1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/layers/ipc/ShadowLayerUtilsD3D10.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,68 @@ 1.4 +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * vim: sw=2 ts=8 et : 1.6 + */ 1.7 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.8 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.9 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.10 + 1.11 +#include <d3d10_1.h> 1.12 +#include <dxgi.h> 1.13 + 1.14 +#include "mozilla/gfx/Point.h" 1.15 +#include "mozilla/layers/LayerManagerComposite.h" 1.16 +#include "mozilla/layers/PLayerTransaction.h" 1.17 +#include "ShadowLayers.h" 1.18 + 1.19 +using namespace mozilla::gl; 1.20 + 1.21 +namespace mozilla { 1.22 +namespace layers { 1.23 + 1.24 + 1.25 +/*static*/ void 1.26 +ShadowLayerForwarder::PlatformSyncBeforeUpdate() 1.27 +{ 1.28 +} 1.29 + 1.30 +/*static*/ bool 1.31 +LayerManagerComposite::SupportsDirectTexturing() 1.32 +{ 1.33 + return true; 1.34 +} 1.35 + 1.36 +/*static*/ void 1.37 +LayerManagerComposite::PlatformSyncBeforeReplyUpdate() 1.38 +{ 1.39 +} 1.40 + 1.41 +bool 1.42 +GetDescriptor(ID3D10Texture2D* aTexture, SurfaceDescriptorD3D10* aDescr) 1.43 +{ 1.44 + NS_ABORT_IF_FALSE(aTexture && aDescr, "Params must be nonnull"); 1.45 + 1.46 + HRESULT hr; 1.47 + IDXGIResource* dr = nullptr; 1.48 + hr = aTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&dr); 1.49 + if (!SUCCEEDED(hr) || !dr) 1.50 + return false; 1.51 + 1.52 + hr = dr->GetSharedHandle(reinterpret_cast<HANDLE*>(&aDescr->handle())); 1.53 + return !!SUCCEEDED(hr); 1.54 +} 1.55 + 1.56 +already_AddRefed<ID3D10Texture2D> 1.57 +OpenForeign(ID3D10Device* aDevice, const SurfaceDescriptorD3D10& aDescr) 1.58 +{ 1.59 + HRESULT hr; 1.60 + ID3D10Texture2D* tex = nullptr; 1.61 + hr = aDevice->OpenSharedResource(reinterpret_cast<HANDLE>(aDescr.handle()), 1.62 + __uuidof(ID3D10Texture2D), 1.63 + (void**)&tex); 1.64 + if (!SUCCEEDED(hr) || !tex) 1.65 + return nullptr; 1.66 + 1.67 + return nsRefPtr<ID3D10Texture2D>(tex).forget(); 1.68 +} 1.69 + 1.70 +} // namespace layers 1.71 +} // namespace mozilla