gfx/layers/d3d11/TextureD3D11.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d11/TextureD3D11.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,470 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "TextureD3D11.h"
    1.10 +#include "CompositorD3D11.h"
    1.11 +#include "gfxContext.h"
    1.12 +#include "Effects.h"
    1.13 +#include "mozilla/layers/YCbCrImageDataSerializer.h"
    1.14 +#include "gfxWindowsPlatform.h"
    1.15 +#include "gfxD2DSurface.h"
    1.16 +#include "gfx2DGlue.h"
    1.17 +
    1.18 +namespace mozilla {
    1.19 +
    1.20 +using namespace gfx;
    1.21 +
    1.22 +namespace layers {
    1.23 +
    1.24 +static DXGI_FORMAT
    1.25 +SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat)
    1.26 +{
    1.27 +  switch (aFormat) {
    1.28 +    case SurfaceFormat::B8G8R8A8:
    1.29 +      return DXGI_FORMAT_B8G8R8A8_UNORM;
    1.30 +    case SurfaceFormat::B8G8R8X8:
    1.31 +      return DXGI_FORMAT_B8G8R8A8_UNORM;
    1.32 +    case SurfaceFormat::A8:
    1.33 +      return DXGI_FORMAT_A8_UNORM;
    1.34 +    default:
    1.35 +      MOZ_ASSERT(false, "unsupported format");
    1.36 +      return DXGI_FORMAT_UNKNOWN;
    1.37 +  }
    1.38 +}
    1.39 +
    1.40 +static uint32_t
    1.41 +GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize)
    1.42 +{
    1.43 +  uint32_t requiredTiles = aSize / aMaxSize;
    1.44 +  if (aSize % aMaxSize) {
    1.45 +    requiredTiles++;
    1.46 +  }
    1.47 +  return requiredTiles;
    1.48 +}
    1.49 +
    1.50 +static IntRect
    1.51 +GetTileRectD3D11(uint32_t aID, IntSize aSize, uint32_t aMaxSize)
    1.52 +{
    1.53 +  uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize);
    1.54 +  uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize);
    1.55 +
    1.56 +  uint32_t verticalTile = aID / horizontalTiles;
    1.57 +  uint32_t horizontalTile = aID % horizontalTiles;
    1.58 +
    1.59 +  return IntRect(horizontalTile * aMaxSize,
    1.60 +                 verticalTile * aMaxSize,
    1.61 +                 horizontalTile < (horizontalTiles - 1) ? aMaxSize : aSize.width % aMaxSize,
    1.62 +                 verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize);
    1.63 +}
    1.64 +
    1.65 +DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat,
    1.66 +                                               CompositorD3D11* aCompositor,
    1.67 +                                               TextureFlags aFlags)
    1.68 +  : mCompositor(aCompositor)
    1.69 +  , mFormat(aFormat)
    1.70 +  , mFlags(aFlags)
    1.71 +  , mCurrentTile(0)
    1.72 +  , mIsTiled(false)
    1.73 +  , mIterating(false)
    1.74 +{
    1.75 +  MOZ_COUNT_CTOR(DataTextureSourceD3D11);
    1.76 +}
    1.77 +
    1.78 +DataTextureSourceD3D11::DataTextureSourceD3D11(SurfaceFormat aFormat,
    1.79 +                                               CompositorD3D11* aCompositor,
    1.80 +                                               ID3D11Texture2D* aTexture)
    1.81 +: mCompositor(aCompositor)
    1.82 +, mFormat(aFormat)
    1.83 +, mFlags(0)
    1.84 +, mCurrentTile(0)
    1.85 +, mIsTiled(false)
    1.86 +, mIterating(false)
    1.87 +{
    1.88 +  MOZ_COUNT_CTOR(DataTextureSourceD3D11);
    1.89 +
    1.90 +  mTexture = aTexture;
    1.91 +  D3D11_TEXTURE2D_DESC desc;
    1.92 +  aTexture->GetDesc(&desc);
    1.93 +
    1.94 +  mSize = IntSize(desc.Width, desc.Height);
    1.95 +}
    1.96 +
    1.97 +
    1.98 +
    1.99 +DataTextureSourceD3D11::~DataTextureSourceD3D11()
   1.100 +{
   1.101 +  MOZ_COUNT_DTOR(DataTextureSourceD3D11);
   1.102 +}
   1.103 +
   1.104 +
   1.105 +template<typename T> // ID3D10Texture2D or ID3D11Texture2D
   1.106 +static void LockD3DTexture(T* aTexture)
   1.107 +{
   1.108 +  MOZ_ASSERT(aTexture);
   1.109 +  RefPtr<IDXGIKeyedMutex> mutex;
   1.110 +  aTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
   1.111 +  if (mutex) {
   1.112 +    mutex->AcquireSync(0, INFINITE);
   1.113 +  }
   1.114 +}
   1.115 +
   1.116 +template<typename T> // ID3D10Texture2D or ID3D11Texture2D
   1.117 +static void UnlockD3DTexture(T* aTexture)
   1.118 +{
   1.119 +  MOZ_ASSERT(aTexture);
   1.120 +  RefPtr<IDXGIKeyedMutex> mutex;
   1.121 +  aTexture->QueryInterface((IDXGIKeyedMutex**)byRef(mutex));
   1.122 +  if (mutex) {
   1.123 +    mutex->ReleaseSync(0);
   1.124 +  }
   1.125 +}
   1.126 +
   1.127 +TemporaryRef<TextureHost>
   1.128 +CreateTextureHostD3D11(const SurfaceDescriptor& aDesc,
   1.129 +                       ISurfaceAllocator* aDeallocator,
   1.130 +                       TextureFlags aFlags)
   1.131 +{
   1.132 +  RefPtr<TextureHost> result;
   1.133 +  switch (aDesc.type()) {
   1.134 +    case SurfaceDescriptor::TSurfaceDescriptorShmem:
   1.135 +    case SurfaceDescriptor::TSurfaceDescriptorMemory: {
   1.136 +      result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
   1.137 +      break;
   1.138 +    }
   1.139 +    case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
   1.140 +      result = new DXGITextureHostD3D11(aFlags,
   1.141 +                                        aDesc.get_SurfaceDescriptorD3D10());
   1.142 +      break;
   1.143 +    }
   1.144 +    default: {
   1.145 +      NS_WARNING("Unsupported SurfaceDescriptor type");
   1.146 +    }
   1.147 +  }
   1.148 +  return result;
   1.149 +}
   1.150 +
   1.151 +TextureClientD3D11::TextureClientD3D11(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
   1.152 +  : TextureClient(aFlags)
   1.153 +  , mFormat(aFormat)
   1.154 +  , mIsLocked(false)
   1.155 +  , mNeedsClear(false)
   1.156 +{}
   1.157 +
   1.158 +TextureClientD3D11::~TextureClientD3D11()
   1.159 +{
   1.160 +#ifdef DEBUG
   1.161 +  // An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
   1.162 +  // when it calls EndDraw. This EndDraw should not execute anything so it
   1.163 +  // shouldn't -really- need the lock but the debug layer chokes on this.
   1.164 +  if (mDrawTarget) {
   1.165 +    MOZ_ASSERT(!mIsLocked);
   1.166 +    MOZ_ASSERT(mTexture);
   1.167 +    MOZ_ASSERT(mDrawTarget->refCount() == 1);
   1.168 +    LockD3DTexture(mTexture.get());
   1.169 +    mDrawTarget = nullptr;
   1.170 +    UnlockD3DTexture(mTexture.get());
   1.171 +  }
   1.172 +#endif
   1.173 +}
   1.174 +
   1.175 +bool
   1.176 +TextureClientD3D11::Lock(OpenMode aMode)
   1.177 +{
   1.178 +  if (!mTexture) {
   1.179 +    return false;
   1.180 +  }
   1.181 +  MOZ_ASSERT(!mIsLocked, "The Texture is already locked!");
   1.182 +  LockD3DTexture(mTexture.get());
   1.183 +  mIsLocked = true;
   1.184 +
   1.185 +  if (mNeedsClear) {
   1.186 +    mDrawTarget = GetAsDrawTarget();
   1.187 +    mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height));
   1.188 +    mNeedsClear = false;
   1.189 +  }
   1.190 +
   1.191 +  return true;
   1.192 +}
   1.193 +
   1.194 +void
   1.195 +TextureClientD3D11::Unlock()
   1.196 +{
   1.197 +  MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!");
   1.198 +
   1.199 +  if (mDrawTarget) {
   1.200 +    // see the comment on TextureClient::GetAsDrawTarget.
   1.201 +    // This DrawTarget is internal to the TextureClient and is only exposed to the
   1.202 +    // outside world between Lock() and Unlock(). This assertion checks that no outside
   1.203 +    // reference remains by the time Unlock() is called.
   1.204 +    MOZ_ASSERT(mDrawTarget->refCount() == 1);
   1.205 +    mDrawTarget->Flush();
   1.206 +  }
   1.207 +
   1.208 +  // The DrawTarget is created only once, and is only usable between calls
   1.209 +  // to Lock and Unlock.
   1.210 +  UnlockD3DTexture(mTexture.get());
   1.211 +  mIsLocked = false;
   1.212 +}
   1.213 +
   1.214 +TemporaryRef<DrawTarget>
   1.215 +TextureClientD3D11::GetAsDrawTarget()
   1.216 +{
   1.217 +  MOZ_ASSERT(mIsLocked, "Calling TextureClient::GetAsDrawTarget without locking :(");
   1.218 +
   1.219 +  if (!mTexture) {
   1.220 +    return nullptr;
   1.221 +  }
   1.222 +
   1.223 +  if (mDrawTarget) {
   1.224 +    return mDrawTarget;
   1.225 +  }
   1.226 +
   1.227 +  mDrawTarget = Factory::CreateDrawTargetForD3D10Texture(mTexture, mFormat);
   1.228 +  return mDrawTarget;
   1.229 +}
   1.230 +
   1.231 +bool
   1.232 +TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
   1.233 +{
   1.234 +  mSize = aSize;
   1.235 +  ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
   1.236 +
   1.237 +  CD3D10_TEXTURE2D_DESC newDesc(DXGI_FORMAT_B8G8R8A8_UNORM,
   1.238 +                                aSize.width, aSize.height, 1, 1,
   1.239 +                                D3D10_BIND_RENDER_TARGET | D3D10_BIND_SHADER_RESOURCE);
   1.240 +
   1.241 +  newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX;
   1.242 +
   1.243 +  HRESULT hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture));
   1.244 +
   1.245 +  if (FAILED(hr)) {
   1.246 +    LOGD3D11("Error creating texture for client!");
   1.247 +    return false;
   1.248 +  }
   1.249 +
   1.250 +  // Defer clearing to the next time we lock to avoid an extra (expensive) lock.
   1.251 +  mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER;
   1.252 +
   1.253 +  return true;
   1.254 +}
   1.255 +
   1.256 +bool
   1.257 +TextureClientD3D11::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
   1.258 +{
   1.259 +  if (!IsAllocated()) {
   1.260 +    return false;
   1.261 +  }
   1.262 +
   1.263 +  RefPtr<IDXGIResource> resource;
   1.264 +  mTexture->QueryInterface((IDXGIResource**)byRef(resource));
   1.265 +  HANDLE sharedHandle;
   1.266 +  HRESULT hr = resource->GetSharedHandle(&sharedHandle);
   1.267 +
   1.268 +  if (FAILED(hr)) {
   1.269 +    LOGD3D11("Error getting shared handle for texture.");
   1.270 +    return false;
   1.271 +  }
   1.272 +
   1.273 +  aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat, mSize);
   1.274 +  return true;
   1.275 +}
   1.276 +
   1.277 +DXGITextureHostD3D11::DXGITextureHostD3D11(TextureFlags aFlags,
   1.278 +                                           const SurfaceDescriptorD3D10& aDescriptor)
   1.279 +  : TextureHost(aFlags)
   1.280 +  , mHandle(aDescriptor.handle())
   1.281 +  , mFormat(aDescriptor.format())
   1.282 +  , mIsLocked(false)
   1.283 +{}
   1.284 +
   1.285 +ID3D11Device*
   1.286 +DXGITextureHostD3D11::GetDevice()
   1.287 +{
   1.288 +  return mCompositor ? mCompositor->GetDevice() : nullptr;
   1.289 +}
   1.290 +
   1.291 +void
   1.292 +DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor)
   1.293 +{
   1.294 +  mCompositor = static_cast<CompositorD3D11*>(aCompositor);
   1.295 +}
   1.296 +
   1.297 +bool
   1.298 +DXGITextureHostD3D11::Lock()
   1.299 +{
   1.300 +  if (!GetDevice()) {
   1.301 +    NS_WARNING("trying to lock a TextureHost without a D3D device");
   1.302 +    return false;
   1.303 +  }
   1.304 +  if (!mTextureSource) {
   1.305 +    RefPtr<ID3D11Texture2D> tex;
   1.306 +    HRESULT hr = GetDevice()->OpenSharedResource((HANDLE)mHandle,
   1.307 +                                                 __uuidof(ID3D11Texture2D),
   1.308 +                                                 (void**)(ID3D11Texture2D**)byRef(tex));
   1.309 +    if (FAILED(hr)) {
   1.310 +      NS_WARNING("Failed to open shared texture");
   1.311 +      return false;
   1.312 +    }
   1.313 +
   1.314 +    mTextureSource = new DataTextureSourceD3D11(mFormat, mCompositor, tex);
   1.315 +    D3D11_TEXTURE2D_DESC desc;
   1.316 +    tex->GetDesc(&desc);
   1.317 +    mSize = IntSize(desc.Width, desc.Height);
   1.318 +  }
   1.319 +
   1.320 +  LockD3DTexture(mTextureSource->GetD3D11Texture());
   1.321 +
   1.322 +  mIsLocked = true;
   1.323 +  return true;
   1.324 +}
   1.325 +
   1.326 +void
   1.327 +DXGITextureHostD3D11::Unlock()
   1.328 +{
   1.329 +  MOZ_ASSERT(mIsLocked);
   1.330 +  UnlockD3DTexture(mTextureSource->GetD3D11Texture());
   1.331 +  mIsLocked = false;
   1.332 +}
   1.333 +
   1.334 +NewTextureSource*
   1.335 +DXGITextureHostD3D11::GetTextureSources()
   1.336 +{
   1.337 +  return mTextureSource.get();
   1.338 +}
   1.339 +
   1.340 +bool
   1.341 +DataTextureSourceD3D11::Update(DataSourceSurface* aSurface,
   1.342 +                               nsIntRegion* aDestRegion,
   1.343 +                               IntPoint* aSrcOffset)
   1.344 +{
   1.345 +  // Right now we only support full surface update. If aDestRegion is provided,
   1.346 +  // It will be ignored. Incremental update with a source offset is only used
   1.347 +  // on Mac so it is not clear that we ever will need to support it for D3D.
   1.348 +  MOZ_ASSERT(!aSrcOffset);
   1.349 +  MOZ_ASSERT(aSurface);
   1.350 +
   1.351 +  if (!mCompositor || !mCompositor->GetDevice()) {
   1.352 +    return false;
   1.353 +  }
   1.354 +
   1.355 +  uint32_t bpp = BytesPerPixel(aSurface->GetFormat());
   1.356 +  DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat());
   1.357 +
   1.358 +  mSize = aSurface->GetSize();
   1.359 +  mFormat = aSurface->GetFormat();
   1.360 +
   1.361 +  CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height,
   1.362 +                             1, 1, D3D11_BIND_SHADER_RESOURCE,
   1.363 +                             D3D11_USAGE_IMMUTABLE);
   1.364 +
   1.365 +  int32_t maxSize = mCompositor->GetMaxTextureSize();
   1.366 +  if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
   1.367 +      (mFlags & TEXTURE_DISALLOW_BIGIMAGE)) {
   1.368 +    D3D11_SUBRESOURCE_DATA initData;
   1.369 +    initData.pSysMem = aSurface->GetData();
   1.370 +    initData.SysMemPitch = aSurface->Stride();
   1.371 +
   1.372 +    mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, byRef(mTexture));
   1.373 +    mIsTiled = false;
   1.374 +    if (!mTexture) {
   1.375 +      Reset();
   1.376 +      return false;
   1.377 +    }
   1.378 +  } else {
   1.379 +    mIsTiled = true;
   1.380 +    uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) *
   1.381 +                         GetRequiredTilesD3D11(mSize.height, maxSize);
   1.382 +
   1.383 +    mTileTextures.resize(tileCount);
   1.384 +    mTexture = nullptr;
   1.385 +
   1.386 +    for (uint32_t i = 0; i < tileCount; i++) {
   1.387 +      IntRect tileRect = GetTileRect(i);
   1.388 +
   1.389 +      desc.Width = tileRect.width;
   1.390 +      desc.Height = tileRect.height;
   1.391 +
   1.392 +      D3D11_SUBRESOURCE_DATA initData;
   1.393 +      initData.pSysMem = aSurface->GetData() +
   1.394 +                         tileRect.y * aSurface->Stride() +
   1.395 +                         tileRect.x * bpp;
   1.396 +      initData.SysMemPitch = aSurface->Stride();
   1.397 +
   1.398 +      mCompositor->GetDevice()->CreateTexture2D(&desc, &initData, byRef(mTileTextures[i]));
   1.399 +      if (!mTileTextures[i]) {
   1.400 +        Reset();
   1.401 +        return false;
   1.402 +      }
   1.403 +    }
   1.404 +  }
   1.405 +  return true;
   1.406 +}
   1.407 +
   1.408 +ID3D11Texture2D*
   1.409 +DataTextureSourceD3D11::GetD3D11Texture() const
   1.410 +{
   1.411 +  return mIterating ? mTileTextures[mCurrentTile]
   1.412 +                    : mTexture;
   1.413 +}
   1.414 +
   1.415 +void
   1.416 +DataTextureSourceD3D11::Reset()
   1.417 +{
   1.418 +  mTexture = nullptr;
   1.419 +  mTileTextures.resize(0);
   1.420 +  mIsTiled = false;
   1.421 +  mSize.width = 0;
   1.422 +  mSize.height = 0;
   1.423 +}
   1.424 +
   1.425 +IntRect
   1.426 +DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const
   1.427 +{
   1.428 +  return GetTileRectD3D11(aIndex, mSize, mCompositor->GetMaxTextureSize());
   1.429 +}
   1.430 +
   1.431 +nsIntRect
   1.432 +DataTextureSourceD3D11::GetTileRect()
   1.433 +{
   1.434 +  IntRect rect = GetTileRect(mCurrentTile);
   1.435 +  return nsIntRect(rect.x, rect.y, rect.width, rect.height);
   1.436 +}
   1.437 +
   1.438 +void
   1.439 +DataTextureSourceD3D11::SetCompositor(Compositor* aCompositor)
   1.440 +{
   1.441 +  CompositorD3D11* d3dCompositor = static_cast<CompositorD3D11*>(aCompositor);
   1.442 +  if (mCompositor && mCompositor != d3dCompositor) {
   1.443 +    Reset();
   1.444 +  }
   1.445 +  mCompositor = d3dCompositor;
   1.446 +}
   1.447 +
   1.448 +CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(ID3D11Texture2D* aTexture,
   1.449 +                                                           const gfx::IntPoint& aOrigin)
   1.450 +  : CompositingRenderTarget(aOrigin)
   1.451 +{
   1.452 +  MOZ_ASSERT(aTexture);
   1.453 +
   1.454 +  mTexture = aTexture;
   1.455 +
   1.456 +  RefPtr<ID3D11Device> device;
   1.457 +  mTexture->GetDevice(byRef(device));
   1.458 +
   1.459 +  HRESULT hr = device->CreateRenderTargetView(mTexture, nullptr, byRef(mRTView));
   1.460 +
   1.461 +  if (FAILED(hr)) {
   1.462 +    LOGD3D11("Failed to create RenderTargetView.");
   1.463 +  }
   1.464 +}
   1.465 +
   1.466 +IntSize
   1.467 +CompositingRenderTargetD3D11::GetSize() const
   1.468 +{
   1.469 +  return TextureSourceD3D11::GetSize();
   1.470 +}
   1.471 +
   1.472 +}
   1.473 +}

mercurial