gfx/skia/trunk/include/core/SkOnce.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/core/SkOnce.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,179 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef SkOnce_DEFINED
    1.12 +#define SkOnce_DEFINED
    1.13 +
    1.14 +// SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use
    1.15 +// together to create a threadsafe way to call a function just once.  This
    1.16 +// is particularly useful for lazy singleton initialization. E.g.
    1.17 +//
    1.18 +// static void set_up_my_singleton(Singleton** singleton) {
    1.19 +//     *singleton = new Singleton(...);
    1.20 +// }
    1.21 +// ...
    1.22 +// const Singleton& GetSingleton() {
    1.23 +//     static Singleton* singleton = NULL;
    1.24 +//     SK_DECLARE_STATIC_ONCE(once);
    1.25 +//     SkOnce(&once, set_up_my_singleton, &singleton);
    1.26 +//     SkASSERT(NULL != singleton);
    1.27 +//     return *singleton;
    1.28 +// }
    1.29 +//
    1.30 +// OnceTest.cpp also should serve as a few other simple examples.
    1.31 +//
    1.32 +// You may optionally pass SkOnce a second function to be called at exit for cleanup.
    1.33 +
    1.34 +#include "SkDynamicAnnotations.h"
    1.35 +#include "SkThread.h"
    1.36 +#include "SkTypes.h"
    1.37 +
    1.38 +#define SK_ONCE_INIT { false, { 0, SkDEBUGCODE(0) } }
    1.39 +#define SK_DECLARE_STATIC_ONCE(name) static SkOnceFlag name = SK_ONCE_INIT
    1.40 +
    1.41 +struct SkOnceFlag;  // If manually created, initialize with SkOnceFlag once = SK_ONCE_INIT
    1.42 +
    1.43 +template <typename Func, typename Arg>
    1.44 +inline void SkOnce(SkOnceFlag* once, Func f, Arg arg, void(*atExit)() = NULL);
    1.45 +
    1.46 +// If you've already got a lock and a flag to use, this variant lets you avoid an extra SkOnceFlag.
    1.47 +template <typename Lock, typename Func, typename Arg>
    1.48 +inline void SkOnce(bool* done, Lock* lock, Func f, Arg arg, void(*atExit)() = NULL);
    1.49 +
    1.50 +//  ----------------------  Implementation details below here. -----------------------------
    1.51 +
    1.52 +// This is POD and must be zero-initialized.
    1.53 +struct SkSpinlock {
    1.54 +    void acquire() {
    1.55 +        SkASSERT(shouldBeZero == 0);
    1.56 +        // No memory barrier needed, but sk_atomic_cas gives us at least release anyway.
    1.57 +        while (!sk_atomic_cas(&thisIsPrivate, 0, 1)) {
    1.58 +            // spin
    1.59 +        }
    1.60 +    }
    1.61 +
    1.62 +    void release() {
    1.63 +        SkASSERT(shouldBeZero == 0);
    1.64 +        // This requires a release memory barrier before storing, which sk_atomic_cas guarantees.
    1.65 +        SkAssertResult(sk_atomic_cas(&thisIsPrivate, 1, 0));
    1.66 +    }
    1.67 +
    1.68 +    int32_t thisIsPrivate;
    1.69 +    SkDEBUGCODE(int32_t shouldBeZero;)
    1.70 +};
    1.71 +
    1.72 +struct SkOnceFlag {
    1.73 +    bool done;
    1.74 +    SkSpinlock lock;
    1.75 +};
    1.76 +
    1.77 +// TODO(bungeman, mtklein): move all these *barrier* functions to SkThread when refactoring lands.
    1.78 +
    1.79 +#ifdef SK_BUILD_FOR_WIN
    1.80 +#  include <intrin.h>
    1.81 +inline static void compiler_barrier() {
    1.82 +    _ReadWriteBarrier();
    1.83 +}
    1.84 +#else
    1.85 +inline static void compiler_barrier() {
    1.86 +    asm volatile("" : : : "memory");
    1.87 +}
    1.88 +#endif
    1.89 +
    1.90 +inline static void full_barrier_on_arm() {
    1.91 +#ifdef SK_CPU_ARM
    1.92 +#  if SK_ARM_ARCH >= 7
    1.93 +    asm volatile("dmb" : : : "memory");
    1.94 +#  else
    1.95 +    asm volatile("mcr p15, 0, %0, c7, c10, 5" : : "r" (0) : "memory");
    1.96 +#  endif
    1.97 +#endif
    1.98 +}
    1.99 +
   1.100 +// On every platform, we issue a compiler barrier to prevent it from reordering
   1.101 +// code.  That's enough for platforms like x86 where release and acquire
   1.102 +// barriers are no-ops.  On other platforms we may need to be more careful;
   1.103 +// ARM, in particular, needs real code for both acquire and release.  We use a
   1.104 +// full barrier, which acts as both, because that the finest precision ARM
   1.105 +// provides.
   1.106 +
   1.107 +inline static void release_barrier() {
   1.108 +    compiler_barrier();
   1.109 +    full_barrier_on_arm();
   1.110 +}
   1.111 +
   1.112 +inline static void acquire_barrier() {
   1.113 +    compiler_barrier();
   1.114 +    full_barrier_on_arm();
   1.115 +}
   1.116 +
   1.117 +// Works with SkSpinlock or SkMutex.
   1.118 +template <typename Lock>
   1.119 +class SkAutoLockAcquire {
   1.120 +public:
   1.121 +    explicit SkAutoLockAcquire(Lock* lock) : fLock(lock) { fLock->acquire(); }
   1.122 +    ~SkAutoLockAcquire() { fLock->release(); }
   1.123 +private:
   1.124 +    Lock* fLock;
   1.125 +};
   1.126 +
   1.127 +// We've pulled a pretty standard double-checked locking implementation apart
   1.128 +// into its main fast path and a slow path that's called when we suspect the
   1.129 +// one-time code hasn't run yet.
   1.130 +
   1.131 +// This is the guts of the code, called when we suspect the one-time code hasn't been run yet.
   1.132 +// This should be rarely called, so we separate it from SkOnce and don't mark it as inline.
   1.133 +// (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.)
   1.134 +template <typename Lock, typename Func, typename Arg>
   1.135 +static void sk_once_slow(bool* done, Lock* lock, Func f, Arg arg, void (*atExit)()) {
   1.136 +    const SkAutoLockAcquire<Lock> locked(lock);
   1.137 +    if (!*done) {
   1.138 +        f(arg);
   1.139 +        if (atExit != NULL) {
   1.140 +            atexit(atExit);
   1.141 +        }
   1.142 +        // Also known as a store-store/load-store barrier, this makes sure that the writes
   1.143 +        // done before here---in particular, those done by calling f(arg)---are observable
   1.144 +        // before the writes after the line, *done = true.
   1.145 +        //
   1.146 +        // In version control terms this is like saying, "check in the work up
   1.147 +        // to and including f(arg), then check in *done=true as a subsequent change".
   1.148 +        //
   1.149 +        // We'll use this in the fast path to make sure f(arg)'s effects are
   1.150 +        // observable whenever we observe *done == true.
   1.151 +        release_barrier();
   1.152 +        *done = true;
   1.153 +    }
   1.154 +}
   1.155 +
   1.156 +// This is our fast path, called all the time.  We do really want it to be inlined.
   1.157 +template <typename Lock, typename Func, typename Arg>
   1.158 +inline void SkOnce(bool* done, Lock* lock, Func f, Arg arg, void(*atExit)()) {
   1.159 +    if (!SK_ANNOTATE_UNPROTECTED_READ(*done)) {
   1.160 +        sk_once_slow(done, lock, f, arg, atExit);
   1.161 +    }
   1.162 +    // Also known as a load-load/load-store barrier, this acquire barrier makes
   1.163 +    // sure that anything we read from memory---in particular, memory written by
   1.164 +    // calling f(arg)---is at least as current as the value we read from once->done.
   1.165 +    //
   1.166 +    // In version control terms, this is a lot like saying "sync up to the
   1.167 +    // commit where we wrote once->done = true".
   1.168 +    //
   1.169 +    // The release barrier in sk_once_slow guaranteed that once->done = true
   1.170 +    // happens after f(arg), so by syncing to once->done = true here we're
   1.171 +    // forcing ourselves to also wait until the effects of f(arg) are readble.
   1.172 +    acquire_barrier();
   1.173 +}
   1.174 +
   1.175 +template <typename Func, typename Arg>
   1.176 +inline void SkOnce(SkOnceFlag* once, Func f, Arg arg, void(*atExit)()) {
   1.177 +    return SkOnce(&once->done, &once->lock, f, arg, atExit);
   1.178 +}
   1.179 +
   1.180 +#undef SK_ANNOTATE_BENIGN_RACE
   1.181 +
   1.182 +#endif  // SkOnce_DEFINED

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