gfx/layers/LayersLogging.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/LayersLogging.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,229 @@
     1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * vim: sw=2 ts=8 et :
     1.6 + */
     1.7 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.8 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.9 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
    1.10 +
    1.11 +#include "LayersLogging.h"
    1.12 +#include <stdint.h>                     // for uint8_t
    1.13 +#include "gfx3DMatrix.h"                // for gfx3DMatrix
    1.14 +#include "gfxColor.h"                   // for gfxRGBA
    1.15 +#include "mozilla/gfx/Matrix.h"         // for Matrix4x4, Matrix
    1.16 +#include "nsDebug.h"                    // for NS_ERROR
    1.17 +#include "nsPoint.h"                    // for nsIntPoint
    1.18 +#include "nsRect.h"                     // for nsIntRect
    1.19 +#include "nsSize.h"                     // for nsIntSize
    1.20 +
    1.21 +using namespace mozilla::gfx;
    1.22 +
    1.23 +namespace mozilla {
    1.24 +namespace layers {
    1.25 +
    1.26 +nsACString&
    1.27 +AppendToString(nsACString& s, const void* p,
    1.28 +               const char* pfx, const char* sfx)
    1.29 +{
    1.30 +  s += pfx;
    1.31 +  s += nsPrintfCString("%p", p);
    1.32 +  return s += sfx;
    1.33 +}
    1.34 +
    1.35 +nsACString&
    1.36 +AppendToString(nsACString& s, const GraphicsFilter& f,
    1.37 +               const char* pfx, const char* sfx)
    1.38 +{
    1.39 +  s += pfx;
    1.40 +  switch (f) {
    1.41 +  case GraphicsFilter::FILTER_FAST:      s += "fast"; break;
    1.42 +  case GraphicsFilter::FILTER_GOOD:      s += "good"; break;
    1.43 +  case GraphicsFilter::FILTER_BEST:      s += "best"; break;
    1.44 +  case GraphicsFilter::FILTER_NEAREST:   s += "nearest"; break;
    1.45 +  case GraphicsFilter::FILTER_BILINEAR:  s += "bilinear"; break;
    1.46 +  case GraphicsFilter::FILTER_GAUSSIAN:  s += "gaussian"; break;
    1.47 +  default:
    1.48 +    NS_ERROR("unknown filter type");
    1.49 +    s += "???";
    1.50 +  }
    1.51 +  return s += sfx;
    1.52 +}
    1.53 +
    1.54 +nsACString&
    1.55 +AppendToString(nsACString& s, FrameMetrics::ViewID n,
    1.56 +               const char* pfx, const char* sfx)
    1.57 +{
    1.58 +  s += pfx;
    1.59 +  s.AppendInt(n);
    1.60 +  return s += sfx;
    1.61 +}
    1.62 +
    1.63 +nsACString&
    1.64 +AppendToString(nsACString& s, const gfxRGBA& c,
    1.65 +               const char* pfx, const char* sfx)
    1.66 +{
    1.67 +  s += pfx;
    1.68 +  s += nsPrintfCString(
    1.69 +    "rgba(%d, %d, %d, %g)",
    1.70 +    uint8_t(c.r*255.0), uint8_t(c.g*255.0), uint8_t(c.b*255.0), c.a);
    1.71 +  return s += sfx;
    1.72 +}
    1.73 +
    1.74 +nsACString&
    1.75 +AppendToString(nsACString& s, const nsIntPoint& p,
    1.76 +               const char* pfx, const char* sfx)
    1.77 +{
    1.78 +  s += pfx;
    1.79 +  s += nsPrintfCString("(x=%d, y=%d)", p.x, p.y);
    1.80 +  return s += sfx;
    1.81 +}
    1.82 +
    1.83 +nsACString&
    1.84 +AppendToString(nsACString& s, const nsIntRect& r,
    1.85 +               const char* pfx, const char* sfx)
    1.86 +{
    1.87 +  s += pfx;
    1.88 +  s += nsPrintfCString(
    1.89 +    "(x=%d, y=%d, w=%d, h=%d)",
    1.90 +    r.x, r.y, r.width, r.height);
    1.91 +  return s += sfx;
    1.92 +}
    1.93 +
    1.94 +nsACString&
    1.95 +AppendToString(nsACString& s, const nsIntRegion& r,
    1.96 +               const char* pfx, const char* sfx)
    1.97 +{
    1.98 +  s += pfx;
    1.99 +
   1.100 +  nsIntRegionRectIterator it(r);
   1.101 +  s += "< ";
   1.102 +  while (const nsIntRect* sr = it.Next())
   1.103 +    AppendToString(s, *sr) += "; ";
   1.104 +  s += ">";
   1.105 +
   1.106 +  return s += sfx;
   1.107 +}
   1.108 +
   1.109 +nsACString&
   1.110 +AppendToString(nsACString& s, const nsIntSize& sz,
   1.111 +               const char* pfx, const char* sfx)
   1.112 +{
   1.113 +  s += pfx;
   1.114 +  s += nsPrintfCString("(w=%d, h=%d)", sz.width, sz.height);
   1.115 +  return s += sfx;
   1.116 +}
   1.117 +
   1.118 +nsACString&
   1.119 +AppendToString(nsACString& s, const FrameMetrics& m,
   1.120 +               const char* pfx, const char* sfx)
   1.121 +{
   1.122 +  s += pfx;
   1.123 +  AppendToString(s, m.mViewport, "{ viewport=");
   1.124 +  AppendToString(s, m.GetScrollOffset(), " viewportScroll=");
   1.125 +  AppendToString(s, m.mDisplayPort, " displayport=");
   1.126 +  AppendToString(s, m.mScrollableRect, " scrollableRect=");
   1.127 +  AppendToString(s, m.GetScrollId(), " scrollId=", " }");
   1.128 +  return s += sfx;
   1.129 +}
   1.130 +
   1.131 +nsACString&
   1.132 +AppendToString(nsACString& s, const IntSize& size,
   1.133 +               const char* pfx, const char* sfx)
   1.134 +{
   1.135 +  s += pfx;
   1.136 +  s += nsPrintfCString(
   1.137 +    "(width=%d, height=%d)",
   1.138 +    size.width, size.height);
   1.139 +  return s += sfx;
   1.140 +}
   1.141 +
   1.142 +nsACString&
   1.143 +AppendToString(nsACString& s, const Matrix4x4& m,
   1.144 +               const char* pfx, const char* sfx)
   1.145 +{
   1.146 +  s += pfx;
   1.147 +  if (m.Is2D()) {
   1.148 +    Matrix matrix = m.As2D();
   1.149 +    if (matrix.IsIdentity()) {
   1.150 +      s += "[ I ]";
   1.151 +      return s += sfx;
   1.152 +    }
   1.153 +    s += nsPrintfCString(
   1.154 +      "[ %g %g; %g %g; %g %g; ]",
   1.155 +      matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);
   1.156 +  } else {
   1.157 +    s += nsPrintfCString(
   1.158 +      "[ %g %g %g %g; %g %g %g %g; %g %g %g %g; %g %g %g %g; ]",
   1.159 +      m._11, m._12, m._13, m._14,
   1.160 +      m._21, m._22, m._23, m._24,
   1.161 +      m._31, m._32, m._33, m._34,
   1.162 +      m._41, m._42, m._43, m._44);
   1.163 +  }
   1.164 +  return s += sfx;
   1.165 +}
   1.166 +
   1.167 +nsACString&
   1.168 +AppendToString(nsACString& s, const Filter filter,
   1.169 +               const char* pfx, const char* sfx)
   1.170 +{
   1.171 +  s += pfx;
   1.172 +
   1.173 +  switch (filter) {
   1.174 +    case Filter::GOOD: s += "Filter::GOOD"; break;
   1.175 +    case Filter::LINEAR: s += "Filter::LINEAR"; break;
   1.176 +    case Filter::POINT: s += "Filter::POINT"; break;
   1.177 +  }
   1.178 +  return s += sfx;
   1.179 +}
   1.180 +
   1.181 +nsACString&
   1.182 +AppendToString(nsACString& s, TextureFlags flags,
   1.183 +               const char* pfx, const char* sfx)
   1.184 +{
   1.185 +  s += pfx;
   1.186 +  if (!flags) {
   1.187 +    s += "NoFlags";
   1.188 +  } else {
   1.189 +
   1.190 +#define AppendFlag(test) \
   1.191 +{ \
   1.192 +  if (flags & test) { \
   1.193 +    if (previous) { \
   1.194 +      s += "|"; \
   1.195 +    } \
   1.196 +    s += #test; \
   1.197 +    previous = true; \
   1.198 +  } \
   1.199 +}
   1.200 +    bool previous = false;
   1.201 +    AppendFlag(TEXTURE_USE_NEAREST_FILTER);
   1.202 +    AppendFlag(TEXTURE_NEEDS_Y_FLIP);
   1.203 +    AppendFlag(TEXTURE_DISALLOW_BIGIMAGE);
   1.204 +    AppendFlag(TEXTURE_ALLOW_REPEAT);
   1.205 +    AppendFlag(TEXTURE_NEW_TILE);
   1.206 +
   1.207 +#undef AppendFlag
   1.208 +  }
   1.209 +  return s += sfx;
   1.210 +}
   1.211 +
   1.212 +nsACString&
   1.213 +AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format,
   1.214 +               const char* pfx, const char* sfx)
   1.215 +{
   1.216 +  s += pfx;
   1.217 +  switch (format) {
   1.218 +  case SurfaceFormat::B8G8R8A8:  s += "SurfaceFormat::B8G8R8A8"; break;
   1.219 +  case SurfaceFormat::B8G8R8X8:  s += "SurfaceFormat::B8G8R8X8"; break;
   1.220 +  case SurfaceFormat::R8G8B8A8:  s += "SurfaceFormat::R8G8B8A8"; break;
   1.221 +  case SurfaceFormat::R8G8B8X8:  s += "SurfaceFormat::R8G8B8X8"; break;
   1.222 +  case SurfaceFormat::R5G6B5:    s += "SurfaceFormat::R5G6B5"; break;
   1.223 +  case SurfaceFormat::A8:        s += "SurfaceFormat::A8"; break;
   1.224 +  case SurfaceFormat::YUV:       s += "SurfaceFormat::YUV"; break;
   1.225 +  case SurfaceFormat::UNKNOWN:   s += "SurfaceFormat::UNKNOWN"; break;
   1.226 +  }
   1.227 +
   1.228 +  return s += sfx;
   1.229 +}
   1.230 +
   1.231 +} // namespace
   1.232 +} // namespace

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