gfx/skia/trunk/include/core/SkPaintOptionsAndroid.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/core/SkPaintOptionsAndroid.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,130 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2012 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#ifndef SkPaintOptionsAndroid_DEFINED
    1.14 +#define SkPaintOptionsAndroid_DEFINED
    1.15 +
    1.16 +#include "SkTypes.h"
    1.17 +#include "SkString.h"
    1.18 +
    1.19 +class SkReadBuffer;
    1.20 +class SkWriteBuffer;
    1.21 +
    1.22 +/** \class SkLanguage
    1.23 +
    1.24 +    The SkLanguage class represents a human written language, and is used by
    1.25 +    text draw operations to determine which glyph to draw when drawing
    1.26 +    characters with variants (ie Han-derived characters).
    1.27 +*/
    1.28 +class SkLanguage {
    1.29 +public:
    1.30 +    SkLanguage() { }
    1.31 +    SkLanguage(const SkString& tag) : fTag(tag) { }
    1.32 +    SkLanguage(const char* tag) : fTag(tag) { }
    1.33 +    SkLanguage(const char* tag, size_t len) : fTag(tag, len) { }
    1.34 +    SkLanguage(const SkLanguage& b) : fTag(b.fTag) { }
    1.35 +
    1.36 +    /** Gets a BCP 47 language identifier for this SkLanguage.
    1.37 +        @return a BCP 47 language identifier representing this language
    1.38 +    */
    1.39 +    const SkString& getTag() const { return fTag; }
    1.40 +
    1.41 +    /** Performs BCP 47 fallback to return an SkLanguage one step more general.
    1.42 +        @return an SkLanguage one step more general
    1.43 +    */
    1.44 +    SkLanguage getParent() const;
    1.45 +
    1.46 +    bool operator==(const SkLanguage& b) const {
    1.47 +        return fTag == b.fTag;
    1.48 +    }
    1.49 +    bool operator!=(const SkLanguage& b) const {
    1.50 +        return fTag != b.fTag;
    1.51 +    }
    1.52 +    SkLanguage& operator=(const SkLanguage& b) {
    1.53 +        fTag = b.fTag;
    1.54 +        return *this;
    1.55 +    }
    1.56 +
    1.57 +private:
    1.58 +    //! BCP 47 language identifier
    1.59 +    SkString fTag;
    1.60 +};
    1.61 +
    1.62 +class SkPaintOptionsAndroid {
    1.63 +public:
    1.64 +    SkPaintOptionsAndroid() {
    1.65 +        fFontVariant = kDefault_Variant;
    1.66 +        fUseFontFallbacks = false;
    1.67 +    }
    1.68 +
    1.69 +    SkPaintOptionsAndroid& operator=(const SkPaintOptionsAndroid& b) {
    1.70 +        fLanguage = b.fLanguage;
    1.71 +        fFontVariant = b.fFontVariant;
    1.72 +        fUseFontFallbacks = b.fUseFontFallbacks;
    1.73 +        return *this;
    1.74 +    }
    1.75 +
    1.76 +    bool operator==(const SkPaintOptionsAndroid& b) const {
    1.77 +        return !(*this != b);
    1.78 +    }
    1.79 +
    1.80 +    bool operator!=(const SkPaintOptionsAndroid& b) const {
    1.81 +        return fLanguage != b.fLanguage ||
    1.82 +               fFontVariant != b.fFontVariant ||
    1.83 +               fUseFontFallbacks != b.fUseFontFallbacks;
    1.84 +    }
    1.85 +
    1.86 +    void flatten(SkWriteBuffer&) const;
    1.87 +    void unflatten(SkReadBuffer&);
    1.88 +
    1.89 +    /** Return the paint's language value used for drawing text.
    1.90 +        @return the paint's language value used for drawing text.
    1.91 +    */
    1.92 +    const SkLanguage& getLanguage() const { return fLanguage; }
    1.93 +
    1.94 +    /** Set the paint's language value used for drawing text.
    1.95 +        @param language set the paint's language value for drawing text.
    1.96 +    */
    1.97 +    void setLanguage(const SkLanguage& language) { fLanguage = language; }
    1.98 +    void setLanguage(const char* languageTag) { fLanguage = SkLanguage(languageTag); }
    1.99 +
   1.100 +
   1.101 +    enum FontVariant {
   1.102 +       kDefault_Variant = 0x01,
   1.103 +       kCompact_Variant = 0x02,
   1.104 +       kElegant_Variant = 0x04,
   1.105 +       kLast_Variant = kElegant_Variant,
   1.106 +    };
   1.107 +
   1.108 +    /** Return the font variant
   1.109 +        @return the font variant used by this paint object
   1.110 +    */
   1.111 +    FontVariant getFontVariant() const { return fFontVariant; }
   1.112 +
   1.113 +    /** Set the font variant
   1.114 +      @param fontVariant set the paint's font variant for choosing fonts
   1.115 +    */
   1.116 +    void setFontVariant(FontVariant fontVariant) {
   1.117 +        SkASSERT((unsigned)fontVariant <= kLast_Variant);
   1.118 +        fFontVariant = fontVariant;
   1.119 +    }
   1.120 +
   1.121 +    bool isUsingFontFallbacks() const { return fUseFontFallbacks; }
   1.122 +
   1.123 +    void setUseFontFallbacks(bool useFontFallbacks) {
   1.124 +        fUseFontFallbacks = useFontFallbacks;
   1.125 +    }
   1.126 +
   1.127 +private:
   1.128 +    SkLanguage fLanguage;
   1.129 +    FontVariant fFontVariant;
   1.130 +    bool fUseFontFallbacks;
   1.131 +};
   1.132 +
   1.133 +#endif // #ifndef SkPaintOptionsAndroid_DEFINED

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