gfx/layers/d3d9/ThebesLayerD3D9.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/d3d9/ThebesLayerD3D9.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,84 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_THEBESLAYERD3D9_H
    1.10 +#define GFX_THEBESLAYERD3D9_H
    1.11 +
    1.12 +#include "Layers.h"
    1.13 +#include "LayerManagerD3D9.h"
    1.14 +#include "ReadbackProcessor.h"
    1.15 +
    1.16 +namespace mozilla {
    1.17 +namespace layers {
    1.18 +
    1.19 +class ReadbackProcessor;
    1.20 +
    1.21 +class ThebesLayerD3D9 : public ThebesLayer,
    1.22 +                        public LayerD3D9
    1.23 +{
    1.24 +public:
    1.25 +  ThebesLayerD3D9(LayerManagerD3D9 *aManager);
    1.26 +  virtual ~ThebesLayerD3D9();
    1.27 +
    1.28 +  /* ThebesLayer implementation */
    1.29 +  void InvalidateRegion(const nsIntRegion& aRegion);
    1.30 +
    1.31 +  /* LayerD3D9 implementation */
    1.32 +  Layer* GetLayer();
    1.33 +  virtual bool IsEmpty();
    1.34 +  virtual void RenderLayer() { RenderThebesLayer(nullptr); }
    1.35 +  virtual void CleanResources();
    1.36 +  virtual void LayerManagerDestroyed();
    1.37 +
    1.38 +  void RenderThebesLayer(ReadbackProcessor* aReadback);
    1.39 +
    1.40 +private:
    1.41 +  /*
    1.42 +   * D3D9 texture
    1.43 +   */
    1.44 +  nsRefPtr<IDirect3DTexture9> mTexture;
    1.45 +  /*
    1.46 +   * D3D9 texture for render-on-white when doing component alpha
    1.47 +   */
    1.48 +  nsRefPtr<IDirect3DTexture9> mTextureOnWhite;
    1.49 +  /**
    1.50 +   * Visible region bounds used when we drew the contents of the textures
    1.51 +   */
    1.52 +  nsIntRect mTextureRect;
    1.53 +
    1.54 +  bool HaveTextures(SurfaceMode aMode)
    1.55 +  {
    1.56 +    return mTexture && (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA || mTextureOnWhite);
    1.57 +  }
    1.58 +
    1.59 +  /* Checks if our surface has the right content type */
    1.60 +  void VerifyContentType(SurfaceMode aMode);
    1.61 +
    1.62 +  /* Ensures we have the necessary texture object(s) and that they correspond
    1.63 +   * to mVisibleRegion.GetBounds(). This creates new texture objects as
    1.64 +   * necessary and also copies existing valid texture data if necessary.
    1.65 +   */
    1.66 +  void UpdateTextures(SurfaceMode aMode);
    1.67 +
    1.68 +  /* Render the rectangles of mVisibleRegion with D3D9 using the currently
    1.69 +   * bound textures, target, shaders, etc.
    1.70 +   */
    1.71 +  void RenderRegion(const nsIntRegion& aRegion);
    1.72 +
    1.73 +  /* Have a region of our layer drawn */
    1.74 +  void DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode,
    1.75 +                  const nsTArray<ReadbackProcessor::Update>& aReadbackUpdates);
    1.76 +
    1.77 +  /* Create a new texture */
    1.78 +  void CreateNewTextures(const gfx::IntSize &aSize, SurfaceMode aMode);
    1.79 +
    1.80 +  void CopyRegion(IDirect3DTexture9* aSrc, const nsIntPoint &aSrcOffset,
    1.81 +                  IDirect3DTexture9* aDest, const nsIntPoint &aDestOffset,
    1.82 +                  const nsIntRegion &aCopyRegion, nsIntRegion* aValidRegion);
    1.83 +};
    1.84 +
    1.85 +} /* layers */
    1.86 +} /* mozilla */
    1.87 +#endif /* GFX_THEBESLAYERD3D9_H */

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