gfx/layers/client/ClientTiledThebesLayer.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/client/ClientTiledThebesLayer.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,413 @@
     1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this file,
     1.6 + * You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.7 +
     1.8 +#include "ClientTiledThebesLayer.h"
     1.9 +#include "FrameMetrics.h"               // for FrameMetrics
    1.10 +#include "Units.h"                      // for ScreenIntRect, CSSPoint, etc
    1.11 +#include "UnitTransforms.h"             // for TransformTo
    1.12 +#include "ClientLayerManager.h"         // for ClientLayerManager, etc
    1.13 +#include "gfx3DMatrix.h"                // for gfx3DMatrix
    1.14 +#include "gfxPlatform.h"                // for gfxPlatform
    1.15 +#include "gfxPrefs.h"                   // for gfxPrefs
    1.16 +#include "gfxRect.h"                    // for gfxRect
    1.17 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.18 +#include "mozilla/gfx/BaseSize.h"       // for BaseSize
    1.19 +#include "mozilla/gfx/Rect.h"           // for Rect, RectTyped
    1.20 +#include "mozilla/layers/LayersMessages.h"
    1.21 +#include "mozilla/mozalloc.h"           // for operator delete, etc
    1.22 +#include "nsISupportsImpl.h"            // for MOZ_COUNT_CTOR, etc
    1.23 +#include "nsRect.h"                     // for nsIntRect
    1.24 +
    1.25 +namespace mozilla {
    1.26 +namespace layers {
    1.27 +
    1.28 +
    1.29 +ClientTiledThebesLayer::ClientTiledThebesLayer(ClientLayerManager* const aManager)
    1.30 +  : ThebesLayer(aManager,
    1.31 +                static_cast<ClientLayer*>(MOZ_THIS_IN_INITIALIZER_LIST()))
    1.32 +  , mContentClient()
    1.33 +{
    1.34 +  MOZ_COUNT_CTOR(ClientTiledThebesLayer);
    1.35 +  mPaintData.mLastScrollOffset = ParentLayerPoint(0, 0);
    1.36 +  mPaintData.mFirstPaint = true;
    1.37 +}
    1.38 +
    1.39 +ClientTiledThebesLayer::~ClientTiledThebesLayer()
    1.40 +{
    1.41 +  MOZ_COUNT_DTOR(ClientTiledThebesLayer);
    1.42 +}
    1.43 +
    1.44 +void
    1.45 +ClientTiledThebesLayer::ClearCachedResources()
    1.46 +{
    1.47 +  if (mContentClient) {
    1.48 +    mContentClient->ClearCachedResources();
    1.49 +  }
    1.50 +}
    1.51 +
    1.52 +void
    1.53 +ClientTiledThebesLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
    1.54 +{
    1.55 +  aAttrs = ThebesLayerAttributes(GetValidRegion());
    1.56 +}
    1.57 +
    1.58 +static LayoutDeviceRect
    1.59 +ApplyParentLayerToLayoutTransform(const gfx3DMatrix& aTransform, const ParentLayerRect& aParentLayerRect)
    1.60 +{
    1.61 +  return TransformTo<LayoutDevicePixel>(aTransform, aParentLayerRect);
    1.62 +}
    1.63 +
    1.64 +void
    1.65 +ClientTiledThebesLayer::BeginPaint()
    1.66 +{
    1.67 +  if (ClientManager()->IsRepeatTransaction()) {
    1.68 +    return;
    1.69 +  }
    1.70 +
    1.71 +  mPaintData.mLowPrecisionPaintCount = 0;
    1.72 +  mPaintData.mPaintFinished = false;
    1.73 +  mPaintData.mCompositionBounds.SetEmpty();
    1.74 +  mPaintData.mCriticalDisplayPort.SetEmpty();
    1.75 +
    1.76 +  if (!GetBaseTransform().Is2DIntegerTranslation()) {
    1.77 +    // Give up if the layer is transformed. The code below assumes that there
    1.78 +    // is no transform set, and not making that assumption would cause huge
    1.79 +    // complication to handle a quite rare case.
    1.80 +    //
    1.81 +    // FIXME The intention is to bail out of this function when there's a CSS
    1.82 +    //       transform set on the layer, but unfortunately there's no way to
    1.83 +    //       distinguish transforms due to scrolling from transforms due to
    1.84 +    //       CSS transforms.
    1.85 +    //
    1.86 +    //       Because of this, there may be unintended behaviour when setting
    1.87 +    //       2d CSS translations on the children of scrollable displayport
    1.88 +    //       layers.
    1.89 +    return;
    1.90 +  }
    1.91 +
    1.92 +#ifdef MOZ_WIDGET_ANDROID
    1.93 +  // Subframes on Fennec are not async scrollable because they have no displayport.
    1.94 +  // However, the code in RenderLayer() picks up a displayport from the nearest
    1.95 +  // scrollable ancestor container layer anyway, which is incorrect for Fennec. This
    1.96 +  // behaviour results in the subframe getting clipped improperly and perma-blank areas
    1.97 +  // while scrolling the subframe. To work around this, we detect if this layer is
    1.98 +  // the primary scrollable layer and disable the tiling behaviour if it is not.
    1.99 +  bool isPrimaryScrollableThebesLayer = false;
   1.100 +  if (Layer* scrollable = ClientManager()->GetPrimaryScrollableLayer()) {
   1.101 +    if (GetParent() == scrollable) {
   1.102 +      for (Layer* child = scrollable->GetFirstChild(); child; child = child->GetNextSibling()) {
   1.103 +        if (child->GetType() == Layer::TYPE_THEBES) {
   1.104 +          if (child == this) {
   1.105 +            // |this| is the first thebes layer child of the GetPrimaryScrollableLayer()
   1.106 +            isPrimaryScrollableThebesLayer = true;
   1.107 +          }
   1.108 +          break;
   1.109 +        }
   1.110 +      }
   1.111 +    }
   1.112 +  }
   1.113 +  if (!isPrimaryScrollableThebesLayer) {
   1.114 +    return;
   1.115 +  }
   1.116 +#endif
   1.117 +
   1.118 +  // Get the metrics of the nearest scrollable layer and the nearest layer
   1.119 +  // with a displayport.
   1.120 +  ContainerLayer* displayPortParent = nullptr;
   1.121 +  ContainerLayer* scrollParent = nullptr;
   1.122 +  for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
   1.123 +    const FrameMetrics& metrics = parent->GetFrameMetrics();
   1.124 +    if (!scrollParent && metrics.GetScrollId() != FrameMetrics::NULL_SCROLL_ID) {
   1.125 +      scrollParent = parent;
   1.126 +    }
   1.127 +    if (!metrics.mDisplayPort.IsEmpty()) {
   1.128 +      displayPortParent = parent;
   1.129 +      // Any layer that has a displayport must be scrollable, so we can break
   1.130 +      // here.
   1.131 +      break;
   1.132 +    }
   1.133 +  }
   1.134 +
   1.135 +  if (!displayPortParent || !scrollParent) {
   1.136 +    // No displayport or scroll parent, so we can't do progressive rendering.
   1.137 +    // Just set the composition bounds to empty and return.
   1.138 +#if defined(MOZ_WIDGET_ANDROID) || defined(MOZ_B2G)
   1.139 +    // Both Android and b2g are guaranteed to have a displayport set, so this
   1.140 +    // should never happen.
   1.141 +    NS_WARNING("Tiled Thebes layer with no scrollable container parent");
   1.142 +#endif
   1.143 +    return;
   1.144 +  }
   1.145 +
   1.146 +  // Note, not handling transformed layers lets us assume that LayoutDevice
   1.147 +  // space of the scroll parent layer is the same as LayoutDevice space of
   1.148 +  // this layer.
   1.149 +  const FrameMetrics& scrollMetrics = scrollParent->GetFrameMetrics();
   1.150 +  const FrameMetrics& displayportMetrics = displayPortParent->GetFrameMetrics();
   1.151 +
   1.152 +  // Calculate the transform required to convert ParentLayer space of our
   1.153 +  // display port parent to LayoutDevice space of this layer.
   1.154 +  gfx::Matrix4x4 transform = scrollParent->GetTransform();
   1.155 +  ContainerLayer* displayPortParentParent = displayPortParent->GetParent() ?
   1.156 +    displayPortParent->GetParent()->GetParent() : nullptr;
   1.157 +  for (ContainerLayer* parent = scrollParent->GetParent();
   1.158 +       parent != displayPortParentParent;
   1.159 +       parent = parent->GetParent()) {
   1.160 +    transform = transform * parent->GetTransform();
   1.161 +  }
   1.162 +  gfx3DMatrix layoutDeviceToScrollParentLayer;
   1.163 +  gfx::To3DMatrix(transform, layoutDeviceToScrollParentLayer);
   1.164 +  layoutDeviceToScrollParentLayer.ScalePost(scrollMetrics.mCumulativeResolution.scale,
   1.165 +                                            scrollMetrics.mCumulativeResolution.scale,
   1.166 +                                            1.f);
   1.167 +
   1.168 +  mPaintData.mTransformParentLayerToLayoutDevice = layoutDeviceToScrollParentLayer.Inverse();
   1.169 +
   1.170 +  // Compute the critical display port of the display port layer in
   1.171 +  // LayoutDevice space of this layer.
   1.172 +  ParentLayerRect criticalDisplayPort =
   1.173 +    (displayportMetrics.mCriticalDisplayPort + displayportMetrics.GetScrollOffset()) *
   1.174 +    displayportMetrics.GetZoomToParent();
   1.175 +  mPaintData.mCriticalDisplayPort = LayoutDeviceIntRect::ToUntyped(RoundedOut(
   1.176 +    ApplyParentLayerToLayoutTransform(mPaintData.mTransformParentLayerToLayoutDevice,
   1.177 +                                      criticalDisplayPort)));
   1.178 +
   1.179 +  // Compute the viewport of the display port layer in LayoutDevice space of
   1.180 +  // this layer.
   1.181 +  ParentLayerRect viewport =
   1.182 +    (displayportMetrics.mViewport + displayportMetrics.GetScrollOffset()) *
   1.183 +    displayportMetrics.GetZoomToParent();
   1.184 +  mPaintData.mViewport = ApplyParentLayerToLayoutTransform(
   1.185 +    mPaintData.mTransformParentLayerToLayoutDevice, viewport);
   1.186 +
   1.187 +  // Store the scroll parent resolution. Because this is Gecko-side, before any
   1.188 +  // async transforms have occurred, we can use the zoom for this.
   1.189 +  mPaintData.mResolution = displayportMetrics.GetZoomToParent();
   1.190 +
   1.191 +  // Store the parent composition bounds in LayoutDevice units.
   1.192 +  // This is actually in LayoutDevice units of the scrollParent's parent layer,
   1.193 +  // but because there is no transform, we can assume that these are the same.
   1.194 +  mPaintData.mCompositionBounds =
   1.195 +    scrollMetrics.mCompositionBounds / scrollMetrics.GetParentResolution();
   1.196 +
   1.197 +  // Calculate the scroll offset since the last transaction
   1.198 +  mPaintData.mScrollOffset = displayportMetrics.GetScrollOffset() * displayportMetrics.GetZoomToParent();
   1.199 +}
   1.200 +
   1.201 +void
   1.202 +ClientTiledThebesLayer::EndPaint(bool aFinish)
   1.203 +{
   1.204 +  if (!aFinish && !mPaintData.mPaintFinished) {
   1.205 +    return;
   1.206 +  }
   1.207 +
   1.208 +  mPaintData.mLastScrollOffset = mPaintData.mScrollOffset;
   1.209 +  mPaintData.mPaintFinished = true;
   1.210 +  mPaintData.mFirstPaint = false;
   1.211 +}
   1.212 +
   1.213 +void
   1.214 +ClientTiledThebesLayer::RenderLayer()
   1.215 +{
   1.216 +  LayerManager::DrawThebesLayerCallback callback =
   1.217 +    ClientManager()->GetThebesLayerCallback();
   1.218 +  void *data = ClientManager()->GetThebesLayerCallbackData();
   1.219 +  if (!callback) {
   1.220 +    ClientManager()->SetTransactionIncomplete();
   1.221 +    return;
   1.222 +  }
   1.223 +
   1.224 +  if (!mContentClient) {
   1.225 +    mContentClient = new TiledContentClient(this, ClientManager());
   1.226 +
   1.227 +    mContentClient->Connect();
   1.228 +    ClientManager()->AsShadowForwarder()->Attach(mContentClient, this);
   1.229 +    MOZ_ASSERT(mContentClient->GetForwarder());
   1.230 +  }
   1.231 +
   1.232 +  if (mContentClient->mTiledBuffer.HasFormatChanged()) {
   1.233 +    mValidRegion = nsIntRegion();
   1.234 +  }
   1.235 +
   1.236 +  nsIntRegion invalidRegion = mVisibleRegion;
   1.237 +  invalidRegion.Sub(invalidRegion, mValidRegion);
   1.238 +  if (invalidRegion.IsEmpty()) {
   1.239 +    EndPaint(true);
   1.240 +    return;
   1.241 +  }
   1.242 +
   1.243 +  // Only paint the mask layer on the first transaction.
   1.244 +  if (GetMaskLayer() && !ClientManager()->IsRepeatTransaction()) {
   1.245 +    ToClientLayer(GetMaskLayer())->RenderLayer();
   1.246 +  }
   1.247 +
   1.248 +  bool isFixed = GetIsFixedPosition() || GetParent()->GetIsFixedPosition();
   1.249 +
   1.250 +  // Fast path for no progressive updates, no low-precision updates and no
   1.251 +  // critical display-port set, or no display-port set, or this is a fixed
   1.252 +  // position layer/contained in a fixed position layer
   1.253 +  const FrameMetrics& parentMetrics = GetParent()->GetFrameMetrics();
   1.254 +  if ((!gfxPrefs::UseProgressiveTilePainting() &&
   1.255 +       !gfxPrefs::UseLowPrecisionBuffer() &&
   1.256 +       parentMetrics.mCriticalDisplayPort.IsEmpty()) ||
   1.257 +       parentMetrics.mDisplayPort.IsEmpty() ||
   1.258 +       isFixed) {
   1.259 +    mValidRegion = mVisibleRegion;
   1.260 +
   1.261 +    NS_ASSERTION(!ClientManager()->IsRepeatTransaction(), "Didn't paint our mask layer");
   1.262 +
   1.263 +    mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion,
   1.264 +                                             callback, data);
   1.265 +
   1.266 +    ClientManager()->Hold(this);
   1.267 +    mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);
   1.268 +
   1.269 +    return;
   1.270 +  }
   1.271 +
   1.272 +  // Calculate everything we need to perform the paint.
   1.273 +  BeginPaint();
   1.274 +  if (mPaintData.mPaintFinished) {
   1.275 +    return;
   1.276 +  }
   1.277 +
   1.278 +  // Make sure that tiles that fall outside of the visible region are
   1.279 +  // discarded on the first update.
   1.280 +  if (!ClientManager()->IsRepeatTransaction()) {
   1.281 +    mValidRegion.And(mValidRegion, mVisibleRegion);
   1.282 +    if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
   1.283 +      // Make sure that tiles that fall outside of the critical displayport are
   1.284 +      // discarded on the first update.
   1.285 +      mValidRegion.And(mValidRegion, mPaintData.mCriticalDisplayPort);
   1.286 +    }
   1.287 +  }
   1.288 +
   1.289 +  nsIntRegion lowPrecisionInvalidRegion;
   1.290 +  if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
   1.291 +    if (gfxPrefs::UseLowPrecisionBuffer()) {
   1.292 +      // Calculate the invalid region for the low precision buffer
   1.293 +      lowPrecisionInvalidRegion.Sub(mVisibleRegion, mLowPrecisionValidRegion);
   1.294 +
   1.295 +      // Remove the valid region from the low precision valid region (we don't
   1.296 +      // validate this part of the low precision buffer).
   1.297 +      lowPrecisionInvalidRegion.Sub(lowPrecisionInvalidRegion, mValidRegion);
   1.298 +    }
   1.299 +
   1.300 +    // Clip the invalid region to the critical display-port
   1.301 +    invalidRegion.And(invalidRegion, mPaintData.mCriticalDisplayPort);
   1.302 +    if (invalidRegion.IsEmpty() && lowPrecisionInvalidRegion.IsEmpty()) {
   1.303 +      EndPaint(true);
   1.304 +      return;
   1.305 +    }
   1.306 +  }
   1.307 +
   1.308 +  if (!invalidRegion.IsEmpty() && mPaintData.mLowPrecisionPaintCount == 0) {
   1.309 +    bool updatedBuffer = false;
   1.310 +    // Only draw progressively when the resolution is unchanged.
   1.311 +    if (gfxPrefs::UseProgressiveTilePainting() &&
   1.312 +        !ClientManager()->HasShadowTarget() &&
   1.313 +        mContentClient->mTiledBuffer.GetFrameResolution() == mPaintData.mResolution) {
   1.314 +      // Store the old valid region, then clear it before painting.
   1.315 +      // We clip the old valid region to the visible region, as it only gets
   1.316 +      // used to decide stale content (currently valid and previously visible)
   1.317 +      nsIntRegion oldValidRegion = mContentClient->mTiledBuffer.GetValidRegion();
   1.318 +      oldValidRegion.And(oldValidRegion, mVisibleRegion);
   1.319 +      if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
   1.320 +        oldValidRegion.And(oldValidRegion, mPaintData.mCriticalDisplayPort);
   1.321 +      }
   1.322 +
   1.323 +      updatedBuffer =
   1.324 +        mContentClient->mTiledBuffer.ProgressiveUpdate(mValidRegion, invalidRegion,
   1.325 +                                                       oldValidRegion, &mPaintData,
   1.326 +                                                       callback, data);
   1.327 +    } else {
   1.328 +      updatedBuffer = true;
   1.329 +      mValidRegion = mVisibleRegion;
   1.330 +      if (!mPaintData.mCriticalDisplayPort.IsEmpty()) {
   1.331 +        mValidRegion.And(mValidRegion, mPaintData.mCriticalDisplayPort);
   1.332 +      }
   1.333 +      mContentClient->mTiledBuffer.SetFrameResolution(mPaintData.mResolution);
   1.334 +      mContentClient->mTiledBuffer.PaintThebes(mValidRegion, invalidRegion,
   1.335 +                                               callback, data);
   1.336 +    }
   1.337 +
   1.338 +    if (updatedBuffer) {
   1.339 +      ClientManager()->Hold(this);
   1.340 +      mContentClient->UseTiledLayerBuffer(TiledContentClient::TILED_BUFFER);
   1.341 +
   1.342 +      // If there are low precision updates, mark the paint as unfinished and
   1.343 +      // request a repeat transaction.
   1.344 +      if (!lowPrecisionInvalidRegion.IsEmpty() && mPaintData.mPaintFinished) {
   1.345 +        ClientManager()->SetRepeatTransaction();
   1.346 +        mPaintData.mLowPrecisionPaintCount = 1;
   1.347 +        mPaintData.mPaintFinished = false;
   1.348 +      }
   1.349 +
   1.350 +      // Return so that low precision updates aren't performed in the same
   1.351 +      // transaction as high-precision updates.
   1.352 +      EndPaint(false);
   1.353 +      return;
   1.354 +    }
   1.355 +  }
   1.356 +
   1.357 +  // Render the low precision buffer, if there's area to invalidate and the
   1.358 +  // visible region is larger than the critical display port.
   1.359 +  bool updatedLowPrecision = false;
   1.360 +  if (!lowPrecisionInvalidRegion.IsEmpty() &&
   1.361 +      !nsIntRegion(mPaintData.mCriticalDisplayPort).Contains(mVisibleRegion)) {
   1.362 +    nsIntRegion oldValidRegion =
   1.363 +      mContentClient->mLowPrecisionTiledBuffer.GetValidRegion();
   1.364 +    oldValidRegion.And(oldValidRegion, mVisibleRegion);
   1.365 +
   1.366 +    // If the frame resolution or format have changed, invalidate the buffer
   1.367 +    if (mContentClient->mLowPrecisionTiledBuffer.GetFrameResolution() != mPaintData.mResolution ||
   1.368 +        mContentClient->mLowPrecisionTiledBuffer.HasFormatChanged()) {
   1.369 +      if (!mLowPrecisionValidRegion.IsEmpty()) {
   1.370 +        updatedLowPrecision = true;
   1.371 +      }
   1.372 +      oldValidRegion.SetEmpty();
   1.373 +      mLowPrecisionValidRegion.SetEmpty();
   1.374 +      mContentClient->mLowPrecisionTiledBuffer.SetFrameResolution(mPaintData.mResolution);
   1.375 +      lowPrecisionInvalidRegion = mVisibleRegion;
   1.376 +    }
   1.377 +
   1.378 +    // Invalidate previously valid content that is no longer visible
   1.379 +    if (mPaintData.mLowPrecisionPaintCount == 1) {
   1.380 +      mLowPrecisionValidRegion.And(mLowPrecisionValidRegion, mVisibleRegion);
   1.381 +    }
   1.382 +    mPaintData.mLowPrecisionPaintCount++;
   1.383 +
   1.384 +    // Remove the valid high-precision region from the invalid low-precision
   1.385 +    // region. We don't want to spend time drawing things twice.
   1.386 +    lowPrecisionInvalidRegion.Sub(lowPrecisionInvalidRegion, mValidRegion);
   1.387 +
   1.388 +    if (!lowPrecisionInvalidRegion.IsEmpty()) {
   1.389 +      updatedLowPrecision = mContentClient->mLowPrecisionTiledBuffer
   1.390 +                              .ProgressiveUpdate(mLowPrecisionValidRegion,
   1.391 +                                                 lowPrecisionInvalidRegion,
   1.392 +                                                 oldValidRegion, &mPaintData,
   1.393 +                                                 callback, data);
   1.394 +    }
   1.395 +  } else if (!mLowPrecisionValidRegion.IsEmpty()) {
   1.396 +    // Clear the low precision tiled buffer
   1.397 +    updatedLowPrecision = true;
   1.398 +    mLowPrecisionValidRegion.SetEmpty();
   1.399 +    mContentClient->mLowPrecisionTiledBuffer.PaintThebes(mLowPrecisionValidRegion,
   1.400 +                                                         mLowPrecisionValidRegion,
   1.401 +                                                         callback, data);
   1.402 +  }
   1.403 +
   1.404 +  // We send a Painted callback if we clear the valid region of the low
   1.405 +  // precision buffer, so that the shadow buffer's valid region can be updated
   1.406 +  // and the associated resources can be freed.
   1.407 +  if (updatedLowPrecision) {
   1.408 +    ClientManager()->Hold(this);
   1.409 +    mContentClient->UseTiledLayerBuffer(TiledContentClient::LOW_PRECISION_TILED_BUFFER);
   1.410 +  }
   1.411 +
   1.412 +  EndPaint(false);
   1.413 +}
   1.414 +
   1.415 +} // mozilla
   1.416 +} // layers

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