1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/include/core/SkImage.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,142 @@ 1.4 +/* 1.5 + * Copyright 2012 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#ifndef SkImage_DEFINED 1.12 +#define SkImage_DEFINED 1.13 + 1.14 +#include "SkImageInfo.h" 1.15 +#include "SkImageEncoder.h" 1.16 +#include "SkRefCnt.h" 1.17 +#include "SkScalar.h" 1.18 + 1.19 +class SkData; 1.20 +class SkCanvas; 1.21 +class SkPaint; 1.22 +class SkShader; 1.23 +class GrContext; 1.24 +class GrTexture; 1.25 + 1.26 +// need for TileMode 1.27 +#include "SkShader.h" 1.28 + 1.29 +/** 1.30 + * SkImage is an abstraction for drawing a rectagle of pixels, though the 1.31 + * particular type of image could be actually storing its data on the GPU, or 1.32 + * as drawing commands (picture or PDF or otherwise), ready to be played back 1.33 + * into another canvas. 1.34 + * 1.35 + * The content of SkImage is always immutable, though the actual storage may 1.36 + * change, if for example that image can be re-created via encoded data or 1.37 + * other means. 1.38 + */ 1.39 +class SK_API SkImage : public SkRefCnt { 1.40 +public: 1.41 + SK_DECLARE_INST_COUNT(SkImage) 1.42 + 1.43 + typedef SkImageInfo Info; 1.44 + 1.45 + static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes); 1.46 + static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes); 1.47 + static SkImage* NewEncodedData(SkData*); 1.48 + 1.49 + /** 1.50 + * GrTexture is a more logical parameter for this factory, but its 1.51 + * interactions with scratch cache still has issues, so for now we take 1.52 + * SkBitmap instead. This will be changed in the future. skbug.com/1449 1.53 + */ 1.54 + static SkImage* NewTexture(const SkBitmap&); 1.55 + 1.56 + int width() const { return fWidth; } 1.57 + int height() const { return fHeight; } 1.58 + uint32_t uniqueID() const { return fUniqueID; } 1.59 + 1.60 + /** 1.61 + * Return the GrTexture that stores the image pixels. Calling getTexture 1.62 + * does not affect the reference count of the GrTexture object. 1.63 + * Will return NULL if the image does not use a texture. 1.64 + */ 1.65 + GrTexture* getTexture(); 1.66 + 1.67 + SkShader* newShaderClamp() const; 1.68 + SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const; 1.69 + 1.70 + void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); 1.71 + 1.72 + /** 1.73 + * Draw the image, cropped to the src rect, to the dst rect of a canvas. 1.74 + * If src is larger than the bounds of the image, the rest of the image is 1.75 + * filled with transparent black pixels. 1.76 + * 1.77 + * See SkCanvas::drawBitmapRectToRect for similar behavior. 1.78 + */ 1.79 + void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*); 1.80 + 1.81 + /** 1.82 + * If the image has direct access to its pixels (i.e. they are in local 1.83 + * RAM) return the (const) address of those pixels, and if not null, return 1.84 + * the ImageInfo and rowBytes. The returned address is only valid while 1.85 + * the image object is in scope. 1.86 + * 1.87 + * On failure, returns NULL and the info and rowBytes parameters are 1.88 + * ignored. 1.89 + */ 1.90 + const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const; 1.91 + 1.92 + /** 1.93 + * Encode the image's pixels and return the result as a new SkData, which 1.94 + * the caller must manage (i.e. call unref() when they are done). 1.95 + * 1.96 + * If the image type cannot be encoded, or the requested encoder type is 1.97 + * not supported, this will return NULL. 1.98 + */ 1.99 + SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type, 1.100 + int quality = 80) const; 1.101 + 1.102 +protected: 1.103 + SkImage(int width, int height) : 1.104 + fWidth(width), 1.105 + fHeight(height), 1.106 + fUniqueID(NextUniqueID()) { 1.107 + 1.108 + SkASSERT(width >= 0); 1.109 + SkASSERT(height >= 0); 1.110 + } 1.111 + 1.112 +private: 1.113 + const int fWidth; 1.114 + const int fHeight; 1.115 + const uint32_t fUniqueID; 1.116 + 1.117 + static uint32_t NextUniqueID(); 1.118 + 1.119 + typedef SkRefCnt INHERITED; 1.120 + 1.121 + /** 1.122 + * Return a copy of the image's pixels, limiting them to the subset 1.123 + * rectangle's intersection wit the image bounds. If subset is NULL, then 1.124 + * the entire image will be considered. 1.125 + * 1.126 + * If the bitmap's pixels have already been allocated, then readPixels() 1.127 + * will succeed only if it can support converting the image's pixels into 1.128 + * the bitmap's ColorType/AlphaType. Any pixels in the bitmap that do not 1.129 + * intersect with the image's bounds and the subset (if not null) will be 1.130 + * left untouched. 1.131 + * 1.132 + * If the bitmap is initially empty/unallocated, then it will be allocated 1.133 + * using the default allocator, and the ColorType/AlphaType will be chosen 1.134 + * to most closely fit the image's configuration. 1.135 + * 1.136 + * On failure, false will be returned, and bitmap will unmodified. 1.137 + */ 1.138 + // On ice for now: 1.139 + // - should it respect the particular colortype/alphatype of the src 1.140 + // - should it have separate entrypoints for preallocated and not bitmaps? 1.141 + // - isn't it enough to allow the caller to draw() the image into a canvas? 1.142 + bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const; 1.143 +}; 1.144 + 1.145 +#endif