gfx/skia/trunk/include/core/SkDraw.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/core/SkDraw.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,153 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#ifndef SkDraw_DEFINED
    1.14 +#define SkDraw_DEFINED
    1.15 +
    1.16 +#include "SkCanvas.h"
    1.17 +#include "SkMask.h"
    1.18 +#include "SkPaint.h"
    1.19 +
    1.20 +class SkBitmap;
    1.21 +class SkBounder;
    1.22 +class SkClipStack;
    1.23 +class SkBaseDevice;
    1.24 +class SkMatrix;
    1.25 +class SkPath;
    1.26 +class SkRegion;
    1.27 +class SkRasterClip;
    1.28 +struct SkDrawProcs;
    1.29 +struct SkRect;
    1.30 +class SkRRect;
    1.31 +
    1.32 +class SkDraw {
    1.33 +public:
    1.34 +    SkDraw();
    1.35 +    SkDraw(const SkDraw& src);
    1.36 +
    1.37 +    void    drawPaint(const SkPaint&) const;
    1.38 +    void    drawPoints(SkCanvas::PointMode, size_t count, const SkPoint[],
    1.39 +                       const SkPaint&, bool forceUseDevice = false) const;
    1.40 +    void    drawRect(const SkRect&, const SkPaint&) const;
    1.41 +    void    drawRRect(const SkRRect&, const SkPaint&) const;
    1.42 +    /**
    1.43 +     *  To save on mallocs, we allow a flag that tells us that srcPath is
    1.44 +     *  mutable, so that we don't have to make copies of it as we transform it.
    1.45 +     *
    1.46 +     *  If prePathMatrix is not null, it should logically be applied before any
    1.47 +     *  stroking or other effects. If there are no effects on the paint that
    1.48 +     *  affect the geometry/rasterization, then the pre matrix can just be
    1.49 +     *  pre-concated with the current matrix.
    1.50 +     */
    1.51 +    void    drawPath(const SkPath& path, const SkPaint& paint,
    1.52 +                     const SkMatrix* prePathMatrix, bool pathIsMutable) const {
    1.53 +        this->drawPath(path, paint, prePathMatrix, pathIsMutable, false);
    1.54 +    }
    1.55 +
    1.56 +    void drawPath(const SkPath& path, const SkPaint& paint) const {
    1.57 +        this->drawPath(path, paint, NULL, false, false);
    1.58 +    }
    1.59 +
    1.60 +    void    drawBitmap(const SkBitmap&, const SkMatrix&, const SkPaint&) const;
    1.61 +    void    drawSprite(const SkBitmap&, int x, int y, const SkPaint&) const;
    1.62 +    void    drawText(const char text[], size_t byteLength, SkScalar x,
    1.63 +                     SkScalar y, const SkPaint& paint) const;
    1.64 +    void    drawPosText(const char text[], size_t byteLength,
    1.65 +                        const SkScalar pos[], SkScalar constY,
    1.66 +                        int scalarsPerPosition, const SkPaint& paint) const;
    1.67 +    void    drawTextOnPath(const char text[], size_t byteLength,
    1.68 +                        const SkPath&, const SkMatrix*, const SkPaint&) const;
    1.69 +    void    drawVertices(SkCanvas::VertexMode mode, int count,
    1.70 +                         const SkPoint vertices[], const SkPoint textures[],
    1.71 +                         const SkColor colors[], SkXfermode* xmode,
    1.72 +                         const uint16_t indices[], int ptCount,
    1.73 +                         const SkPaint& paint) const;
    1.74 +
    1.75 +    /**
    1.76 +     *  Overwrite the target with the path's coverage (i.e. its mask).
    1.77 +     *  Will overwrite the entire device, so it need not be zero'd first.
    1.78 +     *
    1.79 +     *  Only device A8 is supported right now.
    1.80 +     */
    1.81 +    void drawPathCoverage(const SkPath& src, const SkPaint& paint) const {
    1.82 +        this->drawPath(src, paint, NULL, false, true);
    1.83 +    }
    1.84 +
    1.85 +    /** Helper function that creates a mask from a path and an optional maskfilter.
    1.86 +        Note however, that the resulting mask will not have been actually filtered,
    1.87 +        that must be done afterwards (by calling filterMask). The maskfilter is provided
    1.88 +        solely to assist in computing the mask's bounds (if the mode requests that).
    1.89 +    */
    1.90 +    static bool DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
    1.91 +                           const SkMaskFilter*, const SkMatrix* filterMatrix,
    1.92 +                           SkMask* mask, SkMask::CreateMode mode,
    1.93 +                           SkPaint::Style style);
    1.94 +
    1.95 +    enum RectType {
    1.96 +        kHair_RectType,
    1.97 +        kFill_RectType,
    1.98 +        kStroke_RectType,
    1.99 +        kPath_RectType
   1.100 +    };
   1.101 +
   1.102 +    /**
   1.103 +     *  Based on the paint's style, strokeWidth, and the matrix, classify how
   1.104 +     *  to draw the rect. If no special-case is available, returns
   1.105 +     *  kPath_RectType.
   1.106 +     *
   1.107 +     *  Iff RectType == kStroke_RectType, then strokeSize is set to the device
   1.108 +     *  width and height of the stroke.
   1.109 +     */
   1.110 +    static RectType ComputeRectType(const SkPaint&, const SkMatrix&,
   1.111 +                                    SkPoint* strokeSize);
   1.112 +
   1.113 +    static bool ShouldDrawTextAsPaths(const SkPaint&, const SkMatrix&);
   1.114 +    void        drawText_asPaths(const char text[], size_t byteLength,
   1.115 +                                 SkScalar x, SkScalar y, const SkPaint&) const;
   1.116 +    void        drawPosText_asPaths(const char text[], size_t byteLength,
   1.117 +                                    const SkScalar pos[], SkScalar constY,
   1.118 +                                    int scalarsPerPosition, const SkPaint&) const;
   1.119 +
   1.120 +private:
   1.121 +    void    drawDevMask(const SkMask& mask, const SkPaint&) const;
   1.122 +    void    drawBitmapAsMask(const SkBitmap&, const SkPaint&) const;
   1.123 +
   1.124 +    void    drawPath(const SkPath&, const SkPaint&, const SkMatrix* preMatrix,
   1.125 +                     bool pathIsMutable, bool drawCoverage) const;
   1.126 +
   1.127 +    /**
   1.128 +     *  Return the current clip bounds, in local coordinates, with slop to account
   1.129 +     *  for antialiasing or hairlines (i.e. device-bounds outset by 1, and then
   1.130 +     *  run through the inverse of the matrix).
   1.131 +     *
   1.132 +     *  If the matrix cannot be inverted, or the current clip is empty, return
   1.133 +     *  false and ignore bounds parameter.
   1.134 +     */
   1.135 +    bool SK_WARN_UNUSED_RESULT
   1.136 +    computeConservativeLocalClipBounds(SkRect* bounds) const;
   1.137 +
   1.138 +public:
   1.139 +    const SkBitmap* fBitmap;        // required
   1.140 +    const SkMatrix* fMatrix;        // required
   1.141 +    const SkRegion* fClip;          // DEPRECATED
   1.142 +    const SkRasterClip* fRC;        // required
   1.143 +
   1.144 +    const SkClipStack* fClipStack;  // optional
   1.145 +    SkBaseDevice*   fDevice;        // optional
   1.146 +    SkBounder*      fBounder;       // optional
   1.147 +    SkDrawProcs*    fProcs;         // optional
   1.148 +
   1.149 +#ifdef SK_DEBUG
   1.150 +    void validate() const;
   1.151 +#else
   1.152 +    void validate() const {}
   1.153 +#endif
   1.154 +};
   1.155 +
   1.156 +#endif

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