gfx/layers/RotatedBuffer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/RotatedBuffer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,412 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef ROTATEDBUFFER_H_
    1.10 +#define ROTATEDBUFFER_H_
    1.11 +
    1.12 +#include "gfxTypes.h"
    1.13 +#include <stdint.h>                     // for uint32_t
    1.14 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.15 +#include "mozilla/RefPtr.h"             // for RefPtr, TemporaryRef
    1.16 +#include "mozilla/gfx/2D.h"             // for DrawTarget, etc
    1.17 +#include "mozilla/mozalloc.h"           // for operator delete
    1.18 +#include "nsAutoPtr.h"                  // for nsRefPtr
    1.19 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.20 +#include "nsDebug.h"                    // for NS_RUNTIMEABORT
    1.21 +#include "nsISupportsImpl.h"            // for MOZ_COUNT_CTOR, etc
    1.22 +#include "nsPoint.h"                    // for nsIntPoint
    1.23 +#include "nsRect.h"                     // for nsIntRect
    1.24 +#include "nsRegion.h"                   // for nsIntRegion
    1.25 +#include "LayersTypes.h"
    1.26 +
    1.27 +struct nsIntSize;
    1.28 +
    1.29 +namespace mozilla {
    1.30 +namespace gfx {
    1.31 +class Matrix;
    1.32 +}
    1.33 +
    1.34 +namespace layers {
    1.35 +
    1.36 +class TextureClient;
    1.37 +class ThebesLayer;
    1.38 +
    1.39 +/**
    1.40 + * This is a cairo/Thebes surface, but with a literal twist. Scrolling
    1.41 + * causes the layer's visible region to move. We want to keep
    1.42 + * reusing the same surface if the region size hasn't changed, but we don't
    1.43 + * want to keep moving the contents of the surface around in memory. So
    1.44 + * we use a trick.
    1.45 + * Consider just the vertical case, and suppose the buffer is H pixels
    1.46 + * high and we're scrolling down by N pixels. Instead of copying the
    1.47 + * buffer contents up by N pixels, we leave the buffer contents in place,
    1.48 + * and paint content rows H to H+N-1 into rows 0 to N-1 of the buffer.
    1.49 + * Then we can refresh the screen by painting rows N to H-1 of the buffer
    1.50 + * at row 0 on the screen, and then painting rows 0 to N-1 of the buffer
    1.51 + * at row H-N on the screen.
    1.52 + * mBufferRotation.y would be N in this example.
    1.53 + */
    1.54 +class RotatedBuffer {
    1.55 +public:
    1.56 +  typedef gfxContentType ContentType;
    1.57 +
    1.58 +  RotatedBuffer(gfx::DrawTarget* aDTBuffer, gfx::DrawTarget* aDTBufferOnWhite,
    1.59 +                const nsIntRect& aBufferRect,
    1.60 +                const nsIntPoint& aBufferRotation)
    1.61 +    : mDTBuffer(aDTBuffer)
    1.62 +    , mDTBufferOnWhite(aDTBufferOnWhite)
    1.63 +    , mBufferRect(aBufferRect)
    1.64 +    , mBufferRotation(aBufferRotation)
    1.65 +    , mDidSelfCopy(false)
    1.66 +  { }
    1.67 +  RotatedBuffer()
    1.68 +    : mDidSelfCopy(false)
    1.69 +  { }
    1.70 +
    1.71 +  /*
    1.72 +   * Which buffer should be drawn to/read from.
    1.73 +   */
    1.74 +  enum ContextSource {
    1.75 +    BUFFER_BLACK, // The normal buffer, or buffer with black background when using component alpha.
    1.76 +    BUFFER_WHITE, // The buffer with white background, only valid with component alpha.
    1.77 +    BUFFER_BOTH // The combined black/white buffers, only valid for writing operations, not reading.
    1.78 +  };
    1.79 +  // It is the callers repsonsibility to ensure aTarget is flushed after calling
    1.80 +  // this method.
    1.81 +  void DrawBufferWithRotation(gfx::DrawTarget* aTarget, ContextSource aSource,
    1.82 +                              float aOpacity = 1.0,
    1.83 +                              gfx::CompositionOp aOperator = gfx::CompositionOp::OP_OVER,
    1.84 +                              gfx::SourceSurface* aMask = nullptr,
    1.85 +                              const gfx::Matrix* aMaskTransform = nullptr) const;
    1.86 +
    1.87 +  /**
    1.88 +   * |BufferRect()| is the rect of device pixels that this
    1.89 +   * RotatedBuffer covers.  That is what DrawBufferWithRotation()
    1.90 +   * will paint when it's called.
    1.91 +   */
    1.92 +  const nsIntRect& BufferRect() const { return mBufferRect; }
    1.93 +  const nsIntPoint& BufferRotation() const { return mBufferRotation; }
    1.94 +
    1.95 +  virtual bool HaveBuffer() const { return mDTBuffer; }
    1.96 +  virtual bool HaveBufferOnWhite() const { return mDTBufferOnWhite; }
    1.97 +
    1.98 +protected:
    1.99 +
   1.100 +  enum XSide {
   1.101 +    LEFT, RIGHT
   1.102 +  };
   1.103 +  enum YSide {
   1.104 +    TOP, BOTTOM
   1.105 +  };
   1.106 +  nsIntRect GetQuadrantRectangle(XSide aXSide, YSide aYSide) const;
   1.107 +
   1.108 +  gfx::Rect GetSourceRectangle(XSide aXSide, YSide aYSide) const;
   1.109 +
   1.110 +  /*
   1.111 +   * If aMask is non-null, then it is used as an alpha mask for rendering this
   1.112 +   * buffer. aMaskTransform must be non-null if aMask is non-null, and is used
   1.113 +   * to adjust the coordinate space of the mask.
   1.114 +   */
   1.115 +  void DrawBufferQuadrant(gfx::DrawTarget* aTarget, XSide aXSide, YSide aYSide,
   1.116 +                          ContextSource aSource,
   1.117 +                          float aOpacity,
   1.118 +                          gfx::CompositionOp aOperator,
   1.119 +                          gfx::SourceSurface* aMask,
   1.120 +                          const gfx::Matrix* aMaskTransform) const;
   1.121 +
   1.122 +  RefPtr<gfx::DrawTarget> mDTBuffer;
   1.123 +  RefPtr<gfx::DrawTarget> mDTBufferOnWhite;
   1.124 +  /** The area of the ThebesLayer that is covered by the buffer as a whole */
   1.125 +  nsIntRect             mBufferRect;
   1.126 +  /**
   1.127 +   * The x and y rotation of the buffer. Conceptually the buffer
   1.128 +   * has its origin translated to mBufferRect.TopLeft() - mBufferRotation,
   1.129 +   * is tiled to fill the plane, and the result is clipped to mBufferRect.
   1.130 +   * So the pixel at mBufferRotation within the buffer is what gets painted at
   1.131 +   * mBufferRect.TopLeft().
   1.132 +   * This is "rotation" in the sense of rotating items in a linear buffer,
   1.133 +   * where items falling off the end of the buffer are returned to the
   1.134 +   * buffer at the other end, not 2D rotation!
   1.135 +   */
   1.136 +  nsIntPoint            mBufferRotation;
   1.137 +  // When this is true it means that all pixels have moved inside the buffer.
   1.138 +  // It's not possible to sync with another buffer without a full copy.
   1.139 +  bool                  mDidSelfCopy;
   1.140 +};
   1.141 +
   1.142 +// Mixin class for classes which need logic for loaning out a draw target.
   1.143 +// See comments on BorrowDrawTargetForQuadrantUpdate.
   1.144 +class BorrowDrawTarget
   1.145 +{
   1.146 +protected:
   1.147 +  void ReturnDrawTarget(gfx::DrawTarget*& aReturned);
   1.148 +
   1.149 +  // The draw target loaned by BorrowDrawTargetForQuadrantUpdate. It should not
   1.150 +  // be used, we just keep a reference to ensure it is kept alive and so we can
   1.151 +  // correctly restore state when it is returned.
   1.152 +  RefPtr<gfx::DrawTarget> mLoanedDrawTarget;
   1.153 +  gfx::Matrix mLoanedTransform;
   1.154 +};
   1.155 +
   1.156 +/**
   1.157 + * This class encapsulates the buffer used to retain ThebesLayer contents,
   1.158 + * i.e., the contents of the layer's GetVisibleRegion().
   1.159 + */
   1.160 +class RotatedContentBuffer : public RotatedBuffer
   1.161 +                           , public BorrowDrawTarget
   1.162 +{
   1.163 +public:
   1.164 +  typedef gfxContentType ContentType;
   1.165 +
   1.166 +  /**
   1.167 +   * Controls the size of the backing buffer of this.
   1.168 +   * - SizedToVisibleBounds: the backing buffer is exactly the same
   1.169 +   *   size as the bounds of ThebesLayer's visible region
   1.170 +   * - ContainsVisibleBounds: the backing buffer is large enough to
   1.171 +   *   fit visible bounds.  May be larger.
   1.172 +   */
   1.173 +  enum BufferSizePolicy {
   1.174 +    SizedToVisibleBounds,
   1.175 +    ContainsVisibleBounds
   1.176 +  };
   1.177 +
   1.178 +  RotatedContentBuffer(BufferSizePolicy aBufferSizePolicy)
   1.179 +    : mBufferProvider(nullptr)
   1.180 +    , mBufferProviderOnWhite(nullptr)
   1.181 +    , mBufferSizePolicy(aBufferSizePolicy)
   1.182 +  {
   1.183 +    MOZ_COUNT_CTOR(RotatedContentBuffer);
   1.184 +  }
   1.185 +  virtual ~RotatedContentBuffer()
   1.186 +  {
   1.187 +    MOZ_COUNT_DTOR(RotatedContentBuffer);
   1.188 +  }
   1.189 +
   1.190 +  /**
   1.191 +   * Wipe out all retained contents. Call this when the entire
   1.192 +   * buffer becomes invalid.
   1.193 +   */
   1.194 +  void Clear()
   1.195 +  {
   1.196 +    mDTBuffer = nullptr;
   1.197 +    mDTBufferOnWhite = nullptr;
   1.198 +    mBufferProvider = nullptr;
   1.199 +    mBufferProviderOnWhite = nullptr;
   1.200 +    mBufferRect.SetEmpty();
   1.201 +  }
   1.202 +
   1.203 +  /**
   1.204 +   * This is returned by BeginPaint. The caller should draw into mTarget.
   1.205 +   * mRegionToDraw must be drawn. mRegionToInvalidate has been invalidated
   1.206 +   * by RotatedContentBuffer and must be redrawn on the screen.
   1.207 +   * mRegionToInvalidate is set when the buffer has changed from
   1.208 +   * opaque to transparent or vice versa, since the details of rendering can
   1.209 +   * depend on the buffer type.  mDidSelfCopy is true if we kept our buffer
   1.210 +   * but used MovePixels() to shift its content.
   1.211 +   */
   1.212 +  struct PaintState {
   1.213 +    PaintState()
   1.214 +      : mMode(SurfaceMode::SURFACE_NONE)
   1.215 +      , mContentType(gfxContentType::SENTINEL)
   1.216 +      , mDidSelfCopy(false)
   1.217 +    {}
   1.218 +
   1.219 +    nsIntRegion mRegionToDraw;
   1.220 +    nsIntRegion mRegionToInvalidate;
   1.221 +    SurfaceMode mMode;
   1.222 +    DrawRegionClip mClip;
   1.223 +    ContentType mContentType;
   1.224 +    bool mDidSelfCopy;
   1.225 +  };
   1.226 +
   1.227 +  enum {
   1.228 +    PAINT_WILL_RESAMPLE = 0x01,
   1.229 +    PAINT_NO_ROTATION = 0x02,
   1.230 +    PAINT_CAN_DRAW_ROTATED = 0x04
   1.231 +  };
   1.232 +  /**
   1.233 +   * Start a drawing operation. This returns a PaintState describing what
   1.234 +   * needs to be drawn to bring the buffer up to date in the visible region.
   1.235 +   * This queries aLayer to get the currently valid and visible regions.
   1.236 +   * The returned mTarget may be null if mRegionToDraw is empty.
   1.237 +   * Otherwise it must not be null.
   1.238 +   * mRegionToInvalidate will contain mRegionToDraw.
   1.239 +   * @param aFlags when PAINT_WILL_RESAMPLE is passed, this indicates that
   1.240 +   * buffer will be resampled when rendering (i.e the effective transform
   1.241 +   * combined with the scale for the resolution is not just an integer
   1.242 +   * translation). This will disable buffer rotation (since we don't want
   1.243 +   * to resample across the rotation boundary) and will ensure that we
   1.244 +   * make the entire buffer contents valid (since we don't want to sample
   1.245 +   * invalid pixels outside the visible region, if the visible region doesn't
   1.246 +   * fill the buffer bounds).
   1.247 +   * PAINT_CAN_DRAW_ROTATED can be passed if the caller supports drawing
   1.248 +   * rotated content that crosses the physical buffer boundary. The caller
   1.249 +   * will need to call BorrowDrawTargetForPainting multiple times to achieve
   1.250 +   * this.
   1.251 +   */
   1.252 +  PaintState BeginPaint(ThebesLayer* aLayer,
   1.253 +                        uint32_t aFlags);
   1.254 +
   1.255 +  struct DrawIterator {
   1.256 +    friend class RotatedContentBuffer;
   1.257 +    friend class ContentClientIncremental;
   1.258 +    DrawIterator()
   1.259 +      : mCount(0)
   1.260 +    {}
   1.261 +
   1.262 +    nsIntRegion mDrawRegion;
   1.263 +
   1.264 +  private:
   1.265 +    uint32_t mCount;
   1.266 +  };
   1.267 +
   1.268 +  /**
   1.269 +   * Fetch a DrawTarget for rendering. The DrawTarget remains owned by
   1.270 +   * this. See notes on BorrowDrawTargetForQuadrantUpdate.
   1.271 +   * May return null. If the return value is non-null, it must be
   1.272 +   * 'un-borrowed' using ReturnDrawTarget.
   1.273 +   *
   1.274 +   * If PAINT_CAN_DRAW_ROTATED was specified for BeginPaint, then the caller
   1.275 +   * must call this function repeatedly (with an iterator) until it returns
   1.276 +   * nullptr. The caller should draw the mDrawRegion of the iterator instead
   1.277 +   * of mRegionToDraw in the PaintState.
   1.278 +   *
   1.279 +   * @param aPaintState Paint state data returned by a call to BeginPaint
   1.280 +   * @param aIter Paint state iterator. Only required if PAINT_CAN_DRAW_ROTATED
   1.281 +   * was specified to BeginPaint.
   1.282 +   */
   1.283 +  gfx::DrawTarget* BorrowDrawTargetForPainting(const PaintState& aPaintState,
   1.284 +                                               DrawIterator* aIter = nullptr);
   1.285 +
   1.286 +  enum {
   1.287 +    ALLOW_REPEAT = 0x01,
   1.288 +    BUFFER_COMPONENT_ALPHA = 0x02 // Dual buffers should be created for drawing with
   1.289 +                                  // component alpha.
   1.290 +  };
   1.291 +  /**
   1.292 +   * Return a new surface of |aSize| and |aType|.
   1.293 +   * @param aFlags if ALLOW_REPEAT is set, then the buffer should be configured
   1.294 +   * to allow repeat-mode, otherwise it should be in pad (clamp) mode
   1.295 +   * If the created buffer supports azure content, then the result(s) will
   1.296 +   * be returned in aBlackDT/aWhiteDT, otherwise aBlackSurface/aWhiteSurface
   1.297 +   * will be used.
   1.298 +   */
   1.299 +  virtual void
   1.300 +  CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
   1.301 +               RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) = 0;
   1.302 +
   1.303 +  /**
   1.304 +   * Get the underlying buffer, if any. This is useful because we can pass
   1.305 +   * in the buffer as the default "reference surface" if there is one.
   1.306 +   * Don't use it for anything else!
   1.307 +   */
   1.308 +  gfx::DrawTarget* GetDTBuffer() { return mDTBuffer; }
   1.309 +  gfx::DrawTarget* GetDTBufferOnWhite() { return mDTBufferOnWhite; }
   1.310 +
   1.311 +  /**
   1.312 +   * Complete the drawing operation. The region to draw must have been
   1.313 +   * drawn before this is called. The contents of the buffer are drawn
   1.314 +   * to aTarget.
   1.315 +   */
   1.316 +  void DrawTo(ThebesLayer* aLayer,
   1.317 +              gfx::DrawTarget* aTarget,
   1.318 +              float aOpacity,
   1.319 +              gfx::CompositionOp aOp,
   1.320 +              gfx::SourceSurface* aMask,
   1.321 +              const gfx::Matrix* aMaskTransform);
   1.322 +
   1.323 +protected:
   1.324 +  // new texture client versions
   1.325 +  void SetBufferProvider(TextureClient* aClient)
   1.326 +  {
   1.327 +    // Only this buffer provider can give us a buffer.  If we
   1.328 +    // already have one, something has gone wrong.
   1.329 +    MOZ_ASSERT(!aClient || !mDTBuffer);
   1.330 +
   1.331 +    mBufferProvider = aClient;
   1.332 +    if (!mBufferProvider) {
   1.333 +      mDTBuffer = nullptr;
   1.334 +    }
   1.335 +  }
   1.336 +
   1.337 +  void SetBufferProviderOnWhite(TextureClient* aClient)
   1.338 +  {
   1.339 +    // Only this buffer provider can give us a buffer.  If we
   1.340 +    // already have one, something has gone wrong.
   1.341 +    MOZ_ASSERT(!aClient || !mDTBufferOnWhite);
   1.342 +
   1.343 +    mBufferProviderOnWhite = aClient;
   1.344 +    if (!mBufferProviderOnWhite) {
   1.345 +      mDTBufferOnWhite = nullptr;
   1.346 +    }
   1.347 +  }
   1.348 +
   1.349 +  /**
   1.350 +   * Get a draw target at the specified resolution for updating |aBounds|,
   1.351 +   * which must be contained within a single quadrant.
   1.352 +   *
   1.353 +   * The result should only be held temporarily by the caller (it will be kept
   1.354 +   * alive by this). Once used it should be returned using ReturnDrawTarget.
   1.355 +   * BorrowDrawTargetForQuadrantUpdate may not be called more than once without
   1.356 +   * first calling ReturnDrawTarget.
   1.357 +   *
   1.358 +   * ReturnDrawTarget will restore the transform on the draw target. But it is
   1.359 +   * the callers responsibility to restore the clip. The caller should flush the
   1.360 +   * draw target, if necessary.
   1.361 +   */
   1.362 +  gfx::DrawTarget*
   1.363 +  BorrowDrawTargetForQuadrantUpdate(const nsIntRect& aBounds,
   1.364 +                                    ContextSource aSource,
   1.365 +                                    DrawIterator* aIter);
   1.366 +
   1.367 +  static bool IsClippingCheap(gfx::DrawTarget* aTarget, const nsIntRegion& aRegion);
   1.368 +
   1.369 +protected:
   1.370 +  /**
   1.371 +   * Return the buffer's content type.  Requires a valid buffer or
   1.372 +   * buffer provider.
   1.373 +   */
   1.374 +  gfxContentType BufferContentType();
   1.375 +  bool BufferSizeOkFor(const nsIntSize& aSize);
   1.376 +  /**
   1.377 +   * If the buffer hasn't been mapped, map it.
   1.378 +   */
   1.379 +  bool EnsureBuffer();
   1.380 +  bool EnsureBufferOnWhite();
   1.381 +
   1.382 +  // Flush our buffers if they are mapped.
   1.383 +  void FlushBuffers();
   1.384 +
   1.385 +  /**
   1.386 +   * True if we have a buffer where we can get it (but not necessarily
   1.387 +   * mapped currently).
   1.388 +   */
   1.389 +  virtual bool HaveBuffer() const;
   1.390 +  virtual bool HaveBufferOnWhite() const;
   1.391 +
   1.392 +  /**
   1.393 +   * Any actions that should be performed at the last moment before we begin
   1.394 +   * rendering the next frame. I.e., after we calculate what we will draw,
   1.395 +   * but before we rotate the buffer and possibly create new buffers.
   1.396 +   * aRegionToDraw is the region which is guaranteed to be overwritten when
   1.397 +   * drawing the next frame.
   1.398 +   */
   1.399 +  virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) {}
   1.400 +
   1.401 +  /**
   1.402 +   * These members are only set transiently.  They're used to map mDTBuffer
   1.403 +   * when we're using surfaces that require explicit map/unmap. Only one
   1.404 +   * may be used at a time.
   1.405 +   */
   1.406 +  TextureClient* mBufferProvider;
   1.407 +  TextureClient* mBufferProviderOnWhite;
   1.408 +
   1.409 +  BufferSizePolicy      mBufferSizePolicy;
   1.410 +};
   1.411 +
   1.412 +}
   1.413 +}
   1.414 +
   1.415 +#endif /* ROTATEDBUFFER_H_ */

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