gfx/layers/composite/LayerManagerComposite.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/composite/LayerManagerComposite.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,412 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_LayerManagerComposite_H
    1.10 +#define GFX_LayerManagerComposite_H
    1.11 +
    1.12 +#include <stdint.h>                     // for int32_t, uint32_t
    1.13 +#include "GLDefs.h"                     // for GLenum
    1.14 +#include "Layers.h"
    1.15 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.16 +#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
    1.17 +#include "mozilla/RefPtr.h"             // for RefPtr, TemporaryRef
    1.18 +#include "mozilla/gfx/2D.h"
    1.19 +#include "mozilla/gfx/Point.h"          // for IntSize
    1.20 +#include "mozilla/gfx/Rect.h"           // for Rect
    1.21 +#include "mozilla/gfx/Types.h"          // for SurfaceFormat
    1.22 +#include "mozilla/layers/CompositorTypes.h"
    1.23 +#include "mozilla/layers/LayersTypes.h"  // for LayersBackend, etc
    1.24 +#include "mozilla/RefPtr.h"
    1.25 +#include "nsAString.h"
    1.26 +#include "nsAutoPtr.h"                  // for nsRefPtr
    1.27 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.28 +#include "nsDebug.h"                    // for NS_ASSERTION
    1.29 +#include "nsISupportsImpl.h"            // for Layer::AddRef, etc
    1.30 +#include "nsRect.h"                     // for nsIntRect
    1.31 +#include "nsRegion.h"                   // for nsIntRegion
    1.32 +#include "nscore.h"                     // for nsAString, etc
    1.33 +#include "LayerTreeInvalidation.h"
    1.34 +
    1.35 +class gfxContext;
    1.36 +struct nsIntPoint;
    1.37 +struct nsIntSize;
    1.38 +
    1.39 +#ifdef XP_WIN
    1.40 +#include <windows.h>
    1.41 +#endif
    1.42 +
    1.43 +namespace mozilla {
    1.44 +namespace gfx {
    1.45 +class DrawTarget;
    1.46 +}
    1.47 +
    1.48 +namespace gl {
    1.49 +class GLContext;
    1.50 +class TextureImage;
    1.51 +}
    1.52 +
    1.53 +namespace layers {
    1.54 +
    1.55 +class CanvasLayerComposite;
    1.56 +class ColorLayerComposite;
    1.57 +class CompositableHost;
    1.58 +class Compositor;
    1.59 +class ContainerLayerComposite;
    1.60 +class EffectChain;
    1.61 +class ImageLayer;
    1.62 +class ImageLayerComposite;
    1.63 +class LayerComposite;
    1.64 +class RefLayerComposite;
    1.65 +class SurfaceDescriptor;
    1.66 +class ThebesLayerComposite;
    1.67 +class TiledLayerComposer;
    1.68 +class TextRenderer;
    1.69 +struct FPSState;
    1.70 +
    1.71 +class LayerManagerComposite : public LayerManager
    1.72 +{
    1.73 +  typedef mozilla::gfx::DrawTarget DrawTarget;
    1.74 +  typedef mozilla::gfx::IntSize IntSize;
    1.75 +  typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
    1.76 +
    1.77 +public:
    1.78 +  LayerManagerComposite(Compositor* aCompositor);
    1.79 +  ~LayerManagerComposite();
    1.80 +  
    1.81 +  virtual void Destroy() MOZ_OVERRIDE;
    1.82 +
    1.83 +  /**
    1.84 +   * return True if initialization was succesful, false when it was not.
    1.85 +   */
    1.86 +  bool Initialize();
    1.87 +
    1.88 +  /**
    1.89 +   * Sets the clipping region for this layer manager. This is important on
    1.90 +   * windows because using OGL we no longer have GDI's native clipping. Therefor
    1.91 +   * widget must tell us what part of the screen is being invalidated,
    1.92 +   * and we should clip to this.
    1.93 +   *
    1.94 +   * \param aClippingRegion Region to clip to. Setting an empty region
    1.95 +   * will disable clipping.
    1.96 +   */
    1.97 +  void SetClippingRegion(const nsIntRegion& aClippingRegion)
    1.98 +  {
    1.99 +    mClippingRegion = aClippingRegion;
   1.100 +  }
   1.101 +
   1.102 +  /**
   1.103 +   * LayerManager implementation.
   1.104 +   */
   1.105 +  virtual LayerManagerComposite* AsLayerManagerComposite() MOZ_OVERRIDE
   1.106 +  {
   1.107 +    return this;
   1.108 +  }
   1.109 +
   1.110 +  void UpdateRenderBounds(const nsIntRect& aRect);
   1.111 +
   1.112 +  virtual void BeginTransaction() MOZ_OVERRIDE;
   1.113 +  virtual void BeginTransactionWithTarget(gfxContext* aTarget) MOZ_OVERRIDE
   1.114 +  {
   1.115 +    MOZ_CRASH("Use BeginTransactionWithDrawTarget");
   1.116 +  }
   1.117 +  void BeginTransactionWithDrawTarget(gfx::DrawTarget* aTarget);
   1.118 +
   1.119 +  virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) MOZ_OVERRIDE;
   1.120 +  virtual void EndTransaction(DrawThebesLayerCallback aCallback,
   1.121 +                              void* aCallbackData,
   1.122 +                              EndTransactionFlags aFlags = END_DEFAULT) MOZ_OVERRIDE;
   1.123 +
   1.124 +  virtual void SetRoot(Layer* aLayer) MOZ_OVERRIDE { mRoot = aLayer; }
   1.125 +
   1.126 +  // XXX[nrc]: never called, we should move this logic to ClientLayerManager
   1.127 +  // (bug 946926).
   1.128 +  virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE;
   1.129 +
   1.130 +  virtual int32_t GetMaxTextureSize() const MOZ_OVERRIDE
   1.131 +  {
   1.132 +    MOZ_CRASH("Call on compositor, not LayerManagerComposite");
   1.133 +  }
   1.134 +
   1.135 +  virtual void ClearCachedResources(Layer* aSubtree = nullptr) MOZ_OVERRIDE;
   1.136 +
   1.137 +  virtual already_AddRefed<ThebesLayer> CreateThebesLayer() MOZ_OVERRIDE;
   1.138 +  virtual already_AddRefed<ContainerLayer> CreateContainerLayer() MOZ_OVERRIDE;
   1.139 +  virtual already_AddRefed<ImageLayer> CreateImageLayer() MOZ_OVERRIDE;
   1.140 +  virtual already_AddRefed<ColorLayer> CreateColorLayer() MOZ_OVERRIDE;
   1.141 +  virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() MOZ_OVERRIDE;
   1.142 +  already_AddRefed<ThebesLayerComposite> CreateThebesLayerComposite();
   1.143 +  already_AddRefed<ContainerLayerComposite> CreateContainerLayerComposite();
   1.144 +  already_AddRefed<ImageLayerComposite> CreateImageLayerComposite();
   1.145 +  already_AddRefed<ColorLayerComposite> CreateColorLayerComposite();
   1.146 +  already_AddRefed<CanvasLayerComposite> CreateCanvasLayerComposite();
   1.147 +  already_AddRefed<RefLayerComposite> CreateRefLayerComposite();
   1.148 +
   1.149 +  virtual LayersBackend GetBackendType() MOZ_OVERRIDE
   1.150 +  {
   1.151 +    MOZ_CRASH("Shouldn't be called for composited layer manager");
   1.152 +  }
   1.153 +  virtual void GetBackendName(nsAString& name) MOZ_OVERRIDE
   1.154 +  {
   1.155 +    MOZ_CRASH("Shouldn't be called for composited layer manager");
   1.156 +  }
   1.157 +
   1.158 +  virtual TemporaryRef<DrawTarget>
   1.159 +    CreateOptimalMaskDrawTarget(const IntSize &aSize) MOZ_OVERRIDE;
   1.160 +
   1.161 +  virtual const char* Name() const MOZ_OVERRIDE { return ""; }
   1.162 +
   1.163 +  enum WorldTransforPolicy {
   1.164 +    ApplyWorldTransform,
   1.165 +    DontApplyWorldTransform
   1.166 +  };
   1.167 +
   1.168 +  /**
   1.169 +   * Setup World transform matrix.
   1.170 +   * Transform will be ignored if it is not PreservesAxisAlignedRectangles
   1.171 +   * or has non integer scale
   1.172 +   */
   1.173 +  void SetWorldTransform(const gfx::Matrix& aMatrix);
   1.174 +  gfx::Matrix& GetWorldTransform(void);
   1.175 +
   1.176 +  /**
   1.177 +   * RAII helper class to add a mask effect with the compositable from aMaskLayer
   1.178 +   * to the EffectChain aEffect and notify the compositable when we are done.
   1.179 +   */
   1.180 +  class AutoAddMaskEffect
   1.181 +  {
   1.182 +  public:
   1.183 +    AutoAddMaskEffect(Layer* aMaskLayer,
   1.184 +                      EffectChain& aEffect,
   1.185 +                      bool aIs3D = false);
   1.186 +    ~AutoAddMaskEffect();
   1.187 +
   1.188 +  private:
   1.189 +    CompositableHost* mCompositable;
   1.190 +  };
   1.191 +
   1.192 +  /**
   1.193 +   * Creates a DrawTarget which is optimized for inter-operating with this
   1.194 +   * layermanager.
   1.195 +   */
   1.196 +  virtual TemporaryRef<mozilla::gfx::DrawTarget>
   1.197 +    CreateDrawTarget(const mozilla::gfx::IntSize& aSize,
   1.198 +                     mozilla::gfx::SurfaceFormat aFormat) MOZ_OVERRIDE;
   1.199 +
   1.200 +  /**
   1.201 +   * Calculates the 'completeness' of the rendering that intersected with the
   1.202 +   * screen on the last render. This is only useful when progressive tile
   1.203 +   * drawing is enabled, otherwise this will always return 1.0.
   1.204 +   * This function's expense scales with the size of the layer tree and the
   1.205 +   * complexity of individual layers' valid regions.
   1.206 +   */
   1.207 +  float ComputeRenderIntegrity();
   1.208 +
   1.209 +  /**
   1.210 +   * returns true if PlatformAllocBuffer will return a buffer that supports
   1.211 +   * direct texturing
   1.212 +   */
   1.213 +  static bool SupportsDirectTexturing();
   1.214 +
   1.215 +  static void PlatformSyncBeforeReplyUpdate();
   1.216 +
   1.217 +  void AddInvalidRegion(const nsIntRegion& aRegion)
   1.218 +  {
   1.219 +    mInvalidRegion.Or(mInvalidRegion, aRegion);
   1.220 +  }
   1.221 +
   1.222 +  Compositor* GetCompositor() const
   1.223 +  {
   1.224 +    return mCompositor;
   1.225 +  }
   1.226 +
   1.227 +  /**
   1.228 +   * LayerManagerComposite provides sophisticated debug overlays
   1.229 +   * that can request a next frame.
   1.230 +   */
   1.231 +  bool DebugOverlayWantsNextFrame() { return mDebugOverlayWantsNextFrame; }
   1.232 +  void SetDebugOverlayWantsNextFrame(bool aVal)
   1.233 +  { mDebugOverlayWantsNextFrame = aVal; }
   1.234 +
   1.235 +  void NotifyShadowTreeTransaction();
   1.236 +
   1.237 +  TextRenderer* GetTextRenderer() { return mTextRenderer; }
   1.238 +
   1.239 +private:
   1.240 +  /** Region we're clipping our current drawing to. */
   1.241 +  nsIntRegion mClippingRegion;
   1.242 +  nsIntRect mRenderBounds;
   1.243 +
   1.244 +  /** Current root layer. */
   1.245 +  LayerComposite* RootLayer() const;
   1.246 +
   1.247 +  /**
   1.248 +   * Recursive helper method for use by ComputeRenderIntegrity. Subtracts
   1.249 +   * any incomplete rendering on aLayer from aScreenRegion. Any low-precision
   1.250 +   * rendering is included in aLowPrecisionScreenRegion. aTransform is the
   1.251 +   * accumulated transform of intermediate surfaces beneath aLayer.
   1.252 +   */
   1.253 +  static void ComputeRenderIntegrityInternal(Layer* aLayer,
   1.254 +                                             nsIntRegion& aScreenRegion,
   1.255 +                                             nsIntRegion& aLowPrecisionScreenRegion,
   1.256 +                                             const gfx3DMatrix& aTransform);
   1.257 +
   1.258 +  /**
   1.259 +   * Render the current layer tree to the active target.
   1.260 +   */
   1.261 +  void Render();
   1.262 +
   1.263 +  /**
   1.264 +   * Render debug overlays such as the FPS/FrameCounter above the frame.
   1.265 +   */
   1.266 +  void RenderDebugOverlay(const gfx::Rect& aBounds);
   1.267 +
   1.268 +  void WorldTransformRect(nsIntRect& aRect);
   1.269 +
   1.270 +  RefPtr<Compositor> mCompositor;
   1.271 +  nsAutoPtr<LayerProperties> mClonedLayerTreeProperties;
   1.272 +
   1.273 +  /** 
   1.274 +   * Context target, nullptr when drawing directly to our swap chain.
   1.275 +   */
   1.276 +  RefPtr<gfx::DrawTarget> mTarget;
   1.277 +
   1.278 +  gfx::Matrix mWorldMatrix;
   1.279 +  nsIntRegion mInvalidRegion;
   1.280 +  nsAutoPtr<FPSState> mFPS;
   1.281 +
   1.282 +  bool mInTransaction;
   1.283 +  bool mIsCompositorReady;
   1.284 +  bool mDebugOverlayWantsNextFrame;
   1.285 +
   1.286 +  RefPtr<TextRenderer> mTextRenderer;
   1.287 +  bool mGeometryChanged;
   1.288 +};
   1.289 +
   1.290 +/**
   1.291 + * Composite layers are for use with OMTC on the compositor thread only. There
   1.292 + * must be corresponding Basic layers on the content thread. For composite
   1.293 + * layers, the layer manager only maintains the layer tree, all rendering is
   1.294 + * done by a Compositor (see Compositor.h). As such, composite layers are
   1.295 + * platform-independent and can be used on any platform for which there is a
   1.296 + * Compositor implementation.
   1.297 + *
   1.298 + * The composite layer tree reflects exactly the basic layer tree. To
   1.299 + * composite to screen, the layer manager walks the layer tree calling render
   1.300 + * methods which in turn call into their CompositableHosts' Composite methods.
   1.301 + * These call Compositor::DrawQuad to do the rendering.
   1.302 + *
   1.303 + * Mostly, layers are updated during the layers transaction. This is done from
   1.304 + * CompositableClient to CompositableHost without interacting with the layer.
   1.305 + *
   1.306 + * A reference to the Compositor is stored in LayerManagerComposite.
   1.307 + */
   1.308 +class LayerComposite
   1.309 +{
   1.310 +public:
   1.311 +  LayerComposite(LayerManagerComposite* aManager);
   1.312 +
   1.313 +  virtual ~LayerComposite();
   1.314 +
   1.315 +  virtual LayerComposite* GetFirstChildComposite()
   1.316 +  {
   1.317 +    return nullptr;
   1.318 +  }
   1.319 +
   1.320 +  /* Do NOT call this from the generic LayerComposite destructor.  Only from the
   1.321 +   * concrete class destructor
   1.322 +   */
   1.323 +  virtual void Destroy();
   1.324 +
   1.325 +  virtual Layer* GetLayer() = 0;
   1.326 +
   1.327 +  virtual void RenderLayer(const nsIntRect& aClipRect) = 0;
   1.328 +
   1.329 +  virtual bool SetCompositableHost(CompositableHost*)
   1.330 +  {
   1.331 +    // We must handle this gracefully, see bug 967824
   1.332 +    NS_WARNING("called SetCompositableHost for a layer type not accepting a compositable");
   1.333 +    return false;
   1.334 +  }
   1.335 +  virtual CompositableHost* GetCompositableHost() = 0;
   1.336 +
   1.337 +  virtual void CleanupResources() = 0;
   1.338 +
   1.339 +  virtual TiledLayerComposer* GetTiledLayerComposer() { return nullptr; }
   1.340 +
   1.341 +
   1.342 +  virtual void DestroyFrontBuffer() { }
   1.343 +
   1.344 +  /**
   1.345 +   * The following methods are
   1.346 +   *
   1.347 +   * CONSTRUCTION PHASE ONLY
   1.348 +   *
   1.349 +   * They are analogous to the Layer interface.
   1.350 +   */
   1.351 +  void SetShadowVisibleRegion(const nsIntRegion& aRegion)
   1.352 +  {
   1.353 +    mShadowVisibleRegion = aRegion;
   1.354 +  }
   1.355 +
   1.356 +  void SetShadowOpacity(float aOpacity)
   1.357 +  {
   1.358 +    mShadowOpacity = aOpacity;
   1.359 +  }
   1.360 +
   1.361 +  void SetShadowClipRect(const nsIntRect* aRect)
   1.362 +  {
   1.363 +    mUseShadowClipRect = aRect != nullptr;
   1.364 +    if (aRect) {
   1.365 +      mShadowClipRect = *aRect;
   1.366 +    }
   1.367 +  }
   1.368 +
   1.369 +  void SetShadowTransform(const gfx::Matrix4x4& aMatrix)
   1.370 +  {
   1.371 +    mShadowTransform = aMatrix;
   1.372 +  }
   1.373 +  void SetShadowTransformSetByAnimation(bool aSetByAnimation)
   1.374 +  {
   1.375 +    mShadowTransformSetByAnimation = aSetByAnimation;
   1.376 +  }
   1.377 +
   1.378 +  void SetLayerComposited(bool value)
   1.379 +  {
   1.380 +    mLayerComposited = value;
   1.381 +  }
   1.382 +
   1.383 +  void SetClearRect(const nsIntRect& aRect)
   1.384 +  {
   1.385 +    mClearRect = aRect;
   1.386 +  }
   1.387 +
   1.388 +  // These getters can be used anytime.
   1.389 +  float GetShadowOpacity() { return mShadowOpacity; }
   1.390 +  const nsIntRect* GetShadowClipRect() { return mUseShadowClipRect ? &mShadowClipRect : nullptr; }
   1.391 +  const nsIntRegion& GetShadowVisibleRegion() { return mShadowVisibleRegion; }
   1.392 +  const gfx::Matrix4x4& GetShadowTransform() { return mShadowTransform; }
   1.393 +  bool GetShadowTransformSetByAnimation() { return mShadowTransformSetByAnimation; }
   1.394 +  bool HasLayerBeenComposited() { return mLayerComposited; }
   1.395 +  nsIntRect GetClearRect() { return mClearRect; }
   1.396 +
   1.397 +protected:
   1.398 +  gfx::Matrix4x4 mShadowTransform;
   1.399 +  nsIntRegion mShadowVisibleRegion;
   1.400 +  nsIntRect mShadowClipRect;
   1.401 +  LayerManagerComposite* mCompositeManager;
   1.402 +  RefPtr<Compositor> mCompositor;
   1.403 +  float mShadowOpacity;
   1.404 +  bool mUseShadowClipRect;
   1.405 +  bool mShadowTransformSetByAnimation;
   1.406 +  bool mDestroyed;
   1.407 +  bool mLayerComposited;
   1.408 +  nsIntRect mClearRect;
   1.409 +};
   1.410 +
   1.411 +
   1.412 +} /* layers */
   1.413 +} /* mozilla */
   1.414 +
   1.415 +#endif /* GFX_LayerManagerComposite_H */

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