1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/patches/archive/radial-gradients.patch Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,25 @@ 1.4 +diff --git a/gfx/skia/src/effects/SkGradientShader.cpp b/gfx/skia/src/effects/SkGradientShader.cpp 1.5 +--- a/gfx/skia/src/effects/SkGradientShader.cpp 1.6 ++++ b/gfx/skia/src/effects/SkGradientShader.cpp 1.7 +@@ -1665,17 +1665,20 @@ public: 1.8 + } 1.9 + return kRadial2_GradientType; 1.10 + } 1.11 + 1.12 + virtual void shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, int count) SK_OVERRIDE { 1.13 + SkASSERT(count > 0); 1.14 + 1.15 + // Zero difference between radii: fill with transparent black. 1.16 +- if (fDiffRadius == 0) { 1.17 ++ // TODO: Is removing this actually correct? Two circles with the 1.18 ++ // same radius, but different centers doesn't sound like it 1.19 ++ // should be cleared 1.20 ++ if (fDiffRadius == 0 && fCenter1 == fCenter2) { 1.21 + sk_bzero(dstC, count * sizeof(*dstC)); 1.22 + return; 1.23 + } 1.24 + SkMatrix::MapXYProc dstProc = fDstToIndexProc; 1.25 + TileProc proc = fTileProc; 1.26 + const SkPMColor* SK_RESTRICT cache = this->getCache32(); 1.27 + 1.28 + SkScalar foura = fA * 4;