gfx/layers/client/ContentClient.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/client/ContentClient.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,476 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_CONTENTCLIENT_H
    1.10 +#define MOZILLA_GFX_CONTENTCLIENT_H
    1.11 +
    1.12 +#include <stdint.h>                     // for uint32_t
    1.13 +#include "RotatedBuffer.h"              // for RotatedContentBuffer, etc
    1.14 +#include "gfxTypes.h"
    1.15 +#include "gfxPlatform.h"                // for gfxPlatform
    1.16 +#include "mozilla/Assertions.h"         // for MOZ_CRASH
    1.17 +#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
    1.18 +#include "mozilla/RefPtr.h"             // for RefPtr, TemporaryRef
    1.19 +#include "mozilla/gfx/Point.h"          // for IntSize
    1.20 +#include "mozilla/layers/CompositableClient.h"  // for CompositableClient
    1.21 +#include "mozilla/layers/CompositableForwarder.h"
    1.22 +#include "mozilla/layers/CompositorTypes.h"  // for TextureInfo, etc
    1.23 +#include "mozilla/layers/ISurfaceAllocator.h"
    1.24 +#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor
    1.25 +#include "mozilla/layers/TextureClient.h"  // for TextureClient
    1.26 +#include "mozilla/mozalloc.h"           // for operator delete
    1.27 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.28 +#include "nsPoint.h"                    // for nsIntPoint
    1.29 +#include "nsRect.h"                     // for nsIntRect
    1.30 +#include "nsRegion.h"                   // for nsIntRegion
    1.31 +#include "nsTArray.h"                   // for nsTArray
    1.32 +
    1.33 +class gfxContext;
    1.34 +
    1.35 +namespace mozilla {
    1.36 +namespace gfx {
    1.37 +class DrawTarget;
    1.38 +}
    1.39 +
    1.40 +namespace layers {
    1.41 +
    1.42 +class BasicLayerManager;
    1.43 +class ThebesLayer;
    1.44 +
    1.45 +/**
    1.46 + * A compositable client for Thebes layers. These are different to Image/Canvas
    1.47 + * clients due to sending a valid region across IPC and because we do a lot more
    1.48 + * optimisation work, encapsualted in RotatedContentBuffers.
    1.49 + *
    1.50 + * We use content clients for OMTC and non-OMTC, basic rendering so that
    1.51 + * BasicThebesLayer has only one interface to deal with. We support single and
    1.52 + * double buffered flavours. For tiled layers, we do not use a ContentClient
    1.53 + * although we do have a ContentHost, and we do use texture clients and texture
    1.54 + * hosts.
    1.55 + *
    1.56 + * The interface presented by ContentClient is used by the BasicThebesLayer
    1.57 + * methods - PaintThebes, which is the same for MT and OMTC, and PaintBuffer
    1.58 + * which is different (the OMTC one does a little more). The 'buffer' in the
    1.59 + * names of a lot of these method is actually the TextureClient. But, 'buffer'
    1.60 + * for the RotatedContentBuffer (as in SetBuffer) means a gfxSurface. See the
    1.61 + * comments for SetBuffer and SetBufferProvider in RotatedContentBuffer. To keep
    1.62 + * these mapped buffers alive, we store a pointer in mOldTextures if the
    1.63 + * RotatedContentBuffer's surface is not the one from our texture client, once we
    1.64 + * are done painting we unmap the surface/texture client and don't need to keep
    1.65 + * it alive anymore, so we clear mOldTextures.
    1.66 + *
    1.67 + * The sequence for painting is: call BeginPaint on the content client;
    1.68 + * call BeginPaintBuffer on the content client. That will initialise the buffer
    1.69 + * for painting, by calling RotatedContentBuffer::BeginPaint (usually) which
    1.70 + * will call back to ContentClient::FinalizeFrame to finalize update of the
    1.71 + * buffers before drawing (i.e., it finalizes the previous frame). Then call
    1.72 + * BorrowDrawTargetForPainting to get a DrawTarget to paint into. Then paint.
    1.73 + * Then return that DrawTarget using ReturnDrawTarget.
    1.74 + * Call EndPaint on the content client;
    1.75 + *
    1.76 + * SwapBuffers is called in response to the transaction reply from the compositor.
    1.77 + */
    1.78 +class ContentClient : public CompositableClient
    1.79 +{
    1.80 +public:
    1.81 +  /**
    1.82 +   * Creates, configures, and returns a new content client. If necessary, a
    1.83 +   * message will be sent to the compositor to create a corresponding content
    1.84 +   * host.
    1.85 +   */
    1.86 +  static TemporaryRef<ContentClient> CreateContentClient(CompositableForwarder* aFwd);
    1.87 +
    1.88 +  ContentClient(CompositableForwarder* aForwarder)
    1.89 +  : CompositableClient(aForwarder)
    1.90 +  {}
    1.91 +  virtual ~ContentClient()
    1.92 +  {}
    1.93 +
    1.94 +
    1.95 +  virtual void Clear() = 0;
    1.96 +  virtual RotatedContentBuffer::PaintState BeginPaintBuffer(ThebesLayer* aLayer,
    1.97 +                                                            uint32_t aFlags) = 0;
    1.98 +  virtual gfx::DrawTarget* BorrowDrawTargetForPainting(const RotatedContentBuffer::PaintState& aPaintState,
    1.99 +                                                       RotatedContentBuffer::DrawIterator* aIter = nullptr) = 0;
   1.100 +  virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) = 0;
   1.101 +
   1.102 +  // Called as part of the layers transation reply. Conveys data about our
   1.103 +  // buffer(s) from the compositor. If appropriate we should swap references
   1.104 +  // to our buffers.
   1.105 +  virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) {}
   1.106 +
   1.107 +  // call before and after painting into this content client
   1.108 +  virtual void BeginPaint() {}
   1.109 +  virtual void EndPaint();
   1.110 +};
   1.111 +
   1.112 +/**
   1.113 + * A ContentClient for use with OMTC.
   1.114 + */
   1.115 +class ContentClientRemote : public ContentClient
   1.116 +{
   1.117 +public:
   1.118 +  ContentClientRemote(CompositableForwarder* aForwarder)
   1.119 +    : ContentClient(aForwarder)
   1.120 +  {}
   1.121 +
   1.122 +  virtual void Updated(const nsIntRegion& aRegionToDraw,
   1.123 +                       const nsIntRegion& aVisibleRegion,
   1.124 +                       bool aDidSelfCopy) = 0;
   1.125 +};
   1.126 +
   1.127 +// thin wrapper around RotatedContentBuffer, for on-mtc
   1.128 +class ContentClientBasic : public ContentClient
   1.129 +                         , protected RotatedContentBuffer
   1.130 +{
   1.131 +public:
   1.132 +  ContentClientBasic();
   1.133 +
   1.134 +  typedef RotatedContentBuffer::PaintState PaintState;
   1.135 +  typedef RotatedContentBuffer::ContentType ContentType;
   1.136 +
   1.137 +  virtual void Clear() { RotatedContentBuffer::Clear(); }
   1.138 +  virtual PaintState BeginPaintBuffer(ThebesLayer* aLayer,
   1.139 +                                      uint32_t aFlags) MOZ_OVERRIDE
   1.140 +  {
   1.141 +    return RotatedContentBuffer::BeginPaint(aLayer, aFlags);
   1.142 +  }
   1.143 +  virtual gfx::DrawTarget* BorrowDrawTargetForPainting(const PaintState& aPaintState,
   1.144 +                                                       RotatedContentBuffer::DrawIterator* aIter = nullptr) MOZ_OVERRIDE
   1.145 +  {
   1.146 +    return RotatedContentBuffer::BorrowDrawTargetForPainting(aPaintState, aIter);
   1.147 +  }
   1.148 +  virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) MOZ_OVERRIDE
   1.149 +  {
   1.150 +    BorrowDrawTarget::ReturnDrawTarget(aReturned);
   1.151 +  }
   1.152 +
   1.153 +  void DrawTo(ThebesLayer* aLayer,
   1.154 +              gfx::DrawTarget* aTarget,
   1.155 +              float aOpacity,
   1.156 +              gfx::CompositionOp aOp,
   1.157 +              gfx::SourceSurface* aMask,
   1.158 +              const gfx::Matrix* aMaskTransform)
   1.159 +  {
   1.160 +    RotatedContentBuffer::DrawTo(aLayer, aTarget, aOpacity, aOp,
   1.161 +                                 aMask, aMaskTransform);
   1.162 +  }
   1.163 +
   1.164 +  virtual void CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
   1.165 +                            RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
   1.166 +
   1.167 +  virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
   1.168 +  {
   1.169 +    MOZ_CRASH("Should not be called on non-remote ContentClient");
   1.170 +  }
   1.171 +};
   1.172 +
   1.173 +/**
   1.174 + * A ContentClientRemote backed by a RotatedContentBuffer.
   1.175 + *
   1.176 + * When using a ContentClientRemote, SurfaceDescriptors are created on
   1.177 + * the rendering side and destroyed on the compositing side. They are only
   1.178 + * passed from one side to the other when the TextureClient/Hosts are created.
   1.179 + * *Ownership* of the SurfaceDescriptor moves from the rendering side to the
   1.180 + * compositing side with the create message (send from CreateBuffer) which
   1.181 + * tells the compositor that TextureClients have been created and that the
   1.182 + * compositor should assign the corresponding TextureHosts to our corresponding
   1.183 + * ContentHost.
   1.184 + *
   1.185 + * If the size or type of our buffer(s) change(s), then we simply destroy and
   1.186 + * create them.
   1.187 + */
   1.188 +// Version using new texture clients
   1.189 +class ContentClientRemoteBuffer : public ContentClientRemote
   1.190 +                                , protected RotatedContentBuffer
   1.191 +{
   1.192 +  using RotatedContentBuffer::BufferRect;
   1.193 +  using RotatedContentBuffer::BufferRotation;
   1.194 +public:
   1.195 +  ContentClientRemoteBuffer(CompositableForwarder* aForwarder)
   1.196 +    : ContentClientRemote(aForwarder)
   1.197 +    , RotatedContentBuffer(ContainsVisibleBounds)
   1.198 +    , mIsNewBuffer(false)
   1.199 +    , mFrontAndBackBufferDiffer(false)
   1.200 +    , mSurfaceFormat(gfx::SurfaceFormat::B8G8R8A8)
   1.201 +  {}
   1.202 +
   1.203 +  typedef RotatedContentBuffer::PaintState PaintState;
   1.204 +  typedef RotatedContentBuffer::ContentType ContentType;
   1.205 +
   1.206 +  virtual void Clear()
   1.207 +  {
   1.208 +    RotatedContentBuffer::Clear();
   1.209 +    mTextureClient = nullptr;
   1.210 +    mTextureClientOnWhite = nullptr;
   1.211 +  }
   1.212 +
   1.213 +  virtual PaintState BeginPaintBuffer(ThebesLayer* aLayer,
   1.214 +                                      uint32_t aFlags) MOZ_OVERRIDE
   1.215 +  {
   1.216 +    return RotatedContentBuffer::BeginPaint(aLayer, aFlags);
   1.217 +  }
   1.218 +  virtual gfx::DrawTarget* BorrowDrawTargetForPainting(const PaintState& aPaintState,
   1.219 +                                                       RotatedContentBuffer::DrawIterator* aIter = nullptr) MOZ_OVERRIDE
   1.220 +  {
   1.221 +    return RotatedContentBuffer::BorrowDrawTargetForPainting(aPaintState, aIter);
   1.222 +  }
   1.223 +  virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) MOZ_OVERRIDE
   1.224 +  {
   1.225 +    BorrowDrawTarget::ReturnDrawTarget(aReturned);
   1.226 +  }
   1.227 +
   1.228 +  /**
   1.229 +   * Begin/End Paint map a gfxASurface from the texture client
   1.230 +   * into the buffer of RotatedBuffer. The surface is only
   1.231 +   * valid when the texture client is locked, so is mapped out
   1.232 +   * of RotatedContentBuffer when we are done painting.
   1.233 +   * None of the underlying buffer attributes (rect, rotation)
   1.234 +   * are affected by mapping/unmapping.
   1.235 +   */
   1.236 +  virtual void BeginPaint() MOZ_OVERRIDE;
   1.237 +  virtual void EndPaint() MOZ_OVERRIDE;
   1.238 +
   1.239 +  virtual void Updated(const nsIntRegion& aRegionToDraw,
   1.240 +                       const nsIntRegion& aVisibleRegion,
   1.241 +                       bool aDidSelfCopy);
   1.242 +
   1.243 +  virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
   1.244 +
   1.245 +  // Expose these protected methods from the superclass.
   1.246 +  virtual const nsIntRect& BufferRect() const
   1.247 +  {
   1.248 +    return RotatedContentBuffer::BufferRect();
   1.249 +  }
   1.250 +  virtual const nsIntPoint& BufferRotation() const
   1.251 +  {
   1.252 +    return RotatedContentBuffer::BufferRotation();
   1.253 +  }
   1.254 +
   1.255 +  virtual void CreateBuffer(ContentType aType, const nsIntRect& aRect, uint32_t aFlags,
   1.256 +                            RefPtr<gfx::DrawTarget>* aBlackDT, RefPtr<gfx::DrawTarget>* aWhiteDT) MOZ_OVERRIDE;
   1.257 +
   1.258 +  virtual TextureInfo GetTextureInfo() const MOZ_OVERRIDE
   1.259 +  {
   1.260 +    return mTextureInfo;
   1.261 +  }
   1.262 +
   1.263 +protected:
   1.264 +  void DestroyBuffers();
   1.265 +
   1.266 +  virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
   1.267 +                                       const nsIntRegion& aVisibleRegion,
   1.268 +                                       bool aDidSelfCopy);
   1.269 +
   1.270 +  void BuildTextureClients(gfx::SurfaceFormat aFormat,
   1.271 +                           const nsIntRect& aRect,
   1.272 +                           uint32_t aFlags);
   1.273 +
   1.274 +  // Create the front buffer for the ContentClient/Host pair if necessary
   1.275 +  // and notify the compositor that we have created the buffer(s).
   1.276 +  virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) = 0;
   1.277 +  virtual void DestroyFrontBuffer() {}
   1.278 +
   1.279 +  bool CreateAndAllocateTextureClient(RefPtr<TextureClient>& aClient,
   1.280 +                                      TextureFlags aFlags = 0);
   1.281 +
   1.282 +  virtual void AbortTextureClientCreation()
   1.283 +  {
   1.284 +    mTextureClient = nullptr;
   1.285 +    mTextureClientOnWhite = nullptr;
   1.286 +    mIsNewBuffer = false;
   1.287 +  }
   1.288 +
   1.289 +  RefPtr<TextureClient> mTextureClient;
   1.290 +  RefPtr<TextureClient> mTextureClientOnWhite;
   1.291 +  // keep a record of texture clients we have created and need to keep around
   1.292 +  // (for RotatedBuffer to access), then unlock and remove them when we are done
   1.293 +  // painting.
   1.294 +  nsTArray<RefPtr<TextureClient> > mOldTextures;
   1.295 +
   1.296 +  TextureInfo mTextureInfo;
   1.297 +  bool mIsNewBuffer;
   1.298 +  bool mFrontAndBackBufferDiffer;
   1.299 +  gfx::IntSize mSize;
   1.300 +  gfx::SurfaceFormat mSurfaceFormat;
   1.301 +};
   1.302 +
   1.303 +/**
   1.304 + * A double buffered ContentClient. mTextureClient is the back buffer, which
   1.305 + * we draw into. mFrontClient is the front buffer which we may read from, but
   1.306 + * not write to, when the compositor does not have the 'soft' lock. We can write
   1.307 + * into mTextureClient at any time.
   1.308 + *
   1.309 + * The ContentHost keeps a reference to both corresponding texture hosts, in
   1.310 + * response to our UpdateTextureRegion message, the compositor swaps its
   1.311 + * references. In response to the compositor's reply we swap our references
   1.312 + * (in SwapBuffers).
   1.313 + */
   1.314 +class ContentClientDoubleBuffered : public ContentClientRemoteBuffer
   1.315 +{
   1.316 +public:
   1.317 +  ContentClientDoubleBuffered(CompositableForwarder* aFwd)
   1.318 +    : ContentClientRemoteBuffer(aFwd)
   1.319 +  {
   1.320 +    mTextureInfo.mCompositableType = COMPOSITABLE_CONTENT_DOUBLE;
   1.321 +  }
   1.322 +  virtual ~ContentClientDoubleBuffered() {}
   1.323 +
   1.324 +  virtual void Clear() MOZ_OVERRIDE
   1.325 +  {
   1.326 +    ContentClientRemoteBuffer::Clear();
   1.327 +    mFrontClient = nullptr;
   1.328 +    mFrontClientOnWhite = nullptr;
   1.329 +  }
   1.330 +
   1.331 +  virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) MOZ_OVERRIDE;
   1.332 +
   1.333 +  virtual void BeginPaint() MOZ_OVERRIDE;
   1.334 +
   1.335 +  virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) MOZ_OVERRIDE;
   1.336 +
   1.337 +protected:
   1.338 +  virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) MOZ_OVERRIDE;
   1.339 +  virtual void DestroyFrontBuffer() MOZ_OVERRIDE;
   1.340 +
   1.341 +private:
   1.342 +  void UpdateDestinationFrom(const RotatedBuffer& aSource,
   1.343 +                             const nsIntRegion& aUpdateRegion);
   1.344 +
   1.345 +  virtual void AbortTextureClientCreation() MOZ_OVERRIDE
   1.346 +  {
   1.347 +    mTextureClient = nullptr;
   1.348 +    mTextureClientOnWhite = nullptr;
   1.349 +    mFrontClient = nullptr;
   1.350 +    mFrontClientOnWhite = nullptr;
   1.351 +  }
   1.352 +
   1.353 +  RefPtr<TextureClient> mFrontClient;
   1.354 +  RefPtr<TextureClient> mFrontClientOnWhite;
   1.355 +  nsIntRegion mFrontUpdatedRegion;
   1.356 +  nsIntRect mFrontBufferRect;
   1.357 +  nsIntPoint mFrontBufferRotation;
   1.358 +};
   1.359 +
   1.360 +/**
   1.361 + * A single buffered ContentClient. We have a single TextureClient/Host
   1.362 + * which we update and then send a message to the compositor that we are
   1.363 + * done updating. It is not safe for the compositor to use the corresponding
   1.364 + * TextureHost's memory directly, it must upload it to video memory of some
   1.365 + * kind. We are free to modify the TextureClient once we receive reply from
   1.366 + * the compositor.
   1.367 + */
   1.368 +class ContentClientSingleBuffered : public ContentClientRemoteBuffer
   1.369 +{
   1.370 +public:
   1.371 +  ContentClientSingleBuffered(CompositableForwarder* aFwd)
   1.372 +    : ContentClientRemoteBuffer(aFwd)
   1.373 +  {
   1.374 +    mTextureInfo.mCompositableType = COMPOSITABLE_CONTENT_SINGLE;
   1.375 +  }
   1.376 +  virtual ~ContentClientSingleBuffered() {}
   1.377 +
   1.378 +  virtual void FinalizeFrame(const nsIntRegion& aRegionToDraw) MOZ_OVERRIDE;
   1.379 +
   1.380 +protected:
   1.381 +  virtual void CreateFrontBuffer(const nsIntRect& aBufferRect) MOZ_OVERRIDE {}
   1.382 +};
   1.383 +
   1.384 +/**
   1.385 + * A single buffered ContentClient that creates temporary buffers which are
   1.386 + * used to update the host-side texture. The ownership of the buffers is
   1.387 + * passed to the host side during the transaction, and we need to create
   1.388 + * new ones each frame.
   1.389 + */
   1.390 +class ContentClientIncremental : public ContentClientRemote
   1.391 +                               , public BorrowDrawTarget
   1.392 +{
   1.393 +public:
   1.394 +  ContentClientIncremental(CompositableForwarder* aFwd)
   1.395 +    : ContentClientRemote(aFwd)
   1.396 +    , mContentType(gfxContentType::COLOR_ALPHA)
   1.397 +    , mHasBuffer(false)
   1.398 +    , mHasBufferOnWhite(false)
   1.399 +  {
   1.400 +    mTextureInfo.mCompositableType = BUFFER_CONTENT_INC;
   1.401 +  }
   1.402 +
   1.403 +  typedef RotatedContentBuffer::PaintState PaintState;
   1.404 +  typedef RotatedContentBuffer::ContentType ContentType;
   1.405 +
   1.406 +  virtual TextureInfo GetTextureInfo() const
   1.407 +  {
   1.408 +    return mTextureInfo;
   1.409 +  }
   1.410 +
   1.411 +  virtual void Clear()
   1.412 +  {
   1.413 +    mBufferRect.SetEmpty();
   1.414 +    mHasBuffer = false;
   1.415 +    mHasBufferOnWhite = false;
   1.416 +  }
   1.417 +
   1.418 +  virtual PaintState BeginPaintBuffer(ThebesLayer* aLayer,
   1.419 +                                      uint32_t aFlags) MOZ_OVERRIDE;
   1.420 +  virtual gfx::DrawTarget* BorrowDrawTargetForPainting(const PaintState& aPaintState,
   1.421 +                                                       RotatedContentBuffer::DrawIterator* aIter = nullptr) MOZ_OVERRIDE;
   1.422 +  virtual void ReturnDrawTargetToBuffer(gfx::DrawTarget*& aReturned) MOZ_OVERRIDE
   1.423 +  {
   1.424 +    BorrowDrawTarget::ReturnDrawTarget(aReturned);
   1.425 +  }
   1.426 +
   1.427 +  virtual void Updated(const nsIntRegion& aRegionToDraw,
   1.428 +                       const nsIntRegion& aVisibleRegion,
   1.429 +                       bool aDidSelfCopy);
   1.430 +
   1.431 +  virtual void EndPaint()
   1.432 +  {
   1.433 +    if (IsSurfaceDescriptorValid(mUpdateDescriptor)) {
   1.434 +      mForwarder->DestroySharedSurface(&mUpdateDescriptor);
   1.435 +    }
   1.436 +    if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) {
   1.437 +      mForwarder->DestroySharedSurface(&mUpdateDescriptorOnWhite);
   1.438 +    }
   1.439 +    ContentClientRemote::EndPaint();
   1.440 +  }
   1.441 +
   1.442 +private:
   1.443 +
   1.444 +  enum BufferType{
   1.445 +    BUFFER_BLACK,
   1.446 +    BUFFER_WHITE
   1.447 +  };
   1.448 +
   1.449 +  void NotifyBufferCreated(ContentType aType, uint32_t aFlags)
   1.450 +  {
   1.451 +    mTextureInfo.mTextureFlags = aFlags & ~TEXTURE_DEALLOCATE_CLIENT;
   1.452 +    mContentType = aType;
   1.453 +
   1.454 +    mForwarder->CreatedIncrementalBuffer(this,
   1.455 +                                         mTextureInfo,
   1.456 +                                         mBufferRect);
   1.457 +
   1.458 +  }
   1.459 +
   1.460 +  TemporaryRef<gfx::DrawTarget> GetUpdateSurface(BufferType aType,
   1.461 +                                                 const nsIntRegion& aUpdateRegion);
   1.462 +
   1.463 +  TextureInfo mTextureInfo;
   1.464 +  nsIntRect mBufferRect;
   1.465 +  nsIntPoint mBufferRotation;
   1.466 +
   1.467 +  SurfaceDescriptor mUpdateDescriptor;
   1.468 +  SurfaceDescriptor mUpdateDescriptorOnWhite;
   1.469 +
   1.470 +  ContentType mContentType;
   1.471 +
   1.472 +  bool mHasBuffer;
   1.473 +  bool mHasBufferOnWhite;
   1.474 +};
   1.475 +
   1.476 +}
   1.477 +}
   1.478 +
   1.479 +#endif

mercurial