gfx/layers/client/ClientLayerManager.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/client/ClientLayerManager.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,299 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_CLIENTLAYERMANAGER_H
    1.10 +#define GFX_CLIENTLAYERMANAGER_H
    1.11 +
    1.12 +#include <stdint.h>                     // for int32_t
    1.13 +#include "Layers.h"
    1.14 +#include "gfxContext.h"                 // for gfxContext
    1.15 +#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
    1.16 +#include "mozilla/LinkedList.h"         // For LinkedList
    1.17 +#include "mozilla/WidgetUtils.h"        // for ScreenRotation
    1.18 +#include "mozilla/gfx/Rect.h"           // for Rect
    1.19 +#include "mozilla/layers/CompositorTypes.h"
    1.20 +#include "mozilla/layers/LayersTypes.h"  // for BufferMode, LayersBackend, etc
    1.21 +#include "mozilla/layers/ShadowLayers.h"  // for ShadowLayerForwarder, etc
    1.22 +#include "nsAutoPtr.h"                  // for nsRefPtr
    1.23 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.24 +#include "nsDebug.h"                    // for NS_ABORT_IF_FALSE
    1.25 +#include "nsISupportsImpl.h"            // for Layer::Release, etc
    1.26 +#include "nsRect.h"                     // for nsIntRect
    1.27 +#include "nsTArray.h"                   // for nsTArray
    1.28 +#include "nscore.h"                     // for nsAString
    1.29 +
    1.30 +class nsIWidget;
    1.31 +
    1.32 +namespace mozilla {
    1.33 +namespace layers {
    1.34 +
    1.35 +class ClientThebesLayer;
    1.36 +class CompositorChild;
    1.37 +class ImageLayer;
    1.38 +class PLayerChild;
    1.39 +class TextureClientPool;
    1.40 +class SimpleTextureClientPool;
    1.41 +
    1.42 +class ClientLayerManager : public LayerManager
    1.43 +{
    1.44 +  typedef nsTArray<nsRefPtr<Layer> > LayerRefArray;
    1.45 +
    1.46 +public:
    1.47 +  ClientLayerManager(nsIWidget* aWidget);
    1.48 +  virtual ~ClientLayerManager();
    1.49 +
    1.50 +  virtual ShadowLayerForwarder* AsShadowForwarder()
    1.51 +  {
    1.52 +    return mForwarder;
    1.53 +  }
    1.54 +
    1.55 +  virtual int32_t GetMaxTextureSize() const;
    1.56 +
    1.57 +  virtual void SetDefaultTargetConfiguration(BufferMode aDoubleBuffering, ScreenRotation aRotation);
    1.58 +  virtual void BeginTransactionWithTarget(gfxContext* aTarget);
    1.59 +  virtual void BeginTransaction();
    1.60 +  virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT);
    1.61 +  virtual void EndTransaction(DrawThebesLayerCallback aCallback,
    1.62 +                              void* aCallbackData,
    1.63 +                              EndTransactionFlags aFlags = END_DEFAULT);
    1.64 +
    1.65 +  virtual LayersBackend GetBackendType() { return LayersBackend::LAYERS_CLIENT; }
    1.66 +  virtual LayersBackend GetCompositorBackendType() MOZ_OVERRIDE
    1.67 +  {
    1.68 +    return AsShadowForwarder()->GetCompositorBackendType();
    1.69 +  }
    1.70 +  virtual void GetBackendName(nsAString& name);
    1.71 +  virtual const char* Name() const { return "Client"; }
    1.72 +
    1.73 +  virtual void SetRoot(Layer* aLayer);
    1.74 +
    1.75 +  virtual void Mutated(Layer* aLayer);
    1.76 +
    1.77 +  virtual already_AddRefed<ThebesLayer> CreateThebesLayer();
    1.78 +  virtual already_AddRefed<ThebesLayer> CreateThebesLayerWithHint(ThebesLayerCreationHint aHint);
    1.79 +  virtual already_AddRefed<ContainerLayer> CreateContainerLayer();
    1.80 +  virtual already_AddRefed<ImageLayer> CreateImageLayer();
    1.81 +  virtual already_AddRefed<CanvasLayer> CreateCanvasLayer();
    1.82 +  virtual already_AddRefed<ColorLayer> CreateColorLayer();
    1.83 +  virtual already_AddRefed<RefLayer> CreateRefLayer();
    1.84 +
    1.85 +  TextureFactoryIdentifier GetTextureFactoryIdentifier()
    1.86 +  {
    1.87 +    return mForwarder->GetTextureFactoryIdentifier();
    1.88 +  }
    1.89 +
    1.90 +  virtual void FlushRendering() MOZ_OVERRIDE;
    1.91 +  void SendInvalidRegion(const nsIntRegion& aRegion);
    1.92 +
    1.93 +  virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize) MOZ_OVERRIDE;
    1.94 +
    1.95 +  virtual void StopFrameTimeRecording(uint32_t         aStartIndex,
    1.96 +                                      nsTArray<float>& aFrameIntervals) MOZ_OVERRIDE;
    1.97 +
    1.98 +  virtual bool NeedsWidgetInvalidation() MOZ_OVERRIDE { return false; }
    1.99 +
   1.100 +  ShadowableLayer* Hold(Layer* aLayer);
   1.101 +
   1.102 +  bool HasShadowManager() const { return mForwarder->HasShadowManager(); }
   1.103 +
   1.104 +  virtual bool IsCompositingCheap();
   1.105 +  virtual bool HasShadowManagerInternal() const { return HasShadowManager(); }
   1.106 +
   1.107 +  virtual void SetIsFirstPaint() MOZ_OVERRIDE;
   1.108 +
   1.109 +  TextureClientPool *GetTexturePool(gfx::SurfaceFormat aFormat);
   1.110 +  SimpleTextureClientPool *GetSimpleTileTexturePool(gfx::SurfaceFormat aFormat);
   1.111 +
   1.112 +  // Drop cached resources and ask our shadow manager to do the same,
   1.113 +  // if we have one.
   1.114 +  virtual void ClearCachedResources(Layer* aSubtree = nullptr) MOZ_OVERRIDE;
   1.115 +
   1.116 +  void SetRepeatTransaction() { mRepeatTransaction = true; }
   1.117 +  bool GetRepeatTransaction() { return mRepeatTransaction; }
   1.118 +
   1.119 +  bool IsRepeatTransaction() { return mIsRepeatTransaction; }
   1.120 +
   1.121 +  void SetTransactionIncomplete() { mTransactionIncomplete = true; }
   1.122 +
   1.123 +  bool HasShadowTarget() { return !!mShadowTarget; }
   1.124 +
   1.125 +  void SetShadowTarget(gfxContext *aTarget) { mShadowTarget = aTarget; }
   1.126 +
   1.127 +  bool CompositorMightResample() { return mCompositorMightResample; } 
   1.128 +  
   1.129 +  DrawThebesLayerCallback GetThebesLayerCallback() const
   1.130 +  { return mThebesLayerCallback; }
   1.131 +
   1.132 +  void* GetThebesLayerCallbackData() const
   1.133 +  { return mThebesLayerCallbackData; }
   1.134 +
   1.135 +  CompositorChild *GetRemoteRenderer();
   1.136 +
   1.137 +  /**
   1.138 +   * Called for each iteration of a progressive tile update. Fills
   1.139 +   * aCompositionBounds and aZoom with the current scale and composition bounds
   1.140 +   * being used to composite the layers in this manager, to determine what area
   1.141 +   * intersects with the target composition bounds.
   1.142 +   * aDrawingCritical will be true if the current drawing operation is using
   1.143 +   * the critical displayport.
   1.144 +   * Returns true if the update should continue, or false if it should be
   1.145 +   * cancelled.
   1.146 +   * This is only called if gfxPlatform::UseProgressiveTilePainting() returns
   1.147 +   * true.
   1.148 +   */
   1.149 +  bool ProgressiveUpdateCallback(bool aHasPendingNewThebesContent,
   1.150 +                                 ParentLayerRect& aCompositionBounds,
   1.151 +                                 CSSToParentLayerScale& aZoom,
   1.152 +                                 bool aDrawingCritical);
   1.153 +
   1.154 +  bool InConstruction() { return mPhase == PHASE_CONSTRUCTION; }
   1.155 +#ifdef DEBUG
   1.156 +  bool InDrawing() { return mPhase == PHASE_DRAWING; }
   1.157 +  bool InForward() { return mPhase == PHASE_FORWARD; }
   1.158 +#endif
   1.159 +  bool InTransaction() { return mPhase != PHASE_NONE; }
   1.160 +
   1.161 +  void SetNeedsComposite(bool aNeedsComposite)
   1.162 +  {
   1.163 +    mNeedsComposite = aNeedsComposite;
   1.164 +  }
   1.165 +  bool NeedsComposite() const { return mNeedsComposite; }
   1.166 +
   1.167 +  virtual void Composite() MOZ_OVERRIDE;
   1.168 +
   1.169 +  virtual void DidComposite();
   1.170 +
   1.171 +protected:
   1.172 +  enum TransactionPhase {
   1.173 +    PHASE_NONE, PHASE_CONSTRUCTION, PHASE_DRAWING, PHASE_FORWARD
   1.174 +  };
   1.175 +  TransactionPhase mPhase;
   1.176 +
   1.177 +private:
   1.178 +  /**
   1.179 +   * Forward transaction results to the parent context.
   1.180 +   */
   1.181 +  void ForwardTransaction(bool aScheduleComposite);
   1.182 +
   1.183 +  /**
   1.184 +   * Take a snapshot of the parent context, and copy
   1.185 +   * it into mShadowTarget.
   1.186 +   */
   1.187 +  void MakeSnapshotIfRequired();
   1.188 +
   1.189 +  void ClearLayer(Layer* aLayer);
   1.190 +
   1.191 +  bool EndTransactionInternal(DrawThebesLayerCallback aCallback,
   1.192 +                              void* aCallbackData,
   1.193 +                              EndTransactionFlags);
   1.194 +
   1.195 +  // The bounds of |mTarget| in device pixels.
   1.196 +  nsIntRect mTargetBounds;
   1.197 +
   1.198 +  LayerRefArray mKeepAlive;
   1.199 +
   1.200 +  nsIWidget* mWidget;
   1.201 +  
   1.202 +  /* Thebes layer callbacks; valid at the end of a transaciton,
   1.203 +   * while rendering */
   1.204 +  DrawThebesLayerCallback mThebesLayerCallback;
   1.205 +  void *mThebesLayerCallbackData;
   1.206 +
   1.207 +  // When we're doing a transaction in order to draw to a non-default
   1.208 +  // target, the layers transaction is only performed in order to send
   1.209 +  // a PLayers:Update.  We save the original non-default target to
   1.210 +  // mShadowTarget, and then perform the transaction using
   1.211 +  // mDummyTarget as the render target.  After the transaction ends,
   1.212 +  // we send a message to our remote side to capture the actual pixels
   1.213 +  // being drawn to the default target, and then copy those pixels
   1.214 +  // back to mShadowTarget.
   1.215 +  nsRefPtr<gfxContext> mShadowTarget;
   1.216 +
   1.217 +  // Sometimes we draw to targets that don't natively support
   1.218 +  // landscape/portrait orientation.  When we need to implement that
   1.219 +  // ourselves, |mTargetRotation| describes the induced transform we
   1.220 +  // need to apply when compositing content to our target.
   1.221 +  ScreenRotation mTargetRotation;
   1.222 +
   1.223 +  // Used to repeat the transaction right away (to avoid rebuilding
   1.224 +  // a display list) to support progressive drawing.
   1.225 +  bool mRepeatTransaction;
   1.226 +  bool mIsRepeatTransaction;
   1.227 +  bool mTransactionIncomplete;
   1.228 +  bool mCompositorMightResample;
   1.229 +  bool mNeedsComposite;
   1.230 +
   1.231 +  RefPtr<ShadowLayerForwarder> mForwarder;
   1.232 +  nsAutoTArray<RefPtr<TextureClientPool>,2> mTexturePools;
   1.233 +
   1.234 +  // indexed by gfx::SurfaceFormat
   1.235 +  nsTArray<RefPtr<SimpleTextureClientPool> > mSimpleTilePools;
   1.236 +};
   1.237 +
   1.238 +class ClientLayer : public ShadowableLayer
   1.239 +{
   1.240 +public:
   1.241 +  ClientLayer()
   1.242 +  {
   1.243 +    MOZ_COUNT_CTOR(ClientLayer);
   1.244 +  }
   1.245 +
   1.246 +  ~ClientLayer();
   1.247 +
   1.248 +  void SetShadow(PLayerChild* aShadow)
   1.249 +  {
   1.250 +    NS_ABORT_IF_FALSE(!mShadow, "can't have two shadows (yet)");
   1.251 +    mShadow = aShadow;
   1.252 +  }
   1.253 +
   1.254 +  virtual void Disconnect()
   1.255 +  {
   1.256 +    // This is an "emergency Disconnect()", called when the compositing
   1.257 +    // process has died.  |mShadow| and our Shmem buffers are
   1.258 +    // automatically managed by IPDL, so we don't need to explicitly
   1.259 +    // free them here (it's hard to get that right on emergency
   1.260 +    // shutdown anyway).
   1.261 +    mShadow = nullptr;
   1.262 +  }
   1.263 +
   1.264 +  virtual void ClearCachedResources() { }
   1.265 +
   1.266 +  virtual void RenderLayer() = 0;
   1.267 +
   1.268 +  virtual ClientThebesLayer* AsThebes() { return nullptr; }
   1.269 +
   1.270 +  static inline ClientLayer *
   1.271 +  ToClientLayer(Layer* aLayer)
   1.272 +  {
   1.273 +    return static_cast<ClientLayer*>(aLayer->ImplData());
   1.274 +  }
   1.275 +};
   1.276 +
   1.277 +// Create a shadow layer (PLayerChild) for aLayer, if we're forwarding
   1.278 +// our layer tree to a parent process.  Record the new layer creation
   1.279 +// in the current open transaction as a side effect.
   1.280 +template<typename CreatedMethod> void
   1.281 +CreateShadowFor(ClientLayer* aLayer,
   1.282 +                ClientLayerManager* aMgr,
   1.283 +                CreatedMethod aMethod)
   1.284 +{
   1.285 +  PLayerChild* shadow = aMgr->AsShadowForwarder()->ConstructShadowFor(aLayer);
   1.286 +  // XXX error handling
   1.287 +  NS_ABORT_IF_FALSE(shadow, "failed to create shadow");
   1.288 +
   1.289 +  aLayer->SetShadow(shadow);
   1.290 +  (aMgr->AsShadowForwarder()->*aMethod)(aLayer);
   1.291 +  aMgr->Hold(aLayer->AsLayer());
   1.292 +}
   1.293 +
   1.294 +#define CREATE_SHADOW(_type)                                       \
   1.295 +  CreateShadowFor(layer, this,                                     \
   1.296 +                  &ShadowLayerForwarder::Created ## _type ## Layer)
   1.297 +
   1.298 +
   1.299 +}
   1.300 +}
   1.301 +
   1.302 +#endif /* GFX_CLIENTLAYERMANAGER_H */

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