gfx/layers/opengl/CompositorOGL.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/opengl/CompositorOGL.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,424 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_COMPOSITOROGL_H
    1.10 +#define MOZILLA_GFX_COMPOSITOROGL_H
    1.11 +
    1.12 +#include "gfx2DGlue.h"
    1.13 +#include "GLContextTypes.h"             // for GLContext, etc
    1.14 +#include "GLDefs.h"                     // for GLuint, LOCAL_GL_TEXTURE_2D, etc
    1.15 +#include "OGLShaderProgram.h"           // for ShaderProgramOGL, etc
    1.16 +#include "Units.h"                      // for ScreenPoint
    1.17 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.18 +#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE, MOZ_FINAL
    1.19 +#include "mozilla/RefPtr.h"             // for TemporaryRef, RefPtr
    1.20 +#include "mozilla/gfx/2D.h"             // for DrawTarget
    1.21 +#include "mozilla/gfx/BaseSize.h"       // for BaseSize
    1.22 +#include "mozilla/gfx/Point.h"          // for IntSize, Point
    1.23 +#include "mozilla/gfx/Rect.h"           // for Rect, IntRect
    1.24 +#include "mozilla/gfx/Types.h"          // for Float, SurfaceFormat, etc
    1.25 +#include "mozilla/layers/Compositor.h"  // for SurfaceInitMode, Compositor, etc
    1.26 +#include "mozilla/layers/CompositorTypes.h"  // for MaskType::NumMaskTypes, etc
    1.27 +#include "mozilla/layers/LayersTypes.h"
    1.28 +#include "nsAutoPtr.h"                  // for nsRefPtr, nsAutoPtr
    1.29 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.30 +#include "nsDebug.h"                    // for NS_ASSERTION, NS_WARNING
    1.31 +#include "nsISupportsImpl.h"            // for MOZ_COUNT_CTOR, etc
    1.32 +#include "nsSize.h"                     // for nsIntSize
    1.33 +#include "nsTArray.h"                   // for nsAutoTArray, nsTArray, etc
    1.34 +#include "nsThreadUtils.h"              // for nsRunnable
    1.35 +#include "nsXULAppAPI.h"                // for XRE_GetProcessType
    1.36 +#include "nscore.h"                     // for NS_IMETHOD
    1.37 +#include "VBOArena.h"                   // for gl::VBOArena
    1.38 +#ifdef MOZ_WIDGET_GONK
    1.39 +#include <ui/GraphicBuffer.h>
    1.40 +#endif
    1.41 +
    1.42 +class gfx3DMatrix;
    1.43 +class nsIWidget;
    1.44 +
    1.45 +namespace mozilla {
    1.46 +class TimeStamp;
    1.47 +
    1.48 +namespace gfx {
    1.49 +class Matrix4x4;
    1.50 +}
    1.51 +
    1.52 +namespace layers {
    1.53 +
    1.54 +class CompositingRenderTarget;
    1.55 +class CompositingRenderTargetOGL;
    1.56 +class DataTextureSource;
    1.57 +class GLManagerCompositor;
    1.58 +class TextureSource;
    1.59 +struct Effect;
    1.60 +struct EffectChain;
    1.61 +
    1.62 +/**
    1.63 + * Interface for pools of temporary gl textures for the compositor.
    1.64 + * The textures are fully owned by the pool, so the latter is responsible
    1.65 + * calling fDeleteTextures accordingly.
    1.66 + * Users of GetTexture receive a texture that is only valid for the duration
    1.67 + * of the current frame.
    1.68 + * This is primarily intended for direct texturing APIs that need to attach
    1.69 + * shared objects (such as an EGLImage) to a gl texture.
    1.70 + */
    1.71 +class CompositorTexturePoolOGL
    1.72 +{
    1.73 +protected:
    1.74 +  virtual ~CompositorTexturePoolOGL() {}
    1.75 +
    1.76 +public:
    1.77 +  NS_INLINE_DECL_REFCOUNTING(CompositorTexturePoolOGL)
    1.78 +
    1.79 +  virtual void Clear() = 0;
    1.80 +
    1.81 +  virtual GLuint GetTexture(GLenum aTarget, GLenum aEnum) = 0;
    1.82 +
    1.83 +  virtual void EndFrame() = 0;
    1.84 +};
    1.85 +
    1.86 +/**
    1.87 + * Agressively reuses textures. One gl texture per texture unit in total.
    1.88 + * So far this hasn't shown the best results on b2g.
    1.89 + */
    1.90 +class PerUnitTexturePoolOGL : public CompositorTexturePoolOGL
    1.91 +{
    1.92 +public:
    1.93 +  PerUnitTexturePoolOGL(gl::GLContext* aGL)
    1.94 +  : mTextureTarget(0) // zero is never a valid texture target
    1.95 +  , mGL(aGL)
    1.96 +  {}
    1.97 +
    1.98 +  virtual ~PerUnitTexturePoolOGL()
    1.99 +  {
   1.100 +    DestroyTextures();
   1.101 +  }
   1.102 +
   1.103 +  virtual void Clear() MOZ_OVERRIDE
   1.104 +  {
   1.105 +    DestroyTextures();
   1.106 +  }
   1.107 +
   1.108 +  virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) MOZ_OVERRIDE;
   1.109 +
   1.110 +  virtual void EndFrame() MOZ_OVERRIDE {}
   1.111 +
   1.112 +protected:
   1.113 +  void DestroyTextures();
   1.114 +
   1.115 +  GLenum mTextureTarget;
   1.116 +  nsTArray<GLuint> mTextures;
   1.117 +  RefPtr<gl::GLContext> mGL;
   1.118 +};
   1.119 +
   1.120 +/**
   1.121 + * Reuse gl textures from a pool of textures that haven't yet been
   1.122 + * used during the current frame.
   1.123 + * All the textures that are not used at the end of a frame are
   1.124 + * deleted.
   1.125 + * This strategy seems to work well with gralloc textures because destroying
   1.126 + * unused textures which are bound to gralloc buffers let drivers know that it
   1.127 + * can unlock the gralloc buffers.
   1.128 + */
   1.129 +class PerFrameTexturePoolOGL : public CompositorTexturePoolOGL
   1.130 +{
   1.131 +public:
   1.132 +  PerFrameTexturePoolOGL(gl::GLContext* aGL)
   1.133 +  : mTextureTarget(0) // zero is never a valid texture target
   1.134 +  , mGL(aGL)
   1.135 +  {}
   1.136 +
   1.137 +  virtual ~PerFrameTexturePoolOGL()
   1.138 +  {
   1.139 +    DestroyTextures();
   1.140 +  }
   1.141 +
   1.142 +  virtual void Clear() MOZ_OVERRIDE
   1.143 +  {
   1.144 +    DestroyTextures();
   1.145 +  }
   1.146 +
   1.147 +  virtual GLuint GetTexture(GLenum aTarget, GLenum aUnit) MOZ_OVERRIDE;
   1.148 +
   1.149 +  virtual void EndFrame() MOZ_OVERRIDE;
   1.150 +
   1.151 +protected:
   1.152 +  void DestroyTextures();
   1.153 +
   1.154 +  GLenum mTextureTarget;
   1.155 +  RefPtr<gl::GLContext> mGL;
   1.156 +  nsTArray<GLuint> mCreatedTextures;
   1.157 +  nsTArray<GLuint> mUnusedTextures;
   1.158 +};
   1.159 +
   1.160 +class CompositorOGL : public Compositor
   1.161 +{
   1.162 +  typedef mozilla::gl::GLContext GLContext;
   1.163 +
   1.164 +  friend class GLManagerCompositor;
   1.165 +
   1.166 +  std::map<ShaderConfigOGL, ShaderProgramOGL*> mPrograms;
   1.167 +public:
   1.168 +  CompositorOGL(nsIWidget *aWidget, int aSurfaceWidth = -1, int aSurfaceHeight = -1,
   1.169 +                bool aUseExternalSurfaceSize = false);
   1.170 +
   1.171 +  virtual ~CompositorOGL();
   1.172 +
   1.173 +  virtual TemporaryRef<DataTextureSource>
   1.174 +  CreateDataTextureSource(TextureFlags aFlags = 0) MOZ_OVERRIDE;
   1.175 +
   1.176 +  virtual bool Initialize() MOZ_OVERRIDE;
   1.177 +
   1.178 +  virtual void Destroy() MOZ_OVERRIDE;
   1.179 +
   1.180 +  virtual TextureFactoryIdentifier GetTextureFactoryIdentifier() MOZ_OVERRIDE
   1.181 +  {
   1.182 +    return TextureFactoryIdentifier(LayersBackend::LAYERS_OPENGL,
   1.183 +                                    XRE_GetProcessType(),
   1.184 +                                    GetMaxTextureSize(),
   1.185 +                                    mFBOTextureTarget == LOCAL_GL_TEXTURE_2D,
   1.186 +                                    SupportsPartialTextureUpdate());
   1.187 +  }
   1.188 +
   1.189 +  virtual TemporaryRef<CompositingRenderTarget>
   1.190 +  CreateRenderTarget(const gfx::IntRect &aRect, SurfaceInitMode aInit) MOZ_OVERRIDE;
   1.191 +
   1.192 +  virtual TemporaryRef<CompositingRenderTarget>
   1.193 +  CreateRenderTargetFromSource(const gfx::IntRect &aRect,
   1.194 +                               const CompositingRenderTarget *aSource,
   1.195 +                               const gfx::IntPoint &aSourcePoint) MOZ_OVERRIDE;
   1.196 +
   1.197 +  virtual void SetRenderTarget(CompositingRenderTarget *aSurface) MOZ_OVERRIDE;
   1.198 +  virtual CompositingRenderTarget* GetCurrentRenderTarget() const MOZ_OVERRIDE;
   1.199 +
   1.200 +  virtual void DrawQuad(const gfx::Rect& aRect,
   1.201 +                        const gfx::Rect& aClipRect,
   1.202 +                        const EffectChain &aEffectChain,
   1.203 +                        gfx::Float aOpacity,
   1.204 +                        const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE
   1.205 +  {
   1.206 +    DrawQuadInternal(aRect, aClipRect, aEffectChain,
   1.207 +                     aOpacity, aTransform, LOCAL_GL_TRIANGLE_STRIP);
   1.208 +  }
   1.209 +
   1.210 +  virtual void DrawLines(const std::vector<gfx::Point>& aLines,
   1.211 +                         const gfx::Rect& aClipRect,
   1.212 +                         const gfx::Color& aColor,
   1.213 +                         gfx::Float aOpacity,
   1.214 +                         const gfx::Matrix4x4 &aTransform) MOZ_OVERRIDE;
   1.215 +
   1.216 +
   1.217 +  virtual void EndFrame() MOZ_OVERRIDE;
   1.218 +  virtual void SetFBAcquireFence(Layer* aLayer) MOZ_OVERRIDE;
   1.219 +  virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) MOZ_OVERRIDE;
   1.220 +  virtual void AbortFrame() MOZ_OVERRIDE;
   1.221 +
   1.222 +  virtual bool SupportsPartialTextureUpdate() MOZ_OVERRIDE;
   1.223 +
   1.224 +  virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) MOZ_OVERRIDE
   1.225 +  {
   1.226 +    if (!mGLContext)
   1.227 +      return false;
   1.228 +    int32_t maxSize = GetMaxTextureSize();
   1.229 +    return aSize <= gfx::IntSize(maxSize, maxSize);
   1.230 +  }
   1.231 +
   1.232 +  virtual int32_t GetMaxTextureSize() const MOZ_OVERRIDE;
   1.233 +
   1.234 +  /**
   1.235 +   * Set the size of the EGL surface we're rendering to, if we're rendering to
   1.236 +   * an EGL surface.
   1.237 +   */
   1.238 +  virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) MOZ_OVERRIDE;
   1.239 +
   1.240 +  virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) MOZ_OVERRIDE {
   1.241 +    mRenderOffset = aOffset;
   1.242 +  }
   1.243 +
   1.244 +  virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) MOZ_OVERRIDE;
   1.245 +
   1.246 +  virtual void SetTargetContext(gfx::DrawTarget* aTarget) MOZ_OVERRIDE
   1.247 +  {
   1.248 +    mTarget = aTarget;
   1.249 +  }
   1.250 +
   1.251 +  virtual void PrepareViewport(const gfx::IntSize& aSize,
   1.252 +                               const gfx::Matrix& aWorldTransform) MOZ_OVERRIDE;
   1.253 +
   1.254 +
   1.255 +#ifdef MOZ_DUMP_PAINTING
   1.256 +  virtual const char* Name() const MOZ_OVERRIDE { return "OGL"; }
   1.257 +#endif // MOZ_DUMP_PAINTING
   1.258 +
   1.259 +  virtual LayersBackend GetBackendType() const MOZ_OVERRIDE {
   1.260 +    return LayersBackend::LAYERS_OPENGL;
   1.261 +  }
   1.262 +
   1.263 +  virtual void Pause() MOZ_OVERRIDE;
   1.264 +  virtual bool Resume() MOZ_OVERRIDE;
   1.265 +
   1.266 +  virtual nsIWidget* GetWidget() const MOZ_OVERRIDE { return mWidget; }
   1.267 +
   1.268 +  GLContext* gl() const { return mGLContext; }
   1.269 +  gfx::SurfaceFormat GetFBOFormat() const {
   1.270 +    return gfx::SurfaceFormat::R8G8B8A8;
   1.271 +  }
   1.272 +
   1.273 +  /**
   1.274 +   * The compositor provides with temporary textures for use with direct
   1.275 +   * textruing like gralloc texture.
   1.276 +   * Doing so lets us use gralloc the way it has been designed to be used
   1.277 +   * (see https://wiki.mozilla.org/Platform/GFX/Gralloc)
   1.278 +   */
   1.279 +  GLuint GetTemporaryTexture(GLenum aTarget, GLenum aUnit);
   1.280 +
   1.281 +  const gfx::Matrix4x4& GetProjMatrix() const {
   1.282 +    return mProjMatrix;
   1.283 +  }
   1.284 +private:
   1.285 +  virtual void DrawQuadInternal(const gfx::Rect& aRect,
   1.286 +                                const gfx::Rect& aClipRect,
   1.287 +                                const EffectChain &aEffectChain,
   1.288 +                                gfx::Float aOpacity,
   1.289 +                                const gfx::Matrix4x4 &aTransformi,
   1.290 +                                GLuint aDrawMode);
   1.291 +
   1.292 +  virtual gfx::IntSize GetWidgetSize() const MOZ_OVERRIDE
   1.293 +  {
   1.294 +    return gfx::ToIntSize(mWidgetSize);
   1.295 +  }
   1.296 +
   1.297 +  /**
   1.298 +   * Context target, nullptr when drawing directly to our swap chain.
   1.299 +   */
   1.300 +  RefPtr<gfx::DrawTarget> mTarget;
   1.301 +
   1.302 +  /** Widget associated with this compositor */
   1.303 +  nsIWidget *mWidget;
   1.304 +  nsIntSize mWidgetSize;
   1.305 +  nsRefPtr<GLContext> mGLContext;
   1.306 +  gfx::Matrix4x4 mProjMatrix;
   1.307 +
   1.308 +  /** The size of the surface we are rendering to */
   1.309 +  nsIntSize mSurfaceSize;
   1.310 +
   1.311 +  ScreenPoint mRenderOffset;
   1.312 +
   1.313 +  already_AddRefed<mozilla::gl::GLContext> CreateContext();
   1.314 +
   1.315 +  /** Texture target to use for FBOs */
   1.316 +  GLenum mFBOTextureTarget;
   1.317 +
   1.318 +  /** Currently bound render target */
   1.319 +  RefPtr<CompositingRenderTargetOGL> mCurrentRenderTarget;
   1.320 +#ifdef DEBUG
   1.321 +  CompositingRenderTargetOGL* mWindowRenderTarget;
   1.322 +#endif
   1.323 +
   1.324 +  /**
   1.325 +   * VBO that has some basics in it for a textured quad, including vertex
   1.326 +   * coords and texcoords.
   1.327 +   */
   1.328 +  GLuint mQuadVBO;
   1.329 +
   1.330 +  /**
   1.331 +   * When we can't use mQuadVBO, we allocate VBOs from this arena instead.
   1.332 +   */
   1.333 +  gl::VBOArena mVBOs;
   1.334 +
   1.335 +  bool mHasBGRA;
   1.336 +
   1.337 +  /**
   1.338 +   * When rendering to some EGL surfaces (e.g. on Android), we rely on being told
   1.339 +   * about size changes (via SetSurfaceSize) rather than pulling this information
   1.340 +   * from the widget.
   1.341 +   */
   1.342 +  bool mUseExternalSurfaceSize;
   1.343 +
   1.344 +  /**
   1.345 +   * Have we had DrawQuad calls since the last frame was rendered?
   1.346 +   */
   1.347 +  bool mFrameInProgress;
   1.348 +
   1.349 +  /*
   1.350 +   * Clear aRect on current render target.
   1.351 +   */
   1.352 +  virtual void ClearRect(const gfx::Rect& aRect) MOZ_OVERRIDE;
   1.353 +
   1.354 +  /* Start a new frame. If aClipRectIn is null and aClipRectOut is non-null,
   1.355 +   * sets *aClipRectOut to the screen dimensions.
   1.356 +   */
   1.357 +  virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
   1.358 +                          const gfx::Rect *aClipRectIn,
   1.359 +                          const gfx::Matrix& aTransform,
   1.360 +                          const gfx::Rect& aRenderBounds,
   1.361 +                          gfx::Rect *aClipRectOut = nullptr,
   1.362 +                          gfx::Rect *aRenderBoundsOut = nullptr) MOZ_OVERRIDE;
   1.363 +
   1.364 +  ShaderConfigOGL GetShaderConfigFor(Effect *aEffect, MaskType aMask = MaskNone) const;
   1.365 +  ShaderProgramOGL* GetShaderProgramFor(const ShaderConfigOGL &aConfig);
   1.366 +
   1.367 +  /**
   1.368 +   * Create a FBO backed by a texture.
   1.369 +   * Note that the texture target type will be
   1.370 +   * of the type returned by FBOTextureTarget; different
   1.371 +   * shaders are required to sample from the different
   1.372 +   * texture types.
   1.373 +   */
   1.374 +  void CreateFBOWithTexture(const gfx::IntRect& aRect, bool aCopyFromSource,
   1.375 +                            GLuint aSourceFrameBuffer,
   1.376 +                            GLuint *aFBO, GLuint *aTexture);
   1.377 +
   1.378 +  GLintptr QuadVBOVertexOffset() { return 0; }
   1.379 +  GLintptr QuadVBOTexCoordOffset() { return sizeof(float)*4*2; }
   1.380 +
   1.381 +  void BindQuadVBO();
   1.382 +  void QuadVBOVerticesAttrib(GLuint aAttribIndex);
   1.383 +  void QuadVBOTexCoordsAttrib(GLuint aAttribIndex);
   1.384 +  void BindAndDrawQuad(GLuint aVertAttribIndex,
   1.385 +                       GLuint aTexCoordAttribIndex,
   1.386 +                       GLuint aDrawMode = LOCAL_GL_TRIANGLE_STRIP);
   1.387 +  void BindAndDrawQuad(ShaderProgramOGL *aProg,
   1.388 +                       GLuint aDrawMode = LOCAL_GL_TRIANGLE_STRIP);
   1.389 +  void BindAndDrawQuadWithTextureRect(ShaderProgramOGL *aProg,
   1.390 +                                      const gfx3DMatrix& aTextureTransform,
   1.391 +                                      const gfx::Rect& aTexCoordRect,
   1.392 +                                      TextureSource *aTexture);
   1.393 +
   1.394 +  void CleanupResources();
   1.395 +
   1.396 +  /**
   1.397 +   * Copies the content of our backbuffer to the set transaction target.
   1.398 +   * Does not restore the target FBO, so only call from EndFrame.
   1.399 +   */
   1.400 +  void CopyToTarget(gfx::DrawTarget* aTarget, const gfx::Matrix& aWorldMatrix);
   1.401 +
   1.402 +  /**
   1.403 +   * Implements the flipping of the y-axis to convert from layers/compositor
   1.404 +   * coordinates to OpenGL coordinates.
   1.405 +   *
   1.406 +   * Indeed, the only coordinate system that OpenGL knows has the y-axis
   1.407 +   * pointing upwards, but the layers/compositor coordinate system has the
   1.408 +   * y-axis pointing downwards, for good reason as Web pages are typically
   1.409 +   * scrolled downwards. So, some flipping has to take place; FlippedY does it.
   1.410 +   */
   1.411 +  GLint FlipY(GLint y) const { return mHeight - y; }
   1.412 +
   1.413 +  RefPtr<CompositorTexturePoolOGL> mTexturePool;
   1.414 +
   1.415 +  bool mDestroyed;
   1.416 +
   1.417 +  /**
   1.418 +   * Height of the OpenGL context's primary framebuffer in pixels. Used by
   1.419 +   * FlipY for the y-flipping calculation.
   1.420 +   */
   1.421 +  GLint mHeight;
   1.422 +};
   1.423 +
   1.424 +}
   1.425 +}
   1.426 +
   1.427 +#endif /* MOZILLA_GFX_COMPOSITOROGL_H */

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