gfx/layers/Effects.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/Effects.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,243 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 +* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 +* License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 +* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_LAYERS_EFFECTS_H
    1.10 +#define MOZILLA_LAYERS_EFFECTS_H
    1.11 +
    1.12 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.13 +#include "mozilla/RefPtr.h"             // for RefPtr, TemporaryRef, etc
    1.14 +#include "mozilla/gfx/Matrix.h"         // for Matrix4x4
    1.15 +#include "mozilla/gfx/Point.h"          // for IntSize
    1.16 +#include "mozilla/gfx/Rect.h"           // for Rect
    1.17 +#include "mozilla/gfx/Types.h"          // for Filter, etc
    1.18 +#include "mozilla/layers/CompositorTypes.h"  // for EffectTypes, etc
    1.19 +#include "mozilla/layers/LayersTypes.h"
    1.20 +#include "mozilla/layers/TextureHost.h"  // for CompositingRenderTarget, etc
    1.21 +#include "mozilla/mozalloc.h"           // for operator delete, etc
    1.22 +#include "nscore.h"                     // for nsACString
    1.23 +
    1.24 +namespace mozilla {
    1.25 +namespace layers {
    1.26 +
    1.27 +/**
    1.28 + * Effects and effect chains are used by the compositor API (see Compositor.h).
    1.29 + * An effect chain represents a rendering method, for example some shader and
    1.30 + * the data required for that shader to run. An effect is some component of the
    1.31 + * chain and its data.
    1.32 + *
    1.33 + * An effect chain consists of a primary effect - how the 'texture' memory should
    1.34 + * be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary effects
    1.35 + * - any way in which rendering can be changed, e.g., applying a mask layer.
    1.36 + *
    1.37 + * During the rendering process, an effect chain is created by the layer being
    1.38 + * rendered and the primary effect is added by the compositable host. Secondary
    1.39 + * effects may be added by the layer or compositable. The effect chain is passed
    1.40 + * to the compositor by the compositable host as a parameter to DrawQuad.
    1.41 + */
    1.42 +
    1.43 +struct Effect
    1.44 +{
    1.45 +  NS_INLINE_DECL_REFCOUNTING(Effect)
    1.46 +
    1.47 +  Effect(EffectTypes aType) : mType(aType) {}
    1.48 +
    1.49 +  EffectTypes mType;
    1.50 +
    1.51 +  virtual void PrintInfo(nsACString& aTo, const char* aPrefix) = 0;
    1.52 +
    1.53 +protected:
    1.54 +  virtual ~Effect() {}
    1.55 +};
    1.56 +
    1.57 +// Render from a texture
    1.58 +struct TexturedEffect : public Effect
    1.59 +{
    1.60 +  TexturedEffect(EffectTypes aType,
    1.61 +                 TextureSource *aTexture,
    1.62 +                 bool aPremultiplied,
    1.63 +                 gfx::Filter aFilter)
    1.64 +     : Effect(aType)
    1.65 +     , mTextureCoords(0, 0, 1.0f, 1.0f)
    1.66 +     , mTexture(aTexture)
    1.67 +     , mPremultiplied(aPremultiplied)
    1.68 +     , mFilter(aFilter)
    1.69 +  {}
    1.70 +
    1.71 +  virtual const char* Name() = 0;
    1.72 +  virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
    1.73 +
    1.74 +  gfx::Rect mTextureCoords;
    1.75 +  TextureSource* mTexture;
    1.76 +  bool mPremultiplied;
    1.77 +  gfx::Filter mFilter;;
    1.78 +};
    1.79 +
    1.80 +// Support an alpha mask.
    1.81 +struct EffectMask : public Effect
    1.82 +{
    1.83 +  EffectMask(TextureSource *aMaskTexture,
    1.84 +             gfx::IntSize aSize,
    1.85 +             const gfx::Matrix4x4 &aMaskTransform)
    1.86 +    : Effect(EFFECT_MASK)
    1.87 +    , mMaskTexture(aMaskTexture)
    1.88 +    , mIs3D(false)
    1.89 +    , mSize(aSize)
    1.90 +    , mMaskTransform(aMaskTransform)
    1.91 +  {}
    1.92 +
    1.93 +  virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
    1.94 +
    1.95 +  TextureSource* mMaskTexture;
    1.96 +  bool mIs3D;
    1.97 +  gfx::IntSize mSize;
    1.98 +  gfx::Matrix4x4 mMaskTransform;
    1.99 +};
   1.100 +
   1.101 +// Render to a render target rather than the screen.
   1.102 +struct EffectRenderTarget : public TexturedEffect
   1.103 +{
   1.104 +  EffectRenderTarget(CompositingRenderTarget *aRenderTarget)
   1.105 +    : TexturedEffect(EFFECT_RENDER_TARGET, aRenderTarget, true, gfx::Filter::LINEAR)
   1.106 +    , mRenderTarget(aRenderTarget)
   1.107 +  {}
   1.108 +
   1.109 +  virtual const char* Name() { return "EffectRenderTarget"; }
   1.110 +  virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
   1.111 +
   1.112 +  RefPtr<CompositingRenderTarget> mRenderTarget;
   1.113 +};
   1.114 +
   1.115 +struct EffectRGB : public TexturedEffect
   1.116 +{
   1.117 +  EffectRGB(TextureSource *aTexture,
   1.118 +            bool aPremultiplied,
   1.119 +            gfx::Filter aFilter,
   1.120 +            bool aFlipped = false)
   1.121 +    : TexturedEffect(EFFECT_RGB, aTexture, aPremultiplied, aFilter)
   1.122 +  {}
   1.123 +
   1.124 +  virtual const char* Name() { return "EffectRGB"; }
   1.125 +};
   1.126 +
   1.127 +struct EffectYCbCr : public TexturedEffect
   1.128 +{
   1.129 +  EffectYCbCr(TextureSource *aSource, gfx::Filter aFilter)
   1.130 +    : TexturedEffect(EFFECT_YCBCR, aSource, false, aFilter)
   1.131 +  {}
   1.132 +
   1.133 +  virtual const char* Name() { return "EffectYCbCr"; }
   1.134 +};
   1.135 +
   1.136 +struct EffectComponentAlpha : public TexturedEffect
   1.137 +{
   1.138 +  EffectComponentAlpha(TextureSource *aOnBlack,
   1.139 +                       TextureSource *aOnWhite,
   1.140 +                       gfx::Filter aFilter)
   1.141 +    : TexturedEffect(EFFECT_COMPONENT_ALPHA, nullptr, false, aFilter)
   1.142 +    , mOnBlack(aOnBlack)
   1.143 +    , mOnWhite(aOnWhite)
   1.144 +  {}
   1.145 +
   1.146 +  virtual const char* Name() { return "EffectComponentAlpha"; }
   1.147 +
   1.148 +  TextureSource* mOnBlack;
   1.149 +  TextureSource* mOnWhite;
   1.150 +};
   1.151 +
   1.152 +struct EffectSolidColor : public Effect
   1.153 +{
   1.154 +  EffectSolidColor(const gfx::Color &aColor)
   1.155 +    : Effect(EFFECT_SOLID_COLOR)
   1.156 +    , mColor(aColor)
   1.157 +  {}
   1.158 +
   1.159 +  virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
   1.160 +
   1.161 +  gfx::Color mColor;
   1.162 +};
   1.163 +
   1.164 +struct EffectChain
   1.165 +{
   1.166 +  EffectChain() : mLayerRef(nullptr) {}
   1.167 +  explicit EffectChain(void* aLayerRef) : mLayerRef(aLayerRef) {}
   1.168 +
   1.169 +  RefPtr<Effect> mPrimaryEffect;
   1.170 +  RefPtr<Effect> mSecondaryEffects[EFFECT_MAX_SECONDARY];
   1.171 +  void* mLayerRef; //!< For LayerScope logging
   1.172 +};
   1.173 +
   1.174 +/**
   1.175 + * Create a Textured effect corresponding to aFormat and using
   1.176 + * aSource as the (first) texture source.
   1.177 + *
   1.178 + * Note that aFormat can be different form aSource->GetFormat if, we are
   1.179 + * creating an effect that takes several texture sources (like with YCBCR
   1.180 + * where aFormat would be FOMRAT_YCBCR and each texture source would be
   1.181 + * a one-channel A8 texture)
   1.182 + */
   1.183 +inline TemporaryRef<TexturedEffect>
   1.184 +CreateTexturedEffect(gfx::SurfaceFormat aFormat,
   1.185 +                     TextureSource* aSource,
   1.186 +                     const gfx::Filter& aFilter)
   1.187 +{
   1.188 +  MOZ_ASSERT(aSource);
   1.189 +  RefPtr<TexturedEffect> result;
   1.190 +  switch (aFormat) {
   1.191 +  case gfx::SurfaceFormat::B8G8R8A8:
   1.192 +  case gfx::SurfaceFormat::B8G8R8X8:
   1.193 +  case gfx::SurfaceFormat::R8G8B8X8:
   1.194 +  case gfx::SurfaceFormat::R5G6B5:
   1.195 +  case gfx::SurfaceFormat::R8G8B8A8:
   1.196 +    result = new EffectRGB(aSource, true, aFilter);
   1.197 +    break;
   1.198 +  case gfx::SurfaceFormat::YUV:
   1.199 +    result = new EffectYCbCr(aSource, aFilter);
   1.200 +    break;
   1.201 +  default:
   1.202 +    NS_WARNING("unhandled program type");
   1.203 +    break;
   1.204 +  }
   1.205 +
   1.206 +  return result;
   1.207 +}
   1.208 +
   1.209 +/**
   1.210 + * Create a textured effect based on aSource format and the presence of
   1.211 + * aSourceOnWhite.
   1.212 + *
   1.213 + * aSourceOnWhite can be null.
   1.214 + */
   1.215 +inline TemporaryRef<TexturedEffect>
   1.216 +CreateTexturedEffect(TextureSource* aSource,
   1.217 +                     TextureSource* aSourceOnWhite,
   1.218 +                     const gfx::Filter& aFilter)
   1.219 +{
   1.220 +  MOZ_ASSERT(aSource);
   1.221 +  if (aSourceOnWhite) {
   1.222 +    MOZ_ASSERT(aSource->GetFormat() == gfx::SurfaceFormat::R8G8B8X8 ||
   1.223 +               aSourceOnWhite->GetFormat() == gfx::SurfaceFormat::B8G8R8X8);
   1.224 +    return new EffectComponentAlpha(aSource, aSourceOnWhite, aFilter);
   1.225 +  }
   1.226 +
   1.227 +  return CreateTexturedEffect(aSource->GetFormat(), aSource, aFilter);
   1.228 +}
   1.229 +
   1.230 +/**
   1.231 + * Create a textured effect based on aSource format.
   1.232 + *
   1.233 + * This version excudes the possibility of component alpha.
   1.234 + */
   1.235 +inline TemporaryRef<TexturedEffect>
   1.236 +CreateTexturedEffect(TextureSource *aTexture,
   1.237 +                     const gfx::Filter& aFilter)
   1.238 +{
   1.239 +  return CreateTexturedEffect(aTexture, nullptr, aFilter);
   1.240 +}
   1.241 +
   1.242 +
   1.243 +} // namespace layers
   1.244 +} // namespace mozilla
   1.245 +
   1.246 +#endif

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