1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/graphite2/src/inc/Position.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,59 @@ 1.4 +/* GRAPHITE2 LICENSING 1.5 + 1.6 + Copyright 2010, SIL International 1.7 + All rights reserved. 1.8 + 1.9 + This library is free software; you can redistribute it and/or modify 1.10 + it under the terms of the GNU Lesser General Public License as published 1.11 + by the Free Software Foundation; either version 2.1 of License, or 1.12 + (at your option) any later version. 1.13 + 1.14 + This program is distributed in the hope that it will be useful, 1.15 + but WITHOUT ANY WARRANTY; without even the implied warranty of 1.16 + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 1.17 + Lesser General Public License for more details. 1.18 + 1.19 + You should also have received a copy of the GNU Lesser General Public 1.20 + License along with this library in the file named "LICENSE". 1.21 + If not, write to the Free Software Foundation, 51 Franklin Street, 1.22 + Suite 500, Boston, MA 02110-1335, USA or visit their web page on the 1.23 + internet at http://www.fsf.org/licenses/lgpl.html. 1.24 + 1.25 +Alternatively, the contents of this file may be used under the terms of the 1.26 +Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public 1.27 +License, as published by the Free Software Foundation, either version 2 1.28 +of the License or (at your option) any later version. 1.29 +*/ 1.30 +#pragma once 1.31 + 1.32 +namespace graphite2 { 1.33 + 1.34 +class Position 1.35 +{ 1.36 +public: 1.37 + Position() : x(0), y(0) { } 1.38 + Position(const float inx, const float iny) : x(inx), y(iny) {} 1.39 + Position operator + (const Position& a) const { return Position(x + a.x, y + a.y); } 1.40 + Position operator - (const Position& a) const { return Position(x - a.x, y - a.y); } 1.41 + Position operator * (const float m) const { return Position(x * m, y * m); } 1.42 + Position &operator += (const Position &a) { x += a.x; y += a.y; return *this; } 1.43 + Position &operator *= (const float m) { x *= m; y *= m; return *this; } 1.44 + 1.45 + float x; 1.46 + float y; 1.47 +}; 1.48 + 1.49 +class Rect 1.50 +{ 1.51 +public : 1.52 + Rect() {} 1.53 + Rect(const Position& botLeft, const Position& topRight): bl(botLeft), tr(topRight) {} 1.54 + Rect widen(const Rect& other) { return Rect(Position(bl.x > other.bl.x ? other.bl.x : bl.x, bl.y > other.bl.y ? other.bl.y : bl.y), Position(tr.x > other.tr.x ? tr.x : other.tr.x, tr.y > other.tr.y ? tr.y : other.tr.y)); } 1.55 + Rect operator + (const Position &a) const { return Rect(Position(bl.x + a.x, bl.y + a.y), Position(tr.x + a.x, tr.y + a.y)); } 1.56 + Rect operator * (float m) const { return Rect(Position(bl.x, bl.y) * m, Position(tr.x, tr.y) * m); } 1.57 + 1.58 + Position bl; 1.59 + Position tr; 1.60 +}; 1.61 + 1.62 +} // namespace graphite2