gfx/layers/d3d9/TextureD3D9.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d9/TextureD3D9.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1137 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "TextureD3D9.h"
    1.10 +#include "CompositorD3D9.h"
    1.11 +#include "gfxContext.h"
    1.12 +#include "gfxImageSurface.h"
    1.13 +#include "Effects.h"
    1.14 +#include "mozilla/layers/YCbCrImageDataSerializer.h"
    1.15 +#include "gfxWindowsPlatform.h"
    1.16 +#include "gfx2DGlue.h"
    1.17 +#include "gfxUtils.h"
    1.18 +#include "mozilla/gfx/2D.h"
    1.19 +
    1.20 +using namespace mozilla::gfx;
    1.21 +
    1.22 +namespace mozilla {
    1.23 +namespace layers {
    1.24 +
    1.25 +static uint32_t GetRequiredTilesD3D9(uint32_t aSize, uint32_t aMaxSize)
    1.26 +{
    1.27 +  uint32_t requiredTiles = aSize / aMaxSize;
    1.28 +  if (aSize % aMaxSize) {
    1.29 +    requiredTiles++;
    1.30 +  }
    1.31 +  return requiredTiles;
    1.32 +}
    1.33 +
    1.34 +TextureSourceD3D9::~TextureSourceD3D9()
    1.35 +{
    1.36 +  MOZ_ASSERT(!mCreatingDeviceManager ||
    1.37 +             mCreatingDeviceManager->IsInTextureHostList(this),
    1.38 +             "Inconsistency in list of texture hosts.");
    1.39 +  // Remove ourselves from the list of d3d9 texture hosts.
    1.40 +  if (mPreviousHost) {
    1.41 +    MOZ_ASSERT(mPreviousHost->mNextHost == this);
    1.42 +    mPreviousHost->mNextHost = mNextHost;
    1.43 +  } else if (mCreatingDeviceManager) {
    1.44 +    mCreatingDeviceManager->RemoveTextureListHead(this);
    1.45 +  }
    1.46 +  if (mNextHost) {
    1.47 +    MOZ_ASSERT(mNextHost->mPreviousHost == this);
    1.48 +    mNextHost->mPreviousHost = mPreviousHost;
    1.49 +  }
    1.50 +}
    1.51 +
    1.52 +TemporaryRef<TextureHost>
    1.53 +CreateTextureHostD3D9(const SurfaceDescriptor& aDesc,
    1.54 +                      ISurfaceAllocator* aDeallocator,
    1.55 +                      TextureFlags aFlags)
    1.56 +{
    1.57 +  RefPtr<TextureHost> result;
    1.58 +  switch (aDesc.type()) {
    1.59 +    case SurfaceDescriptor::TSurfaceDescriptorShmem:
    1.60 +    case SurfaceDescriptor::TSurfaceDescriptorMemory: {
    1.61 +      result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
    1.62 +      break;
    1.63 +    }
    1.64 +    case SurfaceDescriptor::TSurfaceDescriptorD3D9: {
    1.65 +      result = new TextureHostD3D9(aFlags, aDesc);
    1.66 +      break;
    1.67 +    }
    1.68 +    case SurfaceDescriptor::TSurfaceDescriptorDIB: {
    1.69 +      result = new DIBTextureHostD3D9(aFlags, aDesc);
    1.70 +      break;
    1.71 +    }
    1.72 +    case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
    1.73 +      result = new DXGITextureHostD3D9(aFlags, aDesc);
    1.74 +      break;
    1.75 +    }
    1.76 +    default: {
    1.77 +      NS_WARNING("Unsupported SurfaceDescriptor type");
    1.78 +    }
    1.79 +  }
    1.80 +  return result.forget();
    1.81 +}
    1.82 +
    1.83 +static SurfaceFormat
    1.84 +D3D9FormatToSurfaceFormat(_D3DFORMAT format)
    1.85 +{
    1.86 +  switch (format) {
    1.87 +  case D3DFMT_X8R8G8B8:
    1.88 +    return SurfaceFormat::B8G8R8X8;
    1.89 +  case D3DFMT_A8R8G8B8:
    1.90 +    return SurfaceFormat::B8G8R8A8;
    1.91 +  case D3DFMT_A8:
    1.92 +    return SurfaceFormat::A8;
    1.93 +  default:
    1.94 +    NS_ERROR("Bad texture format");
    1.95 +  }
    1.96 +  return SurfaceFormat::UNKNOWN;
    1.97 +}
    1.98 +
    1.99 +static _D3DFORMAT
   1.100 +SurfaceFormatToD3D9Format(SurfaceFormat format)
   1.101 +{
   1.102 +  switch (format) {
   1.103 +  case SurfaceFormat::B8G8R8X8:
   1.104 +    return D3DFMT_X8R8G8B8;
   1.105 +  case SurfaceFormat::B8G8R8A8:
   1.106 +    return D3DFMT_A8R8G8B8;
   1.107 +  case SurfaceFormat::A8:
   1.108 +    return D3DFMT_A8;
   1.109 +  default:
   1.110 +    NS_ERROR("Bad texture format");
   1.111 +  }
   1.112 +  return D3DFMT_A8R8G8B8;
   1.113 +}
   1.114 +
   1.115 +CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
   1.116 +                                                         SurfaceInitMode aInit,
   1.117 +                                                         const gfx::IntRect& aRect)
   1.118 +  : CompositingRenderTarget(aRect.TopLeft())
   1.119 +  , mInitMode(aInit)
   1.120 +  , mInitialized(false)
   1.121 +{
   1.122 +  MOZ_COUNT_CTOR(CompositingRenderTargetD3D9);
   1.123 +  MOZ_ASSERT(aTexture);
   1.124 +
   1.125 +  mTexture = aTexture;
   1.126 +  HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mSurface));
   1.127 +  NS_ASSERTION(mSurface, "Couldn't create surface for texture");
   1.128 +  TextureSourceD3D9::SetSize(aRect.Size());
   1.129 +}
   1.130 +
   1.131 +CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
   1.132 +                                                         SurfaceInitMode aInit,
   1.133 +                                                         const gfx::IntRect& aRect)
   1.134 +  : CompositingRenderTarget(aRect.TopLeft())
   1.135 +  , mSurface(aSurface)
   1.136 +  , mInitMode(aInit)
   1.137 +  , mInitialized(false)
   1.138 +{
   1.139 +  MOZ_COUNT_CTOR(CompositingRenderTargetD3D9);
   1.140 +  MOZ_ASSERT(mSurface);
   1.141 +  TextureSourceD3D9::SetSize(aRect.Size());
   1.142 +}
   1.143 +
   1.144 +CompositingRenderTargetD3D9::~CompositingRenderTargetD3D9()
   1.145 +{
   1.146 +  MOZ_COUNT_DTOR(CompositingRenderTargetD3D9);
   1.147 +}
   1.148 +
   1.149 +void
   1.150 +CompositingRenderTargetD3D9::BindRenderTarget(IDirect3DDevice9* aDevice)
   1.151 +{
   1.152 +  aDevice->SetRenderTarget(0, mSurface);
   1.153 +  if (!mInitialized &&
   1.154 +      mInitMode == INIT_MODE_CLEAR) {
   1.155 +    mInitialized = true;
   1.156 +    aDevice->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0);
   1.157 +  }
   1.158 +}
   1.159 +
   1.160 +IntSize
   1.161 +CompositingRenderTargetD3D9::GetSize() const
   1.162 +{
   1.163 +  return TextureSourceD3D9::GetSize();
   1.164 +}
   1.165 +
   1.166 +/**
   1.167 + * Helper method for DataToTexture and SurfaceToTexture.
   1.168 + * The last three params are out params.
   1.169 + * Returns the created texture, or null if we fail.
   1.170 + */
   1.171 +TemporaryRef<IDirect3DTexture9>
   1.172 +TextureSourceD3D9::InitTextures(DeviceManagerD3D9* aDeviceManager,
   1.173 +                                const IntSize &aSize,
   1.174 +                                _D3DFORMAT aFormat,
   1.175 +                                RefPtr<IDirect3DSurface9>& aSurface,
   1.176 +                                D3DLOCKED_RECT& aLockedRect)
   1.177 +{
   1.178 +  if (!aDeviceManager) {
   1.179 +    return nullptr;
   1.180 +  }
   1.181 +  RefPtr<IDirect3DTexture9> result;
   1.182 +  // D3D9Ex doesn't support managed textures and we don't want the hassle even
   1.183 +  // if we don't have Ex. We could use dynamic textures
   1.184 +  // here but since Images are immutable that probably isn't such a great
   1.185 +  // idea.
   1.186 +  result = aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this);
   1.187 +  if (!result) {
   1.188 +    return nullptr;
   1.189 +  }
   1.190 +
   1.191 +  RefPtr<IDirect3DTexture9> tmpTexture =
   1.192 +    aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_SYSTEMMEM, this);
   1.193 +  if (!tmpTexture) {
   1.194 +    return nullptr;
   1.195 +  }
   1.196 +
   1.197 +  tmpTexture->GetSurfaceLevel(0, byRef(aSurface));
   1.198 +  aSurface->LockRect(&aLockedRect, nullptr, 0);
   1.199 +  if (!aLockedRect.pBits) {
   1.200 +    NS_WARNING("Could not lock surface");
   1.201 +    return nullptr;
   1.202 +  }
   1.203 +
   1.204 +  return result;
   1.205 +}
   1.206 +
   1.207 +/**
   1.208 + * Helper method for DataToTexture and SurfaceToTexture.
   1.209 + */
   1.210 +static void
   1.211 +FinishTextures(DeviceManagerD3D9* aDeviceManager,
   1.212 +               IDirect3DTexture9* aTexture,
   1.213 +               IDirect3DSurface9* aSurface)
   1.214 +{
   1.215 +  if (!aDeviceManager) {
   1.216 +    return;
   1.217 +  }
   1.218 +
   1.219 +  aSurface->UnlockRect();
   1.220 +  nsRefPtr<IDirect3DSurface9> dstSurface;
   1.221 +  aTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
   1.222 +  aDeviceManager->device()->UpdateSurface(aSurface, nullptr, dstSurface,
   1.223 +                                          nullptr);
   1.224 +}
   1.225 +
   1.226 +TemporaryRef<IDirect3DTexture9>
   1.227 +TextureSourceD3D9::DataToTexture(DeviceManagerD3D9* aDeviceManager,
   1.228 +                                 unsigned char *aData,
   1.229 +                                 int aStride,
   1.230 +                                 const IntSize &aSize,
   1.231 +                                 _D3DFORMAT aFormat,
   1.232 +                                 uint32_t aBPP)
   1.233 +{
   1.234 +  RefPtr<IDirect3DSurface9> surface;
   1.235 +  D3DLOCKED_RECT lockedRect;
   1.236 +  RefPtr<IDirect3DTexture9> texture = InitTextures(aDeviceManager, aSize, aFormat,
   1.237 +                                                   surface, lockedRect);
   1.238 +  if (!texture) {
   1.239 +    return nullptr;
   1.240 +  }
   1.241 +
   1.242 +  uint32_t width = aSize.width * aBPP;
   1.243 +
   1.244 +  for (int y = 0; y < aSize.height; y++) {
   1.245 +    memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
   1.246 +            aData + aStride * y,
   1.247 +            width);
   1.248 +  }
   1.249 +
   1.250 +  FinishTextures(aDeviceManager, texture, surface);
   1.251 +
   1.252 +  return texture;
   1.253 +}
   1.254 +
   1.255 +TemporaryRef<IDirect3DTexture9>
   1.256 +TextureSourceD3D9::TextureToTexture(DeviceManagerD3D9* aDeviceManager,
   1.257 +                                    IDirect3DTexture9* aTexture,
   1.258 +                                    const IntSize& aSize,
   1.259 +                                    _D3DFORMAT aFormat)
   1.260 +{
   1.261 +  if (!aDeviceManager) {
   1.262 +    return nullptr;
   1.263 +  }
   1.264 +
   1.265 +  RefPtr<IDirect3DTexture9> texture =
   1.266 +    aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this);
   1.267 +  if (!texture) {
   1.268 +    return nullptr;
   1.269 +  }
   1.270 +
   1.271 +  HRESULT hr = aDeviceManager->device()->UpdateTexture(aTexture, texture);
   1.272 +  if (FAILED(hr)) {
   1.273 +    return nullptr;
   1.274 +  }
   1.275 +
   1.276 +  return texture;
   1.277 +}
   1.278 +
   1.279 +TemporaryRef<IDirect3DTexture9>
   1.280 +TextureSourceD3D9::SurfaceToTexture(DeviceManagerD3D9* aDeviceManager,
   1.281 +                                    gfxWindowsSurface* aSurface,
   1.282 +                                    const IntSize& aSize,
   1.283 +                                    _D3DFORMAT aFormat)
   1.284 +{
   1.285 +  RefPtr<IDirect3DSurface9> surface;
   1.286 +  D3DLOCKED_RECT lockedRect;
   1.287 +
   1.288 +  RefPtr<IDirect3DTexture9> texture = InitTextures(aDeviceManager, aSize, aFormat,
   1.289 +                                                   surface, lockedRect);
   1.290 +  if (!texture) {
   1.291 +    return nullptr;
   1.292 +  }
   1.293 +
   1.294 +  nsRefPtr<gfxImageSurface> imgSurface =
   1.295 +    new gfxImageSurface(reinterpret_cast<unsigned char*>(lockedRect.pBits),
   1.296 +                        gfxIntSize(aSize.width, aSize.height),
   1.297 +                        lockedRect.Pitch,
   1.298 +                        gfxPlatform::GetPlatform()->OptimalFormatForContent(aSurface->GetContentType()));
   1.299 +
   1.300 +  nsRefPtr<gfxContext> context = new gfxContext(imgSurface);
   1.301 +  context->SetSource(aSurface);
   1.302 +  context->SetOperator(gfxContext::OPERATOR_SOURCE);
   1.303 +  context->Paint();
   1.304 +
   1.305 +  FinishTextures(aDeviceManager, texture, surface);
   1.306 +
   1.307 +  return texture;
   1.308 +}
   1.309 +
   1.310 +class D3D9TextureClientData : public TextureClientData
   1.311 +{
   1.312 +public:
   1.313 +  D3D9TextureClientData(IDirect3DTexture9* aTexture)
   1.314 +    : mTexture(aTexture)
   1.315 +  {}
   1.316 +
   1.317 +  D3D9TextureClientData(gfxWindowsSurface* aWindowSurface)
   1.318 +    : mWindowSurface(aWindowSurface)
   1.319 +  {}
   1.320 +
   1.321 +  virtual void DeallocateSharedData(ISurfaceAllocator*) MOZ_OVERRIDE
   1.322 +  {
   1.323 +    mWindowSurface = nullptr;
   1.324 +    mTexture = nullptr;
   1.325 +  }
   1.326 +
   1.327 +private:
   1.328 +  RefPtr<IDirect3DTexture9> mTexture;
   1.329 +  nsRefPtr<gfxWindowsSurface> mWindowSurface;
   1.330 +};
   1.331 +
   1.332 +DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
   1.333 +                                             CompositorD3D9* aCompositor,
   1.334 +                                             TextureFlags aFlags,
   1.335 +                                             StereoMode aStereoMode)
   1.336 +  : mFormat(aFormat)
   1.337 +  , mCompositor(aCompositor)
   1.338 +  , mCurrentTile(0)
   1.339 +  , mFlags(aFlags)
   1.340 +  , mIsTiled(false)
   1.341 +  , mIterating(false)
   1.342 +{
   1.343 +  mStereoMode = aStereoMode;
   1.344 +  MOZ_COUNT_CTOR(DataTextureSourceD3D9);
   1.345 +}
   1.346 +
   1.347 +DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
   1.348 +                                             gfx::IntSize aSize,
   1.349 +                                             CompositorD3D9* aCompositor,
   1.350 +                                             IDirect3DTexture9* aTexture,
   1.351 +                                             TextureFlags aFlags)
   1.352 +  : mFormat(aFormat)
   1.353 +  , mCompositor(aCompositor)
   1.354 +  , mCurrentTile(0)
   1.355 +  , mFlags(aFlags)
   1.356 +  , mIsTiled(false)
   1.357 +  , mIterating(false)
   1.358 +{
   1.359 +  mSize = aSize;
   1.360 +  mTexture = aTexture;
   1.361 +  mStereoMode = StereoMode::MONO;
   1.362 +  MOZ_COUNT_CTOR(DataTextureSourceD3D9);
   1.363 +}
   1.364 +
   1.365 +DataTextureSourceD3D9::~DataTextureSourceD3D9()
   1.366 +{
   1.367 +  MOZ_COUNT_DTOR(DataTextureSourceD3D9);
   1.368 +}
   1.369 +
   1.370 +IDirect3DTexture9*
   1.371 +DataTextureSourceD3D9::GetD3D9Texture()
   1.372 +{
   1.373 +  return mIterating ? mTileTextures[mCurrentTile]
   1.374 +                    : mTexture;
   1.375 +}
   1.376 +
   1.377 +bool
   1.378 +DataTextureSourceD3D9::Update(gfx::DataSourceSurface* aSurface,
   1.379 +                              nsIntRegion* aDestRegion,
   1.380 +                              gfx::IntPoint* aSrcOffset)
   1.381 +{
   1.382 +  // Right now we only support full surface update. If aDestRegion is provided,
   1.383 +  // It will be ignored. Incremental update with a source offset is only used
   1.384 +  // on Mac so it is not clear that we ever will need to support it for D3D.
   1.385 +  MOZ_ASSERT(!aSrcOffset);
   1.386 +
   1.387 +  if (!mCompositor || !mCompositor->device()) {
   1.388 +    NS_WARNING("No D3D device to update the texture.");
   1.389 +    return false;
   1.390 +  }
   1.391 +  mSize = aSurface->GetSize();
   1.392 +
   1.393 +  uint32_t bpp = 0;
   1.394 +
   1.395 +  _D3DFORMAT format = D3DFMT_A8R8G8B8;
   1.396 +  mFormat = aSurface->GetFormat();
   1.397 +  switch (mFormat) {
   1.398 +  case SurfaceFormat::B8G8R8X8:
   1.399 +    format = D3DFMT_X8R8G8B8;
   1.400 +    bpp = 4;
   1.401 +    break;
   1.402 +  case SurfaceFormat::B8G8R8A8:
   1.403 +    format = D3DFMT_A8R8G8B8;
   1.404 +    bpp = 4;
   1.405 +    break;
   1.406 +  case SurfaceFormat::A8:
   1.407 +    format = D3DFMT_A8;
   1.408 +    bpp = 1;
   1.409 +    break;
   1.410 +  default:
   1.411 +    NS_WARNING("Bad image format");
   1.412 +    return false;
   1.413 +  }
   1.414 +
   1.415 +  int32_t maxSize = mCompositor->GetMaxTextureSize();
   1.416 +  DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
   1.417 +  if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
   1.418 +      (mFlags & TEXTURE_DISALLOW_BIGIMAGE)) {
   1.419 +    mTexture = DataToTexture(deviceManager,
   1.420 +                             aSurface->GetData(), aSurface->Stride(),
   1.421 +                             IntSize(mSize), format, bpp);
   1.422 +    if (!mTexture) {
   1.423 +      NS_WARNING("Could not upload texture");
   1.424 +      Reset();
   1.425 +      return false;
   1.426 +    }
   1.427 +    mIsTiled = false;
   1.428 +  } else {
   1.429 +    mIsTiled = true;
   1.430 +    uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) *
   1.431 +                         GetRequiredTilesD3D9(mSize.height, maxSize);
   1.432 +    mTileTextures.resize(tileCount);
   1.433 +    mTexture = nullptr;
   1.434 +
   1.435 +    for (uint32_t i = 0; i < tileCount; i++) {
   1.436 +      IntRect tileRect = GetTileRect(i);
   1.437 +      unsigned char* data = aSurface->GetData() +
   1.438 +                            tileRect.y * aSurface->Stride() +
   1.439 +                            tileRect.x * bpp;
   1.440 +      mTileTextures[i] = DataToTexture(deviceManager,
   1.441 +                                       data,
   1.442 +                                       aSurface->Stride(),
   1.443 +                                       IntSize(tileRect.width, tileRect.height),
   1.444 +                                       format,
   1.445 +                                       bpp);
   1.446 +      if (!mTileTextures[i]) {
   1.447 +        NS_WARNING("Could not upload texture");
   1.448 +        Reset();
   1.449 +        return false;
   1.450 +      }
   1.451 +    }
   1.452 +  }
   1.453 +
   1.454 +  return true;
   1.455 +}
   1.456 +
   1.457 +bool
   1.458 +DataTextureSourceD3D9::Update(gfxWindowsSurface* aSurface)
   1.459 +{
   1.460 +  MOZ_ASSERT(aSurface);
   1.461 +  if (!mCompositor || !mCompositor->device()) {
   1.462 +    NS_WARNING("No D3D device to update the texture.");
   1.463 +    return false;
   1.464 +  }
   1.465 +  mSize = ToIntSize(aSurface->GetSize());
   1.466 +
   1.467 +  uint32_t bpp = 0;
   1.468 +
   1.469 +  _D3DFORMAT format = D3DFMT_A8R8G8B8;
   1.470 +  mFormat = ImageFormatToSurfaceFormat(
   1.471 +    gfxPlatform::GetPlatform()->OptimalFormatForContent(aSurface->GetContentType()));
   1.472 +  switch (mFormat) {
   1.473 +  case SurfaceFormat::B8G8R8X8:
   1.474 +    format = D3DFMT_X8R8G8B8;
   1.475 +    bpp = 4;
   1.476 +    break;
   1.477 +  case SurfaceFormat::B8G8R8A8:
   1.478 +    format = D3DFMT_A8R8G8B8;
   1.479 +    bpp = 4;
   1.480 +    break;
   1.481 +  case SurfaceFormat::A8:
   1.482 +    format = D3DFMT_A8;
   1.483 +    bpp = 1;
   1.484 +    break;
   1.485 +  default:
   1.486 +    NS_WARNING("Bad image format");
   1.487 +    return false;
   1.488 +  }
   1.489 +
   1.490 +  int32_t maxSize = mCompositor->GetMaxTextureSize();
   1.491 +  DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
   1.492 +  if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
   1.493 +      (mFlags & TEXTURE_DISALLOW_BIGIMAGE)) {
   1.494 +    mTexture = SurfaceToTexture(deviceManager, aSurface, mSize, format);
   1.495 +
   1.496 +    if (!mTexture) {
   1.497 +      NS_WARNING("Could not upload texture");
   1.498 +      Reset();
   1.499 +      return false;
   1.500 +    }
   1.501 +    mIsTiled = false;
   1.502 +  } else {
   1.503 +    mIsTiled = true;
   1.504 +    uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) *
   1.505 +                         GetRequiredTilesD3D9(mSize.height, maxSize);
   1.506 +    mTileTextures.resize(tileCount);
   1.507 +    mTexture = nullptr;
   1.508 +    nsRefPtr<gfxImageSurface> imgSurface = aSurface->GetAsImageSurface();
   1.509 +
   1.510 +    for (uint32_t i = 0; i < tileCount; i++) {
   1.511 +      IntRect tileRect = GetTileRect(i);
   1.512 +      unsigned char* data = imgSurface->Data() +
   1.513 +                            tileRect.y * imgSurface->Stride() +
   1.514 +                            tileRect.x * bpp;
   1.515 +      mTileTextures[i] = DataToTexture(deviceManager,
   1.516 +                                       data,
   1.517 +                                       imgSurface->Stride(),
   1.518 +                                       IntSize(tileRect.width, tileRect.height),
   1.519 +                                       format,
   1.520 +                                       bpp);
   1.521 +      if (!mTileTextures[i]) {
   1.522 +        NS_WARNING("Could not upload texture");
   1.523 +        Reset();
   1.524 +        return false;
   1.525 +      }
   1.526 +    }
   1.527 +  }
   1.528 +
   1.529 +  return true;
   1.530 +}
   1.531 +
   1.532 +void
   1.533 +DataTextureSourceD3D9::SetCompositor(Compositor* aCompositor)
   1.534 +{
   1.535 +  CompositorD3D9* d3dCompositor = static_cast<CompositorD3D9*>(aCompositor);
   1.536 +  if (mCompositor && mCompositor != d3dCompositor) {
   1.537 +    Reset();
   1.538 +  }
   1.539 +  mCompositor = d3dCompositor;
   1.540 +}
   1.541 +
   1.542 +void
   1.543 +DataTextureSourceD3D9::Reset()
   1.544 +{
   1.545 +  mSize.width = 0;
   1.546 +  mSize.height = 0;
   1.547 +  mIsTiled = false;
   1.548 +  mTexture = nullptr;
   1.549 +  mTileTextures.clear();
   1.550 +}
   1.551 +
   1.552 +IntRect
   1.553 +DataTextureSourceD3D9::GetTileRect(uint32_t aTileIndex) const
   1.554 +{
   1.555 +  uint32_t maxSize = mCompositor->GetMaxTextureSize();
   1.556 +  uint32_t horizontalTiles = GetRequiredTilesD3D9(mSize.width, maxSize);
   1.557 +  uint32_t verticalTiles = GetRequiredTilesD3D9(mSize.height, maxSize);
   1.558 +
   1.559 +  uint32_t verticalTile = aTileIndex / horizontalTiles;
   1.560 +  uint32_t horizontalTile = aTileIndex % horizontalTiles;
   1.561 +
   1.562 +  return IntRect(horizontalTile * maxSize,
   1.563 +                 verticalTile * maxSize,
   1.564 +                 horizontalTile < (horizontalTiles - 1) ? maxSize : mSize.width % maxSize,
   1.565 +                 verticalTile < (verticalTiles - 1) ? maxSize : mSize.height % maxSize);
   1.566 +}
   1.567 +
   1.568 +nsIntRect
   1.569 +DataTextureSourceD3D9::GetTileRect()
   1.570 +{
   1.571 +  return ThebesIntRect(GetTileRect(mCurrentTile));
   1.572 +}
   1.573 +
   1.574 +CairoTextureClientD3D9::CairoTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
   1.575 +  : TextureClient(aFlags)
   1.576 +  , mFormat(aFormat)
   1.577 +  , mIsLocked(false)
   1.578 +  , mNeedsClear(false)
   1.579 +  , mLockRect(false)
   1.580 +{
   1.581 +  MOZ_COUNT_CTOR(CairoTextureClientD3D9);
   1.582 +}
   1.583 +
   1.584 +CairoTextureClientD3D9::~CairoTextureClientD3D9()
   1.585 +{
   1.586 +  MOZ_COUNT_DTOR(CairoTextureClientD3D9);
   1.587 +}
   1.588 +
   1.589 +bool
   1.590 +CairoTextureClientD3D9::Lock(OpenMode)
   1.591 +{
   1.592 +  MOZ_ASSERT(!mIsLocked);
   1.593 +  if (!IsValid() || !IsAllocated()) {
   1.594 +    return false;
   1.595 +  }
   1.596 +
   1.597 +  if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
   1.598 +    // If the device has failed then we should not lock the surface,
   1.599 +    // even if we could.
   1.600 +    mD3D9Surface = nullptr;
   1.601 +    return false;
   1.602 +  }
   1.603 +
   1.604 +  if (!mD3D9Surface) {
   1.605 +    HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mD3D9Surface));
   1.606 +    if (FAILED(hr)) {
   1.607 +      NS_WARNING("Failed to get texture surface level.");
   1.608 +      return false;
   1.609 +    }
   1.610 +  }
   1.611 +
   1.612 +  mIsLocked = true;
   1.613 +
   1.614 +  if (mNeedsClear) {
   1.615 +    mDrawTarget = GetAsDrawTarget();
   1.616 +    mDrawTarget->ClearRect(Rect(0, 0, GetSize().width, GetSize().height));
   1.617 +    mNeedsClear = false;
   1.618 +  }
   1.619 +
   1.620 +  return true;
   1.621 +}
   1.622 +
   1.623 +void
   1.624 +CairoTextureClientD3D9::Unlock()
   1.625 +{
   1.626 +  MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!");
   1.627 +  if (mDrawTarget) {
   1.628 +    mDrawTarget->Flush();
   1.629 +    mDrawTarget = nullptr;
   1.630 +  }
   1.631 +
   1.632 +  if (mLockRect) {
   1.633 +    mD3D9Surface->UnlockRect();
   1.634 +    mLockRect = false;
   1.635 +  }
   1.636 +
   1.637 +  if (mSurface) {
   1.638 +    mSurface = nullptr;
   1.639 +  }
   1.640 +  mIsLocked = false;
   1.641 +}
   1.642 +
   1.643 +bool
   1.644 +CairoTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
   1.645 +{
   1.646 +  MOZ_ASSERT(IsValid());
   1.647 +  if (!IsAllocated()) {
   1.648 +    return false;
   1.649 +  }
   1.650 +
   1.651 +  mTexture->AddRef(); // Release in TextureHostD3D9::TextureHostD3D9
   1.652 +  aOutDescriptor = SurfaceDescriptorD3D9(reinterpret_cast<uintptr_t>(mTexture.get()));
   1.653 +  return true;
   1.654 +}
   1.655 +
   1.656 +TemporaryRef<gfx::DrawTarget>
   1.657 +CairoTextureClientD3D9::GetAsDrawTarget()
   1.658 +{
   1.659 +  MOZ_ASSERT(mIsLocked && mD3D9Surface);
   1.660 +  if (mDrawTarget) {
   1.661 +    return mDrawTarget;
   1.662 +  }
   1.663 +
   1.664 +  if (ContentForFormat(mFormat) == gfxContentType::COLOR) {
   1.665 +    mSurface = new gfxWindowsSurface(mD3D9Surface);
   1.666 +    if (!mSurface || mSurface->CairoStatus()) {
   1.667 +      NS_WARNING("Could not create surface for d3d9 surface");
   1.668 +      mSurface = nullptr;
   1.669 +      return nullptr;
   1.670 +    }
   1.671 +  } else {
   1.672 +    // gfxWindowsSurface don't support transparency so we can't use the d3d9
   1.673 +    // windows surface optimization.
   1.674 +    // Instead we have to use a gfxImageSurface and fallback for font drawing.
   1.675 +    D3DLOCKED_RECT rect;
   1.676 +    mD3D9Surface->LockRect(&rect, nullptr, 0);
   1.677 +    mSurface = new gfxImageSurface((uint8_t*)rect.pBits, ThebesIntSize(mSize),
   1.678 +                                   rect.Pitch, SurfaceFormatToImageFormat(mFormat));
   1.679 +    mLockRect = true;
   1.680 +  }
   1.681 +
   1.682 +  mDrawTarget =
   1.683 +    gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(mSurface, mSize);
   1.684 +
   1.685 +  return mDrawTarget;
   1.686 +}
   1.687 +
   1.688 +bool
   1.689 +CairoTextureClientD3D9::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
   1.690 +{
   1.691 +  MOZ_ASSERT(!IsAllocated());
   1.692 +  mSize = aSize;
   1.693 +  _D3DFORMAT format = SurfaceFormatToD3D9Format(mFormat);
   1.694 +
   1.695 +  DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
   1.696 +  if (!deviceManager ||
   1.697 +      !(mTexture = deviceManager->CreateTexture(mSize, format, D3DPOOL_SYSTEMMEM, nullptr))) {
   1.698 +    NS_WARNING("Could not create d3d9 texture");
   1.699 +    return false;
   1.700 +  }
   1.701 +
   1.702 +  mNeedsClear = aFlags & ALLOC_CLEAR_BUFFER;
   1.703 +
   1.704 +  MOZ_ASSERT(mTexture);
   1.705 +  return true;
   1.706 +}
   1.707 +
   1.708 +TextureClientData*
   1.709 +CairoTextureClientD3D9::DropTextureData()
   1.710 +{
   1.711 +  TextureClientData* data = new D3D9TextureClientData(mTexture);
   1.712 +  mTexture = nullptr;
   1.713 +  MarkInvalid();
   1.714 +  return data;
   1.715 +}
   1.716 +
   1.717 +DIBTextureClientD3D9::DIBTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
   1.718 +  : TextureClient(aFlags)
   1.719 +  , mFormat(aFormat)
   1.720 +  , mIsLocked(false)
   1.721 +{
   1.722 +  MOZ_COUNT_CTOR(DIBTextureClientD3D9);
   1.723 +}
   1.724 +
   1.725 +DIBTextureClientD3D9::~DIBTextureClientD3D9()
   1.726 +{
   1.727 +  MOZ_COUNT_DTOR(DIBTextureClientD3D9);
   1.728 +}
   1.729 +
   1.730 +bool
   1.731 +DIBTextureClientD3D9::Lock(OpenMode)
   1.732 +{
   1.733 +  MOZ_ASSERT(!mIsLocked);
   1.734 +  if (!IsValid()) {
   1.735 +    return false;
   1.736 +  }
   1.737 +  mIsLocked = true;
   1.738 +  return true;
   1.739 +}
   1.740 +
   1.741 +void
   1.742 +DIBTextureClientD3D9::Unlock()
   1.743 +{
   1.744 +  MOZ_ASSERT(mIsLocked, "Unlocked called while the texture is not locked!");
   1.745 +  if (mDrawTarget) {
   1.746 +    mDrawTarget->Flush();
   1.747 +    mDrawTarget = nullptr;
   1.748 +  }
   1.749 +
   1.750 +  mIsLocked = false;
   1.751 +}
   1.752 +
   1.753 +bool
   1.754 +DIBTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
   1.755 +{
   1.756 +  MOZ_ASSERT(IsValid());
   1.757 +  if (!IsAllocated()) {
   1.758 +    return false;
   1.759 +  }
   1.760 +  MOZ_ASSERT(mSurface);
   1.761 +  // The host will release this ref when it receives the surface descriptor.
   1.762 +  // We AddRef in case we die before the host receives the pointer.
   1.763 +  aOutDescriptor = SurfaceDescriptorDIB(reinterpret_cast<uintptr_t>(mSurface.get()));
   1.764 +  mSurface->AddRef();
   1.765 +  return true;
   1.766 +}
   1.767 +
   1.768 +TemporaryRef<gfx::DrawTarget>
   1.769 +DIBTextureClientD3D9::GetAsDrawTarget()
   1.770 +{
   1.771 +  MOZ_ASSERT(mIsLocked && IsAllocated());
   1.772 +
   1.773 +  if (!mDrawTarget) {
   1.774 +    mDrawTarget =
   1.775 +      gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(mSurface, mSize);
   1.776 +  }
   1.777 +
   1.778 +  return mDrawTarget;
   1.779 +}
   1.780 +
   1.781 +bool
   1.782 +DIBTextureClientD3D9::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
   1.783 +{
   1.784 +  MOZ_ASSERT(!IsAllocated());
   1.785 +  mSize = aSize;
   1.786 +
   1.787 +  mSurface = new gfxWindowsSurface(gfxIntSize(aSize.width, aSize.height),
   1.788 +                                   SurfaceFormatToImageFormat(mFormat));
   1.789 +  if (!mSurface || mSurface->CairoStatus())
   1.790 +  {
   1.791 +    NS_WARNING("Could not create surface");
   1.792 +    mSurface = nullptr;
   1.793 +    return false;
   1.794 +  }
   1.795 +
   1.796 +  return true;
   1.797 +}
   1.798 +
   1.799 +TextureClientData*
   1.800 +DIBTextureClientD3D9::DropTextureData()
   1.801 +{
   1.802 +  TextureClientData* data = new D3D9TextureClientData(mSurface);
   1.803 +  mSurface = nullptr;
   1.804 +  MarkInvalid();
   1.805 +  return data;
   1.806 +}
   1.807 +
   1.808 +SharedTextureClientD3D9::SharedTextureClientD3D9(gfx::SurfaceFormat aFormat, TextureFlags aFlags)
   1.809 +  : TextureClient(aFlags)
   1.810 +  , mFormat(aFormat)
   1.811 +  , mHandle(0)
   1.812 +  , mIsLocked(false)
   1.813 +{
   1.814 +  MOZ_COUNT_CTOR(SharedTextureClientD3D9);
   1.815 +}
   1.816 +
   1.817 +SharedTextureClientD3D9::~SharedTextureClientD3D9()
   1.818 +{
   1.819 +  MOZ_COUNT_DTOR(SharedTextureClientD3D9);
   1.820 +}
   1.821 +
   1.822 +TextureClientData*
   1.823 +SharedTextureClientD3D9::DropTextureData()
   1.824 +{
   1.825 +  TextureClientData* data = new D3D9TextureClientData(mTexture);
   1.826 +  mTexture = nullptr;
   1.827 +  MarkInvalid();
   1.828 +  return data;
   1.829 +}
   1.830 +
   1.831 +bool
   1.832 +SharedTextureClientD3D9::Lock(OpenMode)
   1.833 +{
   1.834 +  MOZ_ASSERT(!mIsLocked);
   1.835 +  if (!IsValid()) {
   1.836 +    return false;
   1.837 +  }
   1.838 +  mIsLocked = true;
   1.839 +  return true;
   1.840 +}
   1.841 +
   1.842 +void
   1.843 +SharedTextureClientD3D9::Unlock()
   1.844 +{
   1.845 +  MOZ_ASSERT(mIsLocked, "Unlock called while the texture is not locked!");
   1.846 +}
   1.847 +
   1.848 +bool
   1.849 +SharedTextureClientD3D9::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
   1.850 +{
   1.851 +  MOZ_ASSERT(IsValid());
   1.852 +  if (!IsAllocated()) {
   1.853 +    return false;
   1.854 +  }
   1.855 +
   1.856 +  aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize());
   1.857 +  return true;
   1.858 +}
   1.859 +
   1.860 +TextureHostD3D9::TextureHostD3D9(TextureFlags aFlags,
   1.861 +                                 const SurfaceDescriptorD3D9& aDescriptor)
   1.862 +  : TextureHost(aFlags)
   1.863 +  , mFormat(SurfaceFormat::UNKNOWN)
   1.864 +  , mIsLocked(false)
   1.865 +{
   1.866 +  mTexture = reinterpret_cast<IDirect3DTexture9*>(aDescriptor.texture());
   1.867 +  mTexture->Release(); // see AddRef in CairoTextureClientD3D9::ToSurfaceDescriptor
   1.868 +  MOZ_ASSERT(mTexture);
   1.869 +  D3DSURFACE_DESC desc;
   1.870 +  HRESULT hr = mTexture->GetLevelDesc(0, &desc);
   1.871 +  if (!FAILED(hr)) {
   1.872 +    mFormat = D3D9FormatToSurfaceFormat(desc.Format);
   1.873 +    mSize.width = desc.Width;
   1.874 +    mSize.height = desc.Height;
   1.875 +  }
   1.876 +}
   1.877 +
   1.878 +bool
   1.879 +DataTextureSourceD3D9::UpdateFromTexture(IDirect3DTexture9* aTexture,
   1.880 +                                         const nsIntRegion* aRegion)
   1.881 +{
   1.882 +  MOZ_ASSERT(aTexture);
   1.883 +
   1.884 +  D3DSURFACE_DESC desc;
   1.885 +  HRESULT hr = aTexture->GetLevelDesc(0, &desc);
   1.886 +  if (FAILED(hr)) {
   1.887 +    return false;
   1.888 +  } else {
   1.889 +    // If we changed the compositor, the size might have been reset to zero
   1.890 +    // Otherwise the texture size must not change.
   1.891 +    MOZ_ASSERT(mFormat == D3D9FormatToSurfaceFormat(desc.Format));
   1.892 +    MOZ_ASSERT(!mSize.width || mSize.width == desc.Width);
   1.893 +    MOZ_ASSERT(!mSize.height || mSize.height == desc.Height);
   1.894 +    mSize = IntSize(desc.Width, desc.Height);
   1.895 +  }
   1.896 +
   1.897 +  DeviceManagerD3D9* dm = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
   1.898 +  if (!mTexture) {
   1.899 +    mTexture = dm->CreateTexture(mSize, SurfaceFormatToD3D9Format(mFormat),
   1.900 +                                 D3DPOOL_DEFAULT, this);
   1.901 +    if (!mTexture) {
   1.902 +      NS_WARNING("Failed to create a texture");
   1.903 +      return false;
   1.904 +    }
   1.905 +  }
   1.906 +
   1.907 +  RefPtr<IDirect3DSurface9> srcSurface;
   1.908 +  RefPtr<IDirect3DSurface9> dstSurface;
   1.909 +
   1.910 +  hr = aTexture->GetSurfaceLevel(0, byRef(srcSurface));
   1.911 +  if (FAILED(hr)) {
   1.912 +    return false;
   1.913 +  }
   1.914 +  hr = mTexture->GetSurfaceLevel(0, byRef(dstSurface));
   1.915 +  if (FAILED(hr)) {
   1.916 +    return false;
   1.917 +  }
   1.918 +
   1.919 +  if (aRegion) {
   1.920 +    nsIntRegionRectIterator iter(*aRegion);
   1.921 +    const nsIntRect *iterRect;
   1.922 +    while ((iterRect = iter.Next())) {
   1.923 +      RECT rect;
   1.924 +      rect.left = iterRect->x;
   1.925 +      rect.top = iterRect->y;
   1.926 +      rect.right = iterRect->XMost();
   1.927 +      rect.bottom = iterRect->YMost();
   1.928 +
   1.929 +      POINT point;
   1.930 +      point.x = iterRect->x;
   1.931 +      point.y = iterRect->y;
   1.932 +      hr = dm->device()->UpdateSurface(srcSurface, &rect, dstSurface, &point);
   1.933 +      if (FAILED(hr)) {
   1.934 +        NS_WARNING("Failed Update the surface");
   1.935 +        return false;
   1.936 +      }
   1.937 +    }
   1.938 +  } else {
   1.939 +    hr = dm->device()->UpdateSurface(srcSurface, nullptr, dstSurface, nullptr);
   1.940 +    if (FAILED(hr)) {
   1.941 +      NS_WARNING("Failed Update the surface");
   1.942 +      return false;
   1.943 +    }
   1.944 +  }
   1.945 +  mIsTiled = false;
   1.946 +  return true;
   1.947 +}
   1.948 +
   1.949 +void
   1.950 +TextureHostD3D9::Updated(const nsIntRegion* aRegion)
   1.951 +{
   1.952 +  if (!mTexture) {
   1.953 +    return;
   1.954 +  }
   1.955 +
   1.956 +  if (!mTextureSource) {
   1.957 +    mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor,
   1.958 +                                               nullptr, mFlags);
   1.959 +  }
   1.960 +
   1.961 +  mTextureSource->UpdateFromTexture(mTexture, aRegion);
   1.962 +}
   1.963 +
   1.964 +IDirect3DDevice9*
   1.965 +TextureHostD3D9::GetDevice()
   1.966 +{
   1.967 +  return mCompositor ? mCompositor->device() : nullptr;
   1.968 +}
   1.969 +
   1.970 +void
   1.971 +TextureHostD3D9::SetCompositor(Compositor* aCompositor)
   1.972 +{
   1.973 +  mCompositor = static_cast<CompositorD3D9*>(aCompositor);
   1.974 +  if (mTextureSource) {
   1.975 +    mTextureSource->SetCompositor(aCompositor);
   1.976 +  }
   1.977 +}
   1.978 +
   1.979 +NewTextureSource*
   1.980 +TextureHostD3D9::GetTextureSources()
   1.981 +{
   1.982 +  MOZ_ASSERT(mIsLocked);
   1.983 +  return mTextureSource;
   1.984 +}
   1.985 +
   1.986 +bool
   1.987 +TextureHostD3D9::Lock()
   1.988 +{
   1.989 +  MOZ_ASSERT(!mIsLocked);
   1.990 +  mIsLocked = true;
   1.991 +  return true;
   1.992 +}
   1.993 +
   1.994 +void
   1.995 +TextureHostD3D9::Unlock()
   1.996 +{
   1.997 +  MOZ_ASSERT(mIsLocked);
   1.998 +  mIsLocked = false;
   1.999 +}
  1.1000 +
  1.1001 +void
  1.1002 +TextureHostD3D9::DeallocateDeviceData()
  1.1003 +{
  1.1004 +  mTextureSource = nullptr;
  1.1005 +}
  1.1006 +
  1.1007 +DIBTextureHostD3D9::DIBTextureHostD3D9(TextureFlags aFlags,
  1.1008 +                                       const SurfaceDescriptorDIB& aDescriptor)
  1.1009 +  : TextureHost(aFlags)
  1.1010 +  , mIsLocked(false)
  1.1011 +{
  1.1012 +  // We added an extra ref for transport, so we shouldn't AddRef now.
  1.1013 +  mSurface =
  1.1014 +    dont_AddRef(reinterpret_cast<gfxWindowsSurface*>(aDescriptor.surface()));
  1.1015 +  MOZ_ASSERT(mSurface);
  1.1016 +
  1.1017 +  mSize = ToIntSize(mSurface->GetSize());
  1.1018 +  mFormat = ImageFormatToSurfaceFormat(
  1.1019 +    gfxPlatform::GetPlatform()->OptimalFormatForContent(mSurface->GetContentType()));
  1.1020 +}
  1.1021 +
  1.1022 +NewTextureSource*
  1.1023 +DIBTextureHostD3D9::GetTextureSources()
  1.1024 +{
  1.1025 +  if (!mTextureSource) {
  1.1026 +    Updated();
  1.1027 +  }
  1.1028 +
  1.1029 +  return mTextureSource;
  1.1030 +}
  1.1031 +
  1.1032 +void
  1.1033 +DIBTextureHostD3D9::Updated(const nsIntRegion*)
  1.1034 +{
  1.1035 +  if (!mTextureSource) {
  1.1036 +    mTextureSource = new DataTextureSourceD3D9(mFormat, mCompositor, mFlags);
  1.1037 +  }
  1.1038 +
  1.1039 +  if (!mTextureSource->Update(mSurface)) {
  1.1040 +    mTextureSource = nullptr;
  1.1041 +  }
  1.1042 +}
  1.1043 +
  1.1044 +bool
  1.1045 +DIBTextureHostD3D9::Lock()
  1.1046 +{
  1.1047 +  MOZ_ASSERT(!mIsLocked);
  1.1048 +  mIsLocked = true;
  1.1049 +  return true;
  1.1050 +}
  1.1051 +
  1.1052 +void
  1.1053 +DIBTextureHostD3D9::Unlock()
  1.1054 +{
  1.1055 +  MOZ_ASSERT(mIsLocked);
  1.1056 +  mIsLocked = false;
  1.1057 +}
  1.1058 +
  1.1059 +void
  1.1060 +DIBTextureHostD3D9::SetCompositor(Compositor* aCompositor)
  1.1061 +{
  1.1062 +  mCompositor = static_cast<CompositorD3D9*>(aCompositor);
  1.1063 +}
  1.1064 +
  1.1065 +void
  1.1066 +DIBTextureHostD3D9::DeallocateDeviceData()
  1.1067 +{
  1.1068 +  mTextureSource = nullptr;
  1.1069 +}
  1.1070 +
  1.1071 +DXGITextureHostD3D9::DXGITextureHostD3D9(TextureFlags aFlags,
  1.1072 +  const SurfaceDescriptorD3D10& aDescriptor)
  1.1073 +  : TextureHost(aFlags)
  1.1074 +  , mHandle(aDescriptor.handle())
  1.1075 +  , mFormat(aDescriptor.format())
  1.1076 +  , mSize(aDescriptor.size())
  1.1077 +  , mIsLocked(false)
  1.1078 +{
  1.1079 +  MOZ_ASSERT(mHandle);
  1.1080 +}
  1.1081 +
  1.1082 +NewTextureSource*
  1.1083 +DXGITextureHostD3D9::GetTextureSources()
  1.1084 +{
  1.1085 +  return mTextureSource;
  1.1086 +}
  1.1087 +
  1.1088 +bool
  1.1089 +DXGITextureHostD3D9::Lock()
  1.1090 +{
  1.1091 +  DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
  1.1092 +  if (!deviceManager) {
  1.1093 +    NS_WARNING("trying to lock a TextureHost without a D3D device");
  1.1094 +    return false;
  1.1095 +  }
  1.1096 +
  1.1097 +  if (!mTextureSource) {
  1.1098 +    nsRefPtr<IDirect3DTexture9> tex;
  1.1099 +    HRESULT hr = deviceManager->device()->CreateTexture(mSize.width,
  1.1100 +                                                        mSize.height,
  1.1101 +                                                        1,
  1.1102 +                                                        D3DUSAGE_RENDERTARGET,
  1.1103 +                                                        SurfaceFormatToD3D9Format(mFormat),
  1.1104 +                                                        D3DPOOL_DEFAULT,
  1.1105 +                                                        getter_AddRefs(tex),
  1.1106 +                                                        (HANDLE*)&mHandle);
  1.1107 +    if (FAILED(hr)) {
  1.1108 +      NS_WARNING("Failed to open shared texture");
  1.1109 +      return false;
  1.1110 +    }
  1.1111 +
  1.1112 +    mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor, tex);
  1.1113 +  }
  1.1114 +
  1.1115 +  MOZ_ASSERT(!mIsLocked);
  1.1116 +  mIsLocked = true;
  1.1117 +  return true;
  1.1118 +}
  1.1119 +
  1.1120 +void
  1.1121 +DXGITextureHostD3D9::Unlock()
  1.1122 +{
  1.1123 +  MOZ_ASSERT(mIsLocked);
  1.1124 +  mIsLocked = false;
  1.1125 +}
  1.1126 +
  1.1127 +void
  1.1128 +DXGITextureHostD3D9::SetCompositor(Compositor* aCompositor)
  1.1129 +{
  1.1130 +  mCompositor = static_cast<CompositorD3D9*>(aCompositor);
  1.1131 +}
  1.1132 +
  1.1133 +void
  1.1134 +DXGITextureHostD3D9::DeallocateDeviceData()
  1.1135 +{
  1.1136 +  mTextureSource = nullptr;
  1.1137 +}
  1.1138 +
  1.1139 +}
  1.1140 +}

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