gfx/skia/trunk/src/animator/SkDrawGradient.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/animator/SkDrawGradient.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,218 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#include "SkDrawGradient.h"
    1.14 +#include "SkAnimateMaker.h"
    1.15 +#include "SkAnimatorScript.h"
    1.16 +#include "SkGradientShader.h"
    1.17 +#include "SkUnitMapper.h"
    1.18 +
    1.19 +static SkScalar SkUnitToScalar(U16CPU x) {
    1.20 +    return x / 65535.0f;
    1.21 +}
    1.22 +
    1.23 +static U16CPU SkScalarToUnit(SkScalar x) {
    1.24 +    SkScalar pin =  SkScalarPin(x, 0, SK_Scalar1);
    1.25 +    return (int) (pin * 65535.0f);
    1.26 +}
    1.27 +
    1.28 +class SkDrawGradientUnitMapper : public SkUnitMapper {
    1.29 +public:
    1.30 +    SkDrawGradientUnitMapper(SkAnimateMaker* maker, const char* script) : fMaker(maker), fScript(script) {
    1.31 +    }
    1.32 +
    1.33 +    SK_DECLARE_UNFLATTENABLE_OBJECT()
    1.34 +
    1.35 +protected:
    1.36 +    virtual uint16_t mapUnit16(uint16_t x) {
    1.37 +        fUnit = SkUnitToScalar(x);
    1.38 +        SkScriptValue value;
    1.39 +        SkAnimatorScript engine(*fMaker, NULL, SkType_Float);
    1.40 +        engine.propertyCallBack(GetUnitValue, &fUnit);
    1.41 +        if (engine.evaluate(fScript, &value, SkType_Float))
    1.42 +            x = SkScalarToUnit(value.fOperand.fScalar);
    1.43 +        return x;
    1.44 +    }
    1.45 +
    1.46 +    static bool GetUnitValue(const char* token, size_t len, void* unitPtr, SkScriptValue* value) {
    1.47 +        if (SK_LITERAL_STR_EQUAL("unit", token, len)) {
    1.48 +            value->fOperand.fScalar = *(SkScalar*) unitPtr;
    1.49 +            value->fType = SkType_Float;
    1.50 +            return true;
    1.51 +        }
    1.52 +        return false;
    1.53 +    }
    1.54 +
    1.55 +    SkAnimateMaker* fMaker;
    1.56 +    const char* fScript;
    1.57 +    SkScalar fUnit;
    1.58 +};
    1.59 +
    1.60 +
    1.61 +#if SK_USE_CONDENSED_INFO == 0
    1.62 +
    1.63 +const SkMemberInfo SkDrawGradient::fInfo[] = {
    1.64 +    SK_MEMBER_INHERITED,
    1.65 +    SK_MEMBER_ARRAY(offsets, Float),
    1.66 +    SK_MEMBER(unitMapper, String)
    1.67 +};
    1.68 +
    1.69 +#endif
    1.70 +
    1.71 +DEFINE_GET_MEMBER(SkDrawGradient);
    1.72 +
    1.73 +SkDrawGradient::SkDrawGradient() : fUnitMapper(NULL) {
    1.74 +}
    1.75 +
    1.76 +SkDrawGradient::~SkDrawGradient() {
    1.77 +    for (int index = 0; index < fDrawColors.count(); index++)
    1.78 +        delete fDrawColors[index];
    1.79 +    delete fUnitMapper;
    1.80 +}
    1.81 +
    1.82 +bool SkDrawGradient::addChild(SkAnimateMaker& , SkDisplayable* child) {
    1.83 +    SkASSERT(child);
    1.84 +    if (child->isColor()) {
    1.85 +        SkDrawColor* color = (SkDrawColor*) child;
    1.86 +        *fDrawColors.append() = color;
    1.87 +        return true;
    1.88 +    }
    1.89 +    return false;
    1.90 +}
    1.91 +
    1.92 +int SkDrawGradient::addPrelude() {
    1.93 +    int count = fDrawColors.count();
    1.94 +    fColors.setCount(count);
    1.95 +    for (int index = 0; index < count; index++)
    1.96 +        fColors[index] = fDrawColors[index]->color;
    1.97 +    return count;
    1.98 +}
    1.99 +
   1.100 +#ifdef SK_DUMP_ENABLED
   1.101 +void SkDrawGradient::dumpRest(SkAnimateMaker* maker) {
   1.102 +    dumpAttrs(maker);
   1.103 +    //can a gradient have no colors?
   1.104 +    bool closedYet = false;
   1.105 +    SkDisplayList::fIndent += 4;
   1.106 +    for (SkDrawColor** ptr = fDrawColors.begin(); ptr < fDrawColors.end(); ptr++) {
   1.107 +        if (closedYet == false) {
   1.108 +            SkDebugf(">\n");
   1.109 +            closedYet = true;
   1.110 +        }
   1.111 +        SkDrawColor* color = *ptr;
   1.112 +        color->dump(maker);
   1.113 +    }
   1.114 +    SkDisplayList::fIndent -= 4;
   1.115 +    dumpChildren(maker, closedYet); //dumps the matrix if it has one
   1.116 +}
   1.117 +#endif
   1.118 +
   1.119 +void SkDrawGradient::onEndElement(SkAnimateMaker& maker) {
   1.120 +    if (offsets.count() != 0) {
   1.121 +        if (offsets.count() != fDrawColors.count()) {
   1.122 +            maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsDontMatchColors);
   1.123 +            return;
   1.124 +        }
   1.125 +        if (offsets[0] != 0) {
   1.126 +            maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustStartWithZero);
   1.127 +            return;
   1.128 +        }
   1.129 +        if (offsets[offsets.count()-1] != SK_Scalar1) {
   1.130 +            maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustEndWithOne);
   1.131 +            return;
   1.132 +        }
   1.133 +        for (int i = 1; i < offsets.count(); i++) {
   1.134 +            if (offsets[i] <= offsets[i-1]) {
   1.135 +                maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustIncrease);
   1.136 +                return;
   1.137 +            }
   1.138 +            if (offsets[i] > SK_Scalar1) {
   1.139 +                maker.setErrorCode(SkDisplayXMLParserError::kGradientOffsetsMustBeNoMoreThanOne);
   1.140 +                return;
   1.141 +            }
   1.142 +        }
   1.143 +    }
   1.144 +    if (unitMapper.size() > 0)
   1.145 +        fUnitMapper = new SkDrawGradientUnitMapper(&maker, unitMapper.c_str());
   1.146 +    INHERITED::onEndElement(maker);
   1.147 +}
   1.148 +
   1.149 +#if SK_USE_CONDENSED_INFO == 0
   1.150 +
   1.151 +const SkMemberInfo SkDrawLinearGradient::fInfo[] = {
   1.152 +    SK_MEMBER_INHERITED,
   1.153 +    SK_MEMBER_ARRAY(points, Float),
   1.154 +};
   1.155 +
   1.156 +#endif
   1.157 +
   1.158 +DEFINE_GET_MEMBER(SkDrawLinearGradient);
   1.159 +
   1.160 +SkDrawLinearGradient::SkDrawLinearGradient() {
   1.161 +}
   1.162 +
   1.163 +void SkDrawLinearGradient::onEndElement(SkAnimateMaker& maker)
   1.164 +{
   1.165 +    if (points.count() != 4)
   1.166 +        maker.setErrorCode(SkDisplayXMLParserError::kGradientPointsLengthMustBeFour);
   1.167 +    INHERITED::onEndElement(maker);
   1.168 +}
   1.169 +
   1.170 +#ifdef SK_DUMP_ENABLED
   1.171 +void SkDrawLinearGradient::dump(SkAnimateMaker* maker) {
   1.172 +    dumpBase(maker);
   1.173 +    dumpRest(maker);
   1.174 +    }
   1.175 +#endif
   1.176 +
   1.177 +SkShader* SkDrawLinearGradient::getShader() {
   1.178 +    if (addPrelude() == 0 || points.count() != 4)
   1.179 +        return NULL;
   1.180 +    SkShader* shader = SkGradientShader::CreateLinear((SkPoint*)points.begin(),
   1.181 +        fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMapper);
   1.182 +    SkAutoTDelete<SkShader> autoDel(shader);
   1.183 +    addPostlude(shader);
   1.184 +    (void)autoDel.detach();
   1.185 +    return shader;
   1.186 +}
   1.187 +
   1.188 +
   1.189 +#if SK_USE_CONDENSED_INFO == 0
   1.190 +
   1.191 +const SkMemberInfo SkDrawRadialGradient::fInfo[] = {
   1.192 +    SK_MEMBER_INHERITED,
   1.193 +    SK_MEMBER(center, Point),
   1.194 +    SK_MEMBER(radius, Float)
   1.195 +};
   1.196 +
   1.197 +#endif
   1.198 +
   1.199 +DEFINE_GET_MEMBER(SkDrawRadialGradient);
   1.200 +
   1.201 +SkDrawRadialGradient::SkDrawRadialGradient() : radius(0) {
   1.202 +    center.set(0, 0);
   1.203 +}
   1.204 +
   1.205 +#ifdef SK_DUMP_ENABLED
   1.206 +void SkDrawRadialGradient::dump(SkAnimateMaker* maker) {
   1.207 +    dumpBase(maker);
   1.208 +    dumpRest(maker);
   1.209 +}
   1.210 +#endif
   1.211 +
   1.212 +SkShader* SkDrawRadialGradient::getShader() {
   1.213 +    if (addPrelude() == 0)
   1.214 +        return NULL;
   1.215 +    SkShader* shader = SkGradientShader::CreateRadial(center,
   1.216 +        radius, fColors.begin(), offsets.begin(), fColors.count(), (SkShader::TileMode) tileMode, fUnitMapper);
   1.217 +    SkAutoTDelete<SkShader> autoDel(shader);
   1.218 +    addPostlude(shader);
   1.219 +    (void)autoDel.detach();
   1.220 +    return shader;
   1.221 +}

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