gfx/skia/trunk/include/core/SkRRect.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/core/SkRRect.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,306 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef SkRRect_DEFINED
    1.12 +#define SkRRect_DEFINED
    1.13 +
    1.14 +#include "SkRect.h"
    1.15 +#include "SkPoint.h"
    1.16 +
    1.17 +class SkPath;
    1.18 +class SkMatrix;
    1.19 +
    1.20 +// Path forward:
    1.21 +//   core work
    1.22 +//      add validate method (all radii positive, all radii sums < rect size, etc.)
    1.23 +//      add contains(SkRect&)  - for clip stack
    1.24 +//      add contains(SkRRect&) - for clip stack
    1.25 +//      add heart rect computation (max rect inside RR)
    1.26 +//      add 9patch rect computation
    1.27 +//      add growToInclude(SkPath&)
    1.28 +//   analysis
    1.29 +//      use growToInclude to fit skp round rects & generate stats (RRs vs. real paths)
    1.30 +//      check on # of rectorus's the RRs could handle
    1.31 +//   rendering work
    1.32 +//      update SkPath.addRRect() to only use quads
    1.33 +//      add GM and bench
    1.34 +//   further out
    1.35 +//      detect and triangulate RRectorii rather than falling back to SW in Ganesh
    1.36 +//
    1.37 +
    1.38 +/** \class SkRRect
    1.39 +
    1.40 +    The SkRRect class represents a rounded rect with a potentially different
    1.41 +    radii for each corner. It does not have a constructor so must be
    1.42 +    initialized with one of the initialization functions (e.g., setEmpty,
    1.43 +    setRectRadii, etc.)
    1.44 +
    1.45 +    This class is intended to roughly match CSS' border-*-*-radius capabilities.
    1.46 +    This means:
    1.47 +        If either of a corner's radii are 0 the corner will be square.
    1.48 +        Negative radii are not allowed (they are clamped to zero).
    1.49 +        If the corner curves overlap they will be proportionally reduced to fit.
    1.50 +*/
    1.51 +class SK_API SkRRect {
    1.52 +public:
    1.53 +    /**
    1.54 +     * Enum to capture the various possible subtypes of RR. Accessed
    1.55 +     * by type(). The subtypes become progressively less restrictive.
    1.56 +     */
    1.57 +    enum Type {
    1.58 +        // !< Internal indicator that the sub type must be computed.
    1.59 +        kUnknown_Type = -1,
    1.60 +
    1.61 +        // !< The RR is empty
    1.62 +        kEmpty_Type,
    1.63 +
    1.64 +        //!< The RR is actually a (non-empty) rect (i.e., at least one radius
    1.65 +        //!< at each corner is zero)
    1.66 +        kRect_Type,
    1.67 +
    1.68 +        //!< The RR is actually a (non-empty) oval (i.e., all x radii are equal
    1.69 +        //!< and >= width/2 and all the y radii are equal and >= height/2
    1.70 +        kOval_Type,
    1.71 +
    1.72 +        //!< The RR is non-empty and all the x radii are equal & all y radii
    1.73 +        //!< are equal but it is not an oval (i.e., there are lines between
    1.74 +        //!< the curves) nor a rect (i.e., both radii are non-zero)
    1.75 +        kSimple_Type,
    1.76 +
    1.77 +        //!< A fully general (non-empty) RR. Some of the x and/or y radii are
    1.78 +        //!< different from the others and there must be one corner where
    1.79 +        //!< both radii are non-zero.
    1.80 +        kComplex_Type,
    1.81 +    };
    1.82 +
    1.83 +    /**
    1.84 +     * Returns the RR's sub type.
    1.85 +     */
    1.86 +    Type getType() const {
    1.87 +        SkDEBUGCODE(this->validate();)
    1.88 +
    1.89 +        if (kUnknown_Type == fType) {
    1.90 +            this->computeType();
    1.91 +        }
    1.92 +        SkASSERT(kUnknown_Type != fType);
    1.93 +        return fType;
    1.94 +    }
    1.95 +
    1.96 +    Type type() const { return this->getType(); }
    1.97 +
    1.98 +    inline bool isEmpty() const { return kEmpty_Type == this->getType(); }
    1.99 +    inline bool isRect() const { return kRect_Type == this->getType(); }
   1.100 +    inline bool isOval() const { return kOval_Type == this->getType(); }
   1.101 +    inline bool isSimple() const { return kSimple_Type == this->getType(); }
   1.102 +    inline bool isSimpleCircular() const {
   1.103 +        return this->isSimple() && fRadii[0].fX == fRadii[0].fY;
   1.104 +    }
   1.105 +    inline bool isComplex() const { return kComplex_Type == this->getType(); }
   1.106 +
   1.107 +    bool allCornersCircular() const;
   1.108 +
   1.109 +    /**
   1.110 +     * Are both x-radii the same on the two left corners, and similar for the top, right, and
   1.111 +     * bottom. When this is the case the four ellipse centers form a rectangle.
   1.112 +     */
   1.113 +    bool isNinePatch() const {
   1.114 +        return fRadii[kUpperLeft_Corner].fX == fRadii[kLowerLeft_Corner].fX &&
   1.115 +               fRadii[kUpperRight_Corner].fX == fRadii[kLowerRight_Corner].fX &&
   1.116 +               fRadii[kUpperLeft_Corner].fY == fRadii[kUpperRight_Corner].fY &&
   1.117 +               fRadii[kLowerLeft_Corner].fY == fRadii[kLowerRight_Corner].fY;
   1.118 +    }
   1.119 +
   1.120 +    SkScalar width() const { return fRect.width(); }
   1.121 +    SkScalar height() const { return fRect.height(); }
   1.122 +
   1.123 +    /**
   1.124 +     * Set this RR to the empty rectangle (0,0,0,0) with 0 x & y radii.
   1.125 +     */
   1.126 +    void setEmpty() {
   1.127 +        fRect.setEmpty();
   1.128 +        memset(fRadii, 0, sizeof(fRadii));
   1.129 +        fType = kEmpty_Type;
   1.130 +
   1.131 +        SkDEBUGCODE(this->validate();)
   1.132 +    }
   1.133 +
   1.134 +    /**
   1.135 +     * Set this RR to match the supplied rect. All radii will be 0.
   1.136 +     */
   1.137 +    void setRect(const SkRect& rect) {
   1.138 +        if (rect.isEmpty()) {
   1.139 +            this->setEmpty();
   1.140 +            return;
   1.141 +        }
   1.142 +
   1.143 +        fRect = rect;
   1.144 +        memset(fRadii, 0, sizeof(fRadii));
   1.145 +        fType = kRect_Type;
   1.146 +
   1.147 +        SkDEBUGCODE(this->validate();)
   1.148 +    }
   1.149 +
   1.150 +    /**
   1.151 +     * Set this RR to match the supplied oval. All x radii will equal half the
   1.152 +     * width and all y radii will equal half the height.
   1.153 +     */
   1.154 +    void setOval(const SkRect& oval) {
   1.155 +        if (oval.isEmpty()) {
   1.156 +            this->setEmpty();
   1.157 +            return;
   1.158 +        }
   1.159 +
   1.160 +        SkScalar xRad = SkScalarHalf(oval.width());
   1.161 +        SkScalar yRad = SkScalarHalf(oval.height());
   1.162 +
   1.163 +        fRect = oval;
   1.164 +        for (int i = 0; i < 4; ++i) {
   1.165 +            fRadii[i].set(xRad, yRad);
   1.166 +        }
   1.167 +        fType = kOval_Type;
   1.168 +
   1.169 +        SkDEBUGCODE(this->validate();)
   1.170 +    }
   1.171 +
   1.172 +    /**
   1.173 +     * Initialize the RR with the same radii for all four corners.
   1.174 +     */
   1.175 +    void setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad);
   1.176 +
   1.177 +    /**
   1.178 +     * Initialize the RR with potentially different radii for all four corners.
   1.179 +     */
   1.180 +    void setRectRadii(const SkRect& rect, const SkVector radii[4]);
   1.181 +
   1.182 +    // The radii are stored in UL, UR, LR, LL order.
   1.183 +    enum Corner {
   1.184 +        kUpperLeft_Corner,
   1.185 +        kUpperRight_Corner,
   1.186 +        kLowerRight_Corner,
   1.187 +        kLowerLeft_Corner
   1.188 +    };
   1.189 +
   1.190 +    const SkRect& rect() const { return fRect; }
   1.191 +    const SkVector& radii(Corner corner) const { return fRadii[corner]; }
   1.192 +    const SkRect& getBounds() const { return fRect; }
   1.193 +
   1.194 +    /**
   1.195 +     *  When a rrect is simple, all of its radii are equal. This returns one
   1.196 +     *  of those radii. This call requires the rrect to be non-complex.
   1.197 +     */
   1.198 +    const SkVector& getSimpleRadii() const {
   1.199 +        SkASSERT(!this->isComplex());
   1.200 +        return fRadii[0];
   1.201 +    }
   1.202 +
   1.203 +    friend bool operator==(const SkRRect& a, const SkRRect& b) {
   1.204 +        return a.fRect == b.fRect &&
   1.205 +               SkScalarsEqual(a.fRadii[0].asScalars(),
   1.206 +                              b.fRadii[0].asScalars(), 8);
   1.207 +    }
   1.208 +
   1.209 +    friend bool operator!=(const SkRRect& a, const SkRRect& b) {
   1.210 +        return a.fRect != b.fRect ||
   1.211 +               !SkScalarsEqual(a.fRadii[0].asScalars(),
   1.212 +                               b.fRadii[0].asScalars(), 8);
   1.213 +    }
   1.214 +
   1.215 +    /**
   1.216 +     *  Call inset on the bounds, and adjust the radii to reflect what happens
   1.217 +     *  in stroking: If the corner is sharp (no curvature), leave it alone,
   1.218 +     *  otherwise we grow/shrink the radii by the amount of the inset. If a
   1.219 +     *  given radius becomes negative, it is pinned to 0.
   1.220 +     *
   1.221 +     *  It is valid for dst == this.
   1.222 +     */
   1.223 +    void inset(SkScalar dx, SkScalar dy, SkRRect* dst) const;
   1.224 +
   1.225 +    void inset(SkScalar dx, SkScalar dy) {
   1.226 +        this->inset(dx, dy, this);
   1.227 +    }
   1.228 +
   1.229 +    /**
   1.230 +     *  Call outset on the bounds, and adjust the radii to reflect what happens
   1.231 +     *  in stroking: If the corner is sharp (no curvature), leave it alone,
   1.232 +     *  otherwise we grow/shrink the radii by the amount of the inset. If a
   1.233 +     *  given radius becomes negative, it is pinned to 0.
   1.234 +     *
   1.235 +     *  It is valid for dst == this.
   1.236 +     */
   1.237 +    void outset(SkScalar dx, SkScalar dy, SkRRect* dst) const {
   1.238 +        this->inset(-dx, -dy, dst);
   1.239 +    }
   1.240 +    void outset(SkScalar dx, SkScalar dy) {
   1.241 +        this->inset(-dx, -dy, this);
   1.242 +    }
   1.243 +
   1.244 +    /**
   1.245 +     * Translate the rrect by (dx, dy).
   1.246 +     */
   1.247 +    void offset(SkScalar dx, SkScalar dy) {
   1.248 +        fRect.offset(dx, dy);
   1.249 +    }
   1.250 +
   1.251 +    /**
   1.252 +     *  Returns true if 'rect' is wholy inside the RR, and both
   1.253 +     *  are not empty.
   1.254 +     */
   1.255 +    bool contains(const SkRect& rect) const;
   1.256 +
   1.257 +    SkDEBUGCODE(void validate() const;)
   1.258 +
   1.259 +    enum {
   1.260 +        kSizeInMemory = 12 * sizeof(SkScalar)
   1.261 +    };
   1.262 +
   1.263 +    /**
   1.264 +     *  Write the rrect into the specified buffer. This is guaranteed to always
   1.265 +     *  write kSizeInMemory bytes, and that value is guaranteed to always be
   1.266 +     *  a multiple of 4. Return kSizeInMemory.
   1.267 +     */
   1.268 +    size_t writeToMemory(void* buffer) const;
   1.269 +
   1.270 +    /**
   1.271 +     * Reads the rrect from the specified buffer
   1.272 +     *
   1.273 +     * If the specified buffer is large enough, this will read kSizeInMemory bytes,
   1.274 +     * and that value is guaranteed to always be a multiple of 4.
   1.275 +     *
   1.276 +     * @param buffer Memory to read from
   1.277 +     * @param length Amount of memory available in the buffer
   1.278 +     * @return number of bytes read (must be a multiple of 4) or
   1.279 +     *         0 if there was not enough memory available
   1.280 +     */
   1.281 +    size_t readFromMemory(const void* buffer, size_t length);
   1.282 +
   1.283 +    /**
   1.284 +     *  Transform by the specified matrix, and put the result in dst.
   1.285 +     *
   1.286 +     *  @param matrix SkMatrix specifying the transform. Must only contain
   1.287 +     *      scale and/or translate, or this call will fail.
   1.288 +     *  @param dst SkRRect to store the result. It is an error to use this,
   1.289 +     *      which would make this function no longer const.
   1.290 +     *  @return true on success, false on failure. If false, dst is unmodified.
   1.291 +     */
   1.292 +    bool transform(const SkMatrix& matrix, SkRRect* dst) const;
   1.293 +
   1.294 +private:
   1.295 +    SkRect fRect;
   1.296 +    // Radii order is UL, UR, LR, LL. Use Corner enum to index into fRadii[]
   1.297 +    SkVector fRadii[4];
   1.298 +    mutable Type fType;
   1.299 +    // TODO: add padding so we can use memcpy for flattening and not copy
   1.300 +    // uninitialized data
   1.301 +
   1.302 +    void computeType() const;
   1.303 +    bool checkCornerContainment(SkScalar x, SkScalar y) const;
   1.304 +
   1.305 +    // to access fRadii directly
   1.306 +    friend class SkPath;
   1.307 +};
   1.308 +
   1.309 +#endif

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