gfx/layers/client/TextureClient.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/client/TextureClient.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,533 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 +//  * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_TEXTURECLIENT_H
    1.10 +#define MOZILLA_GFX_TEXTURECLIENT_H
    1.11 +
    1.12 +#include <stddef.h>                     // for size_t
    1.13 +#include <stdint.h>                     // for uint32_t, uint8_t, uint64_t
    1.14 +#include "GLContextTypes.h"             // for GLContext (ptr only), etc
    1.15 +#include "GLTextureImage.h"             // for TextureImage
    1.16 +#include "ImageTypes.h"                 // for StereoMode
    1.17 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.18 +#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
    1.19 +#include "mozilla/RefPtr.h"             // for RefPtr, RefCounted
    1.20 +#include "mozilla/gfx/2D.h"             // for DrawTarget
    1.21 +#include "mozilla/gfx/Point.h"          // for IntSize
    1.22 +#include "mozilla/gfx/Types.h"          // for SurfaceFormat
    1.23 +#include "mozilla/layers/FenceUtils.h"  // for FenceHandle
    1.24 +#include "mozilla/ipc/Shmem.h"          // for Shmem
    1.25 +#include "mozilla/layers/AtomicRefCountedWithFinalize.h"
    1.26 +#include "mozilla/layers/CompositorTypes.h"  // for TextureFlags, etc
    1.27 +#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor
    1.28 +#include "mozilla/layers/PTextureChild.h" // for PTextureChild
    1.29 +#include "mozilla/mozalloc.h"           // for operator delete
    1.30 +#include "nsAutoPtr.h"                  // for nsRefPtr
    1.31 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.32 +#include "nsISupportsImpl.h"            // for TextureImage::AddRef, etc
    1.33 +
    1.34 +class gfxReusableSurfaceWrapper;
    1.35 +class gfxImageSurface;
    1.36 +
    1.37 +namespace mozilla {
    1.38 +namespace layers {
    1.39 +
    1.40 +class ContentClient;
    1.41 +class CompositableForwarder;
    1.42 +class ISurfaceAllocator;
    1.43 +class CompositableClient;
    1.44 +class PlanarYCbCrImage;
    1.45 +class PlanarYCbCrData;
    1.46 +class Image;
    1.47 +class PTextureChild;
    1.48 +class TextureChild;
    1.49 +class BufferTextureClient;
    1.50 +class TextureClient;
    1.51 +
    1.52 +/**
    1.53 + * TextureClient is the abstraction that allows us to share data between the
    1.54 + * content and the compositor side.
    1.55 + */
    1.56 +
    1.57 +enum TextureAllocationFlags {
    1.58 +  ALLOC_DEFAULT = 0,
    1.59 +  ALLOC_CLEAR_BUFFER = 1
    1.60 +};
    1.61 +
    1.62 +/**
    1.63 + * Interface for TextureClients that can be updated using YCbCr data.
    1.64 + */
    1.65 +class TextureClientYCbCr
    1.66 +{
    1.67 +public:
    1.68 +  /**
    1.69 +   * Copy aData into this texture client.
    1.70 +   *
    1.71 +   * This must never be called on a TextureClient that is not sucessfully locked.
    1.72 +   */
    1.73 +  virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) = 0;
    1.74 +
    1.75 +  /**
    1.76 +   * Allocates for a given surface size, taking into account the pixel format
    1.77 +   * which is part of the state of the TextureClient.
    1.78 +   *
    1.79 +   * Does not clear the surface, since we consider that the surface
    1.80 +   * be painted entirely with opaque content.
    1.81 +   */
    1.82 +  virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
    1.83 +                                gfx::IntSize aCbCrSize,
    1.84 +                                StereoMode aStereoMode) = 0;
    1.85 +};
    1.86 +
    1.87 +/**
    1.88 + * Holds the shared data of a TextureClient, to be destroyed later.
    1.89 + *
    1.90 + * TextureClient's destructor initiates the destruction sequence of the
    1.91 + * texture client/host pair. If the shared data is to be deallocated on the
    1.92 + * host side, there is nothing to do.
    1.93 + * On the other hand, if the client data must be deallocated on the client
    1.94 + * side, the CompositableClient will ask the TextureClient to drop its shared
    1.95 + * data in the form of a TextureClientData object. This data will be kept alive
    1.96 + * until the host side confirms that it is not using the data anymore and that
    1.97 + * it is completely safe to deallocate the shared data.
    1.98 + *
    1.99 + * See:
   1.100 + *  - The PTexture IPDL protocol
   1.101 + *  - CompositableChild in TextureClient.cpp
   1.102 + */
   1.103 +class TextureClientData {
   1.104 +public:
   1.105 +  virtual void DeallocateSharedData(ISurfaceAllocator* allocator) = 0;
   1.106 +  virtual ~TextureClientData() {}
   1.107 +};
   1.108 +
   1.109 +/**
   1.110 + * TextureClient is a thin abstraction over texture data that need to be shared
   1.111 + * between the content process and the compositor process. It is the
   1.112 + * content-side half of a TextureClient/TextureHost pair. A corresponding
   1.113 + * TextureHost lives on the compositor-side.
   1.114 + *
   1.115 + * TextureClient's primary purpose is to present texture data in a way that is
   1.116 + * understood by the IPC system. There are two ways to use it:
   1.117 + * - Use it to serialize image data that is not IPC-friendly (most likely
   1.118 + * involving a copy into shared memory)
   1.119 + * - preallocate it and paint directly into it, which avoids copy but requires
   1.120 + * the painting code to be aware of TextureClient (or at least the underlying
   1.121 + * shared memory).
   1.122 + *
   1.123 + * There is always one and only one TextureClient per TextureHost, and the
   1.124 + * TextureClient/Host pair only owns one buffer of image data through its
   1.125 + * lifetime. This means that the lifetime of the underlying shared data
   1.126 + * matches the lifetime of the TextureClient/Host pair. It also means
   1.127 + * TextureClient/Host do not implement double buffering, which is the
   1.128 + * responsibility of the compositable (which would use two Texture pairs).
   1.129 + * In order to send several different buffers to the compositor side, use
   1.130 + * several TextureClients.
   1.131 + */
   1.132 +class TextureClient
   1.133 +  : public AtomicRefCountedWithFinalize<TextureClient>
   1.134 +{
   1.135 +public:
   1.136 +  TextureClient(TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
   1.137 +  virtual ~TextureClient();
   1.138 +
   1.139 +  static TemporaryRef<BufferTextureClient>
   1.140 +  CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
   1.141 +                            gfx::SurfaceFormat aFormat,
   1.142 +                            TextureFlags aTextureFlags,
   1.143 +                            gfx::BackendType aMoz2dBackend);
   1.144 +
   1.145 +  static TemporaryRef<TextureClient>
   1.146 +  CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
   1.147 +                                gfx::SurfaceFormat aFormat,
   1.148 +                                TextureFlags aTextureFlags,
   1.149 +                                gfx::BackendType aMoz2dBackend,
   1.150 +                                const gfx::IntSize& aSizeHint);
   1.151 +
   1.152 +  virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
   1.153 +
   1.154 +  /**
   1.155 +   * Locks the shared data, allowing the caller to get access to it.
   1.156 +   *
   1.157 +   * Please always lock/unlock when accessing the shared data.
   1.158 +   * If Lock() returns false, you should not attempt to access the shared data.
   1.159 +   */
   1.160 +  virtual bool Lock(OpenMode aMode) { return IsValid(); }
   1.161 +
   1.162 +  virtual void Unlock() {}
   1.163 +
   1.164 +  virtual bool IsLocked() const = 0;
   1.165 +
   1.166 +  virtual bool CanExposeDrawTarget() const { return false; }
   1.167 +
   1.168 +  /**
   1.169 +   * Returns a DrawTarget to draw into the TextureClient.
   1.170 +   *
   1.171 +   * This must never be called on a TextureClient that is not sucessfully locked.
   1.172 +   * When called several times within one Lock/Unlock pair, this method should
   1.173 +   * return the same DrawTarget.
   1.174 +   * The DrawTarget is automatically flushed by the TextureClient when the latter
   1.175 +   * is unlocked, and the DrawTarget that will be returned within the next
   1.176 +   * lock/unlock pair may or may not be the same object.
   1.177 +   * Do not keep references to the DrawTarget outside of the lock/unlock pair.
   1.178 +   *
   1.179 +   * This is typically used as follows:
   1.180 +   *
   1.181 +   * if (!texture->Lock(OPEN_READ_WRITE)) {
   1.182 +   *   return false;
   1.183 +   * }
   1.184 +   * {
   1.185 +   *   // Restrict this code's scope to ensure all references to dt are gone
   1.186 +   *   // when Unlock is called.
   1.187 +   *   RefPtr<DrawTarget> dt = texture->GetAsDrawTarget();
   1.188 +   *   // use the draw target ...
   1.189 +   * }
   1.190 +   * texture->Unlock();
   1.191 +   *
   1.192 +   */
   1.193 +  virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() { return nullptr; }
   1.194 +
   1.195 +  // TextureClients that can expose a DrawTarget should override this method.
   1.196 +  virtual gfx::SurfaceFormat GetFormat() const
   1.197 +  {
   1.198 +    return gfx::SurfaceFormat::UNKNOWN;
   1.199 +  }
   1.200 +
   1.201 +  /**
   1.202 +   * Allocates for a given surface size, taking into account the pixel format
   1.203 +   * which is part of the state of the TextureClient.
   1.204 +   *
   1.205 +   * Does not clear the surface by default, clearing the surface can be done
   1.206 +   * by passing the CLEAR_BUFFER flag.
   1.207 +   *
   1.208 +   * TextureClients that can expose a DrawTarget should override this method.
   1.209 +   */
   1.210 +  virtual bool AllocateForSurface(gfx::IntSize aSize,
   1.211 +                                  TextureAllocationFlags flags = ALLOC_DEFAULT)
   1.212 +  {
   1.213 +    return false;
   1.214 +  }
   1.215 +
   1.216 +  /**
   1.217 +   * Copies a rectangle from this texture client to a position in aTarget.
   1.218 +   * It is assumed that the necessary locks are in place; so this should at
   1.219 +   * least have a read lock and aTarget should at least have a write lock.
   1.220 +   */
   1.221 +  virtual bool CopyToTextureClient(TextureClient* aTarget,
   1.222 +                                   const gfx::IntRect* aRect,
   1.223 +                                   const gfx::IntPoint* aPoint);
   1.224 +
   1.225 +  /**
   1.226 +   * Returns true if this texture has a lock/unlock mechanism.
   1.227 +   * Textures that do not implement locking should be immutable or should
   1.228 +   * use immediate uploads (see TextureFlags in CompositorTypes.h)
   1.229 +   */
   1.230 +  virtual bool ImplementsLocking() const { return false; }
   1.231 +
   1.232 +  /**
   1.233 +   * Indicates whether the TextureClient implementation is backed by an
   1.234 +   * in-memory buffer. The consequence of this is that locking the
   1.235 +   * TextureClient does not contend with locking the texture on the host side.
   1.236 +   */
   1.237 +  virtual bool HasInternalBuffer() const = 0;
   1.238 +
   1.239 +  /**
   1.240 +   * Allocate and deallocate a TextureChild actor.
   1.241 +   *
   1.242 +   * TextureChild is an implementation detail of TextureClient that is not
   1.243 +   * exposed to the rest of the code base. CreateIPDLActor and DestroyIPDLActor
   1.244 +   * are for use with the managing IPDL protocols only (so that they can
   1.245 +   * implement AllocPextureChild and DeallocPTextureChild).
   1.246 +   */
   1.247 +  static PTextureChild* CreateIPDLActor();
   1.248 +  static bool DestroyIPDLActor(PTextureChild* actor);
   1.249 +
   1.250 +  /**
   1.251 +   * Get the TextureClient corresponding to the actor passed in parameter.
   1.252 +   */
   1.253 +  static TextureClient* AsTextureClient(PTextureChild* actor);
   1.254 +
   1.255 +  virtual bool IsAllocated() const = 0;
   1.256 +
   1.257 +  virtual gfx::IntSize GetSize() const = 0;
   1.258 +
   1.259 +  /**
   1.260 +   * TextureFlags contain important information about various aspects
   1.261 +   * of the texture, like how its liferime is managed, and how it
   1.262 +   * should be displayed.
   1.263 +   * See TextureFlags in CompositorTypes.h.
   1.264 +   */
   1.265 +  TextureFlags GetFlags() const { return mFlags; }
   1.266 +
   1.267 +  /**
   1.268 +   * valid only for TEXTURE_RECYCLE TextureClient.
   1.269 +   * When called this texture client will grab a strong reference and release
   1.270 +   * it once the compositor notifies that it is done with the texture.
   1.271 +   * NOTE: In this stage the texture client can no longer be used by the
   1.272 +   * client in a transaction.
   1.273 +   */
   1.274 +  void WaitForCompositorRecycle();
   1.275 +
   1.276 +  /**
   1.277 +   * After being shared with the compositor side, an immutable texture is never
   1.278 +   * modified, it can only be read. It is safe to not Lock/Unlock immutable
   1.279 +   * textures.
   1.280 +   */
   1.281 +  bool IsImmutable() const { return mFlags & TEXTURE_IMMUTABLE; }
   1.282 +
   1.283 +  void MarkImmutable() { AddFlags(TEXTURE_IMMUTABLE); }
   1.284 +
   1.285 +  bool IsSharedWithCompositor() const { return mShared; }
   1.286 +
   1.287 +  bool ShouldDeallocateInDestructor() const;
   1.288 +
   1.289 +  /**
   1.290 +   * If this method returns false users of TextureClient are not allowed
   1.291 +   * to access the shared data.
   1.292 +   */
   1.293 +  bool IsValid() const { return mValid; }
   1.294 +
   1.295 +  /**
   1.296 +   * Create and init the TextureChild/Parent IPDL actor pair.
   1.297 +   *
   1.298 +   * Should be called only once per TextureClient.
   1.299 +   */
   1.300 +  bool InitIPDLActor(CompositableForwarder* aForwarder);
   1.301 +
   1.302 +  /**
   1.303 +   * Return a pointer to the IPDLActor.
   1.304 +   *
   1.305 +   * This is to be used with IPDL messages only. Do not store the returned
   1.306 +   * pointer.
   1.307 +   */
   1.308 +  PTextureChild* GetIPDLActor();
   1.309 +
   1.310 +  /**
   1.311 +   * Triggers the destruction of the shared data and the corresponding TextureHost.
   1.312 +   *
   1.313 +   * If the texture flags contain TEXTURE_DEALLOCATE_CLIENT, the destruction
   1.314 +   * will be synchronously coordinated with the compositor side, otherwise it
   1.315 +   * will be done asynchronously.
   1.316 +   */
   1.317 +  void ForceRemove();
   1.318 +
   1.319 +  virtual void SetReleaseFenceHandle(FenceHandle aReleaseFenceHandle) {}
   1.320 +
   1.321 +  const FenceHandle& GetReleaseFenceHandle() const
   1.322 +  {
   1.323 +    return mReleaseFenceHandle;
   1.324 +  }
   1.325 +
   1.326 +  /**
   1.327 +   * Wait until the current buffer is no longer being read.
   1.328 +   *
   1.329 +   * Platform support is necessary. gonk JB supports this function.
   1.330 +   */
   1.331 +  virtual void WaitReleaseFence() {}
   1.332 +
   1.333 +private:
   1.334 +  /**
   1.335 +   * Called once, just before the destructor.
   1.336 +   *
   1.337 +   * Here goes the shut-down code that uses virtual methods.
   1.338 +   * Must only be called by Release().
   1.339 +   */
   1.340 +  void Finalize();
   1.341 +
   1.342 +  friend class AtomicRefCountedWithFinalize<TextureClient>;
   1.343 +
   1.344 +protected:
   1.345 +  /**
   1.346 +   * An invalid TextureClient cannot provide access to its shared data
   1.347 +   * anymore. This usually means it will soon be destroyed.
   1.348 +   */
   1.349 +  void MarkInvalid() { mValid = false; }
   1.350 +
   1.351 +  /**
   1.352 +   * Drop the shared data into a TextureClientData object and mark this
   1.353 +   * TextureClient as invalid.
   1.354 +   *
   1.355 +   * The TextureClient must not hold any reference to the shared data
   1.356 +   * after this method has been called.
   1.357 +   * The TextureClientData is owned by the caller.
   1.358 +   */
   1.359 +  virtual TextureClientData* DropTextureData() = 0;
   1.360 +
   1.361 +  /**
   1.362 +   * Should only be called *once* per texture, in TextureClient::InitIPDLActor.
   1.363 +   * Some texture implementations rely on the fact that the descriptor will be
   1.364 +   * deserialized.
   1.365 +   * Calling ToSurfaceDescriptor again after it has already returned true,
   1.366 +   * or never constructing a TextureHost with aDescriptor may result in a memory
   1.367 +   * leak (see CairoTextureClientD3D9 for example).
   1.368 +   */
   1.369 +  virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
   1.370 +
   1.371 +  void AddFlags(TextureFlags  aFlags)
   1.372 +  {
   1.373 +    MOZ_ASSERT(!IsSharedWithCompositor());
   1.374 +    mFlags |= aFlags;
   1.375 +  }
   1.376 +
   1.377 +  RefPtr<TextureChild> mActor;
   1.378 +  TextureFlags mFlags;
   1.379 +  bool mShared;
   1.380 +  bool mValid;
   1.381 +  FenceHandle mReleaseFenceHandle;
   1.382 +
   1.383 +  friend class TextureChild;
   1.384 +  friend void TestTextureClientSurface(TextureClient*, gfxImageSurface*);
   1.385 +  friend void TestTextureClientYCbCr(TextureClient*, PlanarYCbCrData&);
   1.386 +};
   1.387 +
   1.388 +/**
   1.389 + * TextureClient that wraps a random access buffer such as a Shmem or raw memory.
   1.390 + * This class must be inherited to implement the memory allocation and access bits.
   1.391 + * (see ShmemTextureClient and MemoryTextureClient)
   1.392 + */
   1.393 +class BufferTextureClient : public TextureClient
   1.394 +                          , public TextureClientYCbCr
   1.395 +{
   1.396 +public:
   1.397 +  BufferTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
   1.398 +                      gfx::BackendType aBackend, TextureFlags aFlags);
   1.399 +
   1.400 +  virtual ~BufferTextureClient();
   1.401 +
   1.402 +  virtual bool IsAllocated() const = 0;
   1.403 +
   1.404 +  virtual uint8_t* GetBuffer() const = 0;
   1.405 +
   1.406 +  virtual gfx::IntSize GetSize() const { return mSize; }
   1.407 +
   1.408 +  virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE;
   1.409 +
   1.410 +  virtual void Unlock() MOZ_OVERRIDE;
   1.411 +
   1.412 +  virtual bool IsLocked() const MOZ_OVERRIDE { return mLocked; }
   1.413 +
   1.414 +  virtual bool CanExposeDrawTarget() const MOZ_OVERRIDE { return true; }
   1.415 +
   1.416 +  virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
   1.417 +
   1.418 +  virtual bool AllocateForSurface(gfx::IntSize aSize,
   1.419 +                                  TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
   1.420 +
   1.421 +  // TextureClientYCbCr
   1.422 +
   1.423 +  virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
   1.424 +
   1.425 +  virtual bool UpdateYCbCr(const PlanarYCbCrData& aData) MOZ_OVERRIDE;
   1.426 +
   1.427 +  virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
   1.428 +                                gfx::IntSize aCbCrSize,
   1.429 +                                StereoMode aStereoMode) MOZ_OVERRIDE;
   1.430 +
   1.431 +  virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
   1.432 +
   1.433 +  // XXX - Bug 908196 - Make Allocate(uint32_t) and GetBufferSize() protected.
   1.434 +  // these two methods should only be called by methods of BufferTextureClient
   1.435 +  // that are overridden in GrallocTextureClient (which does not implement the
   1.436 +  // two methods below)
   1.437 +  virtual bool Allocate(uint32_t aSize) = 0;
   1.438 +
   1.439 +  virtual size_t GetBufferSize() const = 0;
   1.440 +
   1.441 +  virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
   1.442 +
   1.443 +  ISurfaceAllocator* GetAllocator() const;
   1.444 +
   1.445 +protected:
   1.446 +  RefPtr<gfx::DrawTarget> mDrawTarget;
   1.447 +  RefPtr<ISurfaceAllocator> mAllocator;
   1.448 +  gfx::SurfaceFormat mFormat;
   1.449 +  gfx::IntSize mSize;
   1.450 +  gfx::BackendType mBackend;
   1.451 +  OpenMode mOpenMode;
   1.452 +  bool mUsingFallbackDrawTarget;
   1.453 +  bool mLocked;
   1.454 +};
   1.455 +
   1.456 +/**
   1.457 + * TextureClient that wraps shared memory.
   1.458 + * the corresponding texture on the host side is ShmemTextureHost.
   1.459 + */
   1.460 +class ShmemTextureClient : public BufferTextureClient
   1.461 +{
   1.462 +public:
   1.463 +  ShmemTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
   1.464 +                     gfx::BackendType aBackend, TextureFlags aFlags);
   1.465 +
   1.466 +  ~ShmemTextureClient();
   1.467 +
   1.468 +  virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
   1.469 +
   1.470 +  virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
   1.471 +
   1.472 +  virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
   1.473 +
   1.474 +  virtual size_t GetBufferSize() const MOZ_OVERRIDE;
   1.475 +
   1.476 +  virtual bool IsAllocated() const MOZ_OVERRIDE { return mAllocated; }
   1.477 +
   1.478 +  virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
   1.479 +
   1.480 +  virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
   1.481 +
   1.482 +  mozilla::ipc::Shmem& GetShmem() { return mShmem; }
   1.483 +
   1.484 +protected:
   1.485 +  mozilla::ipc::Shmem mShmem;
   1.486 +  bool mAllocated;
   1.487 +};
   1.488 +
   1.489 +/**
   1.490 + * TextureClient that wraps raw memory.
   1.491 + * The corresponding texture on the host side is MemoryTextureHost.
   1.492 + * Can obviously not be used in a cross process setup.
   1.493 + */
   1.494 +class MemoryTextureClient : public BufferTextureClient
   1.495 +{
   1.496 +public:
   1.497 +  MemoryTextureClient(ISurfaceAllocator* aAllocator, gfx::SurfaceFormat aFormat,
   1.498 +                      gfx::BackendType aBackend, TextureFlags aFlags);
   1.499 +
   1.500 +  ~MemoryTextureClient();
   1.501 +
   1.502 +  virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
   1.503 +
   1.504 +  virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
   1.505 +
   1.506 +  virtual uint8_t* GetBuffer() const MOZ_OVERRIDE { return mBuffer; }
   1.507 +
   1.508 +  virtual size_t GetBufferSize() const MOZ_OVERRIDE { return mBufSize; }
   1.509 +
   1.510 +  virtual bool IsAllocated() const MOZ_OVERRIDE { return mBuffer != nullptr; }
   1.511 +
   1.512 +  virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return true; }
   1.513 +
   1.514 +  virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
   1.515 +
   1.516 +protected:
   1.517 +  uint8_t* mBuffer;
   1.518 +  size_t mBufSize;
   1.519 +};
   1.520 +
   1.521 +struct TextureClientAutoUnlock
   1.522 +{
   1.523 +  TextureClient* mTexture;
   1.524 +
   1.525 +  TextureClientAutoUnlock(TextureClient* aTexture)
   1.526 +  : mTexture(aTexture) {}
   1.527 +
   1.528 +  ~TextureClientAutoUnlock()
   1.529 +  {
   1.530 +    mTexture->Unlock();
   1.531 +  }
   1.532 +};
   1.533 +
   1.534 +}
   1.535 +}
   1.536 +#endif

mercurial