1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/layers/opengl/CompositingRenderTargetOGL.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,177 @@ 1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef MOZILLA_GFX_COMPOSITINGRENDERTARGETOGL_H 1.10 +#define MOZILLA_GFX_COMPOSITINGRENDERTARGETOGL_H 1.11 + 1.12 +#include "GLContextTypes.h" // for GLContext 1.13 +#include "GLDefs.h" // for GLenum, LOCAL_GL_FRAMEBUFFER, etc 1.14 +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc 1.15 +#include "mozilla/Attributes.h" // for MOZ_OVERRIDE 1.16 +#include "mozilla/RefPtr.h" // for RefPtr, TemporaryRef 1.17 +#include "mozilla/gfx/Point.h" // for IntSize, IntSizeTyped 1.18 +#include "mozilla/gfx/Types.h" // for SurfaceFormat, etc 1.19 +#include "mozilla/layers/Compositor.h" // for SurfaceInitMode, etc 1.20 +#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget 1.21 +#include "mozilla/layers/CompositorOGL.h" // for CompositorOGL 1.22 +#include "mozilla/mozalloc.h" // for operator new 1.23 +#include "nsAString.h" 1.24 +#include "nsCOMPtr.h" // for already_AddRefed 1.25 +#include "nsDebug.h" // for NS_ERROR, NS_WARNING 1.26 +#include "nsString.h" // for nsAutoCString 1.27 + 1.28 + 1.29 +namespace mozilla { 1.30 +namespace gl { 1.31 + class BindableTexture; 1.32 +} 1.33 +namespace gfx { 1.34 + class DataSourceSurface; 1.35 +} 1.36 + 1.37 +namespace layers { 1.38 + 1.39 +class TextureSource; 1.40 + 1.41 +class CompositingRenderTargetOGL : public CompositingRenderTarget 1.42 +{ 1.43 + typedef mozilla::gl::GLContext GLContext; 1.44 + 1.45 + // For lazy initialisation of the GL stuff 1.46 + struct InitParams 1.47 + { 1.48 + InitParams() : mStatus(NO_PARAMS) {} 1.49 + InitParams(const gfx::IntSize& aSize, 1.50 + GLenum aFBOTextureTarget, 1.51 + SurfaceInitMode aInit) 1.52 + : mStatus(READY) 1.53 + , mSize(aSize) 1.54 + , mFBOTextureTarget(aFBOTextureTarget) 1.55 + , mInit(aInit) 1.56 + {} 1.57 + 1.58 + enum { 1.59 + NO_PARAMS, 1.60 + READY, 1.61 + INITIALIZED 1.62 + } mStatus; 1.63 + gfx::IntSize mSize; 1.64 + GLenum mFBOTextureTarget; 1.65 + SurfaceInitMode mInit; 1.66 + }; 1.67 + 1.68 +public: 1.69 + CompositingRenderTargetOGL(CompositorOGL* aCompositor, const gfx::IntPoint& aOrigin, 1.70 + GLuint aTexure, GLuint aFBO) 1.71 + : CompositingRenderTarget(aOrigin) 1.72 + , mInitParams() 1.73 + , mTransform() 1.74 + , mCompositor(aCompositor) 1.75 + , mGL(aCompositor->gl()) 1.76 + , mTextureHandle(aTexure) 1.77 + , mFBO(aFBO) 1.78 + {} 1.79 + 1.80 + ~CompositingRenderTargetOGL(); 1.81 + 1.82 + /** 1.83 + * Create a render target around the default FBO, for rendering straight to 1.84 + * the window. 1.85 + */ 1.86 + static TemporaryRef<CompositingRenderTargetOGL> 1.87 + RenderTargetForWindow(CompositorOGL* aCompositor, 1.88 + const gfx::IntSize& aSize, 1.89 + const gfx::Matrix& aTransform) 1.90 + { 1.91 + RefPtr<CompositingRenderTargetOGL> result 1.92 + = new CompositingRenderTargetOGL(aCompositor, gfx::IntPoint(0, 0), 0, 0); 1.93 + result->mTransform = aTransform; 1.94 + result->mInitParams = InitParams(aSize, 0, INIT_MODE_NONE); 1.95 + result->mInitParams.mStatus = InitParams::INITIALIZED; 1.96 + return result.forget(); 1.97 + } 1.98 + 1.99 + /** 1.100 + * Some initialisation work on the backing FBO and texture. 1.101 + * We do this lazily so that when we first set this render target on the 1.102 + * compositor we do not have to re-bind the FBO after unbinding it, or 1.103 + * alternatively leave the FBO bound after creation. 1.104 + */ 1.105 + void Initialize(const gfx::IntSize& aSize, 1.106 + GLenum aFBOTextureTarget, 1.107 + SurfaceInitMode aInit) 1.108 + { 1.109 + MOZ_ASSERT(mInitParams.mStatus == InitParams::NO_PARAMS, "Initialized twice?"); 1.110 + // postpone initialization until we actually want to use this render target 1.111 + mInitParams = InitParams(aSize, aFBOTextureTarget, aInit); 1.112 + } 1.113 + 1.114 + void BindTexture(GLenum aTextureUnit, GLenum aTextureTarget); 1.115 + 1.116 + /** 1.117 + * Call when we want to draw into our FBO 1.118 + */ 1.119 + void BindRenderTarget(); 1.120 + 1.121 + GLuint GetFBO() const 1.122 + { 1.123 + MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED); 1.124 + return mFBO; 1.125 + } 1.126 + 1.127 + GLuint GetTextureHandle() const 1.128 + { 1.129 + MOZ_ASSERT(mInitParams.mStatus == InitParams::INITIALIZED); 1.130 + return mTextureHandle; 1.131 + } 1.132 + 1.133 + // TextureSourceOGL 1.134 + TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE 1.135 + { 1.136 + // XXX - Bug 900770 1.137 + MOZ_ASSERT(false, "CompositingRenderTargetOGL should not be used as a TextureSource"); 1.138 + return nullptr; 1.139 + } 1.140 + gfx::IntSize GetSize() const MOZ_OVERRIDE 1.141 + { 1.142 + // XXX - Bug 900770 1.143 + MOZ_ASSERT(false, "CompositingRenderTargetOGL should not be used as a TextureSource"); 1.144 + return gfx::IntSize(0, 0); 1.145 + } 1.146 + 1.147 + gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE 1.148 + { 1.149 + // XXX - Should it be implemented ? is the above assert true ? 1.150 + MOZ_ASSERT(false, "Not implemented"); 1.151 + return gfx::SurfaceFormat::UNKNOWN; 1.152 + } 1.153 + 1.154 + const gfx::Matrix& GetTransform() { 1.155 + return mTransform; 1.156 + } 1.157 + 1.158 +#ifdef MOZ_DUMP_PAINTING 1.159 + virtual TemporaryRef<gfx::DataSourceSurface> Dump(Compositor* aCompositor); 1.160 +#endif 1.161 + 1.162 +private: 1.163 + /** 1.164 + * Actually do the initialisation. Note that we leave our FBO bound, and so 1.165 + * calling this method is only suitable when about to use this render target. 1.166 + */ 1.167 + void InitializeImpl(); 1.168 + 1.169 + InitParams mInitParams; 1.170 + gfx::Matrix mTransform; 1.171 + CompositorOGL* mCompositor; 1.172 + GLContext* mGL; 1.173 + GLuint mTextureHandle; 1.174 + GLuint mFBO; 1.175 +}; 1.176 + 1.177 +} 1.178 +} 1.179 + 1.180 +#endif /* MOZILLA_GFX_SURFACEOGL_H */