gfx/skia/trunk/include/core/SkRegion.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/include/core/SkRegion.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,449 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2005 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#ifndef SkRegion_DEFINED
    1.14 +#define SkRegion_DEFINED
    1.15 +
    1.16 +#include "SkRect.h"
    1.17 +
    1.18 +class SkPath;
    1.19 +class SkRgnBuilder;
    1.20 +
    1.21 +namespace android {
    1.22 +    class Region;
    1.23 +}
    1.24 +
    1.25 +#define SkRegion_gEmptyRunHeadPtr   ((SkRegion::RunHead*)-1)
    1.26 +#define SkRegion_gRectRunHeadPtr    0
    1.27 +
    1.28 +/** \class SkRegion
    1.29 +
    1.30 +    The SkRegion class encapsulates the geometric region used to specify
    1.31 +    clipping areas for drawing.
    1.32 +*/
    1.33 +class SK_API SkRegion {
    1.34 +public:
    1.35 +    typedef int32_t RunType;
    1.36 +    enum {
    1.37 +        kRunTypeSentinel = 0x7FFFFFFF
    1.38 +    };
    1.39 +
    1.40 +    SkRegion();
    1.41 +    SkRegion(const SkRegion&);
    1.42 +    explicit SkRegion(const SkIRect&);
    1.43 +    ~SkRegion();
    1.44 +
    1.45 +    SkRegion& operator=(const SkRegion&);
    1.46 +
    1.47 +    /**
    1.48 +     *  Return true if the two regions are equal. i.e. The enclose exactly
    1.49 +     *  the same area.
    1.50 +     */
    1.51 +    bool operator==(const SkRegion& other) const;
    1.52 +
    1.53 +    /**
    1.54 +     *  Return true if the two regions are not equal.
    1.55 +     */
    1.56 +    bool operator!=(const SkRegion& other) const {
    1.57 +        return !(*this == other);
    1.58 +    }
    1.59 +
    1.60 +    /**
    1.61 +     *  Replace this region with the specified region, and return true if the
    1.62 +     *  resulting region is non-empty.
    1.63 +     */
    1.64 +    bool set(const SkRegion& src) {
    1.65 +        SkASSERT(&src);
    1.66 +        *this = src;
    1.67 +        return !this->isEmpty();
    1.68 +    }
    1.69 +
    1.70 +    /**
    1.71 +     *  Swap the contents of this and the specified region. This operation
    1.72 +     *  is gauarenteed to never fail.
    1.73 +     */
    1.74 +    void swap(SkRegion&);
    1.75 +
    1.76 +    /** Return true if this region is empty */
    1.77 +    bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; }
    1.78 +
    1.79 +    /** Return true if this region is a single, non-empty rectangle */
    1.80 +    bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; }
    1.81 +
    1.82 +    /** Return true if this region consists of more than 1 rectangular area */
    1.83 +    bool isComplex() const { return !this->isEmpty() && !this->isRect(); }
    1.84 +
    1.85 +    /**
    1.86 +     *  Return the bounds of this region. If the region is empty, returns an
    1.87 +     *  empty rectangle.
    1.88 +     */
    1.89 +    const SkIRect& getBounds() const { return fBounds; }
    1.90 +
    1.91 +    /**
    1.92 +     *  Returns a value that grows approximately linearly with the number of
    1.93 +     *  intervals comprised in the region. Empty region will return 0, Rect
    1.94 +     *  will return 1, Complex will return a value > 1.
    1.95 +     *
    1.96 +     *  Use this to compare two regions, where the larger count likely
    1.97 +     *  indicates a more complex region.
    1.98 +     */
    1.99 +    int computeRegionComplexity() const;
   1.100 +
   1.101 +    /**
   1.102 +     *  Returns true if the region is non-empty, and if so, appends the
   1.103 +     *  boundary(s) of the region to the specified path.
   1.104 +     *  If the region is empty, returns false, and path is left unmodified.
   1.105 +     */
   1.106 +    bool getBoundaryPath(SkPath* path) const;
   1.107 +
   1.108 +    /**
   1.109 +     *  Set the region to be empty, and return false, since the resulting
   1.110 +     *  region is empty
   1.111 +     */
   1.112 +    bool setEmpty();
   1.113 +
   1.114 +    /**
   1.115 +     *  If rect is non-empty, set this region to that rectangle and return true,
   1.116 +     *  otherwise set this region to empty and return false.
   1.117 +     */
   1.118 +    bool setRect(const SkIRect&);
   1.119 +
   1.120 +    /**
   1.121 +     *  If left < right and top < bottom, set this region to that rectangle and
   1.122 +     *  return true, otherwise set this region to empty and return false.
   1.123 +     */
   1.124 +    bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom);
   1.125 +
   1.126 +    /**
   1.127 +     *  Set this region to the union of an array of rects. This is generally
   1.128 +     *  faster than calling region.op(rect, kUnion_Op) in a loop. If count is
   1.129 +     *  0, then this region is set to the empty region.
   1.130 +     *  @return true if the resulting region is non-empty
   1.131 +     */
   1.132 +    bool setRects(const SkIRect rects[], int count);
   1.133 +
   1.134 +    /**
   1.135 +     *  Set this region to the specified region, and return true if it is
   1.136 +     *  non-empty.
   1.137 +     */
   1.138 +    bool setRegion(const SkRegion&);
   1.139 +
   1.140 +    /**
   1.141 +     *  Set this region to the area described by the path, clipped.
   1.142 +     *  Return true if the resulting region is non-empty.
   1.143 +     *  This produces a region that is identical to the pixels that would be
   1.144 +     *  drawn by the path (with no antialiasing) with the specified clip.
   1.145 +     */
   1.146 +    bool setPath(const SkPath&, const SkRegion& clip);
   1.147 +
   1.148 +    /**
   1.149 +     *  Returns true if the specified rectangle has a non-empty intersection
   1.150 +     *  with this region.
   1.151 +     */
   1.152 +    bool intersects(const SkIRect&) const;
   1.153 +
   1.154 +    /**
   1.155 +     *  Returns true if the specified region has a non-empty intersection
   1.156 +     *  with this region.
   1.157 +     */
   1.158 +    bool intersects(const SkRegion&) const;
   1.159 +
   1.160 +    /**
   1.161 +     *  Return true if the specified x,y coordinate is inside the region.
   1.162 +     */
   1.163 +    bool contains(int32_t x, int32_t y) const;
   1.164 +
   1.165 +    /**
   1.166 +     *  Return true if the specified rectangle is completely inside the region.
   1.167 +     *  This works for simple (rectangular) and complex regions, and always
   1.168 +     *  returns the correct result. Note: if either this region or the rectangle
   1.169 +     *  is empty, contains() returns false.
   1.170 +     */
   1.171 +    bool contains(const SkIRect&) const;
   1.172 +
   1.173 +    /**
   1.174 +     *  Return true if the specified region is completely inside the region.
   1.175 +     *  This works for simple (rectangular) and complex regions, and always
   1.176 +     *  returns the correct result. Note: if either region is empty, contains()
   1.177 +     *  returns false.
   1.178 +     */
   1.179 +    bool contains(const SkRegion&) const;
   1.180 +
   1.181 +    /**
   1.182 +     *  Return true if this region is a single rectangle (not complex) and the
   1.183 +     *  specified rectangle is contained by this region. Returning false is not
   1.184 +     *  a guarantee that the rectangle is not contained by this region, but
   1.185 +     *  return true is a guarantee that the rectangle is contained by this region.
   1.186 +     */
   1.187 +    bool quickContains(const SkIRect& r) const {
   1.188 +        return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
   1.189 +    }
   1.190 +
   1.191 +    /**
   1.192 +     *  Return true if this region is a single rectangle (not complex) and the
   1.193 +     *  specified rectangle is contained by this region. Returning false is not
   1.194 +     *  a guarantee that the rectangle is not contained by this region, but
   1.195 +     *  return true is a guarantee that the rectangle is contained by this
   1.196 +     *  region.
   1.197 +     */
   1.198 +    bool quickContains(int32_t left, int32_t top, int32_t right,
   1.199 +                       int32_t bottom) const {
   1.200 +        SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region
   1.201 +
   1.202 +        return left < right && top < bottom &&
   1.203 +               fRunHead == SkRegion_gRectRunHeadPtr &&  // this->isRect()
   1.204 +               /* fBounds.contains(left, top, right, bottom); */
   1.205 +               fBounds.fLeft <= left && fBounds.fTop <= top &&
   1.206 +               fBounds.fRight >= right && fBounds.fBottom >= bottom;
   1.207 +    }
   1.208 +
   1.209 +    /**
   1.210 +     *  Return true if this region is empty, or if the specified rectangle does
   1.211 +     *  not intersect the region. Returning false is not a guarantee that they
   1.212 +     *  intersect, but returning true is a guarantee that they do not.
   1.213 +     */
   1.214 +    bool quickReject(const SkIRect& rect) const {
   1.215 +        return this->isEmpty() || rect.isEmpty() ||
   1.216 +                !SkIRect::Intersects(fBounds, rect);
   1.217 +    }
   1.218 +
   1.219 +    /**
   1.220 +     *  Return true if this region, or rgn, is empty, or if their bounds do not
   1.221 +     *  intersect. Returning false is not a guarantee that they intersect, but
   1.222 +     *  returning true is a guarantee that they do not.
   1.223 +     */
   1.224 +    bool quickReject(const SkRegion& rgn) const {
   1.225 +        return this->isEmpty() || rgn.isEmpty() ||
   1.226 +               !SkIRect::Intersects(fBounds, rgn.fBounds);
   1.227 +    }
   1.228 +
   1.229 +    /** Translate the region by the specified (dx, dy) amount. */
   1.230 +    void translate(int dx, int dy) { this->translate(dx, dy, this); }
   1.231 +
   1.232 +    /**
   1.233 +     *  Translate the region by the specified (dx, dy) amount, writing the
   1.234 +     *  resulting region into dst. Note: it is legal to pass this region as the
   1.235 +     *  dst parameter, effectively translating the region in place. If dst is
   1.236 +     *  null, nothing happens.
   1.237 +     */
   1.238 +    void translate(int dx, int dy, SkRegion* dst) const;
   1.239 +
   1.240 +    /**
   1.241 +     *  The logical operations that can be performed when combining two regions.
   1.242 +     */
   1.243 +    enum Op {
   1.244 +        kDifference_Op, //!< subtract the op region from the first region
   1.245 +        kIntersect_Op,  //!< intersect the two regions
   1.246 +        kUnion_Op,      //!< union (inclusive-or) the two regions
   1.247 +        kXOR_Op,        //!< exclusive-or the two regions
   1.248 +        /** subtract the first region from the op region */
   1.249 +        kReverseDifference_Op,
   1.250 +        kReplace_Op     //!< replace the dst region with the op region
   1.251 +    };
   1.252 +
   1.253 +    /**
   1.254 +     *  Set this region to the result of applying the Op to this region and the
   1.255 +     *  specified rectangle: this = (this op rect).
   1.256 +     *  Return true if the resulting region is non-empty.
   1.257 +     */
   1.258 +    bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); }
   1.259 +
   1.260 +    /**
   1.261 +     *  Set this region to the result of applying the Op to this region and the
   1.262 +     *  specified rectangle: this = (this op rect).
   1.263 +     *  Return true if the resulting region is non-empty.
   1.264 +     */
   1.265 +    bool op(int left, int top, int right, int bottom, Op op) {
   1.266 +        SkIRect rect;
   1.267 +        rect.set(left, top, right, bottom);
   1.268 +        return this->op(*this, rect, op);
   1.269 +    }
   1.270 +
   1.271 +    /**
   1.272 +     *  Set this region to the result of applying the Op to this region and the
   1.273 +     *  specified region: this = (this op rgn).
   1.274 +     *  Return true if the resulting region is non-empty.
   1.275 +     */
   1.276 +    bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); }
   1.277 +
   1.278 +    /**
   1.279 +     *  Set this region to the result of applying the Op to the specified
   1.280 +     *  rectangle and region: this = (rect op rgn).
   1.281 +     *  Return true if the resulting region is non-empty.
   1.282 +     */
   1.283 +    bool op(const SkIRect& rect, const SkRegion& rgn, Op);
   1.284 +
   1.285 +    /**
   1.286 +     *  Set this region to the result of applying the Op to the specified
   1.287 +     *  region and rectangle: this = (rgn op rect).
   1.288 +     *  Return true if the resulting region is non-empty.
   1.289 +     */
   1.290 +    bool op(const SkRegion& rgn, const SkIRect& rect, Op);
   1.291 +
   1.292 +    /**
   1.293 +     *  Set this region to the result of applying the Op to the specified
   1.294 +     *  regions: this = (rgna op rgnb).
   1.295 +     *  Return true if the resulting region is non-empty.
   1.296 +     */
   1.297 +    bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op);
   1.298 +
   1.299 +#ifdef SK_BUILD_FOR_ANDROID
   1.300 +    /** Returns a new char* containing the list of rectangles in this region
   1.301 +     */
   1.302 +    char* toString();
   1.303 +#endif
   1.304 +
   1.305 +    /**
   1.306 +     *  Returns the sequence of rectangles, sorted in Y and X, that make up
   1.307 +     *  this region.
   1.308 +     */
   1.309 +    class SK_API Iterator {
   1.310 +    public:
   1.311 +        Iterator() : fRgn(NULL), fDone(true) {}
   1.312 +        Iterator(const SkRegion&);
   1.313 +        // if we have a region, reset to it and return true, else return false
   1.314 +        bool rewind();
   1.315 +        // reset the iterator, using the new region
   1.316 +        void reset(const SkRegion&);
   1.317 +        bool done() const { return fDone; }
   1.318 +        void next();
   1.319 +        const SkIRect& rect() const { return fRect; }
   1.320 +        // may return null
   1.321 +        const SkRegion* rgn() const { return fRgn; }
   1.322 +
   1.323 +    private:
   1.324 +        const SkRegion* fRgn;
   1.325 +        const RunType*  fRuns;
   1.326 +        SkIRect         fRect;
   1.327 +        bool            fDone;
   1.328 +    };
   1.329 +
   1.330 +    /**
   1.331 +     *  Returns the sequence of rectangles, sorted in Y and X, that make up
   1.332 +     *  this region intersected with the specified clip rectangle.
   1.333 +     */
   1.334 +    class SK_API Cliperator {
   1.335 +    public:
   1.336 +        Cliperator(const SkRegion&, const SkIRect& clip);
   1.337 +        bool done() { return fDone; }
   1.338 +        void  next();
   1.339 +        const SkIRect& rect() const { return fRect; }
   1.340 +
   1.341 +    private:
   1.342 +        Iterator    fIter;
   1.343 +        SkIRect     fClip;
   1.344 +        SkIRect     fRect;
   1.345 +        bool        fDone;
   1.346 +    };
   1.347 +
   1.348 +    /**
   1.349 +     *  Returns the sequence of runs that make up this region for the specified
   1.350 +     *  Y scanline, clipped to the specified left and right X values.
   1.351 +     */
   1.352 +    class Spanerator {
   1.353 +    public:
   1.354 +        Spanerator(const SkRegion&, int y, int left, int right);
   1.355 +        bool next(int* left, int* right);
   1.356 +
   1.357 +    private:
   1.358 +        const SkRegion::RunType* fRuns;
   1.359 +        int     fLeft, fRight;
   1.360 +        bool    fDone;
   1.361 +    };
   1.362 +
   1.363 +    /**
   1.364 +     *  Write the region to the buffer, and return the number of bytes written.
   1.365 +     *  If buffer is NULL, it still returns the number of bytes.
   1.366 +     */
   1.367 +    size_t writeToMemory(void* buffer) const;
   1.368 +    /**
   1.369 +     * Initializes the region from the buffer
   1.370 +     *
   1.371 +     * @param buffer Memory to read from
   1.372 +     * @param length Amount of memory available in the buffer
   1.373 +     * @return number of bytes read (must be a multiple of 4) or
   1.374 +     *         0 if there was not enough memory available
   1.375 +     */
   1.376 +    size_t readFromMemory(const void* buffer, size_t length);
   1.377 +
   1.378 +    /**
   1.379 +     *  Returns a reference to a global empty region. Just a convenience for
   1.380 +     *  callers that need a const empty region.
   1.381 +     */
   1.382 +    static const SkRegion& GetEmptyRegion();
   1.383 +
   1.384 +    SkDEBUGCODE(void dump() const;)
   1.385 +    SkDEBUGCODE(void validate() const;)
   1.386 +    SkDEBUGCODE(static void UnitTest();)
   1.387 +
   1.388 +    // expose this to allow for regression test on complex regions
   1.389 +    SkDEBUGCODE(bool debugSetRuns(const RunType runs[], int count);)
   1.390 +
   1.391 +private:
   1.392 +    enum {
   1.393 +        kOpCount = kReplace_Op + 1
   1.394 +    };
   1.395 +
   1.396 +    enum {
   1.397 +        // T
   1.398 +        // [B N L R S]
   1.399 +        // S
   1.400 +        kRectRegionRuns = 7
   1.401 +    };
   1.402 +
   1.403 +    friend class android::Region;    // needed for marshalling efficiently
   1.404 +
   1.405 +    struct RunHead;
   1.406 +
   1.407 +    // allocate space for count runs
   1.408 +    void allocateRuns(int count);
   1.409 +    void allocateRuns(int count, int ySpanCount, int intervalCount);
   1.410 +    void allocateRuns(const RunHead& src);
   1.411 +
   1.412 +    SkIRect     fBounds;
   1.413 +    RunHead*    fRunHead;
   1.414 +
   1.415 +    void freeRuns();
   1.416 +
   1.417 +    /**
   1.418 +     *  Return the runs from this region, consing up fake runs if the region
   1.419 +     *  is empty or a rect. In those 2 cases, we use tmpStorage to hold the
   1.420 +     *  run data.
   1.421 +     */
   1.422 +    const RunType*  getRuns(RunType tmpStorage[], int* intervals) const;
   1.423 +
   1.424 +    // This is called with runs[] that do not yet have their interval-count
   1.425 +    // field set on each scanline. That is computed as part of this call
   1.426 +    // (inside ComputeRunBounds).
   1.427 +    bool setRuns(RunType runs[], int count);
   1.428 +
   1.429 +    int count_runtype_values(int* itop, int* ibot) const;
   1.430 +
   1.431 +    static void BuildRectRuns(const SkIRect& bounds,
   1.432 +                              RunType runs[kRectRegionRuns]);
   1.433 +
   1.434 +    // If the runs define a simple rect, return true and set bounds to that
   1.435 +    // rect. If not, return false and ignore bounds.
   1.436 +    static bool RunsAreARect(const SkRegion::RunType runs[], int count,
   1.437 +                             SkIRect* bounds);
   1.438 +
   1.439 +    /**
   1.440 +     *  If the last arg is null, just return if the result is non-empty,
   1.441 +     *  else store the result in the last arg.
   1.442 +     */
   1.443 +    static bool Oper(const SkRegion&, const SkRegion&, SkRegion::Op, SkRegion*);
   1.444 +
   1.445 +    friend struct RunHead;
   1.446 +    friend class Iterator;
   1.447 +    friend class Spanerator;
   1.448 +    friend class SkRgnBuilder;
   1.449 +    friend class SkFlatRegion;
   1.450 +};
   1.451 +
   1.452 +#endif

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