gfx/layers/basic/BasicLayersImpl.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/basic/BasicLayersImpl.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,195 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "BasicLayersImpl.h"
    1.10 +#include <new>                          // for operator new
    1.11 +#include "Layers.h"                     // for Layer, etc
    1.12 +#include "basic/BasicImplData.h"        // for BasicImplData
    1.13 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.14 +#include "mozilla/DebugOnly.h"          // for DebugOnly
    1.15 +#include "mozilla/layers/CompositorTypes.h"
    1.16 +#include "mozilla/layers/ISurfaceAllocator.h"
    1.17 +#include "AutoMaskData.h"
    1.18 +
    1.19 +using namespace mozilla::gfx;
    1.20 +
    1.21 +namespace mozilla {
    1.22 +namespace layers {
    1.23 +
    1.24 +bool
    1.25 +GetMaskData(Layer* aMaskLayer,
    1.26 +            const Point& aDeviceOffset,
    1.27 +            AutoMoz2DMaskData* aMaskData)
    1.28 +{
    1.29 +  if (aMaskLayer) {
    1.30 +    RefPtr<SourceSurface> surface =
    1.31 +      static_cast<BasicImplData*>(aMaskLayer->ImplData())->GetAsSourceSurface();
    1.32 +    if (surface) {
    1.33 +      Matrix transform;
    1.34 +      Matrix4x4 effectiveTransform = aMaskLayer->GetEffectiveTransform();
    1.35 +      DebugOnly<bool> maskIs2D = effectiveTransform.CanDraw2D(&transform);
    1.36 +      NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
    1.37 +      transform.Translate(-aDeviceOffset.x, -aDeviceOffset.y);
    1.38 +      aMaskData->Construct(transform, surface);
    1.39 +      return true;
    1.40 +    }
    1.41 +  }
    1.42 +  return false;
    1.43 +}
    1.44 +
    1.45 +void
    1.46 +PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer)
    1.47 +{
    1.48 +  AutoMoz2DMaskData mask;
    1.49 +  if (GetMaskData(aMaskLayer, Point(), &mask)) {
    1.50 +    if (aOpacity < 1.0) {
    1.51 +      aContext->PushGroup(gfxContentType::COLOR_ALPHA);
    1.52 +      aContext->Paint(aOpacity);
    1.53 +      aContext->PopGroupToSource();
    1.54 +    }
    1.55 +    aContext->SetMatrix(ThebesMatrix(mask.GetTransform()));
    1.56 +    aContext->Mask(mask.GetSurface());
    1.57 +    return;
    1.58 +  }
    1.59 +
    1.60 +  // if there is no mask, just paint normally
    1.61 +  aContext->Paint(aOpacity);
    1.62 +}
    1.63 +
    1.64 +void
    1.65 +FillRectWithMask(DrawTarget* aDT,
    1.66 +                 const Rect& aRect,
    1.67 +                 const Color& aColor,
    1.68 +                 const DrawOptions& aOptions,
    1.69 +                 SourceSurface* aMaskSource,
    1.70 +                 const Matrix* aMaskTransform)
    1.71 +{
    1.72 +  if (aMaskSource && aMaskTransform) {
    1.73 +    aDT->PushClipRect(aRect);
    1.74 +    Matrix oldTransform = aDT->GetTransform();
    1.75 +
    1.76 +    aDT->SetTransform(*aMaskTransform);
    1.77 +    aDT->MaskSurface(ColorPattern(aColor), aMaskSource, Point(), aOptions);
    1.78 +    aDT->SetTransform(oldTransform);
    1.79 +    aDT->PopClip();
    1.80 +    return;
    1.81 +  }
    1.82 +
    1.83 +  aDT->FillRect(aRect, ColorPattern(aColor), aOptions);
    1.84 +}
    1.85 +void
    1.86 +FillRectWithMask(DrawTarget* aDT,
    1.87 +                 const gfx::Point& aDeviceOffset,
    1.88 +                 const Rect& aRect,
    1.89 +                 const Color& aColor,
    1.90 +                 const DrawOptions& aOptions,
    1.91 +                 Layer* aMaskLayer)
    1.92 +{
    1.93 +  AutoMoz2DMaskData mask;
    1.94 +  if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) {
    1.95 +    const Matrix& maskTransform = mask.GetTransform();
    1.96 +    FillRectWithMask(aDT, aRect, aColor, aOptions, mask.GetSurface(), &maskTransform);
    1.97 +    return;
    1.98 +  }
    1.99 +
   1.100 +  FillRectWithMask(aDT, aRect, aColor, aOptions);
   1.101 +}
   1.102 +
   1.103 +void
   1.104 +FillRectWithMask(DrawTarget* aDT,
   1.105 +                 const Rect& aRect,
   1.106 +                 SourceSurface* aSurface,
   1.107 +                 Filter aFilter,
   1.108 +                 const DrawOptions& aOptions,
   1.109 +                 ExtendMode aExtendMode,
   1.110 +                 SourceSurface* aMaskSource,
   1.111 +                 const Matrix* aMaskTransform,
   1.112 +                 const Matrix* aSurfaceTransform)
   1.113 +{
   1.114 +  if (aMaskSource && aMaskTransform) {
   1.115 +    aDT->PushClipRect(aRect);
   1.116 +    Matrix oldTransform = aDT->GetTransform();
   1.117 +
   1.118 +    Matrix inverseMask = *aMaskTransform;
   1.119 +    inverseMask.Invert();
   1.120 +
   1.121 +    Matrix transform = oldTransform * inverseMask;
   1.122 +    if (aSurfaceTransform) {
   1.123 +      transform = (*aSurfaceTransform) * transform;
   1.124 +    }
   1.125 +
   1.126 +    SurfacePattern source(aSurface, aExtendMode, transform, aFilter);
   1.127 +
   1.128 +    aDT->SetTransform(*aMaskTransform);
   1.129 +    aDT->MaskSurface(source, aMaskSource, Point(0, 0), aOptions);
   1.130 +    aDT->SetTransform(oldTransform);
   1.131 +    aDT->PopClip();
   1.132 +    return;
   1.133 +  }
   1.134 +
   1.135 +  aDT->FillRect(aRect,
   1.136 +                SurfacePattern(aSurface, aExtendMode,
   1.137 +                               aSurfaceTransform ? (*aSurfaceTransform) : Matrix(),
   1.138 +                               aFilter), aOptions);
   1.139 +}
   1.140 +
   1.141 +void
   1.142 +FillRectWithMask(DrawTarget* aDT,
   1.143 +                 const gfx::Point& aDeviceOffset,
   1.144 +                 const Rect& aRect,
   1.145 +                 SourceSurface* aSurface,
   1.146 +                 Filter aFilter,
   1.147 +                 const DrawOptions& aOptions,
   1.148 +                 Layer* aMaskLayer)
   1.149 +{
   1.150 +  AutoMoz2DMaskData mask;
   1.151 +  if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) {
   1.152 +    const Matrix& maskTransform = mask.GetTransform();
   1.153 +    FillRectWithMask(aDT, aRect, aSurface, aFilter, aOptions, ExtendMode::CLAMP,
   1.154 +                     mask.GetSurface(), &maskTransform);
   1.155 +    return;
   1.156 +  }
   1.157 +
   1.158 +  FillRectWithMask(aDT, aRect, aSurface, aFilter, aOptions, ExtendMode::CLAMP);
   1.159 +}
   1.160 +
   1.161 +BasicImplData*
   1.162 +ToData(Layer* aLayer)
   1.163 +{
   1.164 +  return static_cast<BasicImplData*>(aLayer->ImplData());
   1.165 +}
   1.166 +
   1.167 +gfx::CompositionOp
   1.168 +GetEffectiveOperator(Layer* aLayer)
   1.169 +{
   1.170 +  CompositionOp op = aLayer->GetEffectiveMixBlendMode();
   1.171 +
   1.172 +  if (op != CompositionOp::OP_OVER) {
   1.173 +    return op;
   1.174 +  }
   1.175 +
   1.176 +  return ToData(aLayer)->GetOperator();
   1.177 +}
   1.178 +
   1.179 +ShadowableLayer*
   1.180 +ToShadowable(Layer* aLayer)
   1.181 +{
   1.182 +  return aLayer->AsShadowableLayer();
   1.183 +}
   1.184 +
   1.185 +bool
   1.186 +ShouldShadow(Layer* aLayer)
   1.187 +{
   1.188 +  if (!ToShadowable(aLayer)) {
   1.189 +    NS_ABORT_IF_FALSE(aLayer->GetType() == Layer::TYPE_READBACK,
   1.190 +                      "Only expect not to shadow ReadbackLayers");
   1.191 +    return false;
   1.192 +  }
   1.193 +  return true;
   1.194 +}
   1.195 +
   1.196 +
   1.197 +}
   1.198 +}

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