gfx/skia/trunk/src/animator/SkDrawShader.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/animator/SkDrawShader.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,83 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#include "SkDrawShader.h"
    1.14 +#include "SkDrawBitmap.h"
    1.15 +#include "SkDrawMatrix.h"
    1.16 +#include "SkDrawPaint.h"
    1.17 +#include "SkTemplates.h"
    1.18 +
    1.19 +#if SK_USE_CONDENSED_INFO == 0
    1.20 +
    1.21 +const SkMemberInfo SkDrawShader::fInfo[] = {
    1.22 +    SK_MEMBER(matrix, Matrix),
    1.23 +    SK_MEMBER(tileMode, TileMode)
    1.24 +};
    1.25 +
    1.26 +#endif
    1.27 +
    1.28 +DEFINE_GET_MEMBER(SkDrawShader);
    1.29 +
    1.30 +SkDrawShader::SkDrawShader() : matrix(NULL),
    1.31 +    tileMode(SkShader::kClamp_TileMode) {
    1.32 +}
    1.33 +
    1.34 +bool SkDrawShader::add() {
    1.35 +    if (fPaint->shader != (SkDrawShader*) -1)
    1.36 +        return true;
    1.37 +    fPaint->shader = this;
    1.38 +    fPaint->fOwnsShader = true;
    1.39 +    return false;
    1.40 +}
    1.41 +
    1.42 +void SkDrawShader::addPostlude(SkShader* shader) {
    1.43 +    if (matrix)
    1.44 +        shader->setLocalMatrix(matrix->getMatrix());
    1.45 +}
    1.46 +
    1.47 +#if SK_USE_CONDENSED_INFO == 0
    1.48 +
    1.49 +const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
    1.50 +    SK_MEMBER_INHERITED,
    1.51 +    SK_MEMBER(filterBitmap, Boolean),
    1.52 +    SK_MEMBER(image, BaseBitmap)
    1.53 +};
    1.54 +
    1.55 +#endif
    1.56 +
    1.57 +DEFINE_GET_MEMBER(SkDrawBitmapShader);
    1.58 +
    1.59 +SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
    1.60 +
    1.61 +bool SkDrawBitmapShader::add() {
    1.62 +    if (fPaint->shader != (SkDrawShader*) -1)
    1.63 +        return true;
    1.64 +    fPaint->shader = this;
    1.65 +    fPaint->fOwnsShader = true;
    1.66 +    return false;
    1.67 +}
    1.68 +
    1.69 +SkShader* SkDrawBitmapShader::getShader() {
    1.70 +    if (image == NULL)
    1.71 +        return NULL;
    1.72 +
    1.73 +    // note: bitmap shader now supports independent tile modes for X and Y
    1.74 +    // we pass the same to both, but later we should extend this flexibility
    1.75 +    // to the xml (e.g. tileModeX="repeat" tileModeY="clmap")
    1.76 +    //
    1.77 +    // oops, bitmapshader no longer takes filterBitmap, but deduces it at
    1.78 +    // draw-time from the paint
    1.79 +    SkShader* shader  = SkShader::CreateBitmapShader(image->fBitmap,
    1.80 +                                                    (SkShader::TileMode) tileMode,
    1.81 +                                                    (SkShader::TileMode) tileMode);
    1.82 +    SkAutoTDelete<SkShader> autoDel(shader);
    1.83 +    addPostlude(shader);
    1.84 +    (void)autoDel.detach();
    1.85 +    return shader;
    1.86 +}

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