1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/layers/basic/BasicLayerManager.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,1046 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#include <stdint.h> // for uint32_t 1.10 +#include <stdlib.h> // for rand, RAND_MAX 1.11 +#include <sys/types.h> // for int32_t 1.12 +#include "BasicContainerLayer.h" // for BasicContainerLayer 1.13 +#include "BasicLayersImpl.h" // for ToData, BasicReadbackLayer, etc 1.14 +#include "GeckoProfiler.h" // for PROFILER_LABEL 1.15 +#include "ImageContainer.h" // for ImageFactory 1.16 +#include "Layers.h" // for Layer, ContainerLayer, etc 1.17 +#include "ReadbackLayer.h" // for ReadbackLayer 1.18 +#include "ReadbackProcessor.h" // for ReadbackProcessor 1.19 +#include "RenderTrace.h" // for RenderTraceLayers, etc 1.20 +#include "basic/BasicImplData.h" // for BasicImplData 1.21 +#include "basic/BasicLayers.h" // for BasicLayerManager, etc 1.22 +#include "gfx3DMatrix.h" // for gfx3DMatrix 1.23 +#include "gfxASurface.h" // for gfxASurface, etc 1.24 +#include "gfxCachedTempSurface.h" // for gfxCachedTempSurface 1.25 +#include "gfxColor.h" // for gfxRGBA 1.26 +#include "gfxContext.h" // for gfxContext, etc 1.27 +#include "gfxImageSurface.h" // for gfxImageSurface 1.28 +#include "gfxMatrix.h" // for gfxMatrix 1.29 +#include "gfxPlatform.h" // for gfxPlatform 1.30 +#include "gfxPrefs.h" // for gfxPrefs 1.31 +#include "gfxPoint.h" // for gfxIntSize, gfxPoint 1.32 +#include "gfxRect.h" // for gfxRect 1.33 +#include "gfxUtils.h" // for gfxUtils 1.34 +#include "gfx2DGlue.h" // for thebes --> moz2d transition 1.35 +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc 1.36 +#include "mozilla/WidgetUtils.h" // for ScreenRotation 1.37 +#include "mozilla/gfx/2D.h" // for DrawTarget 1.38 +#include "mozilla/gfx/BasePoint.h" // for BasePoint 1.39 +#include "mozilla/gfx/BaseRect.h" // for BaseRect 1.40 +#include "mozilla/gfx/Matrix.h" // for Matrix 1.41 +#include "mozilla/gfx/Rect.h" // for IntRect, Rect 1.42 +#include "mozilla/layers/LayersTypes.h" // for BufferMode::BUFFER_NONE, etc 1.43 +#include "mozilla/mozalloc.h" // for operator new 1.44 +#include "nsAutoPtr.h" // for nsRefPtr 1.45 +#include "nsCOMPtr.h" // for already_AddRefed 1.46 +#include "nsDebug.h" // for NS_ASSERTION, etc 1.47 +#include "nsISupportsImpl.h" // for gfxContext::Release, etc 1.48 +#include "nsPoint.h" // for nsIntPoint 1.49 +#include "nsRect.h" // for nsIntRect 1.50 +#include "nsRegion.h" // for nsIntRegion, etc 1.51 +#include "nsTArray.h" // for nsAutoTArray 1.52 +#define PIXMAN_DONT_DEFINE_STDINT 1.53 +#include "pixman.h" // for pixman_f_transform, etc 1.54 + 1.55 +class nsIWidget; 1.56 + 1.57 +using namespace mozilla::dom; 1.58 +using namespace mozilla::gfx; 1.59 + 1.60 +namespace mozilla { 1.61 +namespace layers { 1.62 + 1.63 +/** 1.64 + * Clips to the smallest device-pixel-aligned rectangle containing aRect 1.65 + * in user space. 1.66 + * Returns true if the clip is "perfect", i.e. we actually clipped exactly to 1.67 + * aRect. 1.68 + */ 1.69 +static bool 1.70 +ClipToContain(gfxContext* aContext, const nsIntRect& aRect) 1.71 +{ 1.72 + gfxRect userRect(aRect.x, aRect.y, aRect.width, aRect.height); 1.73 + gfxRect deviceRect = aContext->UserToDevice(userRect); 1.74 + deviceRect.RoundOut(); 1.75 + 1.76 + gfxMatrix currentMatrix = aContext->CurrentMatrix(); 1.77 + aContext->IdentityMatrix(); 1.78 + aContext->NewPath(); 1.79 + aContext->Rectangle(deviceRect); 1.80 + aContext->Clip(); 1.81 + aContext->SetMatrix(currentMatrix); 1.82 + 1.83 + return aContext->DeviceToUser(deviceRect).IsEqualInterior(userRect); 1.84 +} 1.85 + 1.86 +already_AddRefed<gfxContext> 1.87 +BasicLayerManager::PushGroupForLayer(gfxContext* aContext, Layer* aLayer, 1.88 + const nsIntRegion& aRegion, 1.89 + bool* aNeedsClipToVisibleRegion) 1.90 +{ 1.91 + // If we need to call PushGroup, we should clip to the smallest possible 1.92 + // area first to minimize the size of the temporary surface. 1.93 + bool didCompleteClip = ClipToContain(aContext, aRegion.GetBounds()); 1.94 + 1.95 + nsRefPtr<gfxContext> result; 1.96 + if (aLayer->CanUseOpaqueSurface() && 1.97 + ((didCompleteClip && aRegion.GetNumRects() == 1) || 1.98 + !aContext->CurrentMatrix().HasNonIntegerTranslation())) { 1.99 + // If the layer is opaque in its visible region we can push a gfxContentType::COLOR 1.100 + // group. We need to make sure that only pixels inside the layer's visible 1.101 + // region are copied back to the destination. Remember if we've already 1.102 + // clipped precisely to the visible region. 1.103 + *aNeedsClipToVisibleRegion = !didCompleteClip || aRegion.GetNumRects() > 1; 1.104 + MOZ_ASSERT(!aContext->IsCairo()); 1.105 + result = PushGroupWithCachedSurface(aContext, gfxContentType::COLOR); 1.106 + } else { 1.107 + *aNeedsClipToVisibleRegion = false; 1.108 + result = aContext; 1.109 + if (aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) { 1.110 + aContext->PushGroupAndCopyBackground(gfxContentType::COLOR_ALPHA); 1.111 + } else { 1.112 + aContext->PushGroup(gfxContentType::COLOR_ALPHA); 1.113 + } 1.114 + } 1.115 + return result.forget(); 1.116 +} 1.117 + 1.118 +static nsIntRect 1.119 +ToOutsideIntRect(const gfxRect &aRect) 1.120 +{ 1.121 + gfxRect r = aRect; 1.122 + r.RoundOut(); 1.123 + return nsIntRect(r.X(), r.Y(), r.Width(), r.Height()); 1.124 +} 1.125 + 1.126 +static nsIntRect 1.127 +ToInsideIntRect(const gfxRect& aRect) 1.128 +{ 1.129 + gfxRect r = aRect; 1.130 + r.RoundIn(); 1.131 + return nsIntRect(r.X(), r.Y(), r.Width(), r.Height()); 1.132 +} 1.133 + 1.134 +// A context helper for BasicLayerManager::PaintLayer() that holds all the 1.135 +// painting context together in a data structure so it can be easily passed 1.136 +// around. It also uses ensures that the Transform and Opaque rect are restored 1.137 +// to their former state on destruction. 1.138 + 1.139 +class PaintLayerContext { 1.140 +public: 1.141 + PaintLayerContext(gfxContext* aTarget, Layer* aLayer, 1.142 + LayerManager::DrawThebesLayerCallback aCallback, 1.143 + void* aCallbackData, ReadbackProcessor* aReadback) 1.144 + : mTarget(aTarget) 1.145 + , mTargetMatrixSR(aTarget) 1.146 + , mLayer(aLayer) 1.147 + , mCallback(aCallback) 1.148 + , mCallbackData(aCallbackData) 1.149 + , mReadback(aReadback) 1.150 + , mPushedOpaqueRect(false) 1.151 + {} 1.152 + 1.153 + ~PaintLayerContext() 1.154 + { 1.155 + // Matrix is restored by mTargetMatrixSR 1.156 + if (mPushedOpaqueRect) 1.157 + { 1.158 + ClearOpaqueRect(); 1.159 + } 1.160 + } 1.161 + 1.162 + // Gets the effective transform and returns true if it is a 2D 1.163 + // transform. 1.164 + bool Setup2DTransform() 1.165 + { 1.166 + // Will return an identity matrix for 3d transforms. 1.167 + return mLayer->GetEffectiveTransform().CanDraw2D(&mTransform); 1.168 + } 1.169 + 1.170 + // Applies the effective transform if it's 2D. If it's a 3D transform then 1.171 + // it applies an identity. 1.172 + void Apply2DTransform() 1.173 + { 1.174 + mTarget->SetMatrix(ThebesMatrix(mTransform)); 1.175 + } 1.176 + 1.177 + // Set the opaque rect to match the bounds of the visible region. 1.178 + void AnnotateOpaqueRect() 1.179 + { 1.180 + const nsIntRegion& visibleRegion = mLayer->GetEffectiveVisibleRegion(); 1.181 + const nsIntRect& bounds = visibleRegion.GetBounds(); 1.182 + 1.183 + if (mTarget->IsCairo()) { 1.184 + nsRefPtr<gfxASurface> currentSurface = mTarget->CurrentSurface(); 1.185 + const gfxRect& targetOpaqueRect = currentSurface->GetOpaqueRect(); 1.186 + 1.187 + // Try to annotate currentSurface with a region of pixels that have been 1.188 + // (or will be) painted opaque, if no such region is currently set. 1.189 + if (targetOpaqueRect.IsEmpty() && visibleRegion.GetNumRects() == 1 && 1.190 + (mLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) && 1.191 + !mTransform.HasNonAxisAlignedTransform()) { 1.192 + currentSurface->SetOpaqueRect( 1.193 + mTarget->UserToDevice(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height))); 1.194 + mPushedOpaqueRect = true; 1.195 + } 1.196 + } else { 1.197 + DrawTarget *dt = mTarget->GetDrawTarget(); 1.198 + const IntRect& targetOpaqueRect = dt->GetOpaqueRect(); 1.199 + 1.200 + // Try to annotate currentSurface with a region of pixels that have been 1.201 + // (or will be) painted opaque, if no such region is currently set. 1.202 + if (targetOpaqueRect.IsEmpty() && visibleRegion.GetNumRects() == 1 && 1.203 + (mLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) && 1.204 + !mTransform.HasNonAxisAlignedTransform()) { 1.205 + 1.206 + gfx::Rect opaqueRect = dt->GetTransform().TransformBounds( 1.207 + gfx::Rect(bounds.x, bounds.y, bounds.width, bounds.height)); 1.208 + opaqueRect.RoundIn(); 1.209 + IntRect intOpaqueRect; 1.210 + if (opaqueRect.ToIntRect(&intOpaqueRect)) { 1.211 + mTarget->GetDrawTarget()->SetOpaqueRect(intOpaqueRect); 1.212 + mPushedOpaqueRect = true; 1.213 + } 1.214 + } 1.215 + } 1.216 + } 1.217 + 1.218 + // Clear the Opaque rect. Although this doesn't really restore it to it's 1.219 + // previous state it will happen on the exit path of the PaintLayer() so when 1.220 + // painting is complete the opaque rect qill be clear. 1.221 + void ClearOpaqueRect() { 1.222 + if (mTarget->IsCairo()) { 1.223 + nsRefPtr<gfxASurface> currentSurface = mTarget->CurrentSurface(); 1.224 + currentSurface->SetOpaqueRect(gfxRect()); 1.225 + } else { 1.226 + mTarget->GetDrawTarget()->SetOpaqueRect(IntRect()); 1.227 + } 1.228 + } 1.229 + 1.230 + gfxContext* mTarget; 1.231 + gfxContextMatrixAutoSaveRestore mTargetMatrixSR; 1.232 + Layer* mLayer; 1.233 + LayerManager::DrawThebesLayerCallback mCallback; 1.234 + void* mCallbackData; 1.235 + ReadbackProcessor* mReadback; 1.236 + Matrix mTransform; 1.237 + bool mPushedOpaqueRect; 1.238 +}; 1.239 + 1.240 +BasicLayerManager::BasicLayerManager(nsIWidget* aWidget) : 1.241 + mPhase(PHASE_NONE), 1.242 + mWidget(aWidget) 1.243 + , mDoubleBuffering(BufferMode::BUFFER_NONE), mUsingDefaultTarget(false) 1.244 + , mCachedSurfaceInUse(false) 1.245 + , mTransactionIncomplete(false) 1.246 + , mCompositorMightResample(false) 1.247 +{ 1.248 + MOZ_COUNT_CTOR(BasicLayerManager); 1.249 + NS_ASSERTION(aWidget, "Must provide a widget"); 1.250 +} 1.251 + 1.252 +BasicLayerManager::BasicLayerManager() : 1.253 + mPhase(PHASE_NONE), 1.254 + mWidget(nullptr) 1.255 + , mDoubleBuffering(BufferMode::BUFFER_NONE), mUsingDefaultTarget(false) 1.256 + , mCachedSurfaceInUse(false) 1.257 + , mTransactionIncomplete(false) 1.258 +{ 1.259 + MOZ_COUNT_CTOR(BasicLayerManager); 1.260 +} 1.261 + 1.262 +BasicLayerManager::~BasicLayerManager() 1.263 +{ 1.264 + NS_ASSERTION(!InTransaction(), "Died during transaction?"); 1.265 + 1.266 + ClearCachedResources(); 1.267 + 1.268 + mRoot = nullptr; 1.269 + 1.270 + MOZ_COUNT_DTOR(BasicLayerManager); 1.271 +} 1.272 + 1.273 +void 1.274 +BasicLayerManager::SetDefaultTarget(gfxContext* aContext) 1.275 +{ 1.276 + NS_ASSERTION(!InTransaction(), 1.277 + "Must set default target outside transaction"); 1.278 + mDefaultTarget = aContext; 1.279 +} 1.280 + 1.281 +void 1.282 +BasicLayerManager::SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation) 1.283 +{ 1.284 + mDoubleBuffering = aDoubleBuffering; 1.285 +} 1.286 + 1.287 +void 1.288 +BasicLayerManager::BeginTransaction() 1.289 +{ 1.290 + mInTransaction = true; 1.291 + mUsingDefaultTarget = true; 1.292 + BeginTransactionWithTarget(mDefaultTarget); 1.293 +} 1.294 + 1.295 +already_AddRefed<gfxContext> 1.296 +BasicLayerManager::PushGroupWithCachedSurface(gfxContext *aTarget, 1.297 + gfxContentType aContent) 1.298 +{ 1.299 + nsRefPtr<gfxContext> ctx; 1.300 + // We can't cache Azure DrawTargets at this point. 1.301 + if (!mCachedSurfaceInUse && aTarget->IsCairo()) { 1.302 + gfxContextMatrixAutoSaveRestore saveMatrix(aTarget); 1.303 + aTarget->IdentityMatrix(); 1.304 + 1.305 + nsRefPtr<gfxASurface> currentSurf = aTarget->CurrentSurface(); 1.306 + gfxRect clip = aTarget->GetClipExtents(); 1.307 + clip.RoundOut(); 1.308 + 1.309 + ctx = mCachedSurface.Get(aContent, clip, currentSurf); 1.310 + 1.311 + if (ctx) { 1.312 + mCachedSurfaceInUse = true; 1.313 + /* Align our buffer for the original surface */ 1.314 + ctx->SetMatrix(saveMatrix.Matrix()); 1.315 + return ctx.forget(); 1.316 + } 1.317 + } 1.318 + 1.319 + ctx = aTarget; 1.320 + ctx->PushGroup(aContent); 1.321 + return ctx.forget(); 1.322 +} 1.323 + 1.324 +void 1.325 +BasicLayerManager::PopGroupToSourceWithCachedSurface(gfxContext *aTarget, gfxContext *aPushed) 1.326 +{ 1.327 + if (!aTarget) 1.328 + return; 1.329 + if (aTarget->IsCairo()) { 1.330 + nsRefPtr<gfxASurface> current = aPushed->CurrentSurface(); 1.331 + if (mCachedSurface.IsSurface(current)) { 1.332 + gfxContextMatrixAutoSaveRestore saveMatrix(aTarget); 1.333 + aTarget->IdentityMatrix(); 1.334 + aTarget->SetSource(current); 1.335 + mCachedSurfaceInUse = false; 1.336 + return; 1.337 + } 1.338 + } 1.339 + aTarget->PopGroupToSource(); 1.340 +} 1.341 + 1.342 +void 1.343 +BasicLayerManager::BeginTransactionWithTarget(gfxContext* aTarget) 1.344 +{ 1.345 + mInTransaction = true; 1.346 + 1.347 +#ifdef MOZ_LAYERS_HAVE_LOG 1.348 + MOZ_LAYERS_LOG(("[----- BeginTransaction")); 1.349 + Log(); 1.350 +#endif 1.351 + 1.352 + NS_ASSERTION(!InTransaction(), "Nested transactions not allowed"); 1.353 + mPhase = PHASE_CONSTRUCTION; 1.354 + mTarget = aTarget; 1.355 +} 1.356 + 1.357 +static void 1.358 +TransformIntRect(nsIntRect& aRect, const Matrix& aMatrix, 1.359 + nsIntRect (*aRoundMethod)(const gfxRect&)) 1.360 +{ 1.361 + Rect gr = Rect(aRect.x, aRect.y, aRect.width, aRect.height); 1.362 + gr = aMatrix.TransformBounds(gr); 1.363 + aRect = (*aRoundMethod)(ThebesRect(gr)); 1.364 +} 1.365 + 1.366 +/** 1.367 + * This function assumes that GetEffectiveTransform transforms 1.368 + * all layers to the same coordinate system (the "root coordinate system"). 1.369 + * It can't be used as is by accelerated layers because of intermediate surfaces. 1.370 + * This must set the hidden flag to true or false on *all* layers in the subtree. 1.371 + * It also sets the operator for all layers to "OVER", and call 1.372 + * SetDrawAtomically(false). 1.373 + * It clears mClipToVisibleRegion on all layers. 1.374 + * @param aClipRect the cliprect, in the root coordinate system. We assume 1.375 + * that any layer drawing is clipped to this rect. It is therefore not 1.376 + * allowed to add to the opaque region outside that rect. 1.377 + * @param aDirtyRect the dirty rect that will be painted, in the root 1.378 + * coordinate system. Layers outside this rect should be hidden. 1.379 + * @param aOpaqueRegion the opaque region covering aLayer, in the 1.380 + * root coordinate system. 1.381 + */ 1.382 +enum { 1.383 + ALLOW_OPAQUE = 0x01, 1.384 +}; 1.385 +static void 1.386 +MarkLayersHidden(Layer* aLayer, const nsIntRect& aClipRect, 1.387 + const nsIntRect& aDirtyRect, 1.388 + nsIntRegion& aOpaqueRegion, 1.389 + uint32_t aFlags) 1.390 +{ 1.391 + nsIntRect newClipRect(aClipRect); 1.392 + uint32_t newFlags = aFlags; 1.393 + 1.394 + // Allow aLayer or aLayer's descendants to cover underlying layers 1.395 + // only if it's opaque. 1.396 + if (aLayer->GetOpacity() != 1.0f) { 1.397 + newFlags &= ~ALLOW_OPAQUE; 1.398 + } 1.399 + 1.400 + { 1.401 + const nsIntRect* clipRect = aLayer->GetEffectiveClipRect(); 1.402 + if (clipRect) { 1.403 + nsIntRect cr = *clipRect; 1.404 + // clipRect is in the container's coordinate system. Get it into the 1.405 + // global coordinate system. 1.406 + if (aLayer->GetParent()) { 1.407 + Matrix tr; 1.408 + if (aLayer->GetParent()->GetEffectiveTransform().CanDraw2D(&tr)) { 1.409 + // Clip rect is applied after aLayer's transform, i.e., in the coordinate 1.410 + // system of aLayer's parent. 1.411 + TransformIntRect(cr, tr, ToInsideIntRect); 1.412 + } else { 1.413 + cr.SetRect(0, 0, 0, 0); 1.414 + } 1.415 + } 1.416 + newClipRect.IntersectRect(newClipRect, cr); 1.417 + } 1.418 + } 1.419 + 1.420 + BasicImplData* data = ToData(aLayer); 1.421 + data->SetOperator(CompositionOp::OP_OVER); 1.422 + data->SetClipToVisibleRegion(false); 1.423 + data->SetDrawAtomically(false); 1.424 + 1.425 + if (!aLayer->AsContainerLayer()) { 1.426 + Matrix transform; 1.427 + if (!aLayer->GetEffectiveTransform().CanDraw2D(&transform)) { 1.428 + data->SetHidden(false); 1.429 + return; 1.430 + } 1.431 + 1.432 + nsIntRegion region = aLayer->GetEffectiveVisibleRegion(); 1.433 + nsIntRect r = region.GetBounds(); 1.434 + TransformIntRect(r, transform, ToOutsideIntRect); 1.435 + r.IntersectRect(r, aDirtyRect); 1.436 + data->SetHidden(aOpaqueRegion.Contains(r)); 1.437 + 1.438 + // Allow aLayer to cover underlying layers only if aLayer's 1.439 + // content is opaque 1.440 + if ((aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE) && 1.441 + (newFlags & ALLOW_OPAQUE)) { 1.442 + nsIntRegionRectIterator it(region); 1.443 + while (const nsIntRect* sr = it.Next()) { 1.444 + r = *sr; 1.445 + TransformIntRect(r, transform, ToInsideIntRect); 1.446 + 1.447 + r.IntersectRect(r, newClipRect); 1.448 + aOpaqueRegion.Or(aOpaqueRegion, r); 1.449 + } 1.450 + } 1.451 + } else { 1.452 + Layer* child = aLayer->GetLastChild(); 1.453 + bool allHidden = true; 1.454 + for (; child; child = child->GetPrevSibling()) { 1.455 + MarkLayersHidden(child, newClipRect, aDirtyRect, aOpaqueRegion, newFlags); 1.456 + if (!ToData(child)->IsHidden()) { 1.457 + allHidden = false; 1.458 + } 1.459 + } 1.460 + data->SetHidden(allHidden); 1.461 + } 1.462 +} 1.463 + 1.464 +/** 1.465 + * This function assumes that GetEffectiveTransform transforms 1.466 + * all layers to the same coordinate system (the "root coordinate system"). 1.467 + * MarkLayersHidden must be called before calling this. 1.468 + * @param aVisibleRect the rectangle of aLayer that is visible (i.e. not 1.469 + * clipped and in the dirty rect), in the root coordinate system. 1.470 + */ 1.471 +static void 1.472 +ApplyDoubleBuffering(Layer* aLayer, const nsIntRect& aVisibleRect) 1.473 +{ 1.474 + BasicImplData* data = ToData(aLayer); 1.475 + if (data->IsHidden()) 1.476 + return; 1.477 + 1.478 + nsIntRect newVisibleRect(aVisibleRect); 1.479 + 1.480 + { 1.481 + const nsIntRect* clipRect = aLayer->GetEffectiveClipRect(); 1.482 + if (clipRect) { 1.483 + nsIntRect cr = *clipRect; 1.484 + // clipRect is in the container's coordinate system. Get it into the 1.485 + // global coordinate system. 1.486 + if (aLayer->GetParent()) { 1.487 + Matrix tr; 1.488 + if (aLayer->GetParent()->GetEffectiveTransform().CanDraw2D(&tr)) { 1.489 + NS_ASSERTION(!ThebesMatrix(tr).HasNonIntegerTranslation(), 1.490 + "Parent can only have an integer translation"); 1.491 + cr += nsIntPoint(int32_t(tr._31), int32_t(tr._32)); 1.492 + } else { 1.493 + NS_ERROR("Parent can only have an integer translation"); 1.494 + } 1.495 + } 1.496 + newVisibleRect.IntersectRect(newVisibleRect, cr); 1.497 + } 1.498 + } 1.499 + 1.500 + BasicContainerLayer* container = 1.501 + static_cast<BasicContainerLayer*>(aLayer->AsContainerLayer()); 1.502 + // Layers that act as their own backbuffers should be drawn to the destination 1.503 + // using OPERATOR_SOURCE to ensure that alpha values in a transparent window 1.504 + // are cleared. This can also be faster than OPERATOR_OVER. 1.505 + if (!container) { 1.506 + data->SetOperator(CompositionOp::OP_SOURCE); 1.507 + data->SetDrawAtomically(true); 1.508 + } else { 1.509 + if (container->UseIntermediateSurface() || 1.510 + !container->ChildrenPartitionVisibleRegion(newVisibleRect)) { 1.511 + // We need to double-buffer this container. 1.512 + data->SetOperator(CompositionOp::OP_SOURCE); 1.513 + container->ForceIntermediateSurface(); 1.514 + } else { 1.515 + // Tell the children to clip to their visible regions so our assumption 1.516 + // that they don't paint outside their visible regions is valid! 1.517 + for (Layer* child = aLayer->GetFirstChild(); child; 1.518 + child = child->GetNextSibling()) { 1.519 + ToData(child)->SetClipToVisibleRegion(true); 1.520 + ApplyDoubleBuffering(child, newVisibleRect); 1.521 + } 1.522 + } 1.523 + } 1.524 +} 1.525 + 1.526 +void 1.527 +BasicLayerManager::EndTransaction(DrawThebesLayerCallback aCallback, 1.528 + void* aCallbackData, 1.529 + EndTransactionFlags aFlags) 1.530 +{ 1.531 + mInTransaction = false; 1.532 + 1.533 + EndTransactionInternal(aCallback, aCallbackData, aFlags); 1.534 +} 1.535 + 1.536 +void 1.537 +BasicLayerManager::AbortTransaction() 1.538 +{ 1.539 + NS_ASSERTION(InConstruction(), "Should be in construction phase"); 1.540 + mPhase = PHASE_NONE; 1.541 + mUsingDefaultTarget = false; 1.542 + mInTransaction = false; 1.543 +} 1.544 + 1.545 +static uint16_t sFrameCount = 0; 1.546 +void 1.547 +BasicLayerManager::RenderDebugOverlay() 1.548 +{ 1.549 + if (!gfxPrefs::DrawFrameCounter()) { 1.550 + return; 1.551 + } 1.552 + 1.553 + profiler_set_frame_number(sFrameCount); 1.554 + 1.555 + uint16_t frameNumber = sFrameCount; 1.556 + const uint16_t bitWidth = 3; 1.557 + for (size_t i = 0; i < 16; i++) { 1.558 + 1.559 + gfxRGBA bitColor; 1.560 + if ((frameNumber >> i) & 0x1) { 1.561 + bitColor = gfxRGBA(0, 0, 0, 1.0); 1.562 + } else { 1.563 + bitColor = gfxRGBA(1.0, 1.0, 1.0, 1.0); 1.564 + } 1.565 + mTarget->NewPath(); 1.566 + mTarget->SetColor(bitColor); 1.567 + mTarget->Rectangle(gfxRect(bitWidth*i, 0, bitWidth, bitWidth)); 1.568 + mTarget->Fill(); 1.569 + } 1.570 + // We intentionally overflow at 2^16. 1.571 + sFrameCount++; 1.572 +} 1.573 + 1.574 +bool 1.575 +BasicLayerManager::EndTransactionInternal(DrawThebesLayerCallback aCallback, 1.576 + void* aCallbackData, 1.577 + EndTransactionFlags aFlags) 1.578 +{ 1.579 + PROFILER_LABEL("BasicLayerManager", "EndTransactionInternal"); 1.580 +#ifdef MOZ_LAYERS_HAVE_LOG 1.581 + MOZ_LAYERS_LOG((" ----- (beginning paint)")); 1.582 + Log(); 1.583 +#endif 1.584 + 1.585 + NS_ASSERTION(InConstruction(), "Should be in construction phase"); 1.586 + mPhase = PHASE_DRAWING; 1.587 + 1.588 + RenderTraceLayers(mRoot, "FF00"); 1.589 + 1.590 + mTransactionIncomplete = false; 1.591 + 1.592 + if (mRoot) { 1.593 + // Need to do this before we call ApplyDoubleBuffering, 1.594 + // which depends on correct effective transforms 1.595 + mSnapEffectiveTransforms = 1.596 + mTarget ? !(mTarget->GetFlags() & gfxContext::FLAG_DISABLE_SNAPPING) : true; 1.597 + mRoot->ComputeEffectiveTransforms(mTarget ? Matrix4x4::From2D(ToMatrix(mTarget->CurrentMatrix())) : Matrix4x4()); 1.598 + 1.599 + ToData(mRoot)->Validate(aCallback, aCallbackData); 1.600 + if (mRoot->GetMaskLayer()) { 1.601 + ToData(mRoot->GetMaskLayer())->Validate(aCallback, aCallbackData); 1.602 + } 1.603 + 1.604 + if (aFlags & END_NO_COMPOSITE) { 1.605 + // Apply pending tree updates before recomputing effective 1.606 + // properties. 1.607 + mRoot->ApplyPendingUpdatesToSubtree(); 1.608 + } 1.609 + } 1.610 + 1.611 + if (mTarget && mRoot && 1.612 + !(aFlags & END_NO_IMMEDIATE_REDRAW) && 1.613 + !(aFlags & END_NO_COMPOSITE)) { 1.614 + nsIntRect clipRect; 1.615 + 1.616 + { 1.617 + gfxContextMatrixAutoSaveRestore save(mTarget); 1.618 + mTarget->SetMatrix(gfxMatrix()); 1.619 + clipRect = ToOutsideIntRect(mTarget->GetClipExtents()); 1.620 + } 1.621 + 1.622 + if (IsRetained()) { 1.623 + nsIntRegion region; 1.624 + MarkLayersHidden(mRoot, clipRect, clipRect, region, ALLOW_OPAQUE); 1.625 + if (mUsingDefaultTarget && mDoubleBuffering != BufferMode::BUFFER_NONE) { 1.626 + ApplyDoubleBuffering(mRoot, clipRect); 1.627 + } 1.628 + } 1.629 + 1.630 + PaintLayer(mTarget, mRoot, aCallback, aCallbackData, nullptr); 1.631 + if (!mRegionToClear.IsEmpty()) { 1.632 + AutoSetOperator op(mTarget, gfxContext::OPERATOR_CLEAR); 1.633 + nsIntRegionRectIterator iter(mRegionToClear); 1.634 + const nsIntRect *r; 1.635 + while ((r = iter.Next())) { 1.636 + mTarget->NewPath(); 1.637 + mTarget->Rectangle(gfxRect(r->x, r->y, r->width, r->height)); 1.638 + mTarget->Fill(); 1.639 + } 1.640 + } 1.641 + if (mWidget) { 1.642 + FlashWidgetUpdateArea(mTarget); 1.643 + } 1.644 + RenderDebugOverlay(); 1.645 + RecordFrame(); 1.646 + PostPresent(); 1.647 + 1.648 + if (!mTransactionIncomplete) { 1.649 + // Clear out target if we have a complete transaction. 1.650 + mTarget = nullptr; 1.651 + } 1.652 + } 1.653 + 1.654 +#ifdef MOZ_LAYERS_HAVE_LOG 1.655 + Log(); 1.656 + MOZ_LAYERS_LOG(("]----- EndTransaction")); 1.657 +#endif 1.658 + 1.659 + // Go back to the construction phase if the transaction isn't complete. 1.660 + // Layout will update the layer tree and call EndTransaction(). 1.661 + mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE; 1.662 + 1.663 + if (!mTransactionIncomplete) { 1.664 + // This is still valid if the transaction was incomplete. 1.665 + mUsingDefaultTarget = false; 1.666 + } 1.667 + 1.668 + NS_ASSERTION(!aCallback || !mTransactionIncomplete, 1.669 + "If callback is not null, transaction must be complete"); 1.670 + 1.671 + // XXX - We should probably assert here that for an incomplete transaction 1.672 + // out target is the default target. 1.673 + 1.674 + return !mTransactionIncomplete; 1.675 +} 1.676 + 1.677 +void 1.678 +BasicLayerManager::FlashWidgetUpdateArea(gfxContext *aContext) 1.679 +{ 1.680 + if (gfxPrefs::WidgetUpdateFlashing()) { 1.681 + float r = float(rand()) / RAND_MAX; 1.682 + float g = float(rand()) / RAND_MAX; 1.683 + float b = float(rand()) / RAND_MAX; 1.684 + aContext->SetColor(gfxRGBA(r, g, b, 0.2)); 1.685 + aContext->Paint(); 1.686 + } 1.687 +} 1.688 + 1.689 +bool 1.690 +BasicLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags) 1.691 +{ 1.692 + mInTransaction = false; 1.693 + 1.694 + if (!mRoot) { 1.695 + return false; 1.696 + } 1.697 + 1.698 + return EndTransactionInternal(nullptr, nullptr, aFlags); 1.699 +} 1.700 + 1.701 +void 1.702 +BasicLayerManager::SetRoot(Layer* aLayer) 1.703 +{ 1.704 + NS_ASSERTION(aLayer, "Root can't be null"); 1.705 + NS_ASSERTION(aLayer->Manager() == this, "Wrong manager"); 1.706 + NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); 1.707 + mRoot = aLayer; 1.708 +} 1.709 + 1.710 +static pixman_transform 1.711 +BasicLayerManager_Matrix3DToPixman(const gfx3DMatrix& aMatrix) 1.712 +{ 1.713 + pixman_f_transform transform; 1.714 + 1.715 + transform.m[0][0] = aMatrix._11; 1.716 + transform.m[0][1] = aMatrix._21; 1.717 + transform.m[0][2] = aMatrix._41; 1.718 + transform.m[1][0] = aMatrix._12; 1.719 + transform.m[1][1] = aMatrix._22; 1.720 + transform.m[1][2] = aMatrix._42; 1.721 + transform.m[2][0] = aMatrix._14; 1.722 + transform.m[2][1] = aMatrix._24; 1.723 + transform.m[2][2] = aMatrix._44; 1.724 + 1.725 + pixman_transform result; 1.726 + pixman_transform_from_pixman_f_transform(&result, &transform); 1.727 + 1.728 + return result; 1.729 +} 1.730 + 1.731 +static void 1.732 +PixmanTransform(const gfxImageSurface* aDest, 1.733 + RefPtr<DataSourceSurface> aSrc, 1.734 + const gfx3DMatrix& aTransform, 1.735 + gfxPoint aDestOffset) 1.736 +{ 1.737 + IntSize destSize = ToIntSize(aDest->GetSize()); 1.738 + pixman_image_t* dest = pixman_image_create_bits(aDest->Format() == gfxImageFormat::ARGB32 ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8, 1.739 + destSize.width, 1.740 + destSize.height, 1.741 + (uint32_t*)aDest->Data(), 1.742 + aDest->Stride()); 1.743 + 1.744 + IntSize srcSize = aSrc->GetSize(); 1.745 + pixman_image_t* src = pixman_image_create_bits(aSrc->GetFormat() == SurfaceFormat::B8G8R8A8 ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8, 1.746 + srcSize.width, 1.747 + srcSize.height, 1.748 + (uint32_t*)aSrc->GetData(), 1.749 + aSrc->Stride()); 1.750 + 1.751 + NS_ABORT_IF_FALSE(src && dest, "Failed to create pixman images?"); 1.752 + 1.753 + pixman_transform pixTransform = BasicLayerManager_Matrix3DToPixman(aTransform); 1.754 + pixman_transform pixTransformInverted; 1.755 + 1.756 + // If the transform is singular then nothing would be drawn anyway, return here 1.757 + if (!pixman_transform_invert(&pixTransformInverted, &pixTransform)) { 1.758 + return; 1.759 + } 1.760 + pixman_image_set_transform(src, &pixTransformInverted); 1.761 + 1.762 + pixman_image_composite32(PIXMAN_OP_SRC, 1.763 + src, 1.764 + nullptr, 1.765 + dest, 1.766 + aDestOffset.x, 1.767 + aDestOffset.y, 1.768 + 0, 1.769 + 0, 1.770 + 0, 1.771 + 0, 1.772 + destSize.width, 1.773 + destSize.height); 1.774 + 1.775 + pixman_image_unref(dest); 1.776 + pixman_image_unref(src); 1.777 +} 1.778 + 1.779 +/** 1.780 + * Transform a surface using a gfx3DMatrix and blit to the destination if 1.781 + * it is efficient to do so. 1.782 + * 1.783 + * @param aSource Source surface. 1.784 + * @param aDest Desintation context. 1.785 + * @param aBounds Area represented by aSource. 1.786 + * @param aTransform Transformation matrix. 1.787 + * @param aDestRect Output: rectangle in which to draw returned surface on aDest 1.788 + * (same size as aDest). Only filled in if this returns 1.789 + * a surface. 1.790 + * @return Transformed surface 1.791 + */ 1.792 +static already_AddRefed<gfxASurface> 1.793 +Transform3D(RefPtr<SourceSurface> aSource, 1.794 + gfxContext* aDest, 1.795 + const gfxRect& aBounds, 1.796 + const gfx3DMatrix& aTransform, 1.797 + gfxRect& aDestRect) 1.798 +{ 1.799 + // Find the transformed rectangle of our layer. 1.800 + gfxRect offsetRect = aTransform.TransformBounds(aBounds); 1.801 + 1.802 + // Intersect the transformed layer with the destination rectangle. 1.803 + // This is in device space since we have an identity transform set on aTarget. 1.804 + aDestRect = aDest->GetClipExtents(); 1.805 + aDestRect.IntersectRect(aDestRect, offsetRect); 1.806 + aDestRect.RoundOut(); 1.807 + 1.808 + // Create a surface the size of the transformed object. 1.809 + nsRefPtr<gfxASurface> dest = aDest->CurrentSurface(); 1.810 + nsRefPtr<gfxImageSurface> destImage = new gfxImageSurface(gfxIntSize(aDestRect.width, 1.811 + aDestRect.height), 1.812 + gfxImageFormat::ARGB32); 1.813 + gfxPoint offset = aDestRect.TopLeft(); 1.814 + 1.815 + // Include a translation to the correct origin. 1.816 + gfx3DMatrix translation = gfx3DMatrix::Translation(aBounds.x, aBounds.y, 0); 1.817 + 1.818 + // Transform the content and offset it such that the content begins at the origin. 1.819 + PixmanTransform(destImage, aSource->GetDataSurface(), translation * aTransform, offset); 1.820 + 1.821 + // If we haven't actually drawn to aDest then return our temporary image so 1.822 + // that the caller can do this. 1.823 + return destImage.forget(); 1.824 +} 1.825 + 1.826 +void 1.827 +BasicLayerManager::PaintSelfOrChildren(PaintLayerContext& aPaintContext, 1.828 + gfxContext* aGroupTarget) 1.829 +{ 1.830 + BasicImplData* data = ToData(aPaintContext.mLayer); 1.831 + 1.832 + /* Only paint ourself, or our children - This optimization relies on this! */ 1.833 + Layer* child = aPaintContext.mLayer->GetFirstChild(); 1.834 + if (!child) { 1.835 + if (aPaintContext.mLayer->AsThebesLayer()) { 1.836 + data->PaintThebes(aGroupTarget, aPaintContext.mLayer->GetMaskLayer(), 1.837 + aPaintContext.mCallback, aPaintContext.mCallbackData, 1.838 + aPaintContext.mReadback); 1.839 + } else { 1.840 + data->Paint(aGroupTarget->GetDrawTarget(), 1.841 + aGroupTarget->GetDeviceOffset(), 1.842 + aPaintContext.mLayer->GetMaskLayer()); 1.843 + } 1.844 + } else { 1.845 + ReadbackProcessor readback; 1.846 + ContainerLayer* container = 1.847 + static_cast<ContainerLayer*>(aPaintContext.mLayer); 1.848 + if (IsRetained()) { 1.849 + readback.BuildUpdates(container); 1.850 + } 1.851 + nsAutoTArray<Layer*, 12> children; 1.852 + container->SortChildrenBy3DZOrder(children); 1.853 + for (uint32_t i = 0; i < children.Length(); i++) { 1.854 + PaintLayer(aGroupTarget, children.ElementAt(i), aPaintContext.mCallback, 1.855 + aPaintContext.mCallbackData, &readback); 1.856 + if (mTransactionIncomplete) 1.857 + break; 1.858 + } 1.859 + } 1.860 +} 1.861 + 1.862 +void 1.863 +BasicLayerManager::FlushGroup(PaintLayerContext& aPaintContext, bool aNeedsClipToVisibleRegion) 1.864 +{ 1.865 + // If we're doing our own double-buffering, we need to avoid drawing 1.866 + // the results of an incomplete transaction to the destination surface --- 1.867 + // that could cause flicker. Double-buffering is implemented using a 1.868 + // temporary surface for one or more container layers, so we need to stop 1.869 + // those temporary surfaces from being composited to aTarget. 1.870 + // ApplyDoubleBuffering guarantees that this container layer can't 1.871 + // intersect any other leaf layers, so if the transaction is not yet marked 1.872 + // incomplete, the contents of this container layer are the final contents 1.873 + // for the window. 1.874 + if (!mTransactionIncomplete) { 1.875 + if (aNeedsClipToVisibleRegion) { 1.876 + gfxUtils::ClipToRegion(aPaintContext.mTarget, 1.877 + aPaintContext.mLayer->GetEffectiveVisibleRegion()); 1.878 + } 1.879 + 1.880 + CompositionOp op = GetEffectiveOperator(aPaintContext.mLayer); 1.881 + AutoSetOperator setOperator(aPaintContext.mTarget, ThebesOp(op)); 1.882 + 1.883 + PaintWithMask(aPaintContext.mTarget, aPaintContext.mLayer->GetEffectiveOpacity(), 1.884 + aPaintContext.mLayer->GetMaskLayer()); 1.885 + } 1.886 +} 1.887 + 1.888 +void 1.889 +BasicLayerManager::PaintLayer(gfxContext* aTarget, 1.890 + Layer* aLayer, 1.891 + DrawThebesLayerCallback aCallback, 1.892 + void* aCallbackData, 1.893 + ReadbackProcessor* aReadback) 1.894 +{ 1.895 + PROFILER_LABEL("BasicLayerManager", "PaintLayer"); 1.896 + PaintLayerContext paintLayerContext(aTarget, aLayer, aCallback, aCallbackData, aReadback); 1.897 + 1.898 + // Don't attempt to paint layers with a singular transform, cairo will 1.899 + // just throw an error. 1.900 + if (aLayer->GetEffectiveTransform().IsSingular()) { 1.901 + return; 1.902 + } 1.903 + 1.904 + RenderTraceScope trace("BasicLayerManager::PaintLayer", "707070"); 1.905 + 1.906 + const nsIntRect* clipRect = aLayer->GetEffectiveClipRect(); 1.907 + BasicContainerLayer* container = 1.908 + static_cast<BasicContainerLayer*>(aLayer->AsContainerLayer()); 1.909 + bool needsGroup = container && 1.910 + container->UseIntermediateSurface(); 1.911 + BasicImplData* data = ToData(aLayer); 1.912 + bool needsClipToVisibleRegion = 1.913 + data->GetClipToVisibleRegion() && !aLayer->AsThebesLayer(); 1.914 + NS_ASSERTION(needsGroup || !container || 1.915 + container->GetOperator() == CompositionOp::OP_OVER, 1.916 + "non-OVER operator should have forced UseIntermediateSurface"); 1.917 + NS_ASSERTION(!container || !aLayer->GetMaskLayer() || 1.918 + container->UseIntermediateSurface(), 1.919 + "ContainerLayer with mask layer should force UseIntermediateSurface"); 1.920 + 1.921 + gfxContextAutoSaveRestore contextSR; 1.922 + gfxMatrix transform; 1.923 + // Will return an identity matrix for 3d transforms, and is handled separately below. 1.924 + bool is2D = paintLayerContext.Setup2DTransform(); 1.925 + NS_ABORT_IF_FALSE(is2D || needsGroup || !aLayer->GetFirstChild(), "Must PushGroup for 3d transforms!"); 1.926 + 1.927 + bool needsSaveRestore = 1.928 + needsGroup || clipRect || needsClipToVisibleRegion || !is2D; 1.929 + if (needsSaveRestore) { 1.930 + contextSR.SetContext(aTarget); 1.931 + 1.932 + if (clipRect) { 1.933 + aTarget->NewPath(); 1.934 + aTarget->SnappedRectangle(gfxRect(clipRect->x, clipRect->y, clipRect->width, clipRect->height)); 1.935 + aTarget->Clip(); 1.936 + } 1.937 + } 1.938 + 1.939 + paintLayerContext.Apply2DTransform(); 1.940 + 1.941 + const nsIntRegion& visibleRegion = aLayer->GetEffectiveVisibleRegion(); 1.942 + // If needsGroup is true, we'll clip to the visible region after we've popped the group 1.943 + if (needsClipToVisibleRegion && !needsGroup) { 1.944 + gfxUtils::ClipToRegion(aTarget, visibleRegion); 1.945 + // Don't need to clip to visible region again 1.946 + needsClipToVisibleRegion = false; 1.947 + } 1.948 + 1.949 + if (is2D) { 1.950 + paintLayerContext.AnnotateOpaqueRect(); 1.951 + } 1.952 + 1.953 + bool clipIsEmpty = !aTarget || aTarget->GetClipExtents().IsEmpty(); 1.954 + if (clipIsEmpty) { 1.955 + PaintSelfOrChildren(paintLayerContext, aTarget); 1.956 + return; 1.957 + } 1.958 + 1.959 + if (is2D) { 1.960 + if (needsGroup) { 1.961 + nsRefPtr<gfxContext> groupTarget = PushGroupForLayer(aTarget, aLayer, aLayer->GetEffectiveVisibleRegion(), 1.962 + &needsClipToVisibleRegion); 1.963 + PaintSelfOrChildren(paintLayerContext, groupTarget); 1.964 + PopGroupToSourceWithCachedSurface(aTarget, groupTarget); 1.965 + FlushGroup(paintLayerContext, needsClipToVisibleRegion); 1.966 + } else { 1.967 + PaintSelfOrChildren(paintLayerContext, aTarget); 1.968 + } 1.969 + } else { 1.970 + const nsIntRect& bounds = visibleRegion.GetBounds(); 1.971 + RefPtr<DrawTarget> untransformedDT = 1.972 + gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(IntSize(bounds.width, bounds.height), 1.973 + SurfaceFormat::B8G8R8A8); 1.974 + if (!untransformedDT) { 1.975 + return; 1.976 + } 1.977 + 1.978 + nsRefPtr<gfxContext> groupTarget = new gfxContext(untransformedDT, 1.979 + Point(bounds.x, bounds.y)); 1.980 + 1.981 + PaintSelfOrChildren(paintLayerContext, groupTarget); 1.982 + 1.983 + // Temporary fast fix for bug 725886 1.984 + // Revert these changes when 725886 is ready 1.985 + NS_ABORT_IF_FALSE(untransformedDT, 1.986 + "We should always allocate an untransformed surface with 3d transforms!"); 1.987 + gfxRect destRect; 1.988 +#ifdef DEBUG 1.989 + if (aLayer->GetDebugColorIndex() != 0) { 1.990 + gfxRGBA color((aLayer->GetDebugColorIndex() & 1) ? 1.0 : 0.0, 1.991 + (aLayer->GetDebugColorIndex() & 2) ? 1.0 : 0.0, 1.992 + (aLayer->GetDebugColorIndex() & 4) ? 1.0 : 0.0, 1.993 + 1.0); 1.994 + 1.995 + nsRefPtr<gfxContext> temp = new gfxContext(untransformedDT, Point(bounds.x, bounds.y)); 1.996 + temp->SetColor(color); 1.997 + temp->Paint(); 1.998 + } 1.999 +#endif 1.1000 + gfx3DMatrix effectiveTransform; 1.1001 + gfx::To3DMatrix(aLayer->GetEffectiveTransform(), effectiveTransform); 1.1002 + nsRefPtr<gfxASurface> result = 1.1003 + Transform3D(untransformedDT->Snapshot(), aTarget, bounds, 1.1004 + effectiveTransform, destRect); 1.1005 + 1.1006 + if (result) { 1.1007 + aTarget->SetSource(result, destRect.TopLeft()); 1.1008 + // Azure doesn't support EXTEND_NONE, so to avoid extending the edges 1.1009 + // of the source surface out to the current clip region, clip to 1.1010 + // the rectangle of the result surface now. 1.1011 + aTarget->NewPath(); 1.1012 + aTarget->SnappedRectangle(destRect); 1.1013 + aTarget->Clip(); 1.1014 + FlushGroup(paintLayerContext, needsClipToVisibleRegion); 1.1015 + } 1.1016 + } 1.1017 +} 1.1018 + 1.1019 +void 1.1020 +BasicLayerManager::ClearCachedResources(Layer* aSubtree) 1.1021 +{ 1.1022 + MOZ_ASSERT(!aSubtree || aSubtree->Manager() == this); 1.1023 + if (aSubtree) { 1.1024 + ClearLayer(aSubtree); 1.1025 + } else if (mRoot) { 1.1026 + ClearLayer(mRoot); 1.1027 + } 1.1028 + mCachedSurface.Expire(); 1.1029 +} 1.1030 +void 1.1031 +BasicLayerManager::ClearLayer(Layer* aLayer) 1.1032 +{ 1.1033 + ToData(aLayer)->ClearCachedResources(); 1.1034 + for (Layer* child = aLayer->GetFirstChild(); child; 1.1035 + child = child->GetNextSibling()) { 1.1036 + ClearLayer(child); 1.1037 + } 1.1038 +} 1.1039 + 1.1040 +already_AddRefed<ReadbackLayer> 1.1041 +BasicLayerManager::CreateReadbackLayer() 1.1042 +{ 1.1043 + NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); 1.1044 + nsRefPtr<ReadbackLayer> layer = new BasicReadbackLayer(this); 1.1045 + return layer.forget(); 1.1046 +} 1.1047 + 1.1048 +} 1.1049 +}