gfx/graphite2/src/inc/Position.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/graphite2/src/inc/Position.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,59 @@
     1.4 +/*  GRAPHITE2 LICENSING
     1.5 +
     1.6 +    Copyright 2010, SIL International
     1.7 +    All rights reserved.
     1.8 +
     1.9 +    This library is free software; you can redistribute it and/or modify
    1.10 +    it under the terms of the GNU Lesser General Public License as published
    1.11 +    by the Free Software Foundation; either version 2.1 of License, or
    1.12 +    (at your option) any later version.
    1.13 +
    1.14 +    This program is distributed in the hope that it will be useful,
    1.15 +    but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.16 +    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    1.17 +    Lesser General Public License for more details.
    1.18 +
    1.19 +    You should also have received a copy of the GNU Lesser General Public
    1.20 +    License along with this library in the file named "LICENSE".
    1.21 +    If not, write to the Free Software Foundation, 51 Franklin Street, 
    1.22 +    Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 
    1.23 +    internet at http://www.fsf.org/licenses/lgpl.html.
    1.24 +
    1.25 +Alternatively, the contents of this file may be used under the terms of the
    1.26 +Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
    1.27 +License, as published by the Free Software Foundation, either version 2
    1.28 +of the License or (at your option) any later version.
    1.29 +*/
    1.30 +#pragma once
    1.31 +
    1.32 +namespace graphite2 {
    1.33 +
    1.34 +class Position
    1.35 +{
    1.36 +public:
    1.37 +    Position() : x(0), y(0) { }
    1.38 +    Position(const float inx, const float iny) : x(inx), y(iny) {}
    1.39 +    Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); }
    1.40 +    Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); }
    1.41 +    Position operator * (const float m) const { return Position(x * m, y * m); }
    1.42 +    Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; }
    1.43 +    Position &operator *= (const float m) { x *= m; y *= m; return *this; }
    1.44 +
    1.45 +    float x;
    1.46 +    float y;
    1.47 +};
    1.48 +
    1.49 +class Rect
    1.50 +{
    1.51 +public :
    1.52 +    Rect() {}
    1.53 +    Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {}
    1.54 +    Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); }
    1.55 +    Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); }
    1.56 +    Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); }
    1.57 +
    1.58 +    Position bl;
    1.59 +    Position tr;
    1.60 +};
    1.61 +
    1.62 +} // namespace graphite2

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