gfx/layers/client/TextureClientPool.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/client/TextureClientPool.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,115 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 +* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 +* License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 +* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_TEXTURECLIENTPOOL_H
    1.10 +#define MOZILLA_GFX_TEXTURECLIENTPOOL_H
    1.11 +
    1.12 +#include "mozilla/gfx/Types.h"
    1.13 +#include "mozilla/gfx/Point.h"
    1.14 +#include "mozilla/RefPtr.h"
    1.15 +#include "TextureClient.h"
    1.16 +#include "nsITimer.h"
    1.17 +#include <stack>
    1.18 +
    1.19 +namespace mozilla {
    1.20 +namespace layers {
    1.21 +
    1.22 +class ISurfaceAllocator;
    1.23 +
    1.24 +class TextureClientPool MOZ_FINAL
    1.25 +{
    1.26 +  ~TextureClientPool();
    1.27 +
    1.28 +public:
    1.29 +  NS_INLINE_DECL_REFCOUNTING(TextureClientPool)
    1.30 +
    1.31 +  TextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
    1.32 +                    ISurfaceAllocator *aAllocator);
    1.33 +
    1.34 +  /**
    1.35 +   * Gets an allocated TextureClient of size and format that are determined
    1.36 +   * by the initialisation parameters given to the pool. This will either be
    1.37 +   * a cached client that was returned to the pool, or a newly allocated
    1.38 +   * client if one isn't available.
    1.39 +   *
    1.40 +   * All clients retrieved by this method should be returned using the return
    1.41 +   * functions, or reported lost so that the pool can manage its size correctly.
    1.42 +   */
    1.43 +  TemporaryRef<TextureClient> GetTextureClient();
    1.44 +
    1.45 +  /**
    1.46 +   * Return a TextureClient that is no longer being used and is ready for
    1.47 +   * immediate re-use or destruction.
    1.48 +   */
    1.49 +  void ReturnTextureClient(TextureClient *aClient);
    1.50 +
    1.51 +  /**
    1.52 +   * Return a TextureClient that is not yet ready to be reused, but will be
    1.53 +   * imminently.
    1.54 +   */
    1.55 +  void ReturnTextureClientDeferred(TextureClient *aClient);
    1.56 +
    1.57 +  /**
    1.58 +   * Attempt to shrink the pool so that there are no more than
    1.59 +   * sMaxTextureClients clients outstanding.
    1.60 +   */
    1.61 +  void ShrinkToMaximumSize();
    1.62 +
    1.63 +  /**
    1.64 +   * Attempt to shrink the pool so that there are no more than sMinCacheSize
    1.65 +   * unused clients.
    1.66 +   */
    1.67 +  void ShrinkToMinimumSize();
    1.68 +
    1.69 +  /**
    1.70 +   * Return any clients to the pool that were previously returned in
    1.71 +   * ReturnTextureClientDeferred.
    1.72 +   */
    1.73 +  void ReturnDeferredClients();
    1.74 +
    1.75 +  /**
    1.76 +   * Report that a client retrieved via GetTextureClient() has become
    1.77 +   * unusable, so that it will no longer be tracked.
    1.78 +   */
    1.79 +  void ReportClientLost() { mOutstandingClients--; }
    1.80 +
    1.81 +  /**
    1.82 +   * Calling this will cause the pool to attempt to relinquish any unused
    1.83 +   * clients.
    1.84 +   */
    1.85 +  void Clear();
    1.86 +
    1.87 +  gfx::SurfaceFormat GetFormat() { return mFormat; }
    1.88 +
    1.89 +private:
    1.90 +  // The time in milliseconds before the pool will be shrunk to the minimum
    1.91 +  // size after returning a client.
    1.92 +  static const uint32_t sShrinkTimeout = 1000;
    1.93 +
    1.94 +  // The minimum size of the pool (the number of tiles that will be kept after
    1.95 +  // shrinking).
    1.96 +  static const uint32_t sMinCacheSize = 0;
    1.97 +
    1.98 +  // The maximum number of texture clients managed by this pool that we want
    1.99 +  // to remain active.
   1.100 +  static const uint32_t sMaxTextureClients = 50;
   1.101 +
   1.102 +  gfx::SurfaceFormat mFormat;
   1.103 +  gfx::IntSize mSize;
   1.104 +
   1.105 +  uint32_t mOutstandingClients;
   1.106 +
   1.107 +  // On b2g gonk, std::queue might be a better choice.
   1.108 +  // On ICS, fence wait happens implicitly before drawing.
   1.109 +  // Since JB, fence wait happens explicitly when fetching a client from the pool.
   1.110 +  std::stack<RefPtr<TextureClient> > mTextureClients;
   1.111 +  std::stack<RefPtr<TextureClient> > mTextureClientsDeferred;
   1.112 +  nsRefPtr<nsITimer> mTimer;
   1.113 +  RefPtr<ISurfaceAllocator> mSurfaceAllocator;
   1.114 +};
   1.115 +
   1.116 +}
   1.117 +}
   1.118 +#endif /* MOZILLA_GFX_TEXTURECLIENTPOOL_H */

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