1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/layers/LayersTypes.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,172 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef GFX_LAYERSTYPES_H 1.10 +#define GFX_LAYERSTYPES_H 1.11 + 1.12 +#include <stdint.h> // for uint32_t 1.13 +#include "nsPoint.h" // for nsIntPoint 1.14 +#include "nsRegion.h" 1.15 + 1.16 +#include "mozilla/TypedEnum.h" 1.17 + 1.18 +#ifdef MOZ_WIDGET_GONK 1.19 +#include <ui/GraphicBuffer.h> 1.20 +#endif 1.21 +#if defined(DEBUG) || defined(PR_LOGGING) 1.22 +# include <stdio.h> // FILE 1.23 +# include "prlog.h" // for PR_LOG 1.24 +# ifndef MOZ_LAYERS_HAVE_LOG 1.25 +# define MOZ_LAYERS_HAVE_LOG 1.26 +# endif 1.27 +# define MOZ_LAYERS_LOG(_args) \ 1.28 + PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args) 1.29 +# define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \ 1.30 + do { if (layer->AsShadowableLayer()) { PR_LOG(LayerManager::GetLog(), PR_LOG_DEBUG, _args); } } while (0) 1.31 +#else 1.32 +struct PRLogModuleInfo; 1.33 +# define MOZ_LAYERS_LOG(_args) 1.34 +# define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) 1.35 +#endif // if defined(DEBUG) || defined(PR_LOGGING) 1.36 + 1.37 +namespace android { 1.38 +class GraphicBuffer; 1.39 +} 1.40 + 1.41 +namespace mozilla { 1.42 +namespace layers { 1.43 + 1.44 +class TextureHost; 1.45 + 1.46 +typedef uint32_t TextureFlags; 1.47 + 1.48 +#undef NONE 1.49 +#undef OPAQUE 1.50 + 1.51 +MOZ_BEGIN_ENUM_CLASS(LayersBackend, int8_t) 1.52 + LAYERS_NONE = 0, 1.53 + LAYERS_BASIC, 1.54 + LAYERS_OPENGL, 1.55 + LAYERS_D3D9, 1.56 + LAYERS_D3D10, 1.57 + LAYERS_D3D11, 1.58 + LAYERS_CLIENT, 1.59 + LAYERS_LAST 1.60 +MOZ_END_ENUM_CLASS(LayersBackend) 1.61 + 1.62 +MOZ_BEGIN_ENUM_CLASS(BufferMode, int8_t) 1.63 + BUFFER_NONE, 1.64 + BUFFERED 1.65 +MOZ_END_ENUM_CLASS(BufferMode) 1.66 + 1.67 +MOZ_BEGIN_ENUM_CLASS(DrawRegionClip, int8_t) 1.68 + DRAW, 1.69 + DRAW_SNAPPED, 1.70 + CLIP_NONE 1.71 +MOZ_END_ENUM_CLASS(DrawRegionClip) 1.72 + 1.73 +MOZ_BEGIN_ENUM_CLASS(SurfaceMode, int8_t) 1.74 + SURFACE_NONE = 0, 1.75 + SURFACE_OPAQUE, 1.76 + SURFACE_SINGLE_CHANNEL_ALPHA, 1.77 + SURFACE_COMPONENT_ALPHA 1.78 +MOZ_END_ENUM_CLASS(SurfaceMode) 1.79 + 1.80 +// LayerRenderState for Composer2D 1.81 +// We currently only support Composer2D using gralloc. If we want to be backed 1.82 +// by other surfaces we will need a more generic LayerRenderState. 1.83 +enum LayerRenderStateFlags { 1.84 + LAYER_RENDER_STATE_Y_FLIPPED = 1 << 0, 1.85 + LAYER_RENDER_STATE_BUFFER_ROTATION = 1 << 1, 1.86 + // Notify Composer2D to swap the RB pixels of gralloc buffer 1.87 + LAYER_RENDER_STATE_FORMAT_RB_SWAP = 1 << 2 1.88 +}; 1.89 + 1.90 +// The 'ifdef MOZ_WIDGET_GONK' sadness here is because we don't want to include 1.91 +// android::sp unless we have to. 1.92 +struct LayerRenderState { 1.93 + LayerRenderState() 1.94 +#ifdef MOZ_WIDGET_GONK 1.95 + : mSurface(nullptr), mTexture(nullptr), mFlags(0), mHasOwnOffset(false) 1.96 +#endif 1.97 + {} 1.98 + 1.99 +#ifdef MOZ_WIDGET_GONK 1.100 + LayerRenderState(android::GraphicBuffer* aSurface, 1.101 + const nsIntSize& aSize, 1.102 + uint32_t aFlags, 1.103 + TextureHost* aTexture) 1.104 + : mSurface(aSurface) 1.105 + , mSize(aSize) 1.106 + , mTexture(aTexture) 1.107 + , mFlags(aFlags) 1.108 + , mHasOwnOffset(false) 1.109 + {} 1.110 + 1.111 + bool YFlipped() const 1.112 + { return mFlags & LAYER_RENDER_STATE_Y_FLIPPED; } 1.113 + 1.114 + bool BufferRotated() const 1.115 + { return mFlags & LAYER_RENDER_STATE_BUFFER_ROTATION; } 1.116 + 1.117 + bool FormatRBSwapped() const 1.118 + { return mFlags & LAYER_RENDER_STATE_FORMAT_RB_SWAP; } 1.119 +#endif 1.120 + 1.121 + void SetOffset(const nsIntPoint& aOffset) 1.122 + { 1.123 + mOffset = aOffset; 1.124 + mHasOwnOffset = true; 1.125 + } 1.126 + 1.127 +#ifdef MOZ_WIDGET_GONK 1.128 + // surface to render 1.129 + android::sp<android::GraphicBuffer> mSurface; 1.130 + // size of mSurface 1.131 + nsIntSize mSize; 1.132 + TextureHost* mTexture; 1.133 +#endif 1.134 + // see LayerRenderStateFlags 1.135 + uint32_t mFlags; 1.136 + // the location of the layer's origin on mSurface 1.137 + nsIntPoint mOffset; 1.138 + // true if mOffset is applicable 1.139 + bool mHasOwnOffset; 1.140 +}; 1.141 + 1.142 +MOZ_BEGIN_ENUM_CLASS(ScaleMode, int8_t) 1.143 + SCALE_NONE, 1.144 + STRETCH, 1.145 + SENTINEL 1.146 +// Unimplemented - PRESERVE_ASPECT_RATIO_CONTAIN 1.147 +MOZ_END_ENUM_CLASS(ScaleMode) 1.148 + 1.149 +struct EventRegions { 1.150 + nsIntRegion mHitRegion; 1.151 + nsIntRegion mDispatchToContentHitRegion; 1.152 + 1.153 + bool operator==(const EventRegions& aRegions) const 1.154 + { 1.155 + return mHitRegion == aRegions.mHitRegion && 1.156 + mDispatchToContentHitRegion == aRegions.mDispatchToContentHitRegion; 1.157 + } 1.158 + bool operator!=(const EventRegions& aRegions) const 1.159 + { 1.160 + return !(*this == aRegions); 1.161 + } 1.162 + 1.163 + nsCString ToString() const 1.164 + { 1.165 + nsCString result = mHitRegion.ToString(); 1.166 + result.AppendLiteral(";dispatchToContent="); 1.167 + result.Append(mDispatchToContentHitRegion.ToString()); 1.168 + return result; 1.169 + } 1.170 +}; 1.171 + 1.172 +} // namespace 1.173 +} // namespace 1.174 + 1.175 +#endif /* GFX_LAYERSTYPES_H */