gfx/skia/trunk/include/core/SkBitmapDevice.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/core/SkBitmapDevice.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,288 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2013 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +#ifndef SkBitmapDevice_DEFINED
    1.13 +#define SkBitmapDevice_DEFINED
    1.14 +
    1.15 +#include "SkDevice.h"
    1.16 +
    1.17 +///////////////////////////////////////////////////////////////////////////////
    1.18 +class SK_API SkBitmapDevice : public SkBaseDevice {
    1.19 +public:
    1.20 +    SK_DECLARE_INST_COUNT(SkBitmapDevice)
    1.21 +
    1.22 +    /**
    1.23 +     *  Construct a new device with the specified bitmap as its backend. It is
    1.24 +     *  valid for the bitmap to have no pixels associated with it. In that case,
    1.25 +     *  any drawing to this device will have no effect.
    1.26 +    */
    1.27 +    SkBitmapDevice(const SkBitmap& bitmap);
    1.28 +
    1.29 +    /**
    1.30 +     *  Construct a new device with the specified bitmap as its backend. It is
    1.31 +     *  valid for the bitmap to have no pixels associated with it. In that case,
    1.32 +     *  any drawing to this device will have no effect.
    1.33 +    */
    1.34 +    SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties);
    1.35 +
    1.36 +#ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
    1.37 +    /**
    1.38 +     *  Create a new raster device and have the pixels be automatically
    1.39 +     *  allocated. The rowBytes of the device will be computed automatically
    1.40 +     *  based on the config and the width.
    1.41 +     *
    1.42 +     *  @param config   The desired config for the pixels. If the request cannot
    1.43 +     *                  be met, the closest matching support config will be used.
    1.44 +     *  @param width    width (in pixels) of the device
    1.45 +     *  @param height   height (in pixels) of the device
    1.46 +     *  @param isOpaque Set to true if it is known that all of the pixels will
    1.47 +     *                  be drawn to opaquely. Used as an accelerator when drawing
    1.48 +     *                  these pixels to another device.
    1.49 +     */
    1.50 +    SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
    1.51 +
    1.52 +    /**
    1.53 +     *  Create a new raster device and have the pixels be automatically
    1.54 +     *  allocated. The rowBytes of the device will be computed automatically
    1.55 +     *  based on the config and the width.
    1.56 +     *
    1.57 +     *  @param config   The desired config for the pixels. If the request cannot
    1.58 +     *                  be met, the closest matching support config will be used.
    1.59 +     *  @param width    width (in pixels) of the device
    1.60 +     *  @param height   height (in pixels) of the device
    1.61 +     *  @param isOpaque Set to true if it is known that all of the pixels will
    1.62 +     *                  be drawn to opaquely. Used as an accelerator when drawing
    1.63 +     *                  these pixels to another device.
    1.64 +     *  @param deviceProperties Properties which affect compositing.
    1.65 +     */
    1.66 +    SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque,
    1.67 +                   const SkDeviceProperties& deviceProperties);
    1.68 +#endif
    1.69 +    static SkBitmapDevice* Create(const SkImageInfo&,
    1.70 +                                  const SkDeviceProperties* = NULL);
    1.71 +
    1.72 +    /** Return the width of the device (in pixels).
    1.73 +    */
    1.74 +    virtual int width() const SK_OVERRIDE { return fBitmap.width(); }
    1.75 +    /** Return the height of the device (in pixels).
    1.76 +    */
    1.77 +    virtual int height() const SK_OVERRIDE { return fBitmap.height(); }
    1.78 +
    1.79 +    /** Returns true if the device's bitmap's config treats every pixels as
    1.80 +        implicitly opaque.
    1.81 +    */
    1.82 +    virtual bool isOpaque() const SK_OVERRIDE { return fBitmap.isOpaque(); }
    1.83 +
    1.84 +    /** Return the bitmap config of the device's pixels
    1.85 +    */
    1.86 +    virtual SkBitmap::Config config() const SK_OVERRIDE { return fBitmap.config(); }
    1.87 +
    1.88 +    virtual SkImageInfo imageInfo() const SK_OVERRIDE;
    1.89 +
    1.90 +#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
    1.91 +    /**
    1.92 +     *  DEPRECATED: This will be made protected once WebKit stops using it.
    1.93 +     *              Instead use Canvas' writePixels method.
    1.94 +     *
    1.95 +     *  Similar to draw sprite, this method will copy the pixels in bitmap onto
    1.96 +     *  the device, with the top/left corner specified by (x, y). The pixel
    1.97 +     *  values in the device are completely replaced: there is no blending.
    1.98 +     *
    1.99 +     *  Currently if bitmap is backed by a texture this is a no-op. This may be
   1.100 +     *  relaxed in the future.
   1.101 +     *
   1.102 +     *  If the bitmap has config kARGB_8888_Config then the config8888 param
   1.103 +     *  will determines how the pixel valuess are intepreted. If the bitmap is
   1.104 +     *  not kARGB_8888_Config then this parameter is ignored.
   1.105 +     */
   1.106 +    virtual void writePixels(const SkBitmap& bitmap, int x, int y,
   1.107 +                             SkCanvas::Config8888 config8888) SK_OVERRIDE;
   1.108 +#endif
   1.109 +    /**
   1.110 +     * Return the device's associated gpu render target, or NULL.
   1.111 +     */
   1.112 +    virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; }
   1.113 +
   1.114 +protected:
   1.115 +    /**
   1.116 +     *  Device may filter the text flags for drawing text here. If it wants to
   1.117 +     *  make a change to the specified values, it should write them into the
   1.118 +     *  textflags parameter (output) and return true. If the paint is fine as
   1.119 +     *  is, then ignore the textflags parameter and return false.
   1.120 +     *
   1.121 +     *  The baseclass SkDevice filters based on its depth and blitters.
   1.122 +     */
   1.123 +    virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE;
   1.124 +
   1.125 +    /** Clears the entire device to the specified color (including alpha).
   1.126 +     *  Ignores the clip.
   1.127 +     */
   1.128 +    virtual void clear(SkColor color) SK_OVERRIDE;
   1.129 +
   1.130 +    /** These are called inside the per-device-layer loop for each draw call.
   1.131 +     When these are called, we have already applied any saveLayer operations,
   1.132 +     and are handling any looping from the paint, and any effects from the
   1.133 +     DrawFilter.
   1.134 +     */
   1.135 +    virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
   1.136 +    virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
   1.137 +                            const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
   1.138 +    virtual void drawRect(const SkDraw&, const SkRect& r,
   1.139 +                          const SkPaint& paint) SK_OVERRIDE;
   1.140 +    virtual void drawOval(const SkDraw&, const SkRect& oval,
   1.141 +                          const SkPaint& paint) SK_OVERRIDE;
   1.142 +    virtual void drawRRect(const SkDraw&, const SkRRect& rr,
   1.143 +                           const SkPaint& paint) SK_OVERRIDE;
   1.144 +
   1.145 +    /**
   1.146 +     *  If pathIsMutable, then the implementation is allowed to cast path to a
   1.147 +     *  non-const pointer and modify it in place (as an optimization). Canvas
   1.148 +     *  may do this to implement helpers such as drawOval, by placing a temp
   1.149 +     *  path on the stack to hold the representation of the oval.
   1.150 +     *
   1.151 +     *  If prePathMatrix is not null, it should logically be applied before any
   1.152 +     *  stroking or other effects. If there are no effects on the paint that
   1.153 +     *  affect the geometry/rasterization, then the pre matrix can just be
   1.154 +     *  pre-concated with the current matrix.
   1.155 +     */
   1.156 +    virtual void drawPath(const SkDraw&, const SkPath& path,
   1.157 +                          const SkPaint& paint,
   1.158 +                          const SkMatrix* prePathMatrix = NULL,
   1.159 +                          bool pathIsMutable = false) SK_OVERRIDE;
   1.160 +    virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
   1.161 +                            const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE;
   1.162 +    virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
   1.163 +                            int x, int y, const SkPaint& paint) SK_OVERRIDE;
   1.164 +
   1.165 +    /**
   1.166 +     *  The default impl. will create a bitmap-shader from the bitmap,
   1.167 +     *  and call drawRect with it.
   1.168 +     */
   1.169 +    virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
   1.170 +                                const SkRect* srcOrNull, const SkRect& dst,
   1.171 +                                const SkPaint& paint,
   1.172 +                                SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE;
   1.173 +
   1.174 +    /**
   1.175 +     *  Does not handle text decoration.
   1.176 +     *  Decorations (underline and stike-thru) will be handled by SkCanvas.
   1.177 +     */
   1.178 +    virtual void drawText(const SkDraw&, const void* text, size_t len,
   1.179 +                          SkScalar x, SkScalar y, const SkPaint& paint) SK_OVERRIDE;
   1.180 +    virtual void drawPosText(const SkDraw&, const void* text, size_t len,
   1.181 +                             const SkScalar pos[], SkScalar constY,
   1.182 +                             int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE;
   1.183 +    virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
   1.184 +                                const SkPath& path, const SkMatrix* matrix,
   1.185 +                                const SkPaint& paint) SK_OVERRIDE;
   1.186 +    virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
   1.187 +                              const SkPoint verts[], const SkPoint texs[],
   1.188 +                              const SkColor colors[], SkXfermode* xmode,
   1.189 +                              const uint16_t indices[], int indexCount,
   1.190 +                              const SkPaint& paint) SK_OVERRIDE;
   1.191 +    /** The SkBaseDevice passed will be an SkBaseDevice which was returned by a call to
   1.192 +        onCreateDevice on this device with kSaveLayer_Usage.
   1.193 +     */
   1.194 +    virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
   1.195 +                            const SkPaint&) SK_OVERRIDE;
   1.196 +
   1.197 +    ///////////////////////////////////////////////////////////////////////////
   1.198 +
   1.199 +    /** Update as needed the pixel value in the bitmap, so that the caller can
   1.200 +        access the pixels directly. Note: only the pixels field should be
   1.201 +        altered. The config/width/height/rowbytes must remain unchanged.
   1.202 +        @return the device contents as a bitmap
   1.203 +    */
   1.204 +    virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE;
   1.205 +
   1.206 +    SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
   1.207 +    // just for subclasses, to assign a custom pixelref
   1.208 +    SkPixelRef* setPixelRef(SkPixelRef* pr) {
   1.209 +        fBitmap.setPixelRef(pr);
   1.210 +        return pr;
   1.211 +    }
   1.212 +
   1.213 +    /**
   1.214 +     * Implements readPixels API. The caller will ensure that:
   1.215 +     *  1. bitmap has pixel config kARGB_8888_Config.
   1.216 +     *  2. bitmap has pixels.
   1.217 +     *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
   1.218 +     *     contained in the device bounds.
   1.219 +     */
   1.220 +    virtual bool onReadPixels(const SkBitmap&, int x, int y, SkCanvas::Config8888) SK_OVERRIDE;
   1.221 +    virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;
   1.222 +    virtual void* onAccessPixels(SkImageInfo* info, size_t* rowBytes) SK_OVERRIDE;
   1.223 +
   1.224 +    /** Called when this device is installed into a Canvas. Balanced by a call
   1.225 +        to unlockPixels() when the device is removed from a Canvas.
   1.226 +    */
   1.227 +    virtual void lockPixels() SK_OVERRIDE;
   1.228 +    virtual void unlockPixels() SK_OVERRIDE;
   1.229 +
   1.230 +    /**
   1.231 +     *  Returns true if the device allows processing of this imagefilter. If
   1.232 +     *  false is returned, then the filter is ignored. This may happen for
   1.233 +     *  some subclasses that do not support pixel manipulations after drawing
   1.234 +     *  has occurred (e.g. printing). The default implementation returns true.
   1.235 +     */
   1.236 +    virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE;
   1.237 +
   1.238 +    /**
   1.239 +     *  Override and return true for filters that the device can handle
   1.240 +     *  intrinsically. Doing so means that SkCanvas will pass-through this
   1.241 +     *  filter to drawSprite and drawDevice (and potentially filterImage).
   1.242 +     *  Returning false means the SkCanvas will have apply the filter itself,
   1.243 +     *  and just pass the resulting image to the device.
   1.244 +     */
   1.245 +    virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE;
   1.246 +
   1.247 +    /**
   1.248 +     *  Related (but not required) to canHandleImageFilter, this method returns
   1.249 +     *  true if the device could apply the filter to the src bitmap and return
   1.250 +     *  the result (and updates offset as needed).
   1.251 +     *  If the device does not recognize or support this filter,
   1.252 +     *  it just returns false and leaves result and offset unchanged.
   1.253 +     */
   1.254 +    virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkImageFilter::Context&,
   1.255 +                             SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
   1.256 +
   1.257 +private:
   1.258 +    friend class SkCanvas;
   1.259 +    friend struct DeviceCM; //for setMatrixClip
   1.260 +    friend class SkDraw;
   1.261 +    friend class SkDrawIter;
   1.262 +    friend class SkDeviceFilteredPaint;
   1.263 +    friend class SkDeviceImageFilterProxy;
   1.264 +
   1.265 +    friend class SkSurface_Raster;
   1.266 +
   1.267 +    // used to change the backend's pixels (and possibly config/rowbytes)
   1.268 +    // but cannot change the width/height, so there should be no change to
   1.269 +    // any clip information.
   1.270 +    virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE;
   1.271 +
   1.272 +#ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
   1.273 +    // in support of legacy constructors
   1.274 +    void init(SkBitmap::Config config, int width, int height, bool isOpaque);
   1.275 +#endif
   1.276 +
   1.277 +    virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) SK_OVERRIDE;
   1.278 +
   1.279 +    /** Causes any deferred drawing to the device to be completed.
   1.280 +     */
   1.281 +    virtual void flush() SK_OVERRIDE {}
   1.282 +
   1.283 +    virtual SkSurface* newSurface(const SkImageInfo&) SK_OVERRIDE;
   1.284 +    virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes) SK_OVERRIDE;
   1.285 +
   1.286 +    SkBitmap    fBitmap;
   1.287 +
   1.288 +    typedef SkBaseDevice INHERITED;
   1.289 +};
   1.290 +
   1.291 +#endif // SkBitmapDevice_DEFINED

mercurial