gfx/gl/SharedSurfaceANGLE.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/gl/SharedSurfaceANGLE.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,115 @@
     1.4 +/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef SHARED_SURFACE_ANGLE_H_
    1.10 +#define SHARED_SURFACE_ANGLE_H_
    1.11 +
    1.12 +#include "SharedSurfaceGL.h"
    1.13 +#include "SurfaceFactory.h"
    1.14 +#include "GLLibraryEGL.h"
    1.15 +#include "SurfaceTypes.h"
    1.16 +
    1.17 +#include <windows.h>
    1.18 +#include <d3d10_1.h>
    1.19 +
    1.20 +namespace mozilla {
    1.21 +namespace gl {
    1.22 +
    1.23 +class GLContext;
    1.24 +
    1.25 +class SharedSurface_ANGLEShareHandle
    1.26 +    : public SharedSurface_GL
    1.27 +{
    1.28 +public:
    1.29 +    static SharedSurface_ANGLEShareHandle* Create(GLContext* gl, ID3D10Device1* d3d,
    1.30 +                                                  EGLContext context, EGLConfig config,
    1.31 +                                                  const gfx::IntSize& size,
    1.32 +                                                  bool hasAlpha);
    1.33 +
    1.34 +    static SharedSurface_ANGLEShareHandle* Cast(SharedSurface* surf) {
    1.35 +        MOZ_ASSERT(surf->Type() == SharedSurfaceType::EGLSurfaceANGLE);
    1.36 +
    1.37 +        return (SharedSurface_ANGLEShareHandle*)surf;
    1.38 +    }
    1.39 +
    1.40 +protected:
    1.41 +    GLLibraryEGL* const mEGL;
    1.42 +    const EGLContext mContext;
    1.43 +    const EGLSurface mPBuffer;
    1.44 +    nsRefPtr<ID3D10Texture2D> mTexture;
    1.45 +    nsRefPtr<ID3D10ShaderResourceView> mSRV;
    1.46 +
    1.47 +    SharedSurface_ANGLEShareHandle(GLContext* gl,
    1.48 +                                   GLLibraryEGL* egl,
    1.49 +                                   const gfx::IntSize& size,
    1.50 +                                   bool hasAlpha,
    1.51 +                                   EGLContext context,
    1.52 +                                   EGLSurface pbuffer,
    1.53 +                                   ID3D10Texture2D* texture,
    1.54 +                                   ID3D10ShaderResourceView* srv)
    1.55 +        : SharedSurface_GL(SharedSurfaceType::EGLSurfaceANGLE,
    1.56 +                           AttachmentType::Screen,
    1.57 +                           gl,
    1.58 +                           size,
    1.59 +                           hasAlpha)
    1.60 +        , mEGL(egl)
    1.61 +        , mContext(context)
    1.62 +        , mPBuffer(pbuffer)
    1.63 +        , mTexture(texture)
    1.64 +        , mSRV(srv)
    1.65 +    {}
    1.66 +
    1.67 +    EGLDisplay Display();
    1.68 +
    1.69 +public:
    1.70 +    virtual ~SharedSurface_ANGLEShareHandle();
    1.71 +
    1.72 +    virtual void LockProdImpl() MOZ_OVERRIDE;
    1.73 +    virtual void UnlockProdImpl() MOZ_OVERRIDE;
    1.74 +
    1.75 +    virtual void Fence() MOZ_OVERRIDE;
    1.76 +    virtual bool WaitSync() MOZ_OVERRIDE;
    1.77 +
    1.78 +    // Implementation-specific functions below:
    1.79 +    ID3D10ShaderResourceView* GetSRV() {
    1.80 +        return mSRV;
    1.81 +    }
    1.82 +};
    1.83 +
    1.84 +
    1.85 +
    1.86 +class SurfaceFactory_ANGLEShareHandle
    1.87 +    : public SurfaceFactory_GL
    1.88 +{
    1.89 +protected:
    1.90 +    GLContext* const mProdGL;
    1.91 +    GLLibraryEGL* const mEGL;
    1.92 +    nsRefPtr<ID3D10Device1> mConsD3D;
    1.93 +    EGLContext mContext;
    1.94 +    EGLConfig mConfig;
    1.95 +
    1.96 +public:
    1.97 +    static SurfaceFactory_ANGLEShareHandle* Create(GLContext* gl,
    1.98 +                                                   ID3D10Device1* d3d,
    1.99 +                                                   const SurfaceCaps& caps);
   1.100 +
   1.101 +protected:
   1.102 +    SurfaceFactory_ANGLEShareHandle(GLContext* gl,
   1.103 +                                    GLLibraryEGL* egl,
   1.104 +                                    ID3D10Device1* d3d,
   1.105 +                                    const SurfaceCaps& caps);
   1.106 +
   1.107 +    virtual SharedSurface* CreateShared(const gfx::IntSize& size) MOZ_OVERRIDE {
   1.108 +        bool hasAlpha = mReadCaps.alpha;
   1.109 +        return SharedSurface_ANGLEShareHandle::Create(mProdGL, mConsD3D,
   1.110 +                                                      mContext, mConfig,
   1.111 +                                                      size, hasAlpha);
   1.112 +    }
   1.113 +};
   1.114 +
   1.115 +} /* namespace gfx */
   1.116 +} /* namespace mozilla */
   1.117 +
   1.118 +#endif /* SHARED_SURFACE_ANGLE_H_ */

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