gfx/graphite2/src/inc/Pass.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/graphite2/src/inc/Pass.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,98 @@
     1.4 +/*  GRAPHITE2 LICENSING
     1.5 +
     1.6 +    Copyright 2010, SIL International
     1.7 +    All rights reserved.
     1.8 +
     1.9 +    This library is free software; you can redistribute it and/or modify
    1.10 +    it under the terms of the GNU Lesser General Public License as published
    1.11 +    by the Free Software Foundation; either version 2.1 of License, or
    1.12 +    (at your option) any later version.
    1.13 +
    1.14 +    This program is distributed in the hope that it will be useful,
    1.15 +    but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.16 +    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    1.17 +    Lesser General Public License for more details.
    1.18 +
    1.19 +    You should also have received a copy of the GNU Lesser General Public
    1.20 +    License along with this library in the file named "LICENSE".
    1.21 +    If not, write to the Free Software Foundation, 51 Franklin Street, 
    1.22 +    Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 
    1.23 +    internet at http://www.fsf.org/licenses/lgpl.html.
    1.24 +
    1.25 +Alternatively, the contents of this file may be used under the terms of the
    1.26 +Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
    1.27 +License, as published by the Free Software Foundation, either version 2
    1.28 +of the License or (at your option) any later version.
    1.29 +*/
    1.30 +#pragma once
    1.31 +
    1.32 +#include <cstdlib>
    1.33 +#include "inc/Code.h"
    1.34 +
    1.35 +namespace graphite2 {
    1.36 +
    1.37 +class Segment;
    1.38 +class Face;
    1.39 +class Silf;
    1.40 +struct Rule;
    1.41 +struct RuleEntry;
    1.42 +struct State;
    1.43 +class FiniteStateMachine;
    1.44 +class Error;
    1.45 +
    1.46 +class Pass
    1.47 +{   
    1.48 +public:
    1.49 +    Pass();
    1.50 +    ~Pass();
    1.51 +    
    1.52 +    bool readPass(const byte * pPass, size_t pass_length, size_t subtable_base, Face & face, Error &e);
    1.53 +    void runGraphite(vm::Machine & m, FiniteStateMachine & fsm) const;
    1.54 +    void init(Silf *silf) { m_silf = silf; }
    1.55 +    byte spaceContextuals() const { return (m_flags & 0x0E) >> 1; }
    1.56 +
    1.57 +    CLASS_NEW_DELETE
    1.58 +private:
    1.59 +    void    findNDoRule(Slot* & iSlot, vm::Machine &, FiniteStateMachine& fsm) const;
    1.60 +    int     doAction(const vm::Machine::Code* codeptr, Slot * & slot_out, vm::Machine &) const;
    1.61 +    bool    testPassConstraint(vm::Machine & m) const;
    1.62 +    bool    testConstraint(const Rule & r, vm::Machine &) const;
    1.63 +    bool    readRules(const byte * rule_map, const size_t num_entries,
    1.64 +                     const byte *precontext, const uint16 * sort_key,
    1.65 +                     const uint16 * o_constraint, const byte *constraint_data, 
    1.66 +                     const uint16 * o_action, const byte * action_data,
    1.67 +                     Face &, Error &e);
    1.68 +    bool    readStates(const byte * starts, const byte * states, const byte * o_rule_map, Face &, Error &e);
    1.69 +    bool    readRanges(const byte * ranges, size_t num_ranges, Error &e);
    1.70 +    uint16  glyphToCol(const uint16 gid) const;
    1.71 +    bool    runFSM(FiniteStateMachine & fsm, Slot * slot) const;
    1.72 +    void    dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const;
    1.73 +    void    dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * os) const;
    1.74 +    void    adjustSlot(int delta, Slot * & slot_out, SlotMap &) const;
    1.75 +    const Silf* m_silf;
    1.76 +    uint16    * m_cols;
    1.77 +    Rule      * m_rules; // rules
    1.78 +    RuleEntry * m_ruleMap;
    1.79 +    uint16    * m_startStates; // prectxt length
    1.80 +    uint16    * m_transitions;
    1.81 +    State     * m_states;
    1.82 +    
    1.83 +    byte   m_flags;
    1.84 +    byte   m_iMaxLoop;
    1.85 +    uint16 m_numGlyphs;
    1.86 +    uint16 m_numRules;
    1.87 +    uint16 m_numStates;
    1.88 +    uint16 m_numTransition;
    1.89 +    uint16 m_numSuccess;
    1.90 +    uint16 m_successStart;
    1.91 +    uint16 m_numColumns;
    1.92 +    byte m_minPreCtxt;
    1.93 +    byte m_maxPreCtxt;
    1.94 +    vm::Machine::Code m_cPConstraint;
    1.95 +    
    1.96 +private:        //defensive
    1.97 +    Pass(const Pass&);
    1.98 +    Pass& operator=(const Pass&);
    1.99 +};
   1.100 +
   1.101 +} // namespace graphite2

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