gfx/layers/opengl/TextureHostOGL.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/layers/opengl/TextureHostOGL.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,493 @@
     1.4 +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef MOZILLA_GFX_TEXTUREOGL_H
    1.10 +#define MOZILLA_GFX_TEXTUREOGL_H
    1.11 +
    1.12 +#include <stddef.h>                     // for size_t
    1.13 +#include <stdint.h>                     // for uint64_t
    1.14 +#include "CompositableHost.h"
    1.15 +#include "GLContextTypes.h"             // for GLContext
    1.16 +#include "GLDefs.h"                     // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc
    1.17 +#include "GLTextureImage.h"             // for TextureImage
    1.18 +#include "gfxTypes.h"
    1.19 +#include "mozilla/GfxMessageUtils.h"    // for gfxContentType
    1.20 +#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
    1.21 +#include "mozilla/Attributes.h"         // for MOZ_OVERRIDE
    1.22 +#include "mozilla/RefPtr.h"             // for RefPtr
    1.23 +#include "mozilla/gfx/Matrix.h"         // for Matrix4x4
    1.24 +#include "mozilla/gfx/Point.h"          // for IntSize, IntPoint
    1.25 +#include "mozilla/gfx/Types.h"          // for SurfaceFormat, etc
    1.26 +#include "mozilla/layers/CompositorTypes.h"  // for TextureFlags
    1.27 +#include "mozilla/layers/LayersSurfaces.h"  // for SurfaceDescriptor
    1.28 +#include "mozilla/layers/TextureHost.h"  // for TextureHost, etc
    1.29 +#include "mozilla/mozalloc.h"           // for operator delete, etc
    1.30 +#include "nsAutoPtr.h"                  // for nsRefPtr
    1.31 +#include "nsCOMPtr.h"                   // for already_AddRefed
    1.32 +#include "nsDebug.h"                    // for NS_WARNING
    1.33 +#include "nsISupportsImpl.h"            // for TextureImage::Release, etc
    1.34 +#include "OGLShaderProgram.h"           // for ShaderProgramType, etc
    1.35 +#ifdef MOZ_WIDGET_GONK
    1.36 +#include <ui/GraphicBuffer.h>
    1.37 +#if ANDROID_VERSION >= 17
    1.38 +#include <ui/Fence.h>
    1.39 +#endif
    1.40 +#endif
    1.41 +
    1.42 +class gfxReusableSurfaceWrapper;
    1.43 +class nsIntRegion;
    1.44 +struct nsIntPoint;
    1.45 +struct nsIntRect;
    1.46 +struct nsIntSize;
    1.47 +
    1.48 +namespace mozilla {
    1.49 +namespace gfx {
    1.50 +class DataSourceSurface;
    1.51 +class SurfaceStream;
    1.52 +}
    1.53 +
    1.54 +namespace layers {
    1.55 +
    1.56 +class Compositor;
    1.57 +class CompositorOGL;
    1.58 +class TextureImageTextureSourceOGL;
    1.59 +
    1.60 +/**
    1.61 + * CompositableBackendSpecificData implementation for the Gonk OpenGL backend.
    1.62 + * Share a same texture between TextureHosts in the same CompositableHost.
    1.63 + * By shareing the texture among the TextureHosts, number of texture allocations
    1.64 + * can be reduced than texture allocation in every TextureHosts.
    1.65 + * From Bug 912134, use only one texture among all TextureHosts degrade
    1.66 + * the rendering performance.
    1.67 + * CompositableDataGonkOGL chooses in a middile of them.
    1.68 + */
    1.69 +class CompositableDataGonkOGL : public CompositableBackendSpecificData
    1.70 +{
    1.71 +public:
    1.72 +  CompositableDataGonkOGL();
    1.73 +  virtual ~CompositableDataGonkOGL();
    1.74 +
    1.75 +  virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
    1.76 +  virtual void ClearData() MOZ_OVERRIDE;
    1.77 +  GLuint GetTexture();
    1.78 +  void DeleteTextureIfPresent();
    1.79 +  gl::GLContext* gl() const;
    1.80 +protected:
    1.81 +  RefPtr<CompositorOGL> mCompositor;
    1.82 +  GLuint mTexture;
    1.83 +};
    1.84 +
    1.85 +inline void ApplyFilterToBoundTexture(gl::GLContext* aGL,
    1.86 +                                      gfx::Filter aFilter,
    1.87 +                                      GLuint aTarget = LOCAL_GL_TEXTURE_2D)
    1.88 +{
    1.89 +  GLenum filter =
    1.90 +    (aFilter == gfx::Filter::POINT ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR);
    1.91 +
    1.92 +  aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
    1.93 +  aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
    1.94 +}
    1.95 +
    1.96 +/*
    1.97 + * TextureHost implementations for the OpenGL backend.
    1.98 + *
    1.99 + * Note that it is important to be careful about the ownership model with
   1.100 + * the OpenGL backend, due to some widget limitation on Linux: before
   1.101 + * the nsBaseWidget associated with our OpenGL context has been completely
   1.102 + * deleted, every resource belonging to the OpenGL context MUST have been
   1.103 + * released. At the moment the teardown sequence happens in the middle of
   1.104 + * the nsBaseWidget's destructor, meaning that at a given moment we must be
   1.105 + * able to easily find and release all the GL resources.
   1.106 + * The point is: be careful about the ownership model and limit the number
   1.107 + * of objects sharing references to GL resources to make the tear down
   1.108 + * sequence as simple as possible.
   1.109 + */
   1.110 +
   1.111 +/**
   1.112 + * TextureSourceOGL provides the necessary API for CompositorOGL to composite
   1.113 + * a TextureSource.
   1.114 + */
   1.115 +class TextureSourceOGL
   1.116 +{
   1.117 +public:
   1.118 +  TextureSourceOGL()
   1.119 +    : mHasCachedFilter(false)
   1.120 +  {}
   1.121 +
   1.122 +  virtual bool IsValid() const = 0;
   1.123 +
   1.124 +  virtual void BindTexture(GLenum aTextureUnit, gfx::Filter aFilter) = 0;
   1.125 +
   1.126 +  virtual gfx::IntSize GetSize() const = 0;
   1.127 +
   1.128 +  virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
   1.129 +
   1.130 +  virtual gfx::SurfaceFormat GetFormat() const = 0;
   1.131 +
   1.132 +  virtual GLenum GetWrapMode() const = 0;
   1.133 +
   1.134 +  virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); }
   1.135 +
   1.136 +  virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return nullptr; }
   1.137 +
   1.138 +  void SetFilter(gl::GLContext* aGL, gfx::Filter aFilter)
   1.139 +  {
   1.140 +    if (mHasCachedFilter &&
   1.141 +        mCachedFilter == aFilter) {
   1.142 +      return;
   1.143 +    }
   1.144 +    mHasCachedFilter = true;
   1.145 +    mCachedFilter = aFilter;
   1.146 +    ApplyFilterToBoundTexture(aGL, aFilter, GetTextureTarget());
   1.147 +  }
   1.148 +
   1.149 +  void ClearCachedFilter() { mHasCachedFilter = false; }
   1.150 +
   1.151 +private:
   1.152 +  gfx::Filter mCachedFilter;
   1.153 +  bool mHasCachedFilter;
   1.154 +};
   1.155 +
   1.156 +/**
   1.157 + * TextureHostOGL provides the necessary API for platform specific composition.
   1.158 + */
   1.159 +class TextureHostOGL
   1.160 +{
   1.161 +public:
   1.162 +#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
   1.163 +
   1.164 +  /**
   1.165 +   * Store a fence that will signal when the current buffer is no longer being read.
   1.166 +   * Similar to android's GLConsumer::setReleaseFence()
   1.167 +   */
   1.168 +  virtual bool SetReleaseFence(const android::sp<android::Fence>& aReleaseFence);
   1.169 +
   1.170 +  /**
   1.171 +   * Return a releaseFence's Fence and clear a reference to the Fence.
   1.172 +   */
   1.173 +  virtual android::sp<android::Fence> GetAndResetReleaseFence();
   1.174 +
   1.175 +protected:
   1.176 +  android::sp<android::Fence> mReleaseFence;
   1.177 +
   1.178 +  /**
   1.179 +   * Hold previous ReleaseFence to prevent Fence delivery failure via gecko IPC.
   1.180 +   * Fence is a kernel object and its lifetime is managed by a reference count.
   1.181 +   * Until the Fence is delivered to client side, need to hold Fence on host side.
   1.182 +   */
   1.183 +  android::sp<android::Fence> mPrevReleaseFence;
   1.184 +#endif
   1.185 +};
   1.186 +
   1.187 +/**
   1.188 + * A TextureSource backed by a TextureImage.
   1.189 + *
   1.190 + * Depending on the underlying TextureImage, may support texture tiling, so
   1.191 + * make sure to check AsTileIterator() and use the texture accordingly.
   1.192 + *
   1.193 + * This TextureSource can be used without a TextureHost and manage it's own
   1.194 + * GL texture(s).
   1.195 + */
   1.196 +class TextureImageTextureSourceOGL : public DataTextureSource
   1.197 +                                   , public TextureSourceOGL
   1.198 +                                   , public TileIterator
   1.199 +{
   1.200 +public:
   1.201 +  TextureImageTextureSourceOGL(gl::GLContext* aGL,
   1.202 +                               TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT)
   1.203 +    : mGL(aGL)
   1.204 +    , mFlags(aFlags)
   1.205 +    , mIterating(false)
   1.206 +  {}
   1.207 +
   1.208 +  // DataTextureSource
   1.209 +
   1.210 +  virtual bool Update(gfx::DataSourceSurface* aSurface,
   1.211 +                      nsIntRegion* aDestRegion = nullptr,
   1.212 +                      gfx::IntPoint* aSrcOffset = nullptr) MOZ_OVERRIDE;
   1.213 +
   1.214 +  void EnsureBuffer(const nsIntSize& aSize,
   1.215 +                            gfxContentType aContentType);
   1.216 +
   1.217 +  void CopyTo(const nsIntRect& aSourceRect,
   1.218 +                      DataTextureSource* aDest,
   1.219 +                      const nsIntRect& aDestRect);
   1.220 +
   1.221 +  virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() { return this; }
   1.222 +
   1.223 +  // TextureSource
   1.224 +
   1.225 +  virtual void DeallocateDeviceData() MOZ_OVERRIDE
   1.226 +  {
   1.227 +    mTexImage = nullptr;
   1.228 +    SetUpdateSerial(0);
   1.229 +  }
   1.230 +
   1.231 +  virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }
   1.232 +
   1.233 +  virtual void BindTexture(GLenum aTextureUnit, gfx::Filter aFilter) MOZ_OVERRIDE;
   1.234 +
   1.235 +  virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
   1.236 +
   1.237 +  virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
   1.238 +
   1.239 +  virtual bool IsValid() const MOZ_OVERRIDE { return !!mTexImage; }
   1.240 +
   1.241 +  virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
   1.242 +
   1.243 +  virtual GLenum GetWrapMode() const MOZ_OVERRIDE
   1.244 +  {
   1.245 +    return mTexImage->GetWrapMode();
   1.246 +  }
   1.247 +
   1.248 +  // TileIterator
   1.249 +
   1.250 +  virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return this; }
   1.251 +
   1.252 +  virtual void BeginTileIteration() MOZ_OVERRIDE
   1.253 +  {
   1.254 +    mTexImage->BeginTileIteration();
   1.255 +    mIterating = true;
   1.256 +  }
   1.257 +
   1.258 +  virtual void EndTileIteration() MOZ_OVERRIDE
   1.259 +  {
   1.260 +    mIterating = false;
   1.261 +  }
   1.262 +
   1.263 +  virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
   1.264 +
   1.265 +  virtual size_t GetTileCount() MOZ_OVERRIDE
   1.266 +  {
   1.267 +    return mTexImage->GetTileCount();
   1.268 +  }
   1.269 +
   1.270 +  virtual bool NextTile() MOZ_OVERRIDE
   1.271 +  {
   1.272 +    return mTexImage->NextTile();
   1.273 +  }
   1.274 +
   1.275 +protected:
   1.276 +  nsRefPtr<gl::TextureImage> mTexImage;
   1.277 +  gl::GLContext* mGL;
   1.278 +  TextureFlags mFlags;
   1.279 +  bool mIterating;
   1.280 +};
   1.281 +
   1.282 +/**
   1.283 + * A texture source meant for use with SharedTextureHostOGL.
   1.284 + *
   1.285 + * It does not own any GL texture, and attaches its shared handle to one of
   1.286 + * the compositor's temporary textures when binding.
   1.287 + *
   1.288 + * The shared texture handle is owned by the TextureHost.
   1.289 + */
   1.290 +class SharedTextureSourceOGL : public NewTextureSource
   1.291 +                             , public TextureSourceOGL
   1.292 +{
   1.293 +public:
   1.294 +  typedef gl::SharedTextureShareType SharedTextureShareType;
   1.295 +
   1.296 +  SharedTextureSourceOGL(CompositorOGL* aCompositor,
   1.297 +                         gl::SharedTextureHandle aHandle,
   1.298 +                         gfx::SurfaceFormat aFormat,
   1.299 +                         GLenum aTarget,
   1.300 +                         GLenum aWrapMode,
   1.301 +                         SharedTextureShareType aShareType,
   1.302 +                         gfx::IntSize aSize);
   1.303 +
   1.304 +  virtual TextureSourceOGL* AsSourceOGL() { return this; }
   1.305 +
   1.306 +  virtual void BindTexture(GLenum activetex, gfx::Filter aFilter) MOZ_OVERRIDE;
   1.307 +
   1.308 +  virtual bool IsValid() const MOZ_OVERRIDE;
   1.309 +
   1.310 +  virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
   1.311 +
   1.312 +  virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
   1.313 +
   1.314 +  virtual gfx::Matrix4x4 GetTextureTransform() MOZ_OVERRIDE;
   1.315 +
   1.316 +  virtual GLenum GetTextureTarget() const { return mTextureTarget; }
   1.317 +
   1.318 +  virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; }
   1.319 +
   1.320 +  // SharedTextureSource doesn't own any gl texture
   1.321 +  virtual void DeallocateDeviceData() {}
   1.322 +
   1.323 +  void DetachSharedHandle();
   1.324 +
   1.325 +  virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
   1.326 +
   1.327 +  gl::GLContext* gl() const;
   1.328 +
   1.329 +protected:
   1.330 +  gfx::IntSize mSize;
   1.331 +  CompositorOGL* mCompositor;
   1.332 +  gl::SharedTextureHandle mSharedHandle;
   1.333 +  gfx::SurfaceFormat mFormat;
   1.334 +  SharedTextureShareType mShareType;
   1.335 +  GLenum mTextureTarget;
   1.336 +  GLenum mWrapMode;
   1.337 +};
   1.338 +
   1.339 +/**
   1.340 + * A TextureHost for shared GL Textures
   1.341 + *
   1.342 + * Most of the logic actually happens in SharedTextureSourceOGL.
   1.343 + */
   1.344 +class SharedTextureHostOGL : public TextureHost
   1.345 +{
   1.346 +public:
   1.347 +  SharedTextureHostOGL(TextureFlags aFlags,
   1.348 +                       gl::SharedTextureShareType aShareType,
   1.349 +                       gl::SharedTextureHandle aSharedhandle,
   1.350 +                       gfx::IntSize aSize,
   1.351 +                       bool inverted);
   1.352 +
   1.353 +  virtual ~SharedTextureHostOGL();
   1.354 +
   1.355 +  // SharedTextureHostOGL doesn't own any GL texture
   1.356 +  virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
   1.357 +
   1.358 +  virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
   1.359 +
   1.360 +  virtual bool Lock() MOZ_OVERRIDE;
   1.361 +
   1.362 +  virtual void Unlock() MOZ_OVERRIDE;
   1.363 +
   1.364 +  virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
   1.365 +
   1.366 +  virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE
   1.367 +  {
   1.368 +    return mTextureSource;
   1.369 +  }
   1.370 +
   1.371 +  virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
   1.372 +  {
   1.373 +    return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
   1.374 +  }
   1.375 +
   1.376 +  gl::GLContext* gl() const;
   1.377 +
   1.378 +  virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
   1.379 +
   1.380 +  virtual const char* Name() { return "SharedTextureHostOGL"; }
   1.381 +
   1.382 +protected:
   1.383 +  gfx::IntSize mSize;
   1.384 +  CompositorOGL* mCompositor;
   1.385 +  gl::SharedTextureHandle mSharedHandle;
   1.386 +  gl::SharedTextureShareType mShareType;
   1.387 +
   1.388 +  RefPtr<SharedTextureSourceOGL> mTextureSource;
   1.389 +};
   1.390 +
   1.391 +/**
   1.392 + * A texture source meant for use with StreamTextureHostOGL.
   1.393 + *
   1.394 + * It does not own any texture, we get texture from SurfaceStream.
   1.395 + */
   1.396 +class StreamTextureSourceOGL : public NewTextureSource
   1.397 +                             , public TextureSourceOGL
   1.398 +{
   1.399 +public:
   1.400 +  StreamTextureSourceOGL(CompositorOGL* aCompositor,
   1.401 +                         gfx::SurfaceStream* aStream)
   1.402 +    : mCompositor(aCompositor)
   1.403 +    , mStream(aStream)
   1.404 +    , mTextureHandle(0)
   1.405 +    , mTextureTarget(LOCAL_GL_TEXTURE_2D)
   1.406 +    , mUploadTexture(0)
   1.407 +    , mFormat(gfx::SurfaceFormat::UNKNOWN)
   1.408 +  {
   1.409 +    MOZ_COUNT_CTOR(StreamTextureSourceOGL);
   1.410 +  }
   1.411 +
   1.412 +  ~StreamTextureSourceOGL()
   1.413 +  {
   1.414 +    MOZ_COUNT_DTOR(StreamTextureSourceOGL);
   1.415 +  }
   1.416 +
   1.417 +  virtual TextureSourceOGL* AsSourceOGL() { return this; }
   1.418 +
   1.419 +  virtual void BindTexture(GLenum activetex, gfx::Filter aFilter) MOZ_OVERRIDE;
   1.420 +
   1.421 +  virtual bool IsValid() const MOZ_OVERRIDE { return !!gl(); }
   1.422 +
   1.423 +  virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
   1.424 +
   1.425 +  virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
   1.426 +
   1.427 +  virtual GLenum GetTextureTarget() const { return mTextureTarget; }
   1.428 +
   1.429 +  virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; }
   1.430 +
   1.431 +  virtual void DeallocateDeviceData();
   1.432 +
   1.433 +  bool RetrieveTextureFromStream();
   1.434 +
   1.435 +  virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
   1.436 +
   1.437 +protected:
   1.438 +  gl::GLContext* gl() const;
   1.439 +
   1.440 +  CompositorOGL* mCompositor;
   1.441 +  gfx::SurfaceStream* mStream;
   1.442 +  GLuint mTextureHandle;
   1.443 +  GLenum mTextureTarget;
   1.444 +  GLuint mUploadTexture;
   1.445 +  gfx::IntSize mSize;
   1.446 +  gfx::SurfaceFormat mFormat;
   1.447 +};
   1.448 +
   1.449 +/**
   1.450 + * A TextureHost for shared SurfaceStream
   1.451 + */
   1.452 +class StreamTextureHostOGL : public TextureHost
   1.453 +{
   1.454 +public:
   1.455 +  StreamTextureHostOGL(TextureFlags aFlags,
   1.456 +                       const SurfaceStreamDescriptor& aDesc);
   1.457 +
   1.458 +  virtual ~StreamTextureHostOGL();
   1.459 +
   1.460 +  // SharedTextureHostOGL doesn't own any GL texture
   1.461 +  virtual void DeallocateDeviceData() MOZ_OVERRIDE {}
   1.462 +
   1.463 +  virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
   1.464 +
   1.465 +  virtual bool Lock() MOZ_OVERRIDE;
   1.466 +
   1.467 +  virtual void Unlock() MOZ_OVERRIDE;
   1.468 +
   1.469 +  virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
   1.470 +
   1.471 +  virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE
   1.472 +  {
   1.473 +    return mTextureSource;
   1.474 +  }
   1.475 +
   1.476 +  virtual TemporaryRef<gfx::DataSourceSurface> GetAsSurface() MOZ_OVERRIDE
   1.477 +  {
   1.478 +    return nullptr; // XXX - implement this (for MOZ_DUMP_PAINTING)
   1.479 +  }
   1.480 +
   1.481 +  virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
   1.482 +
   1.483 +#ifdef MOZ_LAYERS_HAVE_LOG
   1.484 +  virtual const char* Name() { return "StreamTextureHostOGL"; }
   1.485 +#endif
   1.486 +
   1.487 +protected:
   1.488 +  CompositorOGL* mCompositor;
   1.489 +  gfx::SurfaceStream* mStream;
   1.490 +  RefPtr<StreamTextureSourceOGL> mTextureSource;
   1.491 +};
   1.492 +
   1.493 +} // namespace
   1.494 +} // namespace
   1.495 +
   1.496 +#endif /* MOZILLA_GFX_TEXTUREOGL_H */

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