gfx/layers/d3d10/ReadbackManagerD3D10.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d10/ReadbackManagerD3D10.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,75 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_READBACKMANAGERD3D10_H
    1.10 +#define GFX_READBACKMANAGERD3D10_H
    1.11 +
    1.12 +#include <windows.h>
    1.13 +#include <d3d10_1.h>
    1.14 +
    1.15 +#include "nsTArray.h"
    1.16 +#include "nsAutoPtr.h"
    1.17 +#include "gfxPoint.h"
    1.18 +
    1.19 +namespace mozilla {
    1.20 +namespace layers {
    1.21 +
    1.22 +DWORD WINAPI StartTaskThread(void *aManager);
    1.23 +
    1.24 +struct ReadbackTask;
    1.25 +
    1.26 +class ReadbackManagerD3D10 MOZ_FINAL : public IUnknown
    1.27 +{
    1.28 +public:
    1.29 +  ReadbackManagerD3D10();
    1.30 +  ~ReadbackManagerD3D10();
    1.31 +
    1.32 +  /**
    1.33 +   * Tell the readback manager to post a readback task.
    1.34 +   *
    1.35 +   * @param aTexture D3D10_USAGE_STAGING texture that will contain the data that
    1.36 +   *                 was readback.
    1.37 +   * @param aUpdate  ReadbackProcessor::Update object. This is a void pointer
    1.38 +   *                 since we cannot forward declare a nested class, and do not
    1.39 +   *                 export ReadbackProcessor.h
    1.40 +   * @param aOrigin  Origin of the aTexture surface in the ThebesLayer
    1.41 +   *                 coordinate system.
    1.42 +   */
    1.43 +  void PostTask(ID3D10Texture2D *aTexture, void *aUpdate, const gfxPoint &aOrigin);
    1.44 +
    1.45 +  virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid,
    1.46 +                                                   void **ppvObject);
    1.47 +  virtual ULONG STDMETHODCALLTYPE AddRef(void);
    1.48 +  virtual ULONG STDMETHODCALLTYPE Release(void);
    1.49 +
    1.50 +private:
    1.51 +  friend DWORD WINAPI StartTaskThread(void *aManager);
    1.52 +
    1.53 +  void ProcessTasks();
    1.54 +
    1.55 +  // The invariant maintained by |mTaskSemaphore| is that the readback thread
    1.56 +  // will awaken from WaitForMultipleObjects() at least once per readback 
    1.57 +  // task enqueued by the main thread.  Since the readback thread processes
    1.58 +  // exactly one task per wakeup (with one exception), no tasks are lost.  The
    1.59 +  // exception is when the readback thread is shut down, which orphans the
    1.60 +  // remaining tasks, on purpose.
    1.61 +  HANDLE mTaskSemaphore;
    1.62 +  // Event signaled when the task thread should shutdown
    1.63 +  HANDLE mShutdownEvent;
    1.64 +  // Handle to the task thread
    1.65 +  HANDLE mTaskThread;
    1.66 +
    1.67 +  // FiFo list of readback tasks that are to be executed. Access is synchronized
    1.68 +  // by mTaskMutex.
    1.69 +  CRITICAL_SECTION mTaskMutex;
    1.70 +  nsTArray<nsAutoPtr<ReadbackTask>> mPendingReadbackTasks;
    1.71 +
    1.72 +  ULONG mRefCnt;
    1.73 +};
    1.74 +
    1.75 +}
    1.76 +}
    1.77 +
    1.78 +#endif /* GFX_READBACKMANAGERD3D10_H */

mercurial