
   1.369 +        EXT_texture_filter_anisotropic,
   1.370 +        EXT_texture_compression_s3tc,
   1.371 +        EXT_texture_compression_dxt1,
   1.372 +        ANGLE_texture_compression_dxt3,
   1.373 +        ANGLE_texture_compression_dxt5,
   1.374 +        AMD_compressed_ATC_texture,
   1.375 +        IMG_texture_compression_pvrtc,
   1.376 +        EXT_framebuffer_blit,
   1.377 +        ANGLE_framebuffer_blit,
   1.378 +        EXT_framebuffer_multisample,
   1.379 +        ANGLE_framebuffer_multisample,
   1.380 +        OES_rgb8_rgba8,
   1.381 +        ARB_robustness,
   1.382 +        EXT_robustness,
   1.383 +        ARB_sync,
   1.384 +        OES_EGL_image,
   1.385 +        OES_EGL_sync,
   1.386 +        OES_EGL_image_external,
   1.387 +        EXT_packed_depth_stencil,
   1.388 +        OES_element_index_uint,
   1.389 +        OES_vertex_array_object,
   1.390 +        ARB_vertex_array_object,
   1.391 +        APPLE_vertex_array_object,
   1.392 +        ARB_draw_buffers,
   1.393 +        EXT_draw_buffers,
   1.394 +        EXT_gpu_shader4,
   1.395 +        EXT_blend_minmax,
   1.396 +        ARB_draw_instanced,
   1.397 +        EXT_draw_instanced,
   1.398 +        NV_draw_instanced,
   1.399 +        ARB_instanced_arrays,
   1.400 +        NV_instanced_arrays,
   1.401 +        ANGLE_instanced_arrays,
   1.402 +        EXT_occlusion_query_boolean,
   1.403 +        ARB_occlusion_query2,
   1.404 +        EXT_transform_feedback,
   1.405 +        NV_transform_feedback,
   1.406 +        ANGLE_depth_texture,
   1.407 +        EXT_sRGB,
   1.408 +        EXT_texture_sRGB,
   1.409 +        ARB_framebuffer_sRGB,
   1.410 +        EXT_framebuffer_sRGB,
   1.411 +        KHR_debug,
   1.412 +        ARB_half_float_pixel,
   1.413 +        EXT_frag_depth,
   1.414 +        OES_compressed_ETC1_RGB8_texture,
   1.415 +        EXT_draw_range_elements,
   1.416 +        Extensions_Max,
   1.417 +        Extensions_End
   1.418 +    };
   1.419 +
   1.420 +    bool IsExtensionSupported(GLExtensions aKnownExtension) const {
   1.421 +        return mAvailableExtensions[aKnownExtension];
   1.422 +    }
   1.423 +
   1.424 +    void MarkExtensionUnsupported(GLExtensions aKnownExtension) {
   1.425 +        mAvailableExtensions[aKnownExtension] = 0;
   1.426 +    }
   1.427 +
   1.428 +    void MarkExtensionSupported(GLExtensions aKnownExtension) {
   1.429 +        mAvailableExtensions[aKnownExtension] = 1;
   1.430 +    }
   1.431 +
   1.432 +
   1.433 +public:
   1.434 +
   1.435 +    template<size_t N>
   1.436 +    static void InitializeExtensionsBitSet(std::bitset<N>& extensionsBitset, const char* extStr, const char** extList, bool verbose = false)
   1.437 +    {
   1.438 +        char* exts = ::strdup(extStr);
   1.439 +
   1.440 +        if (verbose)
   1.441 +            printf_stderr("Extensions: %s\n", exts);
   1.442 +
   1.443 +        char* cur = exts;
   1.444 +        bool done = false;
   1.445 +        while (!done) {
   1.446 +            char* space = strchr(cur, ' ');
   1.447 +            if (space) {
   1.448 +                *space = '\0';
   1.449 +            } else {
   1.450 +                done = true;
   1.451 +            }
   1.452 +
   1.453 +            for (int i = 0; extList[i]; ++i) {
   1.454 +                if (PL_strcasecmp(cur, extList[i]) == 0) {
   1.455 +                    if (verbose)
   1.456 +                        printf_stderr("Found extension %s\n", cur);
   1.457 +                    extensionsBitset[i] = true;
   1.458 +                }
   1.459 +            }
   1.460 +
   1.461 +            cur = space + 1;
   1.462 +        }
   1.463 +
   1.464 +        free(exts);
   1.465 +    }
   1.466 +
   1.467 +
   1.468 +protected:
   1.469 +    std::bitset<Extensions_Max> mAvailableExtensions;
   1.470 +
   1.471 +
   1.472 +// -----------------------------------------------------------------------------
   1.473 +// Feature queries
   1.474 +/*
   1.475 + * This mecahnism introduces a new way to check if a OpenGL feature is
   1.476 + * supported, regardless of whether it is supported by an extension or natively
   1.477 + * by the context version/profile
   1.478 + */
   1.479 +public:
   1.480 +    bool IsSupported(GLFeature feature) const {
   1.481 +        return mAvailableFeatures[size_t(feature)];
   1.482 +    }
   1.483 +
   1.484 +    static const char* GetFeatureName(GLFeature feature);
   1.485 +
   1.486 +
   1.487 +private:
   1.488 +    std::bitset<size_t(GLFeature::EnumMax)> mAvailableFeatures;
   1.489 +
   1.490 +    /**
   1.491 +     * Init features regarding OpenGL extension and context version and profile
   1.492 +     */
   1.493 +    void InitFeatures();
   1.494 +
   1.495 +    /**
   1.496 +     * Mark the feature and associated extensions as unsupported
   1.497 +     */
   1.498 +    void MarkUnsupported(GLFeature feature);
   1.499 +
   1.500 +// -----------------------------------------------------------------------------
   1.501 +// Robustness handling
   1.502 +public:
   1.503 +
   1.504 +    bool HasRobustness() const {
   1.505 +        return mHasRobustness;
   1.506 +    }
   1.507 +
   1.508 +    /**
   1.509 +     * The derived class is expected to provide information on whether or not it
   1.510 +     * supports robustness.
   1.511 +     */
   1.512 +    virtual bool SupportsRobustness() const = 0;
   1.513 +
   1.514 +
   1.515 +private:
   1.516 +    bool mHasRobustness;
   1.517 +
   1.518 +
   1.519 +// -----------------------------------------------------------------------------
   1.520 +// Error handling
   1.521 +public:
   1.522 +
   1.523 +    static const char* GLErrorToString(GLenum aError)
   1.524 +    {
   1.525 +        switch (aError) {
   1.526 +            case LOCAL_GL_INVALID_ENUM:
   1.527 +                return "GL_INVALID_ENUM";
   1.528 +            case LOCAL_GL_INVALID_VALUE:
   1.529 +                return "GL_INVALID_VALUE";
   1.530 +            case LOCAL_GL_INVALID_OPERATION:
   1.531 +                return "GL_INVALID_OPERATION";
   1.532 +            case LOCAL_GL_STACK_OVERFLOW:
   1.533 +                return "GL_STACK_OVERFLOW";
   1.534 +            case LOCAL_GL_STACK_UNDERFLOW:
   1.535 +                return "GL_STACK_UNDERFLOW";
   1.536 +            case LOCAL_GL_OUT_OF_MEMORY:
   1.537 +                return "GL_OUT_OF_MEMORY";
   1.538 +            case LOCAL_GL_TABLE_TOO_LARGE:
   1.539 +                return "GL_TABLE_TOO_LARGE";
   1.540 +            case LOCAL_GL_INVALID_FRAMEBUFFER_OPERATION:
   1.541 +                return "GL_INVALID_FRAMEBUFFER_OPERATION";
   1.542 +            default:
   1.543 +                return "";
   1.544 +        }
   1.545 +    }
   1.546 +
   1.547 +
   1.548 +    /** \returns the first GL error, and guarantees that all GL error flags are cleared,
   1.549 +     * i.e. that a subsequent GetError call will return NO_ERROR
   1.550 +     */
   1.551 +    GLenum GetAndClearError()
   1.552 +    {
   1.553 +        // the first error is what we want to return
   1.554 +        GLenum error = fGetError();
   1.555 +
   1.556 +        if (error) {
   1.557 +            // clear all pending errors
   1.558 +            while(fGetError()) {}
   1.559 +        }
   1.560 +
   1.561 +        return error;
   1.562 +    }
   1.563 +
   1.564 +
   1.565 +    /*** In GL debug mode, we completely override glGetError ***/
   1.566 +
   1.567 +    GLenum fGetError()
   1.568 +    {
   1.569 +#ifdef DEBUG
   1.570 +        // debug mode ends up eating the error in AFTER_GL_CALL
   1.571 +        if (DebugMode()) {
   1.572 +            GLenum err = mGLError;
   1.573 +            mGLError = LOCAL_GL_NO_ERROR;
   1.574 +            return err;
   1.575 +        }
   1.576 +#endif // DEBUG
   1.577 +
   1.578 +        return mSymbols.fGetError();
   1.579 +    }
   1.580 +
   1.581 +
   1.582 +#ifdef DEBUG
   1.583 +private:
   1.584 +
   1.585 +    GLenum mGLError;
   1.586 +#endif // DEBUG
   1.587 +
   1.588 +
   1.589 +// -----------------------------------------------------------------------------
   1.590 +// MOZ_GL_DEBUG implementation
   1.591 +private:
   1.592 +
   1.593 +#undef BEFORE_GL_CALL
   1.594 +#undef AFTER_GL_CALL
   1.595 +
   1.596 +#ifdef MOZ_ENABLE_GL_TRACKING
   1.597 +
   1.598 +#ifndef MOZ_FUNCTION_NAME
   1.599 +# ifdef __GNUC__
   1.600 +#  define MOZ_FUNCTION_NAME __PRETTY_FUNCTION__
   1.601 +# elif defined(_MSC_VER)
   1.602 +#  define MOZ_FUNCTION_NAME __FUNCTION__
   1.603 +# else
   1.604 +#  define MOZ_FUNCTION_NAME __func__  // defined in C99, supported in various C++ compilers. Just raw function name.
   1.605 +# endif
   1.606 +#endif
   1.607 +
   1.608 +    void BeforeGLCall(const char* glFunction)
   1.609 +    {
   1.610 +        MOZ_ASSERT(IsCurrent());
   1.611 +        if (DebugMode()) {
   1.612 +            GLContext *currentGLContext = nullptr;
   1.613 +
   1.614 +            currentGLContext = (GLContext*)PR_GetThreadPrivate(sCurrentGLContextTLS);
   1.615 +
   1.616 +            if (DebugMode() & DebugTrace)
   1.617 +                printf_stderr("[gl:%p] > %s\n", this, glFunction);
   1.618 +            if (this != currentGLContext) {
   1.619 +                printf_stderr("Fatal: %s called on non-current context %p. "
   1.620 +                              "The current context for this thread is %p.\n",
   1.621 +                              glFunction, this, currentGLContext);
   1.622 +                NS_ABORT();
   1.623 +            }
   1.624 +        }
   1.625 +    }
   1.626 +
   1.627 +    void AfterGLCall(const char* glFunction)
   1.628 +    {
   1.629 +        if (DebugMode()) {
   1.630 +            // calling fFinish() immediately after every GL call makes sure that if this GL command crashes,
   1.631 +            // the stack trace will actually point to it. Otherwise, OpenGL being an asynchronous API, stack traces
   1.632 +            // tend to be meaningless
   1.633 +            mSymbols.fFinish();
   1.634 +            mGLError = mSymbols.fGetError();
   1.635 +            if (DebugMode() & DebugTrace)
   1.636 +                printf_stderr("[gl:%p] < %s [0x%04x]\n", this, glFunction, mGLError);
   1.637 +            if (mGLError != LOCAL_GL_NO_ERROR) {
   1.638 +                printf_stderr("GL ERROR: %s generated GL error %s(0x%04x)\n",
   1.639 +                              glFunction,
   1.640 +                              GLErrorToString(mGLError),
   1.641 +                              mGLError);
   1.642 +                if (DebugMode() & DebugAbortOnError)
   1.643 +                    NS_ABORT();
   1.644 +            }
   1.645 +        }
   1.646 +    }
   1.647 +
   1.648 +    GLContext *TrackingContext()
   1.649 +    {
   1.650 +        GLContext *tip = this;
   1.651 +        while (tip->mSharedContext)
   1.652 +            tip = tip->mSharedContext;
   1.653 +        return tip;
   1.654 +    }
   1.655 +
   1.656 +#define BEFORE_GL_CALL                              \
   1.657 +            do {                                    \
   1.658 +                BeforeGLCall(MOZ_FUNCTION_NAME);    \
   1.659 +            } while (0)
   1.660 +
   1.661 +#define AFTER_GL_CALL                               \
   1.662 +            do {                                    \
   1.663 +                AfterGLCall(MOZ_FUNCTION_NAME);     \
   1.664 +            } while (0)
   1.665 +
   1.666 +#define TRACKING_CONTEXT(a)                         \
   1.667 +            do {                                    \
   1.668 +                TrackingContext()->a;               \
   1.669 +            } while (0)
   1.670 +
   1.671 +#else // ifdef DEBUG
   1.672 +
   1.673 +#define BEFORE_GL_CALL do { } while (0)
   1.674 +#define AFTER_GL_CALL do { } while (0)
   1.675 +#define TRACKING_CONTEXT(a) do {} while (0)
   1.676 +
   1.677 +#endif // ifdef DEBUG
   1.678 +
   1.679 +#define ASSERT_SYMBOL_PRESENT(func) \
   1.680 +            do {\
   1.681 +                MOZ_ASSERT(strstr(MOZ_FUNCTION_NAME, #func) != nullptr, "Mismatched symbol check.");\
   1.682 +                if (MOZ_UNLIKELY(!mSymbols.func)) {\
   1.683 +                    printf_stderr("RUNTIME ASSERT: Uninitialized GL function: %s\n", #func);\
   1.684 +                    MOZ_CRASH();\
   1.685 +                }\
   1.686 +            } while (0)
   1.687 +
   1.688 +    // Do whatever setup is necessary to draw to our offscreen FBO, if it's
   1.689 +    // bound.
   1.690 +    void BeforeGLDrawCall() {
   1.691 +    }
   1.692 +
   1.693 +    // Do whatever tear-down is necessary after drawing to our offscreen FBO,
   1.694 +    // if it's bound.
   1.695 +    void AfterGLDrawCall()
   1.696 +    {
   1.697 +        if (mScreen)
   1.698 +            mScreen->AfterDrawCall();
   1.699 +    }
   1.700 +
   1.701 +    // Do whatever setup is necessary to read from our offscreen FBO, if it's
   1.702 +    // bound.
   1.703 +    void BeforeGLReadCall()
   1.704 +    {
   1.705 +        if (mScreen)
   1.706 +            mScreen->BeforeReadCall();
   1.707 +    }
   1.708 +
   1.709 +    // Do whatever tear-down is necessary after reading from our offscreen FBO,
   1.710 +    // if it's bound.
   1.711 +    void AfterGLReadCall() {
   1.712 +    }
   1.713 +
   1.714 +
   1.715 +// -----------------------------------------------------------------------------
   1.716 +// GL official entry points
   1.717 +public:
   1.718 +
   1.719 +    void fActiveTexture(GLenum texture) {
   1.720 +        BEFORE_GL_CALL;
   1.721 +        mSymbols.fActiveTexture(texture);
   1.722 +        AFTER_GL_CALL;
   1.723 +    }
   1.724 +
   1.725 +    void fAttachShader(GLuint program, GLuint shader) {
   1.726 +        BEFORE_GL_CALL;
   1.727 +        mSymbols.fAttachShader(program, shader);
   1.728 +        AFTER_GL_CALL;
   1.729 +    }
   1.730 +
   1.731 +    void fBeginQuery(GLenum target, GLuint id) {
   1.732 +        BEFORE_GL_CALL;
   1.733 +        ASSERT_SYMBOL_PRESENT(fBeginQuery);
   1.734 +        mSymbols.fBeginQuery(target, id);
   1.735 +        AFTER_GL_CALL;
   1.736 +    }
   1.737 +
   1.738 +    void fBindAttribLocation(GLuint program, GLuint index, const GLchar* name) {
   1.739 +        BEFORE_GL_CALL;
   1.740 +        mSymbols.fBindAttribLocation(program, index, name);
   1.741 +        AFTER_GL_CALL;
   1.742 +    }
   1.743 +
   1.744 +    void fBindBuffer(GLenum target, GLuint buffer) {
   1.745 +        BEFORE_GL_CALL;
   1.746 +        mSymbols.fBindBuffer(target, buffer);
   1.747 +        AFTER_GL_CALL;
   1.748 +    }
   1.749 +
   1.750 +    void fBindFramebuffer(GLenum target, GLuint framebuffer) {
   1.751 +        if (!mScreen) {
   1.752 +            raw_fBindFramebuffer(target, framebuffer);
   1.753 +            return;
   1.754 +        }
   1.755 +
   1.756 +        switch (target) {
   1.757 +            case LOCAL_GL_DRAW_FRAMEBUFFER_EXT:
   1.758 +                mScreen->BindDrawFB(framebuffer);
   1.759 +                return;
   1.760 +
   1.761 +            case LOCAL_GL_READ_FRAMEBUFFER_EXT:
   1.762 +                mScreen->BindReadFB(framebuffer);
   1.763 +                return;
   1.764 +
   1.765 +            case LOCAL_GL_FRAMEBUFFER:
   1.766 +                mScreen->BindFB(framebuffer);
   1.767 +                return;
   1.768 +
   1.769 +            default:
   1.770 +                // Nothing we care about, likely an error.
   1.771 +                break;
   1.772 +        }
   1.773 +
   1.774 +        raw_fBindFramebuffer(target, framebuffer);
   1.775 +    }
   1.776 +
   1.777 +    void fBindTexture(GLenum target, GLuint texture) {
   1.778 +        BEFORE_GL_CALL;
   1.779 +        mSymbols.fBindTexture(target, texture);
   1.780 +        AFTER_GL_CALL;
   1.781 +    }
   1.782 +
   1.783 +    void fBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
   1.784 +        BEFORE_GL_CALL;
   1.785 +        mSymbols.fBlendColor(red, green, blue, alpha);
   1.786 +        AFTER_GL_CALL;
   1.787 +    }
   1.788 +
   1.789 +    void fBlendEquation(GLenum mode) {
   1.790 +        BEFORE_GL_CALL;
   1.791 +        mSymbols.fBlendEquation(mode);
   1.792 +        AFTER_GL_CALL;
   1.793 +    }
   1.794 +
   1.795 +    void fBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
   1.796 +        BEFORE_GL_CALL;
   1.797 +        mSymbols.fBlendEquationSeparate(modeRGB, modeAlpha);
   1.798 +        AFTER_GL_CALL;
   1.799 +    }
   1.800 +
   1.801 +    void fBlendFunc(GLenum sfactor, GLenum dfactor) {
   1.802 +        BEFORE_GL_CALL;
   1.803 +        mSymbols.fBlendFunc(sfactor, dfactor);
   1.804 +        AFTER_GL_CALL;
   1.805 +    }
   1.806 +
   1.807 +    void fBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
   1.808 +        BEFORE_GL_CALL;
   1.809 +        mSymbols.fBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
   1.810 +        AFTER_GL_CALL;
   1.811 +    }
   1.812 +
   1.813 +private:
   1.814 +    void raw_fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
   1.815 +        BEFORE_GL_CALL;
   1.816 +        mSymbols.fBufferData(target, size, data, usage);
   1.817 +        AFTER_GL_CALL;
   1.818 +    }
   1.819 +
   1.820 +public:
   1.821 +    void fBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
   1.822 +        raw_fBufferData(target, size, data, usage);
   1.823 +
   1.824 +        // bug 744888
   1.825 +        if (WorkAroundDriverBugs() &&
   1.826 +            !data &&
   1.827 +            Vendor() == GLVendor::NVIDIA)
   1.828 +        {
   1.829 +            char c = 0;
   1.830 +            fBufferSubData(target, size-1, 1, &c);
   1.831 +        }
   1.832 +    }
   1.833 +
   1.834 +    void fBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
   1.835 +        BEFORE_GL_CALL;
   1.836 +        mSymbols.fBufferSubData(target, offset, size, data);
   1.837 +        AFTER_GL_CALL;
   1.838 +    }
   1.839 +
   1.840 +private:
   1.841 +    void raw_fClear(GLbitfield mask) {
   1.842 +        BEFORE_GL_CALL;
   1.843 +        mSymbols.fClear(mask);
   1.844 +        AFTER_GL_CALL;
   1.845 +    }
   1.846 +
   1.847 +public:
   1.848 +    void fClear(GLbitfield mask) {
   1.849 +        BeforeGLDrawCall();
   1.850 +        raw_fClear(mask);
   1.851 +        AfterGLDrawCall();
   1.852 +    }
   1.853 +
   1.854 +    void fClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a) {
   1.855 +        BEFORE_GL_CALL;
   1.856 +        mSymbols.fClearColor(r, g, b, a);
   1.857 +        AFTER_GL_CALL;
   1.858 +    }
   1.859 +
   1.860 +    void fClearStencil(GLint s) {
   1.861 +        BEFORE_GL_CALL;
   1.862 +        mSymbols.fClearStencil(s);
   1.863 +        AFTER_GL_CALL;
   1.864 +    }
   1.865 +
   1.866 +    void fClientActiveTexture(GLenum texture) {
   1.867 +        BEFORE_GL_CALL;
   1.868 +        mSymbols.fClientActiveTexture(texture);
   1.869 +        AFTER_GL_CALL;
   1.870 +    }
   1.871 +
   1.872 +    void fColorMask(realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha) {
   1.873 +        BEFORE_GL_CALL;
   1.874 +        mSymbols.fColorMask(red, green, blue, alpha);
   1.875 +        AFTER_GL_CALL;
   1.876 +    }
   1.877 +
   1.878 +    void fCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *pixels) {
   1.879 +        BEFORE_GL_CALL;
   1.880 +        mSymbols.fCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, pixels);
   1.881 +        AFTER_GL_CALL;
   1.882 +    }
   1.883 +
   1.884 +    void fCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *pixels) {
   1.885 +        BEFORE_GL_CALL;
   1.886 +        mSymbols.fCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, pixels);
   1.887 +        AFTER_GL_CALL;
   1.888 +    }
   1.889 +
   1.890 +    void fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
   1.891 +        if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
   1.892 +            // pass wrong values to cause the GL to generate GL_INVALID_VALUE.
   1.893 +            // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
   1.894 +            level = -1;
   1.895 +            width = -1;
   1.896 +            height = -1;
   1.897 +            border = -1;
   1.898 +        }
   1.899 +
   1.900 +        BeforeGLReadCall();
   1.901 +        raw_fCopyTexImage2D(target, level, internalformat,
   1.902 +                            x, y, width, height, border);
   1.903 +        AfterGLReadCall();
   1.904 +    }
   1.905 +
   1.906 +    void fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
   1.907 +        BeforeGLReadCall();
   1.908 +        raw_fCopyTexSubImage2D(target, level, xoffset, yoffset,
   1.909 +                               x, y, width, height);
   1.910 +        AfterGLReadCall();
   1.911 +    }
   1.912 +
   1.913 +    void fCullFace(GLenum mode) {
   1.914 +        BEFORE_GL_CALL;
   1.915 +        mSymbols.fCullFace(mode);
   1.916 +        AFTER_GL_CALL;
   1.917 +    }
   1.918 +
   1.919 +    void fDebugMessageCallback(GLDEBUGPROC callback, const GLvoid* userParam) {
   1.920 +        BEFORE_GL_CALL;
   1.921 +        ASSERT_SYMBOL_PRESENT(fDebugMessageCallback);
   1.922 +        mSymbols.fDebugMessageCallback(callback, userParam);
   1.923 +        AFTER_GL_CALL;
   1.924 +    }
   1.925 +
   1.926 +    void fDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, realGLboolean enabled) {
   1.927 +        BEFORE_GL_CALL;
   1.928 +        ASSERT_SYMBOL_PRESENT(fDebugMessageControl);
   1.929 +        mSymbols.fDebugMessageControl(source, type, severity, count, ids, enabled);
   1.930 +        AFTER_GL_CALL;
   1.931 +    }
   1.932 +
   1.933 +    void fDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf) {
   1.934 +        BEFORE_GL_CALL;
   1.935 +        ASSERT_SYMBOL_PRESENT(fDebugMessageInsert);
   1.936 +        mSymbols.fDebugMessageInsert(source, type, id, severity, length, buf);
   1.937 +        AFTER_GL_CALL;
   1.938 +    }
   1.939 +
   1.940 +    void fDetachShader(GLuint program, GLuint shader) {
   1.941 +        BEFORE_GL_CALL;
   1.942 +        mSymbols.fDetachShader(program, shader);
   1.943 +        AFTER_GL_CALL;
   1.944 +    }
   1.945 +
   1.946 +    void fDepthFunc(GLenum func) {
   1.947 +        BEFORE_GL_CALL;
   1.948 +        mSymbols.fDepthFunc(func);
   1.949 +        AFTER_GL_CALL;
   1.950 +    }
   1.951 +
   1.952 +    void fDepthMask(realGLboolean flag) {
   1.953 +        BEFORE_GL_CALL;
   1.954 +        mSymbols.fDepthMask(flag);
   1.955 +        AFTER_GL_CALL;
   1.956 +    }
   1.957 +
   1.958 +    void fDisable(GLenum capability) {
   1.959 +        BEFORE_GL_CALL;
   1.960 +        mSymbols.fDisable(capability);
   1.961 +        AFTER_GL_CALL;
   1.962 +    }
   1.963 +
   1.964 +    void fDisableClientState(GLenum capability) {
   1.965 +        BEFORE_GL_CALL;
   1.966 +        mSymbols.fDisableClientState(capability);
   1.967 +        AFTER_GL_CALL;
   1.968 +    }
   1.969 +
   1.970 +    void fDisableVertexAttribArray(GLuint index) {
   1.971 +        BEFORE_GL_CALL;
   1.972 +        mSymbols.fDisableVertexAttribArray(index);
   1.973 +        AFTER_GL_CALL;
   1.974 +    }
   1.975 +
   1.976 +    void fDrawBuffer(GLenum mode) {
   1.977 +        BEFORE_GL_CALL;
   1.978 +        mSymbols.fDrawBuffer(mode);
   1.979 +        AFTER_GL_CALL;
   1.980 +    }
   1.981 +
   1.982 +private:
   1.983 +    void raw_fDrawArrays(GLenum mode, GLint first, GLsizei count) {
   1.984 +        BEFORE_GL_CALL;
   1.985 +        mSymbols.fDrawArrays(mode, first, count);
   1.986 +        AFTER_GL_CALL;
   1.987 +    }
   1.988 +
   1.989 +    void raw_fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
   1.990 +        BEFORE_GL_CALL;
   1.991 +        mSymbols.fDrawElements(mode, count, type, indices);
   1.992 +        AFTER_GL_CALL;
   1.993 +    }
   1.994 +
   1.995 +public:
   1.996 +    void fDrawArrays(GLenum mode, GLint first, GLsizei count) {
   1.997 +        BeforeGLDrawCall();
   1.998 +        raw_fDrawArrays(mode, first, count);
   1.999 +        AfterGLDrawCall();
  1.1000 +    }
  1.1001 +
  1.1002 +    void fDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
  1.1003 +        BeforeGLDrawCall();
  1.1004 +        raw_fDrawElements(mode, count, type, indices);
  1.1005 +        AfterGLDrawCall();
  1.1006 +    }
  1.1007 +
  1.1008 +    void fEnable(GLenum capability) {
  1.1009 +        BEFORE_GL_CALL;
  1.1010 +        mSymbols.fEnable(capability);
  1.1011 +        AFTER_GL_CALL;
  1.1012 +    }
  1.1013 +
  1.1014 +    void fEnableClientState(GLenum capability) {
  1.1015 +        BEFORE_GL_CALL;
  1.1016 +        mSymbols.fEnableClientState(capability);
  1.1017 +        AFTER_GL_CALL;
  1.1018 +    }
  1.1019 +
  1.1020 +    void fEnableVertexAttribArray(GLuint index) {
  1.1021 +        BEFORE_GL_CALL;
  1.1022 +        mSymbols.fEnableVertexAttribArray(index);
  1.1023 +        AFTER_GL_CALL;
  1.1024 +    }
  1.1025 +
  1.1026 +    void fEndQuery(GLenum target) {
  1.1027 +        BEFORE_GL_CALL;
  1.1028 +        ASSERT_SYMBOL_PRESENT(fEndQuery);
  1.1029 +        mSymbols.fEndQuery(target);
  1.1030 +        AFTER_GL_CALL;
  1.1031 +    }
  1.1032 +
  1.1033 +    void fFinish() {
  1.1034 +        BEFORE_GL_CALL;
  1.1035 +        mSymbols.fFinish();
  1.1036 +        AFTER_GL_CALL;
  1.1037 +    }
  1.1038 +
  1.1039 +    void fFlush() {
  1.1040 +        BEFORE_GL_CALL;
  1.1041 +        mSymbols.fFlush();
  1.1042 +        AFTER_GL_CALL;
  1.1043 +    }
  1.1044 +
  1.1045 +    void fFrontFace(GLenum face) {
  1.1046 +        BEFORE_GL_CALL;
  1.1047 +        mSymbols.fFrontFace(face);
  1.1048 +        AFTER_GL_CALL;
  1.1049 +    }
  1.1050 +
  1.1051 +    void fGetActiveAttrib(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
  1.1052 +        BEFORE_GL_CALL;
  1.1053 +        mSymbols.fGetActiveAttrib(program, index, maxLength, length, size, type, name);
  1.1054 +        AFTER_GL_CALL;
  1.1055 +    }
  1.1056 +
  1.1057 +    void fGetActiveUniform(GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
  1.1058 +        BEFORE_GL_CALL;
  1.1059 +        mSymbols.fGetActiveUniform(program, index, maxLength, length, size, type, name);
  1.1060 +        AFTER_GL_CALL;
  1.1061 +    }
  1.1062 +
  1.1063 +    void fGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) {
  1.1064 +        BEFORE_GL_CALL;
  1.1065 +        mSymbols.fGetAttachedShaders(program, maxCount, count, shaders);
  1.1066 +        AFTER_GL_CALL;
  1.1067 +    }
  1.1068 +
  1.1069 +    GLint fGetAttribLocation(GLuint program, const GLchar* name) {
  1.1070 +        BEFORE_GL_CALL;
  1.1071 +        GLint retval = mSymbols.fGetAttribLocation(program, name);
  1.1072 +        AFTER_GL_CALL;
  1.1073 +        return retval;
  1.1074 +    }
  1.1075 +
  1.1076 +private:
  1.1077 +    void raw_fGetIntegerv(GLenum pname, GLint *params) {
  1.1078 +        BEFORE_GL_CALL;
  1.1079 +        mSymbols.fGetIntegerv(pname, params);
  1.1080 +        AFTER_GL_CALL;
  1.1081 +    }
  1.1082 +
  1.1083 +public:
  1.1084 +
  1.1085 +    void fGetIntegerv(GLenum pname, GLint *params) {
  1.1086 +        switch (pname)
  1.1087 +        {
  1.1088 +            // LOCAL_GL_FRAMEBUFFER_BINDING is equal to
  1.1089 +            // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT,
  1.1090 +            // so we don't need two cases.
  1.1091 +            case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT:
  1.1092 +                if (mScreen) {
  1.1093 +                    *params = mScreen->GetDrawFB();
  1.1094 +                } else {
  1.1095 +                    raw_fGetIntegerv(pname, params);
  1.1096 +                }
  1.1097 +                break;
  1.1098 +
  1.1099 +            case LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT:
  1.1100 +                if (mScreen) {
  1.1101 +                    *params = mScreen->GetReadFB();
  1.1102 +                } else {
  1.1103 +                    raw_fGetIntegerv(pname, params);
  1.1104 +                }
  1.1105 +                break;
  1.1106 +
  1.1107 +            case LOCAL_GL_MAX_TEXTURE_SIZE:
  1.1108 +                MOZ_ASSERT(mMaxTextureSize>0);
  1.1109 +                *params = mMaxTextureSize;
  1.1110 +                break;
  1.1111 +
  1.1112 +            case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE:
  1.1113 +                MOZ_ASSERT(mMaxCubeMapTextureSize>0);
  1.1114 +                *params = mMaxCubeMapTextureSize;
  1.1115 +                break;
  1.1116 +
  1.1117 +            case LOCAL_GL_MAX_RENDERBUFFER_SIZE:
  1.1118 +                MOZ_ASSERT(mMaxRenderbufferSize>0);
  1.1119 +                *params = mMaxRenderbufferSize;
  1.1120 +                break;
  1.1121 +
  1.1122 +            case LOCAL_GL_VIEWPORT:
  1.1123 +                for (size_t i = 0; i < 4; i++) {
  1.1124 +                    params[i] = mViewportRect[i];
  1.1125 +                }
  1.1126 +                break;
  1.1127 +
  1.1128 +            case LOCAL_GL_SCISSOR_BOX:
  1.1129 +                for (size_t i = 0; i < 4; i++) {
  1.1130 +                    params[i] = mScissorRect[i];
  1.1131 +                }
  1.1132 +                break;
  1.1133 +
  1.1134 +            default:
  1.1135 +                raw_fGetIntegerv(pname, params);
  1.1136 +                break;
  1.1137 +        }
  1.1138 +    }
  1.1139 +
  1.1140 +    void GetUIntegerv(GLenum pname, GLuint *params) {
  1.1141 +        fGetIntegerv(pname, reinterpret_cast<GLint*>(params));
  1.1142 +    }
  1.1143 +
  1.1144 +    void fGetFloatv(GLenum pname, GLfloat *params) {
  1.1145 +        BEFORE_GL_CALL;
  1.1146 +        mSymbols.fGetFloatv(pname, params);
  1.1147 +        AFTER_GL_CALL;
  1.1148 +    }
  1.1149 +
  1.1150 +    void fGetBooleanv(GLenum pname, realGLboolean *params) {
  1.1151 +        BEFORE_GL_CALL;
  1.1152 +        mSymbols.fGetBooleanv(pname, params);
  1.1153 +        AFTER_GL_CALL;
  1.1154 +    }
  1.1155 +
  1.1156 +    void fGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
  1.1157 +        BEFORE_GL_CALL;
  1.1158 +        mSymbols.fGetBufferParameteriv(target, pname, params);
  1.1159 +        AFTER_GL_CALL;
  1.1160 +    }
  1.1161 +
  1.1162 +    GLuint fGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog) {
  1.1163 +        BEFORE_GL_CALL;
  1.1164 +        ASSERT_SYMBOL_PRESENT(fGetDebugMessageLog);
  1.1165 +        GLuint ret = mSymbols.fGetDebugMessageLog(count, bufsize, sources, types, ids, severities, lengths, messageLog);
  1.1166 +        AFTER_GL_CALL;
  1.1167 +        return ret;
  1.1168 +    }
  1.1169 +
  1.1170 +    void fGetPointerv(GLenum pname, GLvoid** params) {
  1.1171 +        BEFORE_GL_CALL;
  1.1172 +        ASSERT_SYMBOL_PRESENT(fGetPointerv);
  1.1173 +        mSymbols.fGetPointerv(pname, params);
  1.1174 +        AFTER_GL_CALL;
  1.1175 +    }
  1.1176 +
  1.1177 +    void fGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar* label) {
  1.1178 +        BEFORE_GL_CALL;
  1.1179 +        ASSERT_SYMBOL_PRESENT(fGetObjectLabel);
  1.1180 +        mSymbols.fGetObjectLabel(identifier, name, bufSize, length, label);
  1.1181 +        AFTER_GL_CALL;
  1.1182 +    }
  1.1183 +
  1.1184 +    void fGetObjectPtrLabel(const GLvoid* ptr, GLsizei bufSize, GLsizei* length, GLchar* label) {
  1.1185 +        BEFORE_GL_CALL;
  1.1186 +        ASSERT_SYMBOL_PRESENT(fGetObjectPtrLabel);
  1.1187 +        mSymbols.fGetObjectPtrLabel(ptr, bufSize, length, label);
  1.1188 +        AFTER_GL_CALL;
  1.1189 +    }
  1.1190 +
  1.1191 +    void fGenerateMipmap(GLenum target) {
  1.1192 +        BEFORE_GL_CALL;
  1.1193 +        mSymbols.fGenerateMipmap(target);
  1.1194 +        AFTER_GL_CALL;
  1.1195 +    }
  1.1196 +
  1.1197 +    void fGetProgramiv(GLuint program, GLenum pname, GLint* param) {
  1.1198 +        BEFORE_GL_CALL;
  1.1199 +        mSymbols.fGetProgramiv(program, pname, param);
  1.1200 +        AFTER_GL_CALL;
  1.1201 +    }
  1.1202 +
  1.1203 +    void fGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
  1.1204 +        BEFORE_GL_CALL;
  1.1205 +        mSymbols.fGetProgramInfoLog(program, bufSize, length, infoLog);
  1.1206 +        AFTER_GL_CALL;
  1.1207 +    }
  1.1208 +
  1.1209 +    void fTexParameteri(GLenum target, GLenum pname, GLint param) {
  1.1210 +        BEFORE_GL_CALL;
  1.1211 +        mSymbols.fTexParameteri(target, pname, param);
  1.1212 +        AFTER_GL_CALL;
  1.1213 +    }
  1.1214 +
  1.1215 +    void fTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
  1.1216 +        BEFORE_GL_CALL;
  1.1217 +        mSymbols.fTexParameteriv(target, pname, params);
  1.1218 +        AFTER_GL_CALL;
  1.1219 +    }
  1.1220 +
  1.1221 +    void fTexParameterf(GLenum target, GLenum pname, GLfloat param) {
  1.1222 +        BEFORE_GL_CALL;
  1.1223 +        mSymbols.fTexParameterf(target, pname, param);
  1.1224 +        AFTER_GL_CALL;
  1.1225 +    }
  1.1226 +
  1.1227 +    const GLubyte* fGetString(GLenum name) {
  1.1228 +        BEFORE_GL_CALL;
  1.1229 +        const GLubyte *result = mSymbols.fGetString(name);
  1.1230 +        AFTER_GL_CALL;
  1.1231 +        return result;
  1.1232 +    }
  1.1233 +
  1.1234 +    void fGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *img) {
  1.1235 +        BEFORE_GL_CALL;
  1.1236 +        ASSERT_SYMBOL_PRESENT(fGetTexImage);
  1.1237 +        mSymbols.fGetTexImage(target, level, format, type, img);
  1.1238 +        AFTER_GL_CALL;
  1.1239 +    }
  1.1240 +
  1.1241 +    void fGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
  1.1242 +    {
  1.1243 +        BEFORE_GL_CALL;
  1.1244 +        ASSERT_SYMBOL_PRESENT(fGetTexLevelParameteriv);
  1.1245 +        mSymbols.fGetTexLevelParameteriv(target, level, pname, params);
  1.1246 +        AFTER_GL_CALL;
  1.1247 +    }
  1.1248 +
  1.1249 +    void fGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
  1.1250 +        BEFORE_GL_CALL;
  1.1251 +        mSymbols.fGetTexParameterfv(target, pname, params);
  1.1252 +        AFTER_GL_CALL;
  1.1253 +    }
  1.1254 +
  1.1255 +    void fGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
  1.1256 +        BEFORE_GL_CALL;
  1.1257 +        mSymbols.fGetTexParameteriv(target, pname, params);
  1.1258 +        AFTER_GL_CALL;
  1.1259 +    }
  1.1260 +
  1.1261 +    void fGetUniformfv(GLuint program, GLint location, GLfloat* params) {
  1.1262 +        BEFORE_GL_CALL;
  1.1263 +        mSymbols.fGetUniformfv(program, location, params);
  1.1264 +        AFTER_GL_CALL;
  1.1265 +    }
  1.1266 +
  1.1267 +    void fGetUniformiv(GLuint program, GLint location, GLint* params) {
  1.1268 +        BEFORE_GL_CALL;
  1.1269 +        mSymbols.fGetUniformiv(program, location, params);
  1.1270 +        AFTER_GL_CALL;
  1.1271 +    }
  1.1272 +
  1.1273 +    GLint fGetUniformLocation (GLint programObj, const GLchar* name) {
  1.1274 +        BEFORE_GL_CALL;
  1.1275 +        GLint retval = mSymbols.fGetUniformLocation(programObj, name);
  1.1276 +        AFTER_GL_CALL;
  1.1277 +        return retval;
  1.1278 +    }
  1.1279 +
  1.1280 +    void fGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* retval) {
  1.1281 +        BEFORE_GL_CALL;
  1.1282 +        mSymbols.fGetVertexAttribfv(index, pname, retval);
  1.1283 +        AFTER_GL_CALL;
  1.1284 +    }
  1.1285 +
  1.1286 +    void fGetVertexAttribiv(GLuint index, GLenum pname, GLint* retval) {
  1.1287 +        BEFORE_GL_CALL;
  1.1288 +        mSymbols.fGetVertexAttribiv(index, pname, retval);
  1.1289 +        AFTER_GL_CALL;
  1.1290 +    }
  1.1291 +
  1.1292 +    void fGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** retval) {
  1.1293 +        BEFORE_GL_CALL;
  1.1294 +        mSymbols.fGetVertexAttribPointerv(index, pname, retval);
  1.1295 +        AFTER_GL_CALL;
  1.1296 +    }
  1.1297 +
  1.1298 +    void fHint(GLenum target, GLenum mode) {
  1.1299 +        BEFORE_GL_CALL;
  1.1300 +        mSymbols.fHint(target, mode);
  1.1301 +        AFTER_GL_CALL;
  1.1302 +    }
  1.1303 +
  1.1304 +    realGLboolean fIsBuffer(GLuint buffer) {
  1.1305 +        BEFORE_GL_CALL;
  1.1306 +        realGLboolean retval = mSymbols.fIsBuffer(buffer);
  1.1307 +        AFTER_GL_CALL;
  1.1308 +        return retval;
  1.1309 +    }
  1.1310 +
  1.1311 +    realGLboolean fIsEnabled(GLenum capability) {
  1.1312 +        BEFORE_GL_CALL;
  1.1313 +        realGLboolean retval = mSymbols.fIsEnabled(capability);
  1.1314 +        AFTER_GL_CALL;
  1.1315 +        return retval;
  1.1316 +    }
  1.1317 +
  1.1318 +    realGLboolean fIsProgram(GLuint program) {
  1.1319 +        BEFORE_GL_CALL;
  1.1320 +        realGLboolean retval = mSymbols.fIsProgram(program);
  1.1321 +        AFTER_GL_CALL;
  1.1322 +        return retval;
  1.1323 +    }
  1.1324 +
  1.1325 +    realGLboolean fIsShader(GLuint shader) {
  1.1326 +        BEFORE_GL_CALL;
  1.1327 +        realGLboolean retval = mSymbols.fIsShader(shader);
  1.1328 +        AFTER_GL_CALL;
  1.1329 +        return retval;
  1.1330 +    }
  1.1331 +
  1.1332 +    realGLboolean fIsTexture(GLuint texture) {
  1.1333 +        BEFORE_GL_CALL;
  1.1334 +        realGLboolean retval = mSymbols.fIsTexture(texture);
  1.1335 +        AFTER_GL_CALL;
  1.1336 +        return retval;
  1.1337 +    }
  1.1338 +
  1.1339 +    void fLineWidth(GLfloat width) {
  1.1340 +        BEFORE_GL_CALL;
  1.1341 +        mSymbols.fLineWidth(width);
  1.1342 +        AFTER_GL_CALL;
  1.1343 +    }
  1.1344 +
  1.1345 +    void fLinkProgram(GLuint program) {
  1.1346 +        BEFORE_GL_CALL;
  1.1347 +        mSymbols.fLinkProgram(program);
  1.1348 +        AFTER_GL_CALL;
  1.1349 +    }
  1.1350 +
  1.1351 +    void fObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar* label) {
  1.1352 +        BEFORE_GL_CALL;
  1.1353 +        ASSERT_SYMBOL_PRESENT(fObjectLabel);
  1.1354 +        mSymbols.fObjectLabel(identifier, name, length, label);
  1.1355 +        AFTER_GL_CALL;
  1.1356 +    }
  1.1357 +
  1.1358 +    void fObjectPtrLabel(const GLvoid* ptr, GLsizei length, const GLchar* label) {
  1.1359 +        BEFORE_GL_CALL;
  1.1360 +        ASSERT_SYMBOL_PRESENT(fObjectPtrLabel);
  1.1361 +        mSymbols.fObjectPtrLabel(ptr, length, label);
  1.1362 +        AFTER_GL_CALL;
  1.1363 +    }
  1.1364 +
  1.1365 +    void fLoadIdentity() {
  1.1366 +        BEFORE_GL_CALL;
  1.1367 +        mSymbols.fLoadIdentity();
  1.1368 +        AFTER_GL_CALL;
  1.1369 +    }
  1.1370 +
  1.1371 +    void fLoadMatrixf(const GLfloat *matrix) {
  1.1372 +        BEFORE_GL_CALL;
  1.1373 +        mSymbols.fLoadMatrixf(matrix);
  1.1374 +        AFTER_GL_CALL;
  1.1375 +    }
  1.1376 +
  1.1377 +    void fMatrixMode(GLenum mode) {
  1.1378 +        BEFORE_GL_CALL;
  1.1379 +        mSymbols.fMatrixMode(mode);
  1.1380 +        AFTER_GL_CALL;
  1.1381 +    }
  1.1382 +
  1.1383 +    void fPixelStorei(GLenum pname, GLint param) {
  1.1384 +        BEFORE_GL_CALL;
  1.1385 +        mSymbols.fPixelStorei(pname, param);
  1.1386 +        AFTER_GL_CALL;
  1.1387 +    }
  1.1388 +
  1.1389 +    void fTextureRangeAPPLE(GLenum target, GLsizei length, GLvoid *pointer) {
  1.1390 +        BEFORE_GL_CALL;
  1.1391 +        mSymbols.fTextureRangeAPPLE(target, length, pointer);
  1.1392 +        AFTER_GL_CALL;
  1.1393 +    }
  1.1394 +
  1.1395 +    void fPointParameterf(GLenum pname, GLfloat param) {
  1.1396 +        BEFORE_GL_CALL;
  1.1397 +        mSymbols.fPointParameterf(pname, param);
  1.1398 +        AFTER_GL_CALL;
  1.1399 +    }
  1.1400 +
  1.1401 +    void fPolygonOffset(GLfloat factor, GLfloat bias) {
  1.1402 +        BEFORE_GL_CALL;
  1.1403 +        mSymbols.fPolygonOffset(factor, bias);
  1.1404 +        AFTER_GL_CALL;
  1.1405 +    }
  1.1406 +
  1.1407 +    void fPopDebugGroup() {
  1.1408 +        BEFORE_GL_CALL;
  1.1409 +        ASSERT_SYMBOL_PRESENT(fPopDebugGroup);
  1.1410 +        mSymbols.fPopDebugGroup();
  1.1411 +        AFTER_GL_CALL;
  1.1412 +    }
  1.1413 +
  1.1414 +    void fPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar* message) {
  1.1415 +        BEFORE_GL_CALL;
  1.1416 +        ASSERT_SYMBOL_PRESENT(fPushDebugGroup);
  1.1417 +        mSymbols.fPushDebugGroup(source, id, length, message);
  1.1418 +        AFTER_GL_CALL;
  1.1419 +    }
  1.1420 +
  1.1421 +    void fReadBuffer(GLenum mode) {
  1.1422 +        BEFORE_GL_CALL;
  1.1423 +        mSymbols.fReadBuffer(mode);
  1.1424 +        AFTER_GL_CALL;
  1.1425 +    }
  1.1426 +
  1.1427 +private:
  1.1428 +    void raw_fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
  1.1429 +        BEFORE_GL_CALL;
  1.1430 +        mSymbols.fReadPixels(x, y, width, height, format, type, pixels);
  1.1431 +        AFTER_GL_CALL;
  1.1432 +    }
  1.1433 +
  1.1434 +public:
  1.1435 +    void fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
  1.1436 +        BeforeGLReadCall();
  1.1437 +
  1.1438 +        bool didReadPixels = false;
  1.1439 +        if (mScreen) {
  1.1440 +            didReadPixels = mScreen->ReadPixels(x, y, width, height, format, type, pixels);
  1.1441 +        }
  1.1442 +
  1.1443 +        if (!didReadPixels) {
  1.1444 +            raw_fReadPixels(x, y, width, height, format, type, pixels);
  1.1445 +        }
  1.1446 +
  1.1447 +        AfterGLReadCall();
  1.1448 +    }
  1.1449 +
  1.1450 +public:
  1.1451 +    void fSampleCoverage(GLclampf value, realGLboolean invert) {
  1.1452 +        BEFORE_GL_CALL;
  1.1453 +        mSymbols.fSampleCoverage(value, invert);
  1.1454 +        AFTER_GL_CALL;
  1.1455 +    }
  1.1456 +
  1.1457 +    void fScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
  1.1458 +        if (mScissorRect[0] == x &&
  1.1459 +            mScissorRect[1] == y &&
  1.1460 +            mScissorRect[2] == width &&
  1.1461 +            mScissorRect[3] == height)
  1.1462 +        {
  1.1463 +            return;
  1.1464 +        }
  1.1465 +        mScissorRect[0] = x;
  1.1466 +        mScissorRect[1] = y;
  1.1467 +        mScissorRect[2] = width;
  1.1468 +        mScissorRect[3] = height;
  1.1469 +        BEFORE_GL_CALL;
  1.1470 +        mSymbols.fScissor(x, y, width, height);
  1.1471 +        AFTER_GL_CALL;
  1.1472 +    }
  1.1473 +
  1.1474 +    void fStencilFunc(GLenum func, GLint ref, GLuint mask) {
  1.1475 +        BEFORE_GL_CALL;
  1.1476 +        mSymbols.fStencilFunc(func, ref, mask);
  1.1477 +        AFTER_GL_CALL;
  1.1478 +    }
  1.1479 +
  1.1480 +    void fStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {
  1.1481 +        BEFORE_GL_CALL;
  1.1482 +        mSymbols.fStencilFuncSeparate(frontfunc, backfunc, ref, mask);
  1.1483 +        AFTER_GL_CALL;
  1.1484 +    }
  1.1485 +
  1.1486 +    void fStencilMask(GLuint mask) {
  1.1487 +        BEFORE_GL_CALL;
  1.1488 +        mSymbols.fStencilMask(mask);
  1.1489 +        AFTER_GL_CALL;
  1.1490 +    }
  1.1491 +
  1.1492 +    void fStencilMaskSeparate(GLenum face, GLuint mask) {
  1.1493 +        BEFORE_GL_CALL;
  1.1494 +        mSymbols.fStencilMaskSeparate(face, mask);
  1.1495 +        AFTER_GL_CALL;
  1.1496 +    }
  1.1497 +
  1.1498 +    void fStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
  1.1499 +        BEFORE_GL_CALL;
  1.1500 +        mSymbols.fStencilOp(fail, zfail, zpass);
  1.1501 +        AFTER_GL_CALL;
  1.1502 +    }
  1.1503 +
  1.1504 +    void fStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  1.1505 +        BEFORE_GL_CALL;
  1.1506 +        mSymbols.fStencilOpSeparate(face, sfail, dpfail, dppass);
  1.1507 +        AFTER_GL_CALL;
  1.1508 +    }
  1.1509 +
  1.1510 +    void fTexGeni(GLenum coord, GLenum pname, GLint param) {
  1.1511 +        BEFORE_GL_CALL;
  1.1512 +        mSymbols.fTexGeni(coord, pname, param);
  1.1513 +        AFTER_GL_CALL;
  1.1514 +    }
  1.1515 +
  1.1516 +    void fTexGenf(GLenum coord, GLenum pname, GLfloat param) {
  1.1517 +        BEFORE_GL_CALL;
  1.1518 +        mSymbols.fTexGenf(coord, pname, param);
  1.1519 +        AFTER_GL_CALL;
  1.1520 +    }
  1.1521 +
  1.1522 +    void fTexGenfv(GLenum coord, GLenum pname, const GLfloat *params) {
  1.1523 +        BEFORE_GL_CALL;
  1.1524 +        mSymbols.fTexGenfv(coord, pname, params);
  1.1525 +        AFTER_GL_CALL;
  1.1526 +    }
  1.1527 +
  1.1528 +private:
  1.1529 +    void raw_fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
  1.1530 +        BEFORE_GL_CALL;
  1.1531 +        mSymbols.fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  1.1532 +        AFTER_GL_CALL;
  1.1533 +    }
  1.1534 +
  1.1535 +public:
  1.1536 +    void fTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
  1.1537 +        if (!IsTextureSizeSafeToPassToDriver(target, width, height)) {
  1.1538 +            // pass wrong values to cause the GL to generate GL_INVALID_VALUE.
  1.1539 +            // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver.
  1.1540 +            level = -1;
  1.1541 +            width = -1;
  1.1542 +            height = -1;
  1.1543 +            border = -1;
  1.1544 +        }
  1.1545 +        raw_fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  1.1546 +    }
  1.1547 +
  1.1548 +    void fTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
  1.1549 +        BEFORE_GL_CALL;
  1.1550 +        mSymbols.fTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  1.1551 +        AFTER_GL_CALL;
  1.1552 +    }
  1.1553 +
  1.1554 +    void fUniform1f(GLint location, GLfloat v0) {
  1.1555 +        BEFORE_GL_CALL;
  1.1556 +        mSymbols.fUniform1f(location, v0);
  1.1557 +        AFTER_GL_CALL;
  1.1558 +    }
  1.1559 +
  1.1560 +    void fUniform1fv(GLint location, GLsizei count, const GLfloat* value) {
  1.1561 +        BEFORE_GL_CALL;
  1.1562 +        mSymbols.fUniform1fv(location, count, value);
  1.1563 +        AFTER_GL_CALL;
  1.1564 +    }
  1.1565 +
  1.1566 +    void fUniform1i(GLint location, GLint v0) {
  1.1567 +        BEFORE_GL_CALL;
  1.1568 +        mSymbols.fUniform1i(location, v0);
  1.1569 +        AFTER_GL_CALL;
  1.1570 +    }
  1.1571 +
  1.1572 +    void fUniform1iv(GLint location, GLsizei count, const GLint* value) {
  1.1573 +        BEFORE_GL_CALL;
  1.1574 +        mSymbols.fUniform1iv(location, count, value);
  1.1575 +        AFTER_GL_CALL;
  1.1576 +    }
  1.1577 +
  1.1578 +    void fUniform2f(GLint location, GLfloat v0, GLfloat v1) {
  1.1579 +        BEFORE_GL_CALL;
  1.1580 +        mSymbols.fUniform2f(location, v0, v1);
  1.1581 +        AFTER_GL_CALL;
  1.1582 +    }
  1.1583 +
  1.1584 +    void fUniform2fv(GLint location, GLsizei count, const GLfloat* value) {
  1.1585 +        BEFORE_GL_CALL;
  1.1586 +        mSymbols.fUniform2fv(location, count, value);
  1.1587 +        AFTER_GL_CALL;
  1.1588 +    }
  1.1589 +
  1.1590 +    void fUniform2i(GLint location, GLint v0, GLint v1) {
  1.1591 +        BEFORE_GL_CALL;
  1.1592 +        mSymbols.fUniform2i(location, v0, v1);
  1.1593 +        AFTER_GL_CALL;
  1.1594 +    }
  1.1595 +
  1.1596 +    void fUniform2iv(GLint location, GLsizei count, const GLint* value) {
  1.1597 +        BEFORE_GL_CALL;
  1.1598 +        mSymbols.fUniform2iv(location, count, value);
  1.1599 +        AFTER_GL_CALL;
  1.1600 +    }
  1.1601 +
  1.1602 +    void fUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  1.1603 +        BEFORE_GL_CALL;
  1.1604 +        mSymbols.fUniform3f(location, v0, v1, v2);
  1.1605 +        AFTER_GL_CALL;
  1.1606 +    }
  1.1607 +
  1.1608 +    void fUniform3fv(GLint location, GLsizei count, const GLfloat* value) {
  1.1609 +        BEFORE_GL_CALL;
  1.1610 +        mSymbols.fUniform3fv(location, count, value);
  1.1611 +        AFTER_GL_CALL;
  1.1612 +    }
  1.1613 +
  1.1614 +    void fUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
  1.1615 +        BEFORE_GL_CALL;
  1.1616 +        mSymbols.fUniform3i(location, v0, v1, v2);
  1.1617 +        AFTER_GL_CALL;
  1.1618 +    }
  1.1619 +
  1.1620 +    void fUniform3iv(GLint location, GLsizei count, const GLint* value) {
  1.1621 +        BEFORE_GL_CALL;
  1.1622 +        mSymbols.fUniform3iv(location, count, value);
  1.1623 +        AFTER_GL_CALL;
  1.1624 +    }
  1.1625 +
  1.1626 +    void fUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  1.1627 +        BEFORE_GL_CALL;
  1.1628 +        mSymbols.fUniform4f(location, v0, v1, v2, v3);
  1.1629 +        AFTER_GL_CALL;
  1.1630 +    }
  1.1631 +
  1.1632 +    void fUniform4fv(GLint location, GLsizei count, const GLfloat* value) {
  1.1633 +        BEFORE_GL_CALL;
  1.1634 +        mSymbols.fUniform4fv(location, count, value);
  1.1635 +        AFTER_GL_CALL;
  1.1636 +    }
  1.1637 +
  1.1638 +    void fUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  1.1639 +        BEFORE_GL_CALL;
  1.1640 +        mSymbols.fUniform4i(location, v0, v1, v2, v3);
  1.1641 +        AFTER_GL_CALL;
  1.1642 +    }
  1.1643 +
  1.1644 +    void fUniform4iv(GLint location, GLsizei count, const GLint* value) {
  1.1645 +        BEFORE_GL_CALL;
  1.1646 +        mSymbols.fUniform4iv(location, count, value);
  1.1647 +        AFTER_GL_CALL;
  1.1648 +    }
  1.1649 +
  1.1650 +    void fUniformMatrix2fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
  1.1651 +        BEFORE_GL_CALL;
  1.1652 +        mSymbols.fUniformMatrix2fv(location, count, transpose, value);
  1.1653 +        AFTER_GL_CALL;
  1.1654 +    }
  1.1655 +
  1.1656 +    void fUniformMatrix3fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
  1.1657 +        BEFORE_GL_CALL;
  1.1658 +        mSymbols.fUniformMatrix3fv(location, count, transpose, value);
  1.1659 +        AFTER_GL_CALL;
  1.1660 +    }
  1.1661 +
  1.1662 +    void fUniformMatrix4fv(GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value) {
  1.1663 +        BEFORE_GL_CALL;
  1.1664 +        mSymbols.fUniformMatrix4fv(location, count, transpose, value);
  1.1665 +        AFTER_GL_CALL;
  1.1666 +    }
  1.1667 +
  1.1668 +    void fUseProgram(GLuint program) {
  1.1669 +        BEFORE_GL_CALL;
  1.1670 +        mSymbols.fUseProgram(program);
  1.1671 +        AFTER_GL_CALL;
  1.1672 +    }
  1.1673 +
  1.1674 +    void fValidateProgram(GLuint program) {
  1.1675 +        BEFORE_GL_CALL;
  1.1676 +        mSymbols.fValidateProgram(program);
  1.1677 +        AFTER_GL_CALL;
  1.1678 +    }
  1.1679 +
  1.1680 +    void fVertexAttribPointer(GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer) {
  1.1681 +        BEFORE_GL_CALL;
  1.1682 +        mSymbols.fVertexAttribPointer(index, size, type, normalized, stride, pointer);
  1.1683 +        AFTER_GL_CALL;
  1.1684 +    }
  1.1685 +
  1.1686 +    void fVertexAttrib1f(GLuint index, GLfloat x) {
  1.1687 +        BEFORE_GL_CALL;
  1.1688 +        mSymbols.fVertexAttrib1f(index, x);
  1.1689 +        AFTER_GL_CALL;
  1.1690 +    }
  1.1691 +
  1.1692 +    void fVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
  1.1693 +        BEFORE_GL_CALL;
  1.1694 +        mSymbols.fVertexAttrib2f(index, x, y);
  1.1695 +        AFTER_GL_CALL;
  1.1696 +    }
  1.1697 +
  1.1698 +    void fVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
  1.1699 +        BEFORE_GL_CALL;
  1.1700 +        mSymbols.fVertexAttrib3f(index, x, y, z);
  1.1701 +        AFTER_GL_CALL;
  1.1702 +    }
  1.1703 +
  1.1704 +    void fVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  1.1705 +        BEFORE_GL_CALL;
  1.1706 +        mSymbols.fVertexAttrib4f(index, x, y, z, w);
  1.1707 +        AFTER_GL_CALL;
  1.1708 +    }
  1.1709 +
  1.1710 +    void fVertexAttrib1fv(GLuint index, const GLfloat* v) {
  1.1711 +        BEFORE_GL_CALL;
  1.1712 +        mSymbols.fVertexAttrib1fv(index, v);
  1.1713 +        AFTER_GL_CALL;
  1.1714 +    }
  1.1715 +
  1.1716 +    void fVertexAttrib2fv(GLuint index, const GLfloat* v) {
  1.1717 +        BEFORE_GL_CALL;
  1.1718 +        mSymbols.fVertexAttrib2fv(index, v);
  1.1719 +        AFTER_GL_CALL;
  1.1720 +    }
  1.1721 +
  1.1722 +    void fVertexAttrib3fv(GLuint index, const GLfloat* v) {
  1.1723 +        BEFORE_GL_CALL;
  1.1724 +        mSymbols.fVertexAttrib3fv(index, v);
  1.1725 +        AFTER_GL_CALL;
  1.1726 +    }
  1.1727 +
  1.1728 +    void fVertexAttrib4fv(GLuint index, const GLfloat* v) {
  1.1729 +        BEFORE_GL_CALL;
  1.1730 +        mSymbols.fVertexAttrib4fv(index, v);
  1.1731 +        AFTER_GL_CALL;
  1.1732 +    }
  1.1733 +
  1.1734 +    void fVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
  1.1735 +        BEFORE_GL_CALL;
  1.1736 +        mSymbols.fVertexPointer(size, type, stride, pointer);
  1.1737 +        AFTER_GL_CALL;
  1.1738 +    }
  1.1739 +
  1.1740 +    void fCompileShader(GLuint shader) {
  1.1741 +        BEFORE_GL_CALL;
  1.1742 +        mSymbols.fCompileShader(shader);
  1.1743 +        AFTER_GL_CALL;
  1.1744 +    }
  1.1745 +
  1.1746 +private:
  1.1747 +    void raw_fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
  1.1748 +        BEFORE_GL_CALL;
  1.1749 +        mSymbols.fCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  1.1750 +        AFTER_GL_CALL;
  1.1751 +    }
  1.1752 +
  1.1753 +    void raw_fCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1.1754 +        BEFORE_GL_CALL;
  1.1755 +        mSymbols.fCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  1.1756 +        AFTER_GL_CALL;
  1.1757 +    }
  1.1758 +
  1.1759 +public:
  1.1760 +    void fGetShaderiv(GLuint shader, GLenum pname, GLint* param) {
  1.1761 +        BEFORE_GL_CALL;
  1.1762 +        mSymbols.fGetShaderiv(shader, pname, param);
  1.1763 +        AFTER_GL_CALL;
  1.1764 +    }
  1.1765 +
  1.1766 +    void fGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
  1.1767 +        BEFORE_GL_CALL;
  1.1768 +        mSymbols.fGetShaderInfoLog(shader, bufSize, length, infoLog);
  1.1769 +        AFTER_GL_CALL;
  1.1770 +    }
  1.1771 +
  1.1772 +private:
  1.1773 +    void raw_fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
  1.1774 +        MOZ_ASSERT(IsGLES());
  1.1775 +
  1.1776 +        BEFORE_GL_CALL;
  1.1777 +        ASSERT_SYMBOL_PRESENT(fGetShaderPrecisionFormat);
  1.1778 +        mSymbols.fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
  1.1779 +        AFTER_GL_CALL;
  1.1780 +    }
  1.1781 +
  1.1782 +public:
  1.1783 +    void fGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
  1.1784 +        if (IsGLES()) {
  1.1785 +            raw_fGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
  1.1786 +        } else {
  1.1787 +            // Fall back to automatic values because almost all desktop hardware supports the OpenGL standard precisions.
  1.1788 +            GetShaderPrecisionFormatNonES2(shadertype, precisiontype, range, precision);
  1.1789 +        }
  1.1790 +    }
  1.1791 +
  1.1792 +    void fGetShaderSource(GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source) {
  1.1793 +        BEFORE_GL_CALL;
  1.1794 +        mSymbols.fGetShaderSource(obj, maxLength, length, source);
  1.1795 +        AFTER_GL_CALL;
  1.1796 +    }
  1.1797 +
  1.1798 +    void fShaderSource(GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths) {
  1.1799 +        BEFORE_GL_CALL;
  1.1800 +        mSymbols.fShaderSource(shader, count, strings, lengths);
  1.1801 +        AFTER_GL_CALL;
  1.1802 +    }
  1.1803 +
  1.1804 +private:
  1.1805 +    void raw_fBindFramebuffer(GLenum target, GLuint framebuffer) {
  1.1806 +        BEFORE_GL_CALL;
  1.1807 +        mSymbols.fBindFramebuffer(target, framebuffer);
  1.1808 +        AFTER_GL_CALL;
  1.1809 +    }
  1.1810 +
  1.1811 +public:
  1.1812 +    void fBindRenderbuffer(GLenum target, GLuint renderbuffer) {
  1.1813 +        BEFORE_GL_CALL;
  1.1814 +        mSymbols.fBindRenderbuffer(target, renderbuffer);
  1.1815 +        AFTER_GL_CALL;
  1.1816 +    }
  1.1817 +
  1.1818 +    GLenum fCheckFramebufferStatus(GLenum target) {
  1.1819 +        BEFORE_GL_CALL;
  1.1820 +        GLenum retval = mSymbols.fCheckFramebufferStatus(target);
  1.1821 +        AFTER_GL_CALL;
  1.1822 +        return retval;
  1.1823 +    }
  1.1824 +
  1.1825 +    void fFramebufferRenderbuffer(GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer) {
  1.1826 +        BEFORE_GL_CALL;
  1.1827 +        mSymbols.fFramebufferRenderbuffer(target, attachmentPoint, renderbufferTarget, renderbuffer);
  1.1828 +        AFTER_GL_CALL;
  1.1829 +    }
  1.1830 +
  1.1831 +    void fFramebufferTexture2D(GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level) {
  1.1832 +        BEFORE_GL_CALL;
  1.1833 +        mSymbols.fFramebufferTexture2D(target, attachmentPoint, textureTarget, texture, level);
  1.1834 +        AFTER_GL_CALL;
  1.1835 +    }
  1.1836 +
  1.1837 +    void fGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* value) {
  1.1838 +        BEFORE_GL_CALL;
  1.1839 +        mSymbols.fGetFramebufferAttachmentParameteriv(target, attachment, pname, value);
  1.1840 +        AFTER_GL_CALL;
  1.1841 +    }
  1.1842 +
  1.1843 +    void fGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* value) {
  1.1844 +        BEFORE_GL_CALL;
  1.1845 +        mSymbols.fGetRenderbufferParameteriv(target, pname, value);
  1.1846 +        AFTER_GL_CALL;
  1.1847 +    }
  1.1848 +
  1.1849 +    realGLboolean fIsFramebuffer (GLuint framebuffer) {
  1.1850 +        BEFORE_GL_CALL;
  1.1851 +        realGLboolean retval = mSymbols.fIsFramebuffer(framebuffer);
  1.1852 +        AFTER_GL_CALL;
  1.1853 +        return retval;
  1.1854 +    }
  1.1855 +
  1.1856 +public:
  1.1857 +    realGLboolean fIsRenderbuffer (GLuint renderbuffer) {
  1.1858 +        BEFORE_GL_CALL;
  1.1859 +        realGLboolean retval = mSymbols.fIsRenderbuffer(renderbuffer);
  1.1860 +        AFTER_GL_CALL;
  1.1861 +        return retval;
  1.1862 +    }
  1.1863 +
  1.1864 +    void fRenderbufferStorage(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height) {
  1.1865 +        BEFORE_GL_CALL;
  1.1866 +        mSymbols.fRenderbufferStorage(target, internalFormat, width, height);
  1.1867 +        AFTER_GL_CALL;
  1.1868 +    }
  1.1869 +
  1.1870 +private:
  1.1871 +    void raw_fDepthRange(GLclampf a, GLclampf b) {
  1.1872 +        MOZ_ASSERT(!IsGLES());
  1.1873 +
  1.1874 +        BEFORE_GL_CALL;
  1.1875 +        ASSERT_SYMBOL_PRESENT(fDepthRange);
  1.1876 +        mSymbols.fDepthRange(a, b);
  1.1877 +        AFTER_GL_CALL;
  1.1878 +    }
  1.1879 +
  1.1880 +    void raw_fDepthRangef(GLclampf a, GLclampf b) {
  1.1881 +        MOZ_ASSERT(IsGLES());
  1.1882 +
  1.1883 +        BEFORE_GL_CALL;
  1.1884 +        ASSERT_SYMBOL_PRESENT(fDepthRangef);
  1.1885 +        mSymbols.fDepthRangef(a, b);
  1.1886 +        AFTER_GL_CALL;
  1.1887 +    }
  1.1888 +
  1.1889 +    void raw_fClearDepth(GLclampf v) {
  1.1890 +        MOZ_ASSERT(!IsGLES());
  1.1891 +
  1.1892 +        BEFORE_GL_CALL;
  1.1893 +        ASSERT_SYMBOL_PRESENT(fClearDepth);
  1.1894 +        mSymbols.fClearDepth(v);
  1.1895 +        AFTER_GL_CALL;
  1.1896 +    }
  1.1897 +
  1.1898 +    void raw_fClearDepthf(GLclampf v) {
  1.1899 +        MOZ_ASSERT(IsGLES());
  1.1900 +
  1.1901 +        BEFORE_GL_CALL;
  1.1902 +        ASSERT_SYMBOL_PRESENT(fClearDepthf);
  1.1903 +        mSymbols.fClearDepthf(v);
  1.1904 +        AFTER_GL_CALL;
  1.1905 +    }
  1.1906 +
  1.1907 +public:
  1.1908 +    void fDepthRange(GLclampf a, GLclampf b) {
  1.1909 +        if (IsGLES()) {
  1.1910 +            raw_fDepthRangef(a, b);
  1.1911 +        } else {
  1.1912 +            raw_fDepthRange(a, b);
  1.1913 +        }
  1.1914 +    }
  1.1915 +
  1.1916 +    void fClearDepth(GLclampf v) {
  1.1917 +        if (IsGLES()) {
  1.1918 +            raw_fClearDepthf(v);
  1.1919 +        } else {
  1.1920 +            raw_fClearDepth(v);
  1.1921 +        }
  1.1922 +    }
  1.1923 +
  1.1924 +    void* fMapBuffer(GLenum target, GLenum access) {
  1.1925 +        BEFORE_GL_CALL;
  1.1926 +        ASSERT_SYMBOL_PRESENT(fMapBuffer);
  1.1927 +        void *ret = mSymbols.fMapBuffer(target, access);
  1.1928 +        AFTER_GL_CALL;
  1.1929 +        return ret;
  1.1930 +    }
  1.1931 +
  1.1932 +    realGLboolean fUnmapBuffer(GLenum target) {
  1.1933 +        BEFORE_GL_CALL;
  1.1934 +        ASSERT_SYMBOL_PRESENT(fUnmapBuffer);
  1.1935 +        realGLboolean ret = mSymbols.fUnmapBuffer(target);
  1.1936 +        AFTER_GL_CALL;
  1.1937 +        return ret;
  1.1938 +    }
  1.1939 +
  1.1940 +
  1.1941 +private:
  1.1942 +    GLuint raw_fCreateProgram() {
  1.1943 +        BEFORE_GL_CALL;
  1.1944 +        GLuint ret = mSymbols.fCreateProgram();
  1.1945 +        AFTER_GL_CALL;
  1.1946 +        return ret;
  1.1947 +    }
  1.1948 +
  1.1949 +    GLuint raw_fCreateShader(GLenum t) {
  1.1950 +        BEFORE_GL_CALL;
  1.1951 +        GLuint ret = mSymbols.fCreateShader(t);
  1.1952 +        AFTER_GL_CALL;
  1.1953 +        return ret;
  1.1954 +    }
  1.1955 +
  1.1956 +    void raw_fGenBuffers(GLsizei n, GLuint* names) {
  1.1957 +        BEFORE_GL_CALL;
  1.1958 +        mSymbols.fGenBuffers(n, names);
  1.1959 +        AFTER_GL_CALL;
  1.1960 +    }
  1.1961 +
  1.1962 +    void raw_fGenFramebuffers(GLsizei n, GLuint* names) {
  1.1963 +        BEFORE_GL_CALL;
  1.1964 +        mSymbols.fGenFramebuffers(n, names);
  1.1965 +        AFTER_GL_CALL;
  1.1966 +    }
  1.1967 +
  1.1968 +    void raw_fGenRenderbuffers(GLsizei n, GLuint* names) {
  1.1969 +        BEFORE_GL_CALL;
  1.1970 +        mSymbols.fGenRenderbuffers(n, names);
  1.1971 +        AFTER_GL_CALL;
  1.1972 +    }
  1.1973 +
  1.1974 +    void raw_fGenTextures(GLsizei n, GLuint* names) {
  1.1975 +        BEFORE_GL_CALL;
  1.1976 +        mSymbols.fGenTextures(n, names);
  1.1977 +        AFTER_GL_CALL;
  1.1978 +    }
  1.1979 +
  1.1980 +public:
  1.1981 +    GLuint fCreateProgram() {
  1.1982 +        GLuint ret = raw_fCreateProgram();
  1.1983 +        TRACKING_CONTEXT(CreatedProgram(this, ret));
  1.1984 +        return ret;
  1.1985 +    }
  1.1986 +
  1.1987 +    GLuint fCreateShader(GLenum t) {
  1.1988 +        GLuint ret = raw_fCreateShader(t);
  1.1989 +        TRACKING_CONTEXT(CreatedShader(this, ret));
  1.1990 +        return ret;
  1.1991 +    }
  1.1992 +
  1.1993 +    void fGenBuffers(GLsizei n, GLuint* names) {
  1.1994 +        raw_fGenBuffers(n, names);
  1.1995 +        TRACKING_CONTEXT(CreatedBuffers(this, n, names));
  1.1996 +    }
  1.1997 +
  1.1998 +    void fGenFramebuffers(GLsizei n, GLuint* names) {
  1.1999 +        raw_fGenFramebuffers(n, names);
  1.2000 +        TRACKING_CONTEXT(CreatedFramebuffers(this, n, names));
  1.2001 +    }
  1.2002 +
  1.2003 +    void fGenRenderbuffers(GLsizei n, GLuint* names) {
  1.2004 +        raw_fGenRenderbuffers(n, names);
  1.2005 +        TRACKING_CONTEXT(CreatedRenderbuffers(this, n, names));
  1.2006 +    }
  1.2007 +
  1.2008 +    void fGenTextures(GLsizei n, GLuint* names) {
  1.2009 +        raw_fGenTextures(n, names);
  1.2010 +        TRACKING_CONTEXT(CreatedTextures(this, n, names));
  1.2011 +    }
  1.2012 +
  1.2013 +private:
  1.2014 +    void raw_fDeleteProgram(GLuint program) {
  1.2015 +        BEFORE_GL_CALL;
  1.2016 +        mSymbols.fDeleteProgram(program);
  1.2017 +        AFTER_GL_CALL;
  1.2018 +    }
  1.2019 +
  1.2020 +    void raw_fDeleteShader(GLuint shader) {
  1.2021 +        BEFORE_GL_CALL;
  1.2022 +        mSymbols.fDeleteShader(shader);
  1.2023 +        AFTER_GL_CALL;
  1.2024 +    }
  1.2025 +
  1.2026 +    void raw_fDeleteBuffers(GLsizei n, const GLuint* names) {
  1.2027 +        BEFORE_GL_CALL;
  1.2028 +        mSymbols.fDeleteBuffers(n, names);
  1.2029 +        AFTER_GL_CALL;
  1.2030 +    }
  1.2031 +
  1.2032 +    void raw_fDeleteFramebuffers(GLsizei n, const GLuint* names) {
  1.2033 +        BEFORE_GL_CALL;
  1.2034 +        mSymbols.fDeleteFramebuffers(n, names);
  1.2035 +        AFTER_GL_CALL;
  1.2036 +    }
  1.2037 +
  1.2038 +    void raw_fDeleteRenderbuffers(GLsizei n, const GLuint* names) {
  1.2039 +        BEFORE_GL_CALL;
  1.2040 +        mSymbols.fDeleteRenderbuffers(n, names);
  1.2041 +        AFTER_GL_CALL;
  1.2042 +    }
  1.2043 +
  1.2044 +    void raw_fDeleteTextures(GLsizei n, const GLuint* names) {
  1.2045 +        BEFORE_GL_CALL;
  1.2046 +        mSymbols.fDeleteTextures(n, names);
  1.2047 +        AFTER_GL_CALL;
  1.2048 +    }
  1.2049 +
  1.2050 +public:
  1.2051 +
  1.2052 +    void fDeleteProgram(GLuint program) {
  1.2053 +        raw_fDeleteProgram(program);
  1.2054 +        TRACKING_CONTEXT(DeletedProgram(this, program));
  1.2055 +    }
  1.2056 +
  1.2057 +    void fDeleteShader(GLuint shader) {
  1.2058 +        raw_fDeleteShader(shader);
  1.2059 +        TRACKING_CONTEXT(DeletedShader(this, shader));
  1.2060 +    }
  1.2061 +
  1.2062 +    void fDeleteBuffers(GLsizei n, const GLuint* names) {
  1.2063 +        raw_fDeleteBuffers(n, names);
  1.2064 +        TRACKING_CONTEXT(DeletedBuffers(this, n, names));
  1.2065 +    }
  1.2066 +
  1.2067 +    void fDeleteFramebuffers(GLsizei n, const GLuint* names) {
  1.2068 +        if (mScreen) {
  1.2069 +            // Notify mScreen which framebuffers we're deleting.
  1.2070 +            // Otherwise, we will get framebuffer binding mispredictions.
  1.2071 +            for (int i = 0; i < n; i++) {
  1.2072 +                mScreen->DeletingFB(names[i]);
  1.2073 +            }
  1.2074 +        }
  1.2075 +
  1.2076 +        if (n == 1 && *names == 0) {
  1.2077 +            // Deleting framebuffer 0 causes hangs on the DROID. See bug 623228.
  1.2078 +        } else {
  1.2079 +            raw_fDeleteFramebuffers(n, names);
  1.2080 +        }
  1.2081 +        TRACKING_CONTEXT(DeletedFramebuffers(this, n, names));
  1.2082 +    }
  1.2083 +
  1.2084 +    void fDeleteRenderbuffers(GLsizei n, const GLuint* names) {
  1.2085 +        raw_fDeleteRenderbuffers(n, names);
  1.2086 +        TRACKING_CONTEXT(DeletedRenderbuffers(this, n, names));
  1.2087 +    }
  1.2088 +
  1.2089 +    void fDeleteTextures(GLsizei n, const GLuint* names) {
  1.2090 +        raw_fDeleteTextures(n, names);
  1.2091 +        TRACKING_CONTEXT(DeletedTextures(this, n, names));
  1.2092 +    }
  1.2093 +
  1.2094 +    GLenum fGetGraphicsResetStatus() {
  1.2095 +        MOZ_ASSERT(mHasRobustness);
  1.2096 +
  1.2097 +        BEFORE_GL_CALL;
  1.2098 +        ASSERT_SYMBOL_PRESENT(fGetGraphicsResetStatus);
  1.2099 +        GLenum ret = mSymbols.fGetGraphicsResetStatus();
  1.2100 +        AFTER_GL_CALL;
  1.2101 +        return ret;
  1.2102 +    }
  1.2103 +
  1.2104 +
  1.2105 +// -----------------------------------------------------------------------------
  1.2106 +// Extension ARB_sync (GL)
  1.2107 +public:
  1.2108 +    GLsync fFenceSync(GLenum condition, GLbitfield flags) {
  1.2109 +        BEFORE_GL_CALL;
  1.2110 +        ASSERT_SYMBOL_PRESENT(fFenceSync);
  1.2111 +        GLsync ret = mSymbols.fFenceSync(condition, flags);
  1.2112 +        AFTER_GL_CALL;
  1.2113 +        return ret;
  1.2114 +    }
  1.2115 +
  1.2116 +    realGLboolean fIsSync(GLsync sync) {
  1.2117 +        BEFORE_GL_CALL;
  1.2118 +        ASSERT_SYMBOL_PRESENT(fIsSync);
  1.2119 +        realGLboolean ret = mSymbols.fIsSync(sync);
  1.2120 +        AFTER_GL_CALL;
  1.2121 +        return ret;
  1.2122 +    }
  1.2123 +
  1.2124 +    void fDeleteSync(GLsync sync) {
  1.2125 +        BEFORE_GL_CALL;
  1.2126 +        ASSERT_SYMBOL_PRESENT(fDeleteSync);
  1.2127 +        mSymbols.fDeleteSync(sync);
  1.2128 +        AFTER_GL_CALL;
  1.2129 +    }
  1.2130 +
  1.2131 +    GLenum fClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  1.2132 +        BEFORE_GL_CALL;
  1.2133 +        ASSERT_SYMBOL_PRESENT(fClientWaitSync);
  1.2134 +        GLenum ret = mSymbols.fClientWaitSync(sync, flags, timeout);
  1.2135 +        AFTER_GL_CALL;
  1.2136 +        return ret;
  1.2137 +    }
  1.2138 +
  1.2139 +    void fWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  1.2140 +        BEFORE_GL_CALL;
  1.2141 +        ASSERT_SYMBOL_PRESENT(fWaitSync);
  1.2142 +        mSymbols.fWaitSync(sync, flags, timeout);
  1.2143 +        AFTER_GL_CALL;
  1.2144 +    }
  1.2145 +
  1.2146 +    void fGetInteger64v(GLenum pname, GLint64 *params) {
  1.2147 +        BEFORE_GL_CALL;
  1.2148 +        ASSERT_SYMBOL_PRESENT(fGetInteger64v);
  1.2149 +        mSymbols.fGetInteger64v(pname, params);
  1.2150 +        AFTER_GL_CALL;
  1.2151 +    }
  1.2152 +
  1.2153 +    void fGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
  1.2154 +        BEFORE_GL_CALL;
  1.2155 +        ASSERT_SYMBOL_PRESENT(fGetSynciv);
  1.2156 +        mSymbols.fGetSynciv(sync, pname, bufSize, length, values);
  1.2157 +        AFTER_GL_CALL;
  1.2158 +    }
  1.2159 +
  1.2160 +
  1.2161 +// -----------------------------------------------------------------------------
  1.2162 +// Extension OES_EGL_image (GLES)
  1.2163 +public:
  1.2164 +    void fEGLImageTargetTexture2D(GLenum target, GLeglImage image) {
  1.2165 +        BEFORE_GL_CALL;
  1.2166 +        ASSERT_SYMBOL_PRESENT(fEGLImageTargetTexture2D);
  1.2167 +        mSymbols.fEGLImageTargetTexture2D(target, image);
  1.2168 +        AFTER_GL_CALL;
  1.2169 +    }
  1.2170 +
  1.2171 +    void fEGLImageTargetRenderbufferStorage(GLenum target, GLeglImage image)
  1.2172 +    {
  1.2173 +        BEFORE_GL_CALL;
  1.2174 +        ASSERT_SYMBOL_PRESENT(fEGLImageTargetRenderbufferStorage);
  1.2175 +        mSymbols.fEGLImageTargetRenderbufferStorage(target, image);
  1.2176 +        AFTER_GL_CALL;
  1.2177 +    }
  1.2178 +
  1.2179 +
  1.2180 +// -----------------------------------------------------------------------------
  1.2181 +// Package XXX_bind_buffer_offset
  1.2182 +public:
  1.2183 +    void fBindBufferOffset(GLenum target, GLuint index, GLuint buffer, GLintptr offset)
  1.2184 +    {
  1.2185 +        BEFORE_GL_CALL;
  1.2186 +        ASSERT_SYMBOL_PRESENT(fBindBufferOffset);
  1.2187 +        mSymbols.fBindBufferOffset(target, index, buffer, offset);
  1.2188 +        AFTER_GL_CALL;
  1.2189 +    }
  1.2190 +
  1.2191 +
  1.2192 +// -----------------------------------------------------------------------------
  1.2193 +// Package XXX_draw_buffers
  1.2194 +public:
  1.2195 +    void fDrawBuffers(GLsizei n, const GLenum* bufs) {
  1.2196 +        BEFORE_GL_CALL;
  1.2197 +        mSymbols.fDrawBuffers(n, bufs);
  1.2198 +        AFTER_GL_CALL;
  1.2199 +    }
  1.2200 +
  1.2201 +
  1.2202 +// -----------------------------------------------------------------------------
  1.2203 +// Package XXX_draw_instanced
  1.2204 +public:
  1.2205 +    void fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
  1.2206 +    {
  1.2207 +        BeforeGLDrawCall();
  1.2208 +        raw_fDrawArraysInstanced(mode, first, count, primcount);
  1.2209 +        AfterGLDrawCall();
  1.2210 +    }
  1.2211 +
  1.2212 +    void fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount)
  1.2213 +    {
  1.2214 +        BeforeGLDrawCall();
  1.2215 +        raw_fDrawElementsInstanced(mode, count, type, indices, primcount);
  1.2216 +        AfterGLDrawCall();
  1.2217 +    }
  1.2218 +
  1.2219 +private:
  1.2220 +    void raw_fDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
  1.2221 +    {
  1.2222 +        BEFORE_GL_CALL;
  1.2223 +        ASSERT_SYMBOL_PRESENT(fDrawArraysInstanced);
  1.2224 +        mSymbols.fDrawArraysInstanced(mode, first, count, primcount);
  1.2225 +        AFTER_GL_CALL;
  1.2226 +    }
  1.2227 +
  1.2228 +    void raw_fDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei primcount)
  1.2229 +    {
  1.2230 +        BEFORE_GL_CALL;
  1.2231 +        ASSERT_SYMBOL_PRESENT(fDrawElementsInstanced);
  1.2232 +        mSymbols.fDrawElementsInstanced(mode, count, type, indices, primcount);
  1.2233 +        AFTER_GL_CALL;
  1.2234 +    }
  1.2235 +
  1.2236 +// -----------------------------------------------------------------------------
  1.2237 +// Feature draw_range_elements
  1.2238 +public:
  1.2239 +    void fDrawRangeElements(GLenum mode, GLuint start, GLuint end,
  1.2240 +                            GLsizei count, GLenum type, const GLvoid* indices)
  1.2241 +    {
  1.2242 +        BeforeGLDrawCall();
  1.2243 +        raw_fDrawRangeElements(mode, start, end, count, type, indices);
  1.2244 +        AfterGLDrawCall();
  1.2245 +    }
  1.2246 +
  1.2247 +private:
  1.2248 +    void raw_fDrawRangeElements(GLenum mode, GLuint start, GLuint end,
  1.2249 +                                GLsizei count, GLenum type, const GLvoid* indices)
  1.2250 +    {
  1.2251 +        BEFORE_GL_CALL;
  1.2252 +        ASSERT_SYMBOL_PRESENT(fDrawRangeElements);
  1.2253 +        mSymbols.fDrawRangeElements(mode, start, end, count, type, indices);
  1.2254 +        AFTER_GL_CALL;
  1.2255 +    }
  1.2256 +
  1.2257 +// -----------------------------------------------------------------------------
  1.2258 +// Package XXX_framebuffer_blit
  1.2259 +public:
  1.2260 +    // Draw/Read
  1.2261 +    void fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  1.2262 +        BeforeGLDrawCall();
  1.2263 +        BeforeGLReadCall();
  1.2264 +        raw_fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  1.2265 +        AfterGLReadCall();
  1.2266 +        AfterGLDrawCall();
  1.2267 +    }
  1.2268 +
  1.2269 +
  1.2270 +private:
  1.2271 +    void raw_fBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  1.2272 +        BEFORE_GL_CALL;
  1.2273 +        ASSERT_SYMBOL_PRESENT(fBlitFramebuffer);
  1.2274 +        mSymbols.fBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  1.2275 +        AFTER_GL_CALL;
  1.2276 +    }
  1.2277 +
  1.2278 +
  1.2279 +// -----------------------------------------------------------------------------
  1.2280 +// Package XXX_framebuffer_multisample
  1.2281 +public:
  1.2282 +    void fRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) {
  1.2283 +        BEFORE_GL_CALL;
  1.2284 +        ASSERT_SYMBOL_PRESENT(fRenderbufferStorageMultisample);
  1.2285 +        mSymbols.fRenderbufferStorageMultisample(target, samples, internalFormat, width, height);
  1.2286 +        AFTER_GL_CALL;
  1.2287 +    }
  1.2288 +
  1.2289 +
  1.2290 +// -----------------------------------------------------------------------------
  1.2291 +// Package XXX_instanced_arrays
  1.2292 +public:
  1.2293 +    void fVertexAttribDivisor(GLuint index, GLuint divisor)
  1.2294 +    {
  1.2295 +        BEFORE_GL_CALL;
  1.2296 +        ASSERT_SYMBOL_PRESENT(fVertexAttribDivisor);
  1.2297 +        mSymbols.fVertexAttribDivisor(index, divisor);
  1.2298 +        AFTER_GL_CALL;
  1.2299 +    }
  1.2300 +
  1.2301 +
  1.2302 +// -----------------------------------------------------------------------------
  1.2303 +// Package XXX_query_objects
  1.2304 +/**
  1.2305 + * XXX_query_objects:
  1.2306 + *  - provide all followed entry points
  1.2307 + *
  1.2308 + * XXX_occlusion_query2:
  1.2309 + *  - depends on XXX_query_objects
  1.2310 + *  - provide ANY_SAMPLES_PASSED
  1.2311 + *
  1.2312 + * XXX_occlusion_query_boolean:
  1.2313 + *  - depends on XXX_occlusion_query2
  1.2314 + *  - provide ANY_SAMPLES_PASSED_CONSERVATIVE
  1.2315 + */
  1.2316 +public:
  1.2317 +    void fDeleteQueries(GLsizei n, const GLuint* names) {
  1.2318 +        BEFORE_GL_CALL;
  1.2319 +        ASSERT_SYMBOL_PRESENT(fDeleteQueries);
  1.2320 +        mSymbols.fDeleteQueries(n, names);
  1.2321 +        AFTER_GL_CALL;
  1.2322 +        TRACKING_CONTEXT(DeletedQueries(this, n, names));
  1.2323 +    }
  1.2324 +
  1.2325 +    void fGenQueries(GLsizei n, GLuint* names) {
  1.2326 +        BEFORE_GL_CALL;
  1.2327 +        ASSERT_SYMBOL_PRESENT(fGenQueries);
  1.2328 +        mSymbols.fGenQueries(n, names);
  1.2329 +        AFTER_GL_CALL;
  1.2330 +        TRACKING_CONTEXT(CreatedQueries(this, n, names));
  1.2331 +    }
  1.2332 +
  1.2333 +    void fGetQueryiv(GLenum target, GLenum pname, GLint* params) {
  1.2334 +        BEFORE_GL_CALL;
  1.2335 +        ASSERT_SYMBOL_PRESENT(fGetQueryiv);
  1.2336 +        mSymbols.fGetQueryiv(target, pname, params);
  1.2337 +        AFTER_GL_CALL;
  1.2338 +    }
  1.2339 +
  1.2340 +    void fGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
  1.2341 +        BEFORE_GL_CALL;
  1.2342 +        ASSERT_SYMBOL_PRESENT(fGetQueryObjectuiv);
  1.2343 +        mSymbols.fGetQueryObjectuiv(id, pname, params);
  1.2344 +        AFTER_GL_CALL;
  1.2345 +    }
  1.2346 +
  1.2347 +    realGLboolean fIsQuery(GLuint query) {
  1.2348 +        BEFORE_GL_CALL;
  1.2349 +        ASSERT_SYMBOL_PRESENT(fIsQuery);
  1.2350 +        realGLboolean retval = mSymbols.fIsQuery(query);
  1.2351 +        AFTER_GL_CALL;
  1.2352 +        return retval;
  1.2353 +    }
  1.2354 +
  1.2355 +
  1.2356 +// -----------------------------------------------------------------------------
  1.2357 +// Package XXX_get_query_object_iv
  1.2358 +/**
  1.2359 + * XXX_get_query_object_iv:
  1.2360 + *  - depends on XXX_query_objects
  1.2361 + *  - provide the followed entry point
  1.2362 + *
  1.2363 + * XXX_occlusion_query:
  1.2364 + *  - depends on XXX_get_query_object_iv
  1.2365 + *  - provide LOCAL_GL_SAMPLES_PASSED
  1.2366 + */
  1.2367 +public:
  1.2368 +    void fGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
  1.2369 +        BEFORE_GL_CALL;
  1.2370 +        ASSERT_SYMBOL_PRESENT(fGetQueryObjectiv);
  1.2371 +        mSymbols.fGetQueryObjectiv(id, pname, params);
  1.2372 +        AFTER_GL_CALL;
  1.2373 +    }
  1.2374 +
  1.2375 +
  1.2376 +// -----------------------------------------------------------------------------
  1.2377 +// Package XXX_transform_feedback
  1.2378 +public:
  1.2379 +    void fBindBufferBase(GLenum target, GLuint index, GLuint buffer)
  1.2380 +    {
  1.2381 +        BEFORE_GL_CALL;
  1.2382 +        ASSERT_SYMBOL_PRESENT(fBindBufferBase);
  1.2383 +        mSymbols.fBindBufferBase(target, index, buffer);
  1.2384 +        AFTER_GL_CALL;
  1.2385 +    }
  1.2386 +
  1.2387 +    void fBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
  1.2388 +    {
  1.2389 +        BEFORE_GL_CALL;
  1.2390 +        ASSERT_SYMBOL_PRESENT(fBindBufferRange);
  1.2391 +        mSymbols.fBindBufferRange(target, index, buffer, offset, size);
  1.2392 +        AFTER_GL_CALL;
  1.2393 +    }
  1.2394 +
  1.2395 +    void fBeginTransformFeedback(GLenum primitiveMode)
  1.2396 +    {
  1.2397 +        BEFORE_GL_CALL;
  1.2398 +        ASSERT_SYMBOL_PRESENT(fBeginTransformFeedback);
  1.2399 +        mSymbols.fBeginTransformFeedback(primitiveMode);
  1.2400 +        AFTER_GL_CALL;
  1.2401 +    }
  1.2402 +
  1.2403 +    void fEndTransformFeedback()
  1.2404 +    {
  1.2405 +        BEFORE_GL_CALL;
  1.2406 +        ASSERT_SYMBOL_PRESENT(fEndTransformFeedback);
  1.2407 +        mSymbols.fEndTransformFeedback();
  1.2408 +        AFTER_GL_CALL;
  1.2409 +    }
  1.2410 +
  1.2411 +    void fTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
  1.2412 +    {
  1.2413 +        BEFORE_GL_CALL;
  1.2414 +        ASSERT_SYMBOL_PRESENT(fTransformFeedbackVaryings);
  1.2415 +        mSymbols.fTransformFeedbackVaryings(program, count, varyings, bufferMode);
  1.2416 +        AFTER_GL_CALL;
  1.2417 +    }
  1.2418 +
  1.2419 +    void fGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
  1.2420 +    {
  1.2421 +        BEFORE_GL_CALL;
  1.2422 +        ASSERT_SYMBOL_PRESENT(fGetTransformFeedbackVarying);
  1.2423 +        mSymbols.fGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
  1.2424 +        AFTER_GL_CALL;
  1.2425 +    }
  1.2426 +
  1.2427 +    void fGetIntegeri_v(GLenum param, GLuint index, GLint* values)
  1.2428 +    {
  1.2429 +        BEFORE_GL_CALL;
  1.2430 +        ASSERT_SYMBOL_PRESENT(fGetIntegeri_v);
  1.2431 +        mSymbols.fGetIntegeri_v(param, index, values);
  1.2432 +        AFTER_GL_CALL;
  1.2433 +    }
  1.2434 +
  1.2435 +
  1.2436 +// -----------------------------------------------------------------------------
  1.2437 +// Package XXX_vertex_array_object
  1.2438 +public:
  1.2439 +    void fBindVertexArray(GLuint array)
  1.2440 +    {
  1.2441 +        BEFORE_GL_CALL;
  1.2442 +        ASSERT_SYMBOL_PRESENT(fBindVertexArray);
  1.2443 +        mSymbols.fBindVertexArray(array);
  1.2444 +        AFTER_GL_CALL;
  1.2445 +    }
  1.2446 +
  1.2447 +    void fDeleteVertexArrays(GLsizei n, const GLuint *arrays)
  1.2448 +    {
  1.2449 +        BEFORE_GL_CALL;
  1.2450 +        ASSERT_SYMBOL_PRESENT(fDeleteVertexArrays);
  1.2451 +        mSymbols.fDeleteVertexArrays(n, arrays);
  1.2452 +        AFTER_GL_CALL;
  1.2453 +    }
  1.2454 +
  1.2455 +    void fGenVertexArrays(GLsizei n, GLuint *arrays)
  1.2456 +    {
  1.2457 +        BEFORE_GL_CALL;
  1.2458 +        ASSERT_SYMBOL_PRESENT(fGenVertexArrays);
  1.2459 +        mSymbols.fGenVertexArrays(n, arrays);
  1.2460 +        AFTER_GL_CALL;
  1.2461 +    }
  1.2462 +
  1.2463 +    realGLboolean fIsVertexArray(GLuint array)
  1.2464 +    {
  1.2465 +        BEFORE_GL_CALL;
  1.2466 +        ASSERT_SYMBOL_PRESENT(fIsVertexArray);
  1.2467 +        realGLboolean ret = mSymbols.fIsVertexArray(array);
  1.2468 +        AFTER_GL_CALL;
  1.2469 +        return ret;
  1.2470 +    }
  1.2471 +
  1.2472 +
  1.2473 +// -----------------------------------------------------------------------------
  1.2474 +// Constructor
  1.2475 +public:
  1.2476 +
  1.2477 +    typedef struct gfx::SurfaceCaps SurfaceCaps;
  1.2478 +
  1.2479 +
  1.2480 +protected:
  1.2481 +    GLContext(const SurfaceCaps& caps,
  1.2482 +              GLContext* sharedContext = nullptr,
  1.2483 +              bool isOffscreen = false);
  1.2484 +
  1.2485 +
  1.2486 +// -----------------------------------------------------------------------------
  1.2487 +// Destructor
  1.2488 +public:
  1.2489 +    virtual ~GLContext();
  1.2490 +
  1.2491 +
  1.2492 +// -----------------------------------------------------------------------------
  1.2493 +// Everything that isn't standard GL APIs
  1.2494 +protected:
  1.2495 +    typedef class gfx::SharedSurface SharedSurface;
  1.2496 +    typedef gfx::SharedSurfaceType SharedSurfaceType;
  1.2497 +    typedef gfx::SurfaceFormat SurfaceFormat;
  1.2498 +
  1.2499 +    virtual bool MakeCurrentImpl(bool aForce) = 0;
  1.2500 +
  1.2501 +public:
  1.2502 +#ifdef MOZ_ENABLE_GL_TRACKING
  1.2503 +    static void StaticInit() {
  1.2504 +        PR_NewThreadPrivateIndex(&sCurrentGLContextTLS, nullptr);
  1.2505 +    }
  1.2506 +#endif
  1.2507 +
  1.2508 +    bool MakeCurrent(bool aForce = false) {
  1.2509 +        if (IsDestroyed()) {
  1.2510 +            return false;
  1.2511 +        }
  1.2512 +#ifdef MOZ_ENABLE_GL_TRACKING
  1.2513 +    PR_SetThreadPrivate(sCurrentGLContextTLS, this);
  1.2514 +
  1.2515 +    // XXX this assertion is disabled because it's triggering on Mac;
  1.2516 +    // we need to figure out why and reenable it.
  1.2517 +#if 0
  1.2518 +        // IsOwningThreadCurrent is a bit of a misnomer;
  1.2519 +        // the "owning thread" is the creation thread,
  1.2520 +        // and the only thread that can own this.  We don't
  1.2521 +        // support contexts used on multiple threads.
  1.2522 +        NS_ASSERTION(IsOwningThreadCurrent(),
  1.2523 +                     "MakeCurrent() called on different thread than this context was created on!");
  1.2524 +#endif
  1.2525 +#endif
  1.2526 +        return MakeCurrentImpl(aForce);
  1.2527 +    }
  1.2528 +
  1.2529 +    virtual bool Init() = 0;
  1.2530 +
  1.2531 +    virtual bool SetupLookupFunction() = 0;
  1.2532 +
  1.2533 +    virtual void ReleaseSurface() {}
  1.2534 +
  1.2535 +    // Mark this context as destroyed.  This will nullptr out all
  1.2536 +    // the GL function pointers!
  1.2537 +    void MarkDestroyed();
  1.2538 +
  1.2539 +    bool IsDestroyed() {
  1.2540 +        // MarkDestroyed will mark all these as null.
  1.2541 +        return mSymbols.fUseProgram == nullptr;
  1.2542 +    }
  1.2543 +
  1.2544 +    GLContext *GetSharedContext() { return mSharedContext; }
  1.2545 +
  1.2546 +    /**
  1.2547 +     * Returns true if the thread on which this context was created is the currently
  1.2548 +     * executing thread.
  1.2549 +     */
  1.2550 +    bool IsOwningThreadCurrent();
  1.2551 +    void DispatchToOwningThread(nsIRunnable *event);
  1.2552 +
  1.2553 +    static void PlatformStartup();
  1.2554 +
  1.2555 +public:
  1.2556 +    /**
  1.2557 +     * If this context wraps a double-buffered target, swap the back
  1.2558 +     * and front buffers.  It should be assumed that after a swap, the
  1.2559 +     * contents of the new back buffer are undefined.
  1.2560 +     */
  1.2561 +    virtual bool SwapBuffers() { return false; }
  1.2562 +
  1.2563 +    /**
  1.2564 +     * Defines a two-dimensional texture image for context target surface
  1.2565 +     */
  1.2566 +    virtual bool BindTexImage() { return false; }
  1.2567 +    /*
  1.2568 +     * Releases a color buffer that is being used as a texture
  1.2569 +     */
  1.2570 +    virtual bool ReleaseTexImage() { return false; }
  1.2571 +
  1.2572 +    // Before reads from offscreen texture
  1.2573 +    void GuaranteeResolve();
  1.2574 +
  1.2575 +    /*
  1.2576 +     * Resize the current offscreen buffer.  Returns true on success.
  1.2577 +     * If it returns false, the context should be treated as unusable
  1.2578 +     * and should be recreated.  After the resize, the viewport is not
  1.2579 +     * changed; glViewport should be called as appropriate.
  1.2580 +     *
  1.2581 +     * Only valid if IsOffscreen() returns true.
  1.2582 +     */
  1.2583 +    bool ResizeOffscreen(const gfx::IntSize& size) {
  1.2584 +        return ResizeScreenBuffer(size);
  1.2585 +    }
  1.2586 +
  1.2587 +    /*
  1.2588 +     * Return size of this offscreen context.
  1.2589 +     *
  1.2590 +     * Only valid if IsOffscreen() returns true.
  1.2591 +     */
  1.2592 +    const gfx::IntSize& OffscreenSize() const;
  1.2593 +
  1.2594 +    void BindFB(GLuint fb) {
  1.2595 +        fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fb);
  1.2596 +        MOZ_ASSERT(!fb || fIsFramebuffer(fb));
  1.2597 +    }
  1.2598 +
  1.2599 +    void BindDrawFB(GLuint fb) {
  1.2600 +        fBindFramebuffer(LOCAL_GL_DRAW_FRAMEBUFFER_EXT, fb);
  1.2601 +    }
  1.2602 +
  1.2603 +    void BindReadFB(GLuint fb) {
  1.2604 +        fBindFramebuffer(LOCAL_GL_READ_FRAMEBUFFER_EXT, fb);
  1.2605 +    }
  1.2606 +
  1.2607 +    GLuint GetDrawFB() {
  1.2608 +        if (mScreen)
  1.2609 +            return mScreen->GetDrawFB();
  1.2610 +
  1.2611 +        GLuint ret = 0;
  1.2612 +        GetUIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, &ret);
  1.2613 +        return ret;
  1.2614 +    }
  1.2615 +
  1.2616 +    GLuint GetReadFB() {
  1.2617 +        if (mScreen)
  1.2618 +            return mScreen->GetReadFB();
  1.2619 +
  1.2620 +        GLenum bindEnum = IsSupported(GLFeature::framebuffer_blit)
  1.2621 +                            ? LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT
  1.2622 +                            : LOCAL_GL_FRAMEBUFFER_BINDING;
  1.2623 +
  1.2624 +        GLuint ret = 0;
  1.2625 +        GetUIntegerv(bindEnum, &ret);
  1.2626 +        return ret;
  1.2627 +    }
  1.2628 +
  1.2629 +    GLuint GetFB() {
  1.2630 +        if (mScreen) {
  1.2631 +            // This has a very important extra assert that checks that we're
  1.2632 +            // not accidentally ignoring a situation where the draw and read
  1.2633 +            // FBs differ.
  1.2634 +            return mScreen->GetFB();
  1.2635 +        }
  1.2636 +
  1.2637 +        GLuint ret = 0;
  1.2638 +        GetUIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &ret);
  1.2639 +        return ret;
  1.2640 +    }
  1.2641 +
  1.2642 +private:
  1.2643 +    void GetShaderPrecisionFormatNonES2(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
  1.2644 +        switch (precisiontype) {
  1.2645 +            case LOCAL_GL_LOW_FLOAT:
  1.2646 +            case LOCAL_GL_MEDIUM_FLOAT:
  1.2647 +            case LOCAL_GL_HIGH_FLOAT:
  1.2648 +                // Assume IEEE 754 precision
  1.2649 +                range[0] = 127;
  1.2650 +                range[1] = 127;
  1.2651 +                *precision = 23;
  1.2652 +                break;
  1.2653 +            case LOCAL_GL_LOW_INT:
  1.2654 +            case LOCAL_GL_MEDIUM_INT:
  1.2655 +            case LOCAL_GL_HIGH_INT:
  1.2656 +                // Some (most) hardware only supports single-precision floating-point numbers,
  1.2657 +                // which can accurately represent integers up to +/-16777216
  1.2658 +                range[0] = 24;
  1.2659 +                range[1] = 24;
  1.2660 +                *precision = 0;
  1.2661 +                break;
  1.2662 +        }
  1.2663 +    }
  1.2664 +
  1.2665 +public:
  1.2666 +
  1.2667 +    void ForceDirtyScreen();
  1.2668 +    void CleanDirtyScreen();
  1.2669 +
  1.2670 +    virtual GLenum GetPreferredARGB32Format() const { return LOCAL_GL_RGBA; }
  1.2671 +
  1.2672 +    virtual bool RenewSurface() { return false; }
  1.2673 +
  1.2674 +    // Shared code for GL extensions and GLX extensions.
  1.2675 +    static bool ListHasExtension(const GLubyte *extensions,
  1.2676 +                                 const char *extension);
  1.2677 +
  1.2678 +    GLint GetMaxTextureImageSize() { return mMaxTextureImageSize; }
  1.2679 +
  1.2680 +public:
  1.2681 +    /**
  1.2682 +     * Context reset constants.
  1.2683 +     * These are used to determine who is guilty when a context reset
  1.2684 +     * happens.
  1.2685 +     */
  1.2686 +    enum ContextResetARB {
  1.2687 +        CONTEXT_NO_ERROR = 0,
  1.2688 +        CONTEXT_GUILTY_CONTEXT_RESET_ARB = 0x8253,
  1.2689 +        CONTEXT_INNOCENT_CONTEXT_RESET_ARB = 0x8254,
  1.2690 +        CONTEXT_UNKNOWN_CONTEXT_RESET_ARB = 0x8255
  1.2691 +    };
  1.2692 +
  1.2693 +public:
  1.2694 +    std::map<GLuint, SharedSurface_GL*> mFBOMapping;
  1.2695 +
  1.2696 +    enum {
  1.2697 +        DebugEnabled = 1 << 0,
  1.2698 +        DebugTrace = 1 << 1,
  1.2699 +        DebugAbortOnError = 1 << 2
  1.2700 +    };
  1.2701 +
  1.2702 +    static uint32_t sDebugMode;
  1.2703 +
  1.2704 +    static uint32_t DebugMode() {
  1.2705 +#ifdef DEBUG
  1.2706 +        return sDebugMode;
  1.2707 +#else
  1.2708 +        return 0;
  1.2709 +#endif
  1.2710 +    }
  1.2711 +
  1.2712 +protected:
  1.2713 +    nsRefPtr<GLContext> mSharedContext;
  1.2714 +
  1.2715 +    // The thread on which this context was created.
  1.2716 +    nsCOMPtr<nsIThread> mOwningThread;
  1.2717 +
  1.2718 +    GLContextSymbols mSymbols;
  1.2719 +
  1.2720 +#ifdef DEBUG
  1.2721 +    // GLDebugMode will check that we don't send call
  1.2722 +    // to a GLContext that isn't current on the current
  1.2723 +    // thread.
  1.2724 +    // Store the current context when binding to thread local
  1.2725 +    // storage to support DebugMode on an arbitrary thread.
  1.2726 +    static unsigned sCurrentGLContextTLS;
  1.2727 +#endif
  1.2728 +
  1.2729 +    ScopedDeletePtr<GLBlitHelper> mBlitHelper;
  1.2730 +    ScopedDeletePtr<GLBlitTextureImageHelper> mBlitTextureImageHelper;
  1.2731 +    ScopedDeletePtr<GLReadTexImageHelper> mReadTexImageHelper;
  1.2732 +
  1.2733 +public:
  1.2734 +    GLBlitHelper* BlitHelper();
  1.2735 +    GLBlitTextureImageHelper* BlitTextureImageHelper();
  1.2736 +    GLReadTexImageHelper* ReadTexImageHelper();
  1.2737 +
  1.2738 +    // Assumes shares are created by all sharing with the same global context.
  1.2739 +    bool SharesWith(const GLContext* other) const {
  1.2740 +        MOZ_ASSERT(!this->mSharedContext || !this->mSharedContext->mSharedContext);
  1.2741 +        MOZ_ASSERT(!other->mSharedContext || !other->mSharedContext->mSharedContext);
  1.2742 +        MOZ_ASSERT(!this->mSharedContext ||
  1.2743 +                   !other->mSharedContext ||
  1.2744 +                   this->mSharedContext == other->mSharedContext);
  1.2745 +
  1.2746 +        const GLContext* thisShared = this->mSharedContext ? this->mSharedContext
  1.2747 +                                                           : this;
  1.2748 +        const GLContext* otherShared = other->mSharedContext ? other->mSharedContext
  1.2749 +                                                             : other;
  1.2750 +
  1.2751 +        return thisShared == otherShared;
  1.2752 +    }
  1.2753 +
  1.2754 +    bool InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps) {
  1.2755 +        if (!CreateScreenBuffer(size, caps))
  1.2756 +            return false;
  1.2757 +
  1.2758 +        MakeCurrent();
  1.2759 +        fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
  1.2760 +        fScissor(0, 0, size.width, size.height);
  1.2761 +        fViewport(0, 0, size.width, size.height);
  1.2762 +
  1.2763 +        mCaps = mScreen->Caps();
  1.2764 +        if (mCaps.any)
  1.2765 +            DetermineCaps();
  1.2766 +
  1.2767 +        UpdateGLFormats(mCaps);
  1.2768 +        UpdatePixelFormat();
  1.2769 +
  1.2770 +        return true;
  1.2771 +    }
  1.2772 +
  1.2773 +protected:
  1.2774 +    // Note that it does -not- clear the resized buffers.
  1.2775 +    bool CreateScreenBuffer(const gfx::IntSize& size, const SurfaceCaps& caps) {
  1.2776 +        if (!IsOffscreenSizeAllowed(size))
  1.2777 +            return false;
  1.2778 +
  1.2779 +        SurfaceCaps tryCaps = caps;
  1.2780 +        if (tryCaps.antialias) {
  1.2781 +            // AA path
  1.2782 +            if (CreateScreenBufferImpl(size, tryCaps))
  1.2783 +                return true;
  1.2784 +
  1.2785 +            NS_WARNING("CreateScreenBuffer failed to initialize an AA context! Falling back to no AA...");
  1.2786 +            tryCaps.antialias = false;
  1.2787 +        }
  1.2788 +        MOZ_ASSERT(!tryCaps.antialias);
  1.2789 +
  1.2790 +        if (CreateScreenBufferImpl(size, tryCaps))
  1.2791 +            return true;
  1.2792 +
  1.2793 +        NS_WARNING("CreateScreenBuffer failed to initialize non-AA context!");
  1.2794 +        return false;
  1.2795 +    }
  1.2796 +
  1.2797 +    bool CreateScreenBufferImpl(const gfx::IntSize& size,
  1.2798 +                                const SurfaceCaps& caps);
  1.2799 +
  1.2800 +public:
  1.2801 +    bool ResizeScreenBuffer(const gfx::IntSize& size);
  1.2802 +
  1.2803 +protected:
  1.2804 +    SurfaceCaps mCaps;
  1.2805 +    nsAutoPtr<GLFormats> mGLFormats;
  1.2806 +    nsAutoPtr<PixelBufferFormat> mPixelFormat;
  1.2807 +
  1.2808 +public:
  1.2809 +    void DetermineCaps();
  1.2810 +    const SurfaceCaps& Caps() const {
  1.2811 +        return mCaps;
  1.2812 +    }
  1.2813 +
  1.2814 +    // Only varies based on bpp16 and alpha.
  1.2815 +    GLFormats ChooseGLFormats(const SurfaceCaps& caps) const;
  1.2816 +    void UpdateGLFormats(const SurfaceCaps& caps) {
  1.2817 +        mGLFormats = new GLFormats(ChooseGLFormats(caps));
  1.2818 +    }
  1.2819 +
  1.2820 +    const GLFormats& GetGLFormats() const {
  1.2821 +        MOZ_ASSERT(mGLFormats);
  1.2822 +        return *mGLFormats;
  1.2823 +    }
  1.2824 +
  1.2825 +    PixelBufferFormat QueryPixelFormat();
  1.2826 +    void UpdatePixelFormat();
  1.2827 +
  1.2828 +    const PixelBufferFormat& GetPixelFormat() const {
  1.2829 +        MOZ_ASSERT(mPixelFormat);
  1.2830 +        return *mPixelFormat;
  1.2831 +    }
  1.2832 +
  1.2833 +    bool IsFramebufferComplete(GLuint fb, GLenum* status = nullptr);
  1.2834 +
  1.2835 +    // Does not check completeness.
  1.2836 +    void AttachBuffersToFB(GLuint colorTex, GLuint colorRB,
  1.2837 +                           GLuint depthRB, GLuint stencilRB,
  1.2838 +                           GLuint fb, GLenum target = LOCAL_GL_TEXTURE_2D);
  1.2839 +
  1.2840 +    // Passing null is fine if the value you'd get is 0.
  1.2841 +    bool AssembleOffscreenFBs(const GLuint colorMSRB,
  1.2842 +                              const GLuint depthRB,
  1.2843 +                              const GLuint stencilRB,
  1.2844 +                              const GLuint texture,
  1.2845 +                              GLuint* drawFB,
  1.2846 +                              GLuint* readFB);
  1.2847 +
  1.2848 +protected:
  1.2849 +    friend class GLScreenBuffer;
  1.2850 +    GLScreenBuffer* mScreen;
  1.2851 +
  1.2852 +    void DestroyScreenBuffer();
  1.2853 +
  1.2854 +    SharedSurface_GL* mLockedSurface;
  1.2855 +
  1.2856 +public:
  1.2857 +    void LockSurface(SharedSurface_GL* surf) {
  1.2858 +        MOZ_ASSERT(!mLockedSurface);
  1.2859 +        mLockedSurface = surf;
  1.2860 +    }
  1.2861 +
  1.2862 +    void UnlockSurface(SharedSurface_GL* surf) {
  1.2863 +        MOZ_ASSERT(mLockedSurface == surf);
  1.2864 +        mLockedSurface = nullptr;
  1.2865 +    }
  1.2866 +
  1.2867 +    SharedSurface_GL* GetLockedSurface() const {
  1.2868 +        return mLockedSurface;
  1.2869 +    }
  1.2870 +
  1.2871 +    bool IsOffscreen() const {
  1.2872 +        return mScreen;
  1.2873 +    }
  1.2874 +
  1.2875 +    GLScreenBuffer* Screen() const {
  1.2876 +        return mScreen;
  1.2877 +    }
  1.2878 +
  1.2879 +    bool PublishFrame();
  1.2880 +    SharedSurface_GL* RequestFrame();
  1.2881 +
  1.2882 +    /* Clear to transparent black, with 0 depth and stencil,
  1.2883 +     * while preserving current ClearColor etc. values.
  1.2884 +     * Useful for resizing offscreen buffers.
  1.2885 +     */
  1.2886 +    void ClearSafely();
  1.2887 +
  1.2888 +    bool WorkAroundDriverBugs() const { return mWorkAroundDriverBugs; }
  1.2889 +
  1.2890 +protected:
  1.2891 +    nsRefPtr<TextureGarbageBin> mTexGarbageBin;
  1.2892 +
  1.2893 +public:
  1.2894 +    TextureGarbageBin* TexGarbageBin() {
  1.2895 +        MOZ_ASSERT(mTexGarbageBin);
  1.2896 +        return mTexGarbageBin;
  1.2897 +    }
  1.2898 +
  1.2899 +    void EmptyTexGarbageBin();
  1.2900 +
  1.2901 +    bool IsOffscreenSizeAllowed(const gfx::IntSize& aSize) const;
  1.2902 +
  1.2903 +protected:
  1.2904 +    bool InitWithPrefix(const char *prefix, bool trygl);
  1.2905 +
  1.2906 +    void InitExtensions();
  1.2907 +
  1.2908 +    GLint mViewportRect[4];
  1.2909 +    GLint mScissorRect[4];
  1.2910 +
  1.2911 +    GLint mMaxTextureSize;
  1.2912 +    GLint mMaxCubeMapTextureSize;
  1.2913 +    GLint mMaxTextureImageSize;
  1.2914 +    GLint mMaxRenderbufferSize;
  1.2915 +    GLsizei mMaxSamples;
  1.2916 +    bool mNeedsTextureSizeChecks;
  1.2917 +    bool mWorkAroundDriverBugs;
  1.2918 +
  1.2919 +    bool IsTextureSizeSafeToPassToDriver(GLenum target, GLsizei width, GLsizei height) const {
  1.2920 +        if (mNeedsTextureSizeChecks) {
  1.2921 +            // some drivers incorrectly handle some large texture sizes that are below the
  1.2922 +            // max texture size that they report. So we check ourselves against our own values
  1.2923 +            // (mMax[CubeMap]TextureSize).
  1.2924 +            // see bug 737182 for Mac Intel 2D textures
  1.2925 +            // see bug 684882 for Mac Intel cube map textures
  1.2926 +            // see bug 814716 for Mesa Nouveau
  1.2927 +            GLsizei maxSize = target == LOCAL_GL_TEXTURE_CUBE_MAP ||
  1.2928 +                                (target >= LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
  1.2929 +                                target <= LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
  1.2930 +                              ? mMaxCubeMapTextureSize
  1.2931 +                              : mMaxTextureSize;
  1.2932 +            return width <= maxSize && height <= maxSize;
  1.2933 +        }
  1.2934 +        return true;
  1.2935 +    }
  1.2936 +
  1.2937 +
  1.2938 +public:
  1.2939 +
  1.2940 +    void fViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
  1.2941 +        if (mViewportRect[0] == x &&
  1.2942 +            mViewportRect[1] == y &&
  1.2943 +            mViewportRect[2] == width &&
  1.2944 +            mViewportRect[3] == height)
  1.2945 +        {
  1.2946 +            return;
  1.2947 +        }
  1.2948 +        mViewportRect[0] = x;
  1.2949 +        mViewportRect[1] = y;
  1.2950 +        mViewportRect[2] = width;
  1.2951 +        mViewportRect[3] = height;
  1.2952 +        BEFORE_GL_CALL;
  1.2953 +        mSymbols.fViewport(x, y, width, height);
  1.2954 +        AFTER_GL_CALL;
  1.2955 +    }
  1.2956 +
  1.2957 +#undef ASSERT_SYMBOL_PRESENT
  1.2958 +
  1.2959 +#ifdef MOZ_ENABLE_GL_TRACKING
  1.2960 +    void CreatedProgram(GLContext *aOrigin, GLuint aName);
  1.2961 +    void CreatedShader(GLContext *aOrigin, GLuint aName);
  1.2962 +    void CreatedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
  1.2963 +    void CreatedQueries(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
  1.2964 +    void CreatedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
  1.2965 +    void CreatedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
  1.2966 +    void CreatedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
  1.2967 +    void DeletedProgram(GLContext *aOrigin, GLuint aName);
  1.2968 +    void DeletedShader(GLContext *aOrigin, GLuint aName);
  1.2969 +    void DeletedBuffers(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames);
  1.2970 +    void DeletedQueries(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames);
  1.2971 +    void DeletedTextures(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames);
  1.2972 +    void DeletedFramebuffers(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames);
  1.2973 +    void DeletedRenderbuffers(GLContext *aOrigin, GLsizei aCount, const GLuint *aNames);
  1.2974 +
  1.2975 +    void SharedContextDestroyed(GLContext *aChild);
  1.2976 +    void ReportOutstandingNames();
  1.2977 +
  1.2978 +    struct NamedResource {
  1.2979 +        NamedResource()
  1.2980 +            : origin(nullptr), name(0), originDeleted(false)
  1.2981 +        { }
  1.2982 +
  1.2983 +        NamedResource(GLContext *aOrigin, GLuint aName)
  1.2984 +            : origin(aOrigin), name(aName), originDeleted(false)
  1.2985 +        { }
  1.2986 +
  1.2987 +        GLContext *origin;
  1.2988 +        GLuint name;
  1.2989 +        bool originDeleted;
  1.2990 +
  1.2991 +        // for sorting
  1.2992 +        bool operator<(const NamedResource& aOther) const {
  1.2993 +            if (intptr_t(origin) < intptr_t(aOther.origin))
  1.2994 +                return true;
  1.2995 +            if (name < aOther.name)
  1.2996 +                return true;
  1.2997 +            return false;
  1.2998 +        }
  1.2999 +        bool operator==(const NamedResource& aOther) const {
  1.3000 +            return origin == aOther.origin &&
  1.3001 +                name == aOther.name &&
  1.3002 +                originDeleted == aOther.originDeleted;
  1.3003 +        }
  1.3004 +    };
  1.3005 +
  1.3006 +    nsTArray<NamedResource> mTrackedPrograms;
  1.3007 +    nsTArray<NamedResource> mTrackedShaders;
  1.3008 +    nsTArray<NamedResource> mTrackedTextures;
  1.3009 +    nsTArray<NamedResource> mTrackedFramebuffers;
  1.3010 +    nsTArray<NamedResource> mTrackedRenderbuffers;
  1.3011 +    nsTArray<NamedResource> mTrackedBuffers;
  1.3012 +    nsTArray<NamedResource> mTrackedQueries;
  1.3013 +#endif
  1.3014 +};
  1.3015 +
  1.3016 +bool DoesStringMatch(const char* aString, const char *aWantedString);
  1.3017 +
  1.3018 +
  1.3019 +} /* namespace gl */
  1.3020 +} /* namespace mozilla */
  1.3021 +
  1.3022 +#endif /* GLCONTEXT_H_ */

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